Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
5
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Score distribution:
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Positive: 951 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 311 out of 2307
2,307
game reviews
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Critic Score 52
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96] -
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Critic Score 75
This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone. -
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Critic Score 55
I give a bloodthirsty thumbs-down to Colosseum's frustratingly clumsy combat - and blame the slow-to-respond controls that make both dodging and striking needlessly difficult. [Aug 2005, p.113] -
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Critic Score 40
I felt like I was on my way to pick up the kids from school rather than racing. [Nov 2002, p.306] -
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Critic Score 50
But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106] -
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Critic Score 45
A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144] -
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Critic Score 52
Finally, the vague puzzles and unhelpful map also had me questioning whether this was next-gen. [Jan. 2007, p.78] -
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Critic Score 57
Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92] -
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Critic Score 42
Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89] -
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Critic Score 52
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96] -
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Critic Score 38
Do not buy this for yourself or your kids or anyone you know - you do not ever want to be in a room where it's being played. [Feb 2004, p.127] -
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Critic Score 57
If you can get past how limited it all feels, you'll have a modicum of fun. [Nov 2007, p.123] -
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Critic Score 70
The sheer length of the Career mode will draw you in, and you can use the cars and levels that you unlock there in the Arcade and Multiplayer modes. [August 2002, p.136] -
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Critic Score 65
A frantic pace and wonderful sense of creeping doom keep players running and gunning smoothly - well, except for that flaky camera. [May 2003, p.136] -
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Critic Score 72
Maybe I’m sadistic, but it’s the funniest stuff I’ve seen in a long time. [Feb 2002, p.152] -
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Critic Score 35
Just another slow, plodding giant-robot game that doesn't add a speck of novelty to the genre. [March 2005, p.128] -
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Critic Score 30
Matches are slower than molasses on a flat surface and play out like blooper reels, with fighters facing the wrong way, refusing to pick up tables or pull off signature strikes. [Sept 2004, p.99] -
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Critic Score 36
This latest NBA Ballers seems to have been built in a vacuum. [June 2008, p.79] -
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Critic Score 32
I smell what THQ is cookin', and it's damn foul... Wrestlers spouting generic one-liners while engaging in car wars is just plain dumb. [May 2003, p.130] -
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Critic Score 50
It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142] -
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Critic Score 27
Playing Boomstick is more excruciating than having your sphincter sewn shut and being force-fed prunes. [Shawn, July 2003, p.118] -
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Critic Score 52
The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86] -
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Critic Score 50
How could a game with so much potential end up such a mess? [Feb 2005, p.100] -
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Critic Score 58
Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99] -
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Critic Score 48
You can button mash your way to victory, trust me. Even the hardest of hardcore UFC fans should pass on Sudden Impact. [Bryan; July 2004, p.98] -
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Critic Score 43
It took me exactly four hours and seven minutes to finish Astro Boy, which (if you buy the game at list price) comes out to around 10 dollars per hour. It's not a particularly memorable four hours, either. [Oct 2004, p.107] -
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Critic Score 55
This game isn’t anything more than a drab "Destruction Derby" with added sirens and donuts. [Aug 2001, p.112] -
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Critic Score 40
Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228] -
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Critic Score 57
Unfortunately, the actual battles aren't that great; they're a tedious exercise in repeatedly pressing the A button to advance dialog boxes. [March 2004, p.130] -
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Critic Score 53
Faceless-cyborg-smashing melee battles are repetitive, uninspired, and glitchy. And with each story line presented in a series of minimissions averaging 3 to 4 minutes apiece, you spend a lot of your time switching characters and saving and loading instead of just playing the darn game. [Nov 2005, p.138] -
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Critic Score 48
What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99] -
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Critic Score 52
The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100] -
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Critic Score 47
The boring, repetitive, annoying missions will only frustrate you. If you must drive a Mini, buy the much better (and much cheaper) Italian Job on PS1. [Sept 2003, p.121] -
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Critic Score 55
It's a direct port of a 3-year-old Japanese Sega Dreamcast game, and, well...it shows. Try it if you're brave; you just might like it. [Aug 2003, p.118] -
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Critic Score 43
While I think it's kind of neat to have a big party of six tearing through dungeons, controlling them all during real-time combat is a bit cumbersome, and I wish the loot was a bit more inspiring than the generic fare you find here. [Mar 2007, p.95] -
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Critic Score 53
I guess the developer of this game didn’t get the memo about zone defense. [Nov 2001, p.220] -
