Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Super Puzzle Fighter II
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 85 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly
    • 83 Metascore
    • 83 Critic Score
    Love it or hate it - we just hope your real lives are more interesting. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 68 Metascore
    • 83 Critic Score
    The most noted improvement? Better in-game camera angles that no longer get in the way of action. [7 Feb 2003, p.90]
    • Entertainment Weekly
    • 71 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 82 Metascore
    • 83 Critic Score
    A gaming experience that works with - rather than exploits - the source material. [Oct 25, 2002, p.82]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    Less successful is the convoluted city design that forces you to spend considerable time in transit between levels. Put up with this annoyance - the missions are an addictive blast. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Gone are those enjoyably awful interstitial video segments--and still remaining are those... maddeningly difficult controls! [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 73 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 74 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    While the game's top-down perspective doesn't make axing the skeletal demons any more realistic, working your way through this adventure can be a magical experience. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    An entertaining (yet short-lived) experience... a fun throwback to platform games. [21 June 2002, p.87]
    • Entertainment Weekly
    • 64 Metascore
    • 83 Critic Score
    The game's tension-packed atmosphere and large levels--though lacking the similar "Splinter Cell"'s pizzazz--make it an FPS standout. [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Works surprisingly well on a creative level...Much less successful, however, is a poorly conceived in-game camera system that often gets stuck behind objects and orients itself in the wrong direction. [20 Sept 2002]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    Delightfully preposterous H.R. Giger carnage. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 79 Metascore
    • 83 Critic Score
    ESPN's game gives you a nice ground-level view of the action, while its Confidence Meter rises and falls depending on your on-field performance. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    After two decades, there's no rust on these Transformers. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    The game shines in its attention to details: The licensed music from bands like Blondie and AC/DC sets the right tone, and the game's difficulty and pacing will appeal to both hardcore and casual players.
    • 75 Metascore
    • 83 Critic Score
    Even though the drawbacks make for a shorter game overall, in the end, Me and My Katamari continues the already brilliant kookiness of the series, delivering a quick portable ball-rollin' fix.
    • 76 Metascore
    • 83 Critic Score
    I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
    • 92 Metascore
    • 83 Critic Score
    This engrossing mission is less a test of hand-eye coordination than it is a mind-bending quest full of challenging labyrinths and exercises in strategy. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 79 Metascore
    • 83 Critic Score
    This well-crafted game aspires more to the work of George Romero than to any dim-witted dungeon mash. [7 June 2002, p.80]
    • Entertainment Weekly
    • 90 Metascore
    • 83 Critic Score
    Orta harkens back to the play style of classic arcade games but blends it with visual panache to become an addictive fantasy novel brought to life. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 94 Metascore
    • 83 Critic Score
    With its various storylines - some engrossing (saving the universe from Uber-villain Darth Malek), some less so (Wookie grooming habits) - it's easy to forgive the deliberate pace and subpar graphics that represent the game's dark side. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    The controls are simple (just point and shoot), but the single-player carpet-bomb mentality is a bit much. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    For Quidditch fans, there's a thrilling version of the aerial sport. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 69 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 86 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly