Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Halo: Combat Evolved
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 62 Metascore
    • 58 Critic Score
    The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. [June 2003, p.130]
    • 62 Metascore
    • 58 Critic Score
    This game is either unoptimized or taxing the PSP to the limit, because there's plenty of awful slowdownt to boot. [May 2005, p.96]
    • 62 Metascore
    • 40 Critic Score
    It almost seems like a kid's game - until you encounter bosses and trick shots that push your temper to full tilt. And speaking of tilt...where is it? [Nov 2004, p.152]
    • 62 Metascore
    • 58 Critic Score
    You do get a sense of accomplishment when luck favors you and you can clear a board or topple a boss, but rarely does the fun reach full tilt. [Jun 2006, p.119]
    • 62 Metascore
    • 72 Critic Score
    For one thing, storing and retrieving items is too much of a hassle. And second, whoever came up with the idea or permanently losing your valuables every time you die(which makes going back to finish the job much tougher)should have their head examined. [Nov. 2006, p.138]
    • 62 Metascore
    • 63 Critic Score
    It's just such a waste to see "Mario Party" get a frsh start here, only to have us turn the Wii-mote on its side to use it like any other motion-control-free controller. [Aug 2007, p.72]
    • 62 Metascore
    • 63 Critic Score
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
    • 62 Metascore
    • 50 Critic Score
    Like being the hot-dog vendor at the Olympic park. You get to watch all the events, but don’t really have all that much fun being there. [Mar 2002, p.139]
    • 62 Metascore
    • 65 Critic Score
    I found myself longing for more precise control over my players. [Sept 2002, p.150]
    • 62 Metascore
    • 53 Critic Score
    I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]
    • 62 Metascore
    • 55 Critic Score
    And why must I hit <I>left</I> on the right analog stick when my intention is to look <I>right</I>? Talk about counterintuitive. [Nov 2004, p.140]
    • 62 Metascore
    • 67 Critic Score
    With a stellar script from the show's writers and outstanding cinematography and voice acting, it really feels like you're playing through a season of 24. Good show. [Apr 2006, p.100]
    • 62 Metascore
    • 57 Critic Score
    I remain a firm supporter of the original PS2 Roses, but this flaccid follow-up fails to get me in the mood. [May 2006, p.89]
    • 62 Metascore
    • 50 Critic Score
    My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. [Dec 2002, p.212]
    • 62 Metascore
    • 58 Critic Score
    I recommend Bug Mutha Truckers for the occasinal distraction or one-nighter, but don't expect it to keep you entertained for the long haul. [Aug 2003, p.111]
    • 62 Metascore
    • 57 Critic Score
    You'll never get lost instantly die from misjudged jumps, or have to play through difficult parts ten times over. Consequently, it's also a little too easy. [Oct 2003, p.135]
    • 62 Metascore
    • 65 Critic Score
    Essentially, it has the appeal of publisher Capcom's previous superdeformed novelty, "Pocket Fighter" (PS1): It's an awesome showcase for series cameos and artwork, but it doesn't work as well as a fighting game as it does a museum.
    • 62 Metascore
    • 50 Critic Score
    Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]
    • 62 Metascore
    • 53 Critic Score
    Gamers weaned on faster smackdowns and who aren't turned on by the idea of a showdown between Megalon and Destoroyah should proceed with caution. [Holiday 2004, p.106]
    • 62 Metascore
    • 65 Critic Score
    Lamentably, this FFT doppelganger actually reminds me more of Tactics Ogre, and that&#146;s a stop back for the genre. [Feb 2002, p.168]
    • 62 Metascore
    • 55 Critic Score
    RE3's high price and disappointing lack of extras mean I can't recommend it as anything more than a rental for those new to the series. [Mar 2003, p.128]
    • 62 Metascore
    • 45 Critic Score
    A camera system that hates you dominates throughout. [Jan 2003, p.194]
    • 62 Metascore
    • 57 Critic Score
    At best, BlackSite is a poor man's "Resistance"; at worst, it's half of an unfinished game with a few cool set pieces. [Holiday 2007, p.74]
    • 62 Metascore
    • 75 Critic Score
    Complete rosters and statsitical tracking complement a simple, quick and fun game engine. [Nov 2001, p.222]
    • 62 Metascore
    • 62 Critic Score
    It does prove entertaining in multihour bursts, it's just that it feels unsubstantial compared to better titles. [March 2005, p.128]
    • 62 Metascore
    • 50 Critic Score
    I just couldn't help but get bored as I raced through the "Looniverse" - the game's simple straightforward tracks get tedious after the first couple of races. [August 2002, p.130]
    • 62 Metascore
    • 40 Critic Score
    It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]
    • 62 Metascore
    • 25 Critic Score
    Larry's surreal brand of dong-and-fart humor lost me somewhere between the fifth date-rape joke and the gay-bar sing-along...The meat of the game - the cheesy, lowbrow funny business - goes limp in mere minutes. [Dec 2004, p.148]
    • 62 Metascore
    • 77 Critic Score
    A no-frills but still decent update. You can exit your car now! Wow! [Jan 2004, p.188]
    • 62 Metascore
    • 67 Critic Score
    A must-have in any to-go gamer's pocket. [July 2002, p.126]