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Critic Score 45
When it comes to graphics, it still almost looks like an N64 game…It’s worth renting QB Club 2002 just to play these mini-games. [Mar 2002, p.141] -
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Critic Score 48
This Frankenstein seems to have been assembled from the Pariah spare-parts bin. [May 2006, p.104] -
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Critic Score 30
Play either of the other PS2 NCAA games and look smarter for it. [Oct 2002, p.184] -
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Critic Score 50
Newcomers to the series will enjoy the mindless destruction and blowing up people indiscriminately - I'm just getting tired of retreading old ground. [Apr 2008, p.70] -
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Critic Score 43
May your future romantic disappointments be less expensive. [Jan. 2007, p.96] -
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Critic Score 58
Battling enemies is both frustrating and boring thanks to touchy hit detection and extremely repetitive fights. [June 2002, p.122] -
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Critic Score 30
The most frightening thing about this experience is how filled with hatred and rage I get when I find myself stuck in the environment or when the camera swings into "s*** view" for the billionth time. [Apr 2008, p.72] -
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Critic Score 43
Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98] -
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Critic Score 38
The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91] -
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Critic Score 57
No matter who you play as, the near constant, incredibly frustrating puzzles paralyze the otherwise decent gameplay. [Apr 2004, p.122] -
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Critic Score 48
Pretty levels and power chords can't hide Dawn of Fate's real weakness: crappy gameplay. [Nov 2002, p.304] -
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Critic Score 38
Throw in boring unskippable intros and interstitials in every stage, and congratulations: Katana completely lost my attention. [Feb 2008, p.79] -
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Critic Score 38
The game will keep youngins busy, but if any gamer over the age of 10 gets stuck playing this thing, well, that’s gotta hurt! [Nov 2001, p.210] -
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Critic Score 53
Faceless-cyborg-smashing melee battles are repetitive, uninspired, and glitchy. And with each story line presented in a series of minimissions averaging 3 to 4 minutes apiece, you spend a lot of your time switching characters and saving and loading instead of just playing the darn game. -
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Critic Score 50
How could a game with so much potential end up such a mess? [Feb 2005, p.100] -
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Critic Score 45
Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110] -
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Critic Score 66
If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78] -
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Critic Score 55
Do yourself a favor and head down to your local arcade if you want to play some 18 Wheeler. [May 2002, p.112] -
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Critic Score 43
If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115] -
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Critic Score 28
It is simply a portable piece of ugliness that lacks humility, wit, or any entertainment value whatsoever. It is singularly unpleasant in the way it handles its subject matter, and it lacks the style or panache to carry its inadequacies with any dignity. -
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Critic Score 38
No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110] -
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Critic Score 58
Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82] -
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Critic Score 37
I expect "Seven Samurai" Director Akira Kurosawa's grave is equipped with some sort of industrial centrifuge to accommodate the amount of spinning he's doing right about now. [May 2004, p.96] -
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Critic Score 27
[It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216] -
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Critic Score 38
The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91] -
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Critic Score 35
Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93] -
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Critic Score 38
It’s hard to take a game seriously whose hero looks like a plastic, blue Reboot reject. I think Paul Reubens would have been more believable. [Feb 2002, p.164] -
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Critic Score 38
The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91] -
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Critic Score 20
Aside from porn stars, no one likes sloppy seconds. But that’s what Majesco is shamelessly serving up with this effortless rehash. [Feb 2002, p.158] -
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Critic Score 50
Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128] -
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Critic Score 45
An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116] -
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Critic Score 57
It may be stupid fun - and it certainly gets monotonous - but at least it is fun. Apologetic kids should be thrilled. [Aug 2006, p.89] -
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Critic Score 47
The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99] -
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Critic Score 63
Playing from a series of static perspectives seems like a hearkening back to the days of clunky, older PS1 titles, and it's completely unsuited for a game that requires so much fast action. [Oct 2003, p.152] -
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Critic Score 66
If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78] -
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Critic Score 43
If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115] -
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Critic Score 57
Don't count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button-mashing chaos. [Dec 2003, p.194] -
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Critic Score 48
Too bad the actual b-balling action has been done before and better. [July 2006, p.92] -
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Critic Score 43
Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things. -
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Critic Score 35
