Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SoulCalibur II
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 64 Metascore
    • 67 Critic Score
    Console gamers may find its weak graphics and extreme slowness torturous. [20 Sept 2002]
    • Entertainment Weekly
    • 70 Metascore
    • 67 Critic Score
    The formula is getting just a little stale. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 79 Metascore
    • 67 Critic Score
    While Battle does a serviceable job of distilling the requisite commands into an intuitive sequence of button taps on the controller, it doesn't come close to the convenience of the tried-and-true keyboard and mouse combination. Playing on the 360 feels like flying an airplane using only the ''cabin lights off'' switch.
    • 90 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 74 Metascore
    • 67 Critic Score
    We have to deduct points for the game's flaccid fighting engine, which looks awfully similar to "Ready to Rumble Boxing" and becomes repetitive after about three bouts. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 73 Metascore
    • 67 Critic Score
    Offers a glimpse of brilliance...but lacks the magic that made the original Genesis classic a Mario-worthy masterpiece. [15 March 2002, p.79]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 74 Metascore
    • 67 Critic Score
    We have to deduct points for the game's flaccid fighting engine, which looks awfully similar to "Ready to Rumble Boxing" and becomes repetitive after about three bouts. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 70 Metascore
    • 67 Critic Score
    May not be too deep, but it's relatively easy to play. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 73 Metascore
    • 67 Critic Score
    DTR is weighted down with too many bad minigames, most of which seem designed with the sole intent of inducing repetitive-stress injuries. [6 Sept 2002, p.89]
    • Entertainment Weekly
    • 69 Metascore
    • 67 Critic Score
    While the graphics and some of the battle moves are impressive, Sonic Battle would have made more sense as a minigame inside the last Sonic GBA release, the infinitely more playable "Sonic Advance 2." [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 74 Metascore
    • 67 Critic Score
    We have to deduct points for the game's flaccid fighting engine, which looks awfully similar to "Ready to Rumble Boxing" and becomes repetitive after about three bouts. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 50 Metascore
    • 58 Critic Score
    xXx
    Its uninspired gameplay is capable of inducing a few ZZZs. [16 Sept 2002, p.159]
    • Entertainment Weekly
    • 87 Metascore
    • 58 Critic Score
    While KHII's story and flawless presentation (no camera problems here) ease gamers through the lengthy 30-hour quest, the undercooked gameplay makes it unlikely they'll touch the game again. It's just too easy: lock onto your target and mash the X button as needed. Heal and repeat. This isn't fun — it's tedious.
    • 57 Metascore
    • 58 Critic Score
    After an hour or two of Total Destruction button-mashing, you'll be ready to move on to "Q-Bert."
    • 81 Metascore
    • 58 Critic Score
    When all is said and done, Vendetta is an uninspired wrestling title that lacks Def Jam's trademark sheen. [21 Mar 2003, p.120]
    • Entertainment Weekly
    • 43 Metascore
    • 58 Critic Score
    Not quite the challenge hardcore gamers or fans of the show are looking for. [20 Sept 2002, p.159)
    • Entertainment Weekly
    • 59 Metascore
    • 58 Critic Score
    A first-rate hiking simulator. [28 Feb 2003, p.86]
    • Entertainment Weekly
    • 80 Metascore
    • 58 Critic Score
    When all is said and done, Vendetta is an uninspired wrestling title that lacks Def Jam's trademark sheen. [21 Mar 2003, p.120]
    • Entertainment Weekly
    • 51 Metascore
    • 58 Critic Score
    Most of these minigames are fun and challenging, but the lack of a plot can leave you wondering just where you're going with the gameplay — and some become insanely hard after a couple starter rounds.
    • 69 Metascore
    • 58 Critic Score
    The new-car smell has faded and the series just doesn't move us like it used to. [6 Sept 2002, p.89]
    • Entertainment Weekly
    • 51 Metascore
    • 58 Critic Score
    After an hour or two of Total Destruction button-mashing, you'll be ready to move on to "Q-Bert."
