Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 81 Metascore
    • 78 Critic Score
    Like any good golf game, amidst all the cartoony graphics, silly sound bites, and tropical-themed songs, somehow it makes you feel like you're a real golfer. [Oct 2003, p.162]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 78 Critic Score
    The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 78 Critic Score
    First, it provides an engaging story (told through beautiful cut-scenes that kept me on my toes till the very end. Second...building up each legion's stats keeps the action from feeling monotonous. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The game's addictive job system makes plowing through the fun battles worthwhile. [Dec. 2006, p.152]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Rez
    It’s the first shooter I’ve played that’s demanded not just my reflexes, but also my intuition. A trip worth taking. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Phoenix Wright latecomers risk confusion, but invested fans get a well-plotted conclusion to the trilogy--and that's what's important. [Dec 2007, p.126]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 78 Critic Score
    Whatever your skill level, good luck finishing the last three levels without unlimited credits. [Nov 2004, p.143]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Slicing through goblins and Amazon elf gals while controlling multiple armies may sound hopelessly complicated on paper, but the brilliant control scheme keeps you from feeling lost. [Nov 2004, p.150]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    SSS ensures a quick, pick-me-up rush of fun. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman's shoes. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Forget Pat Benetar, I guess I only like this Battlefield--for its online play. [Jun 2006, p.109]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    The polished fighting engine steals the show, though, bringing an engrossing level of strategy to the table. [may 2007, p.88]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Far deeper than most first-person shooters...A game that makes great use of its license. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Intense, exciting and hella fun. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    I'm not sure what upsets me more: the horrendous mess that is Perfect Dark Zero's single-player game or all the glowing reviews out there (including Che's). Are these crazies playing the same game as me?
    • 79 Metascore
    • 78 Critic Score
    The combination of toe-tappin' music, retro-futuristic style, and rapid-fire pacing injects Space Channel with an infectious, addictive quality. [Dec 2003, p.210]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 78 Critic Score
    After the novelty wars off, the gameplay can get monotonous. [Feb 2002, p.166]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    If it weren't for the local multiplayer, this repackaging would seem almost pointless. But getting 10 people in a room all going crazy with items (Mario Kart-style zingers you throw at your opponents) is truly fun.
    • 86 Metascore
    • 78 Critic Score
    I guarantee nine out of 10 fans of the original "AC" will be disappointed with this one. Oh, we'll still spend hours with it, sucked into its insanity, but this certainly isn't the sequel we were hoping for. [Jan 2005, p.132]
    • 74 Metascore
    • 78 Critic Score
    For a game called Rivals, I expected a little more personality...you know, maybe some actual characters or confrontations. [May 2005, p.94]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 78 Critic Score
    It's a fun, beautiful, and intense alien-zombie game wrapped around a mediocre sci-fi horror center. [Dec 2008, p.70]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 78 Critic Score
    Gives the series the injection of fun it sorely needed. Updated graphics are only the beginning. The other tweaks, like the ability to see your highest grade for all three difficulties on a song at once, sneak up on you, but they make so much sense you wonder why it took this long for them to be implemented.
    • 73 Metascore
    • 78 Critic Score
    There's no franchise mode, but I'll swap wireless multiplay for that any day. [May 2005, p.96]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Three out of three EGM reviewers agree: Black Arrow is almost indistinguishable from the original Rainbow Six 3...Besides new maps and a few new modes, there's nothing different about Black Arrow's gameplay. [Sept 2004, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 78 Critic Score
    The interface may be intimidating, but the strategy is deep, and the many come-from-behind victories are near exhilarating. [Feb 2008, p.82]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    You won't be disappointed with this game's high octane pace, simple arcade controls, and flamboyant finishers. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 77 Critic Score
    A beautiful game...The problem, though, is that Smilebit is guilty of design overkill, and it negatively affects the overall experience. [Apr 2002, p.142]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 77 Critic Score
    Were it not for the sometimes-unclear objectives (coupled with a tough-to-follow map); puzzles that almost always involve throwing an enemy into a wall, spikes, and the like; and some minor annoyances, this one would be award worthy.