A slapdash, sloppy and unimaginative retrofit. [Jan 2002, p.232] -
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Critic Score 35
The cold, hard truth is that unless digi-fans…existed, most would not care two digi-bits about DDCB after playing two digi-seconds. [Oct 2001, p.156] -
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Critic Score 30
The more time I spent with the game, the deeper I delved into its defects. [Oct. 2006, p.114] -
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Critic Score 47
Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124] -
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Critic Score 47
If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102] -
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Critic Score 48
What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99] -
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Critic Score 48
Where Ape Escape Academy should feel like a festive minigame extravaganza, it comes off as more of a collection of half-assed prototypes due to the overly complex challenges, unresponsive controls, and complete lack of coherency. [Feb 2006, p.111] -
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Critic Score 43
Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98] -
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Critic Score 27
The players look horrible in comparison to Madden and NFL 2K2, and they move more sluggishly than Oprah after brunch. [Feb 2002, p.154] -
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Critic Score 53
All of Death by Degrees' good points - impressive graphics, entertaining sniper scenes, solid upgrade and combo systems, unorthodox analog fighting that actually works well - are offset by poor enemy A.I. and one of the most user-unfriendly camera systems I've encountered in a long time. [March 2005, p.121] -
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Critic Score 48
The overly sensitive dirt bikes simply don't have the physics for the rigors of competitive driving, leading to spill after spill. [Aug 2006, p.90] -
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Critic Score 65
It ain't particularly exciting, but it ain't exactly bad, either. [Dec 2002, p.272] -
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Critic Score 60
The story spews more cheese than blood, the wonky camera hides foes, and the duo of poorly placed save points and lack of health pick-ups can turn Nanobreaker into a controller-smashing affair. Proceed with caution. [March 2005, p.120] -
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Critic Score 52
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks. -
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Critic Score 63
The levels are too drawn-out and repetitive, and I odn't really care for the theme, but underneath it's a no-bull shooter steeped in classic gameplay juices. [Sept 2002, p.148] -
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Critic Score 60
It doesn't take a mutant psychic with precognition to figure out this one's a renter. [Feb 2003, p.138] -
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Critic Score 43
Any joy you might glean from Tao's progressive treasure collecting and monster slaying will be completely drowned by your tears of boredom. [May 2006, p.108] -
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Critic Score 55
Despite its adventure game pretentions, Dino still suffers from annoying time limits and short overall length. [Oct 2002, p.179] -
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Critic Score 53
The gripping story line is the only reason to struggle with a frustrating and monotonous combat system, to wander in repetitive environments, and to suffer through predictable gameplay. [Mar 2003, p.116] -
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Critic Score 38
As a fan of stealth-action in general and the Xbox Chaos Theory in particular, playing the DS version is like reuniting with an old friend...who's gained weight, lost his hair, had his limbs chopped off, his brain sucked out, and been through one of those car-crusher things. And smells. Like cat pee. -
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Critic Score 33
The targeting system is useless, the levels are bland and filled with countless invisible barriers, and the camera is so hard to manipulate in tight spaces that you'll often end up staring right at 50's face as he gets ventilated by the dozen enemies he just can't see. -
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Critic Score 55
While xXx does nothing to expand on the old genre of big-guy-with-big-guns action games, it does provide a solid five or six hours of decent platforming action. [Oct 2002, p.204] -
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Critic Score 40
The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134] -
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Critic Score 38
The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91] -
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Critic Score 20
Regis’s few spunky chime-ins will severely disappoint his extremist fans, as well as nauseate everyone else with how much they sound like assembly-line verbal by-product. [Sept 2001, p.148] -
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Critic Score 57
Don't count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button-mashing chaos. [Dec 2003, p.194] -
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Critic Score 30
It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150] -
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Critic Score 50
Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110] -
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Critic Score 52
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks. -
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Critic Score 43
Only players with a "Top Gun" level of dedication will persevere. Everyone else will start looking for the eject button. [Aug 2006, p.88] -
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Critic Score 32
The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132] -
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Critic Score 60
If "Driver" married its cousin, there's a good chance the spawn of said union would look a lot like The Dukes of Hazzard: Return of the General Lee. [Oct 2004, p.129] -
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Critic Score 33
The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230] -
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Critic Score 35
NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76] -
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Critic Score 38
You absolutely need more than one (perhaps two) friends to get past the game's flaws: bland menus, a ridiculously annoying announcer, and less than 50 minigames that get old fast. [Mar 2007, p.88] -
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Critic Score 35