    • 80 Metascore
    • 50 Critic Score
    It's bad enough that you have to sit there and <I>watch</I> as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that <I>you should be able to control</I>. [22 Nov 2002, p.84]
    • Entertainment Weekly
    • 77 Metascore
    • 50 Critic Score
    Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
    • 78 Metascore
    • 50 Critic Score
    It's bad enough that you have to sit there and <I>watch</I> as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that <I>you should be able to control</I>. [22 Nov 2002, p.84]
    • Entertainment Weekly
    • 71 Metascore
    • 50 Critic Score
    Four levels are too few to stay interesting for all 175-plus missions, which are too bloody repetitive. [22 Mar 2002, p.114]
    • Entertainment Weekly
    • 58 Metascore
    • 50 Critic Score
    If only the designers had spent as much time on the gameplay as they did on rendering the abundant female anatomy. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 73 Metascore
    • 50 Critic Score
    The game misses its mark: Instead of the gritty, scrub-brush humor of a Sergio Leone pic, Revolver feels like a rootin'-tootin' Disneyland ride. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 75 Metascore
    • 50 Critic Score
    Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
    • 67 Metascore
    • 50 Critic Score
    Features 23 characters who, while lacking artistic detail, still yell, grunt, and move almost exactly like their broadcast counterparts. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 77 Metascore
    • 50 Critic Score
    It's bad enough that you have to sit there and <I>watch</I> as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that <I>you should be able to control</I>. [22 Nov 2002, p.84]
    • Entertainment Weekly
    • 74 Metascore
    • 50 Critic Score
    The game misses its mark: Instead of the gritty, scrub-brush humor of a Sergio Leone pic, Revolver feels like a rootin'-tootin' Disneyland ride. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 72 Metascore
    • 50 Critic Score
    If most real-time strategy titles are elaborate versions of rock, paper, scissors, Impossible Creatures is the world's most sophisticated game of rock. [7 Feb 2003, p.90]
    • Entertainment Weekly
    • 71 Metascore
    • 50 Critic Score
    My advice: Wear a helmet while playing, because you'll be banging your head against the TV in frustration. [Summer 2002]
    • Entertainment Weekly
    • 75 Metascore
    • 50 Critic Score
    The only things that are shamelessly exposed are the game's feckless fisticuffs.
    • 67 Metascore
    • 50 Critic Score
    The extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
    • Entertainment Weekly
    • 65 Metascore
    • 50 Critic Score
    The extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
    • Entertainment Weekly
    • 71 Metascore
    • 50 Critic Score
    The cool concept can't sweep away the problems - a poor camera system, kitschy visuals, annoying music, and bland level design. [18 Oct 2002, p.1124]
    • Entertainment Weekly
    • 64 Metascore
    • 42 Critic Score
    What keeps the game from taking off is the overly simplistic episodic nature of the missions set before you...The wacky control configuration also makes your heat vision, ice breath, X-ray vision, and superspeed incredibly difficult to use on the fly. [4 Oct 2002, p.157]
    • Entertainment Weekly
    • 53 Metascore
    • 42 Critic Score
    Could have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 50 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 58 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • Entertainment Weekly
    • 53 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 60 Metascore
    • 42 Critic Score
    Hmmmmm, I wonder what's on Cinemax? [29 Nov 2002, p.113]
    • Entertainment Weekly
    • 58 Metascore
    • 42 Critic Score
    More puzzling are the physics of Sweet Cheeks' attire: If she's wearing a thong, what could possibly be holding up her suspenders? [29 Nov 2002, p.113]
    • Entertainment Weekly
    • 58 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • Entertainment Weekly
    • 62 Metascore
    • 42 Critic Score
    Stumbles in its own execution. The most heinous act? The herky-jerky camera angles that will have you reaching for a Dramamine. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 56 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 58 Metascore
    • 42 Critic Score
    Could have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
    • Entertainment Weekly
    • 53 Metascore
    • 42 Critic Score
    Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    More puzzling are the physics of Sweet Cheeks' attire: If she's wearing a thong, what could possibly be holding up her suspenders? [29 Nov 2002, p.113]
    • Entertainment Weekly
    • 49 Metascore
    • 42 Critic Score
    Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
    • Entertainment Weekly
    • 62 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • Entertainment Weekly
    • 52 Metascore
    • 33 Critic Score
    At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
    • Entertainment Weekly
    • 49 Metascore
    • 33 Critic Score
    At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
    • Entertainment Weekly
    • 50 Metascore
    • 33 Critic Score
    It quickly devolves into an old-school side-scroller in which mashing one button constitutes hand-to-hand combat with Bullseye and Co. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 72 Metascore
    • 25 Critic Score
    The level of detail is extraordinary... but the slickest graphic presentation can't cover for Getaway's flawed script... In a game infused with more humor and less pretentious aspirations, these flaws would be more forgivable. [24 Jan 2003, p.106]
    • Entertainment Weekly
    • 76 Metascore
    • 25 Critic Score
    A dumbed-down "Midnight Club" with a bad soundtrack. [18 July 2003, p.82]
    • Entertainment Weekly
    • 47 Metascore
    • 25 Critic Score
    Suffers from mostly drab visuals, poor animation, and a level design that might have looked good in King Tut's day. [27 Sept 2002]
    • Entertainment Weekly
    • 49 Metascore
    • 25 Critic Score
    Suffers from mostly drab visuals, poor animation, and a level design that might have looked good in King Tut's day. [27 Sept 2002]
    • Entertainment Weekly
    • 77 Metascore
    • 25 Critic Score
    The elite unit's top secret missions are as one-dimensional and repetitive as their foes. And the four commandos...utter lines that would have sounded cheesy even on a '70s cop show. [18 July 2003, p.83]
    • Entertainment Weekly
    • 44 Metascore
    • 16 Critic Score
    Superman's flying speed is disappointingly slower than a speeding bullet. When it