Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 World Series Baseball 2K3
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 86 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Wickedly ingenious. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 84 Metascore
    • 100 Critic Score
    Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 81 Metascore
    • 100 Critic Score
    Seamless play and staggering detail make this quite possibly the most ambitious online action game to date. [13 June 2003, p.105]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 96 Metascore
    • 100 Critic Score
    The highly stylized characters are brought to life with surprisingly complex facial animations that not only lend them plenty of personality but also make them appear much more alive than the inexpressive mannequins that populate more traditionally "realistic" titles. [2 May 2003, p.78]
    • Entertainment Weekly
    • 88 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    The stealth element, which was the source of much frustration, has undergone a total overhaul: Virtually every one of the game's 40 missions can be accomplished using guile (instead of brute force). [11 Oct 2002, p.85]
    • Entertainment Weekly
    • 95 Metascore
    • 100 Critic Score
    Helicopters make traversing the 13-section city a breeze, and there is a superb collection of motorcycles for Vercetti to fire an Uzi from. [1 Nov 2002, p.76]
    • Entertainment Weekly
    • 80 Metascore
    • 100 Critic Score
    It's the most surprising, and visionary, action-adventure game of the summer. [Fall 2002, p.145]
    • Entertainment Weekly
    • 83 Metascore
    • 100 Critic Score
    Since varying gems possess different powers, this "Tetris"-inspired game requires more foresight than its predecessor. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The incredible online experience surely delivers. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Seems less like a sequel and more like an extension of the first game, with a few nice enhancements and some more dark and dangerous environments (like the underbelly of a speeding train.) [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console.
    • 89 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 87 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that's simultaneously deeper and more accessible than its predecessor. [10 Jan 2003, p.76]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    The best superhero-themed game to ever crash through the screen of your PC. [10 May 2002, p.84]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The force is strong with this one. [24 May 2002, p.98]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 83 Metascore
    • 100 Critic Score
    Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With Hollywood-level grandeur and an epic story line involving four races, the single-player game alone would earn a high grade. [2 Aug 2002, p.77]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 85 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 82 Metascore
    • 100 Critic Score
    Even after 15 or 20 hours of play, new scenarios... will have even the most jaded of players curious about what might still be in store. [27 Sept 2002]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Yes, Nations emphasizes military might over diplomacy, but it's still one of the most intelligent and riveting strategy games we've played in a long time. [18 July 2003, p.83]
    • Entertainment Weekly
    • 72 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • Entertainment Weekly
    • 82 Metascore
    • 91 Critic Score
    Even non-Trekheads will enjoy sitting in the captain's chair and sending the crew boldly into battle. [5 Apr 2002, p.126]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    An engrossing thrill ride. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 80 Metascore
    • 91 Critic Score
    The must-see special effect in Monsters is unveiled in the multiplayer mode: When opponents are bashing it out close to each other, they share the same screen. But the screen automatically splits in two when either player flees... A massive improvement. [17 Jan 2003, p.86]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    If you must play alone, keep a bottle of aspirin handy, and say goodbye to your attention span. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 92 Metascore
    • 91 Critic Score
    GHII starts off harmlessly enough, but by the time you try to keep up with the later levels' intricate three-button chords, anyone without freakishly agile fingers and lots of perseverance will want to smash their guitar (and not as an homage to Jimi Hendrix).