The scale of the town maps and the repetitive graphics make navigating around the map a laborious chore. [Oct 2001, p.148] -
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Critic Score 40
It's painfully obvious that Astonishia does nothing to ebb the flow of downright disappointing roleplayers on the portable Playstation. [Aug 2006, p.92] -
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Critic Score 47
The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99] -
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Critic Score 52
Although the mech designs are beautiful and the presentation is slick, an overly busy HUD and vague control feedback make hunting enemies much more problematic than it should be. [Apr 2003, p.132] -
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Critic Score 20
While the fanciful racetracks are cute, they don't redeem the atrocious racing and so-bad-it's-good-oh-wait-it's-just-bad dialogue. [Dec 2004, p.170] -
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Critic Score 38
No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110] -
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Critic Score 40
Combat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178] -
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Critic Score 50
Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110] -
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Critic Score 8
Or, if you're a life-hating masochist, you can waste $40 on The Guy Game, spend countless hours answering dumb trivia questions - and guessing if vapid skanks can answer dumb trivia questions (usually not) - and then...maybe see breasts. [Nov 2004, p.128] -
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Critic Score 45
A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154] -
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Critic Score 33
The dirty language and innuendo rules out kids. Grown-ups will despise its complete lack of gameplay (at least Japanese dating sims offer minigames). That just leaves inmates. But forcing them to play this crap would be cruel and inhuman punishment. [Jan 2005, p.140] -
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Critic Score 43
Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things. -
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Critic Score 30
It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150] -
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Critic Score 8
Or, if you're a life-hating masochist, you can waste $40 on The Guy Game, spend countless hours answering dumb trivia questions - and guessing if vapid skanks can answer dumb trivia questions (usually not) - and then...maybe see breasts. [Nov 2004, p.128] -
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Critic Score 57
All the alternate routes in SD make the game highly replayable, [but] there are still only a handful of tracks that add up to a total estimated playing time of oh, let’s say…15 minutes before you’ve seen just about everything. [Mar 2002, p.139] -
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Critic Score 30
This is a snore-fest made all the more yawnsome when you discover you have to watch the computer players take their turns in their geriatric entirety. [Oct 2002, p.194] -
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Critic Score 40
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101] -
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Critic Score 39
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80] -
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Critic Score 48
What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111] -
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Critic Score 37
Navigating your too-large cartoon plane among clunky cliffs and bluffs is akin to playing in a world of giant Duplo bricks. [Apr 2007, p.82] -
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Critic Score 42
If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125] -
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Critic Score 30
It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150] -
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Critic Score 33
As a game, Bulletproof is a disaster. Your G-Unit allies are so dumb they had to be made invincible to keep them alive. -
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Critic Score 33
A game of chess could take forever, but when you pick up a piece, it doesn't take an hour to move it. But that's what Souls' slowdown-laden mess is like. Souls is one of the worst-optimized PS2-to-PSP ports I've played. -
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Critic Score 45
The owners of the Tetris license have got to stop whoring it out. [Sept 2002, p.162] -
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Critic Score 60
Isn't a terrible game; just an unremarkable one, outside a few flashes of cool fighting - much like the show itself. [Feb 2003, p.147] -
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Critic Score 48
Too bad the actual b-balling action has been done before and better. [July 2006, p.92] -
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Critic Score 42
If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125] -
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Critic Score 58
A cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it. [May 2005, p.138] -
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Critic Score 45
My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116] -
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Critic Score 50
Sega should have included all of the originals. They might not have aged well, but you can't even feel nostalgic about these pointless remakes. [March 2005, p.120] -
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Critic Score 47
The manual flight controls are overly sensitive and take serious getting used to, forcing you to rely on autopilot. [Aug 2006, p.92] -
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Critic Score 32
Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154] -
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Critic Score 48
What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111] -
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Critic Score 40
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101] -
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Critic Score 28
If you can handle inelegant controls, graphics, and story, and a text-heavy menu system, this might hold some appeal. Otherwise, avoid it like lycanthropy. [July 2008, p.81] -
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Critic Score 40
I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95] -
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Critic Score 57
Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100] -
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Critic Score 37
The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year. -
