Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Twilight Princess
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tackle this in Cooperative mode (but skip the dull four-man face-off) [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 53 Critic Score
    Why my laziness? Because some of the "minigames" here are actually mind-numbing test of mental endurance, about as fun as working in an Indonesian sweatshop. [Nov. 2006, p.134]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 58 Critic Score
    Ultimately, Square Enix really ought to have put this and the first game on one UMD... [Aug 2007, p.82]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    Addictive and fun whether you're entertaining a group of friends or a party of one. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    Proves that battling blazes is not only a hazardous profession, but it's also tedious, frustrating, and a real head trip (wait till you face fire-possessed flying laundry and fireman-hating robots.) [Apr 2004, p.120]
    • 63 Metascore
    • 48 Critic Score
    Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 48 Critic Score
    An epic adventure is hiding in here somewhere, but AI3 doesn't bother getting around to it till it's done boring you. [June 2007, p.91]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    Excitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 65 Critic Score
    Short-lived but fun. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 50 Critic Score
    It's all here in one craptastic package that's destined for the bargain bins. [July 2002, p.128]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 63 Critic Score
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    File this under "Why Bother?" [Mar 2007, p.93]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    Yeah, the game's pretty--consider that half the battle. Now, we just need the basketball-fundamentals part. [Jan. 2007, p.80]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 52 Critic Score
    Just look at the screenshots of Ridge Racer for the PSP to get an idea of Namco's priority as far as the next generation of handhelds - it ain't DS. [Jan 2005, p.140]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 58 Critic Score
    No way would I recommend this game to legal eagles with the superior "Phoenix Wright" titles already out there. [Feb 2008, p.78]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 28 Critic Score
    Besides 5-year-old girly-girls who like, love Britney, the banal set of revolving cominations and a suck-it-for-all-it's-got song list will send you surfing on a contagious yawn-wave. [August 2002, p.123]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    The robust gameplay will keep you coming back. All three level types are totally engaging, and a wealth of secrets (hidden stages, dragons, and weapons) means that a weekend rental won't be nearly long enough. [Apr 2004, p.120]
    • 63 Metascore
    • 62 Critic Score
    A Zelda: Wind Waker&#150;esque cartoony graphics style would have been perfect for Jack, who, now that he's 3D, looks kind of like Jay Leno or John Kerry what with his freakishly long chin. And the cut-scenes&#151;often the only good part of a licensed game like this&#151;are embarrassing. [May 2004, p.89]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Expect a stale, low-tech dungeon crawl that feels like it fell out of 1999. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 57 Critic Score
    You'll never get lost instantly die from misjudged jumps, or have to play through difficult parts ten times over. Consequently, it's also a little too easy. [Oct 2003, p.135]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 48 Critic Score
    Something is wrong with a football title when you spend more time laughing at the instant replays than actually playing the game. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 53 Critic Score
    None of this stuff is actually much fun - I just had such a good laugh watching the awkward character animations that I figure this sucker's a must-rent for comedy value alone. [May 2004, p.98]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 63 Critic Score
    SRS just lacks the certain something that made "Need for Speed Underground" so exciting. It's disappointing, because SRS covers all the bases except for the two most important in this genre: There's no real sense of speed, and the handling lacks weight or feel. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 60 Critic Score
    Tight control and unlockable combos keep you from falling asleep, but the rote, dungeon-hacking gameplay wears think quickly...especially solo. [Sept 2004, p.100]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    It&#146;s a good thing to see a change from the usual block-dropper, but this is tough stuff. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 30 Critic Score
    This budget-priced shooting gallery would be more thrilling if your plane didn't control like a garbage truck sliding across ice. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 58 Critic Score
    The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. [June 2003, p.130]
    • Electronic Gaming Monthly