    • 69 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • Entertainment Weekly
    • 82 Metascore
    • 91 Critic Score
    With its polished gameplay and compelling story line, E&B has its phasers on Stun. [Oct 25, 2002, p.83]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Fans and aspiring developers can also create and submit their own minichallenges at warioware.biz. [13 June 2003, p.105]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    The gameplay is solid if a bit unpolished, but the awe-inspiring 3D graphics - the best yet seen on the Xbox - are what ultimately makes this adventure shine brighter than Riddick's eyes. The curse of bad movie-themed videogames is officially over. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Play this Metroid adventure and you'll be reminded just why Nintendo ruled the game industry in the late 1980's. [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 73 Metascore
    • 91 Critic Score
    Agent Bloodrayne's acrobatic dexterity and quick response time would make Trinity jealous. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    While there's plenty to recommend in MP2's innovative gameplay, its brevity may leave some lingering "payne" in your wallet. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 82 Metascore
    • 91 Critic Score
    At early levels, SGT is more accessible than "GT3" and is almost always a joy to play. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 88 Metascore
    • 91 Critic Score
    More than compensating for the cliched plot and characters are the polished gameplay and arsenal of unique weapons. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 91 Metascore
    • 91 Critic Score
    While the controls can be frustrating, the creepy ambiance is taken to a whole new level. [31 May 2002, p.112]
    • Entertainment Weekly
    • 81 Metascore
    • 91 Critic Score
    With a great two-player head-to-head mode and 100 over-the-top stunts to perform, this makes regular motocross games look downright dull by comparison. [26 July 2002, p.71]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    The game is such an architectural playground that you can build on it for hundreds of hours and never get bored. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 90 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    Visually near-perfect (the opening gave us goose bumps). [27 Sept 2002, p.89]
    • Entertainment Weekly
    • 78 Metascore
    • 91 Critic Score
    Rez
    You'll find yourself wrapped up in a visual and aural orgy sure to cause sensory conniptions. [29 Mar 2002, p.77]
    • Entertainment Weekly
    • 65 Metascore
    • 91 Critic Score
    Has an elegant anime look that makes it a must-play East-meets-Western. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 85 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    Sure, Sly is indebted to a certain Mario, but the adventure genre is far from spent, and Sly's guaranteed to steal a few gaming hours, if not an entire weekend. [20 Sept 2002]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    If you're not wearing a stupid smirk of satisfaction when you nail your first song, you should immediately check for a pulse. [21 Mar 2003, p.121]
    • Entertainment Weekly
    • 91 Metascore
    • 91 Critic Score
    The levels are satisfyingly expansive; the gameplay is fluid and fast (and fiendishly difficult). [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 75 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • Entertainment Weekly
    • 44 Metascore
    • 91 Critic Score
    The virtual Slayer actually looks, moves, and grunts like the real Ms. Summers. Coolest feature: the ability to kill vamps by demolishing rooftops to let the sun shine in. [18 July 2003, p.83]
    • Entertainment Weekly
    • 73 Metascore
    • 91 Critic Score
    The rounds are too short and the tunes are too few, but all in all, Groove lives up to its name. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 58 Metascore
    • 91 Critic Score
    Stackers avoids falling into the puzzle abyss by devising new methods to bust egg clusters, adding addictive competition modes, and highlighting its Tiny Toon characters. [7 Feb 2003, p.90]
    • Entertainment Weekly
    • 75 Metascore
    • 91 Critic Score
    With its simple plot (crashing crates and colleccting food and gems while fighting), kooky characters, and cool moves, N-Tranced is hours of frustrating fun. [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 75 Metascore
    • 91 Critic Score
    Agent Bloodrayne's acrobatic dexterity and quick response time would make Trinity jealous. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    This isn't groundbreaking, but it covers all bases with style and top-notch execution. [17 May 2002, p.82]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    Agent Bloodrayne's acrobatic dexterity and quick response time would make Trinity jealous. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 90 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 93 Metascore
    • 83 Critic Score
    Joe is a bit stingy on save points, causing you to repeat parts of the same level over and over (and over), but thanks to its gorgeous visuals, you'll never tire of this View. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 97 Metascore
    • 83 Critic Score
    It's filled with over-the-top battle sequences, spectacular visual effects - and a pretty weak plot. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Too simple for veteran space jocks, Freelancer will give rookies a slick ride into the great vacuum. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 90 Metascore
    • 83 Critic Score
    Orta harkens back to the play style of classic arcade games but blends it with visual panache to become an addictive fantasy novel brought to life. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    Even though the drawbacks make for a shorter game overall, in the end, Me and My Katamari continues the already brilliant kookiness of the series, delivering a quick portable ball-rollin' fix.
    • 74 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 86 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly
    • 91 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 73 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 71 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 90 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    The controls are simple (just point and shoot), but the single-player carpet-bomb mentality is a bit much. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 64 Metascore
    • 83 Critic Score
    The game's tension-packed atmosphere and large levels--though lacking the similar "Splinter Cell"'s pizzazz--make it an FPS standout. [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    Less successful is the convoluted city design that forces you to spend considerable time in transit between levels. Put up with this annoyance - the missions are an addictive blast. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 94 Metascore
    • 83 Critic Score
    With its various storylines - some engrossing (saving the universe from Uber-villain Darth Malek), some less so (Wookie grooming habits) - it's easy to forgive the deliberate pace and subpar graphics that represent the game's dark side. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 83 Critic Score
    This engrossing mission is less a test of hand-eye coordination than it is a mind-bending quest full of challenging labyrinths and exercises in strategy. [24 Jan 2003, p.107]
    • Entertainment Weekly