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Critic Score 27
On a system this powerful, nausea-inducing framerates should be a thing of the past. [Nov 2001, p.206] -
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Critic Score 33
This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108] -
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Critic Score 37
The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year. -
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Critic Score 35
NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76] -
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Critic Score 40
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101] -
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Critic Score 52
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks. -
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Critic Score 35
It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154] -
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Critic Score 57
Emergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101] -
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Critic Score 28
The whole damn experience is like watching your dad perform Who Let the Dogs Out? – you want it out of your line of sight as quickly as possible. [Mar 2002, p.135] -
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Critic Score 39
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80] -
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Critic Score 68
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97] -
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Critic Score 31
This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87] -
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Critic Score 57
Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100] -
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Critic Score 28
Combat is about as exciting as watching paint dry. [Aug 2001, p.112] -
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Critic Score 68
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97] -
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Critic Score 55
You can drop a few quarters at the local arcade or half a Benjamin for the home version and still beat the game in one sitting. [June 2002, p.120] -
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Critic Score 30
Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184] -
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Critic Score 15
The only button you really need to know about is on the back of your console and it's pretty much impossible to press it too soon. [Feb 2004, p.114] -
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Critic Score 30
Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184] -
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Critic Score 43
It's a button masher, pure and simple, with very little skill necessary. Sure, the unlockable rewards are fairly cool, but only the most patient DBZ faithfuls will suffer through it for that long. -
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Critic Score 45
Should be plenty fun for the very young ones in your family. [Mar 2002, p.141] -
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Critic Score 50
Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176] -
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Critic Score 30
T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106] -
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Critic Score 22
It's one of the worst games I've ever played. [July 2002, p.128] -
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Critic Score 30
C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126] -
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Critic Score 25
If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102] -
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Critic Score 27
And the game's twist will excite only fans of backtracking, who, as far as I know, don't actually exist. [July 2007, p.83] -
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Critic Score 30
Just too troubled to even bother renting. [May 2002, p.112] -
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Critic Score 25
If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102] -
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Critic Score 30
T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106] -
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Critic Score 27
Sorry, B-Man, you went from hero to a big zero. [Sept. 2006, p.97] -
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Critic Score 27
The completely screwed-up camera, noticeable lack of sound effects, and gameplay bugs make it obvious no one working on this game cared about it - why should you? [Sept 2004, p.104] -
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Critic Score 20
Shrek is full of dull, poorly constructed rip-offs that get recycled several times. You'll be utterly bored after a few minutes with these creepy diversions. [Feb 2003, p.158] -
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Critic Score 32
Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle strafing" my foe produced great results most of the time. -
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Critic Score 22
It's pure boredom harnessed in cartridge form. [Feb 2004, p.128] -
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Critic Score 7
If a circus train wreck was ever more accurately embodied in digital format, I haven't seen it...It's a steaming pile of bloody dog krap. [Mar 2002, p.146] -
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Critic Score 20
Combine this lame gameplay with gaudy graphics, wretched acting and a mercifully short quest, and you've got one of the worst Xbox titles to date. [Oct 2002, p.204] -
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Critic Score 27
Mentally handicapped enemies, repetitive mission objectives, and some of the least-intentionally humorous dialogue ever. [July 2003, p.110] -
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Critic Score 20
One of the worst looking games to come out this year. [Feb 2006, p.110] -
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Critic Score 40
Amazingly, for a game that costs 10 bucks, HRT is not the horrific tragedy it could have been. [May 2002, p.115] -
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Critic Score 15
I think this is the most unplayable game I've ever encountered... and I've played some real crap. [June 2003, p.112] -
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Critic Score 18
The graphics are a mess, the special moves are unresponsive, the animation is less fluid than a flip book, and the combat lacks strategic incentive. [June 2003, p.114] -
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Critic Score 17
It'd be a bit better with a saner control scheme, but as it is, Drake is an exercise in frustration and repeated death. [Jan 2004, p.148] -