Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 BioShock
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 64 Metascore
    • 65 Critic Score
    I highly recommend a joystick, though - one thing that hasn't changed is that super moves are tough on a controller, especially the PS2's fragmented D-pad. [Dec 2004, p.160]
    • 64 Metascore
    • 80 Critic Score
    If you're looking for your next "Halo" fix, make no mistake, you will hate this game. But if you're looking for something different and challenging, Flashpoint is it. [Jan 2006, p.124]
    • 64 Metascore
    • 57 Critic Score
    EXA sports the same exact engine, combat system, enemies, environments, and amateur-hour voice acting as 2005's "Shining Force Neo." It's probably more appropriate to think of it as an "expansion pack" than anything else. [Apr 2007, p.89]
    • 64 Metascore
    • 57 Critic Score
    Warhammer is so crammed with cliches -- color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in "Quake" -- that it feels like it's just going through the first-person-shooter motions. [Dec 2003, p.210]
    • 64 Metascore
    • 60 Critic Score
    There’s nothing I hate more than lukewarm games, except maybe lukewarm spin-offs of lukewarm games. [Aug 2001, p.111]
    • 64 Metascore
    • 75 Critic Score
    On the sports side of things, this baller is hands-down the most visually stunning game at the 360 launch. Actually, it's the only one that truly looks "next-gen."
    • 64 Metascore
    • 57 Critic Score
    But it's mostly mediocre. Fantastic 4 desperately tries to break up the button mashing with lame minigames, like hacking a door by doing preschool puzzles, which just made the game feel like a fantastic chore.
    • 64 Metascore
    • 52 Critic Score
    Fans looking for a quick ride through the events of teh book and movie will be pleased with Potter GBA, because that's all it is. [Feb 2002, p.172]
    • 64 Metascore
    • 40 Critic Score
    If anyone ever caught you playing this game and heard its so-bad-it's-not-even-good music, it would replace that time you got the porno tape stuck in your parents' VCR as the most embarrassing moment of your life. [Sept 2003, p.112]
    • 64 Metascore
    • 50 Critic Score
    Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]
    • 64 Metascore
    • 57 Critic Score
    While the graphics may show a hoops or pigskin player, you’re actually just playing a dressed-up Pong or a simple button smasher. [Aug 2001, p.111]
    • 64 Metascore
    • 40 Critic Score
    The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]
    • 64 Metascore
    • 67 Critic Score
    I was hoping for more Nazi killing and less clambering over fences, but this is still an interesting stealth-genre diversion. [Nov 2002, p.300]
    • 64 Metascore
    • 67 Critic Score
    It begins so poorly, in such spectacularly mediocre fashion, that were I not reviewing it, I'd have chucked it in a drawer until someone invented a way to retroactively make the first half interesting. [May 2004, p.98]
    • 64 Metascore
    • 61 Critic Score
    It also looks great, the character classes are interesting, and I appreciate the puzzlelike missions with more ambitious objectives than "kill everyone". [May 2008, p.89]
    • 64 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
    • 64 Metascore
    • 57 Critic Score
    Poor Harry’s world slows to a coma-inducing craw whenever he’s running, flying or…well, moving. [Feb 2002, p.170]
    • 64 Metascore
    • 52 Critic Score
    Without a doubt, this is the best Digimon game I’ve ever played, but it’s still nothing special. [Mar 2002, p.144]
    • 64 Metascore
    • 47 Critic Score
    This game can't even show a bunt without a glitchy flaw or two. [May 2002, p.114]
    • 64 Metascore
    • 60 Critic Score
    It's a simple concept that offers a fun twist on the falling-block model of a "Tetris" or "Doctor Mario." [Oct 2002, p.194]
    • 64 Metascore
    • 53 Critic Score
    As an "Final Fantasy Tactics Advance" derivative, and despite a few graphic and camera glitches, Tactics delivers a competent and, at times, engaging ride through Middle-earth. [Jan 2006, p.129]
    • 64 Metascore
    • 58 Critic Score
    I just wish the camera weren't so horrid (especially during the boss fights) and that the leveling and backtracking weren't so tedious. It's solid enough, but it could have been so much more. [Apr 2005, p.125]
    • 64 Metascore
    • 65 Critic Score
    Controlling three characters simultaneously is a breeze, and the complex combo system makes trouncing enemies fun. [Feb 2002, p.156]
    • 64 Metascore
    • 60 Critic Score
    Mostly a scenic buzz through Africa and little else. [July 2002, p.120]
    • 64 Metascore
    • 65 Critic Score
    Van Helsing may be short and sometimes repetitive, but it's still a fun ride. [July 2004, p.92]
    • 64 Metascore
    • 52 Critic Score
    It's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. [Aug 2003, p.122]
    • 64 Metascore
    • 78 Critic Score
    Almost a wrestling fan's dream come true. But there's one thing that's keeping it from achieving greatness: the incredibly dull Create-A-Superstar mode. [August 2002, p.137]
    • 64 Metascore
    • 17 Critic Score
    We’re talking gameplay that swings wildly from being overly simplistic (with brain teasers that couldn’t tease a 1-year-old) to being frustratingly directionless and unintuitive. [Sept 2001, p.145]
    • 64 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • 64 Metascore
    • 53 Critic Score
    It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking. [Sept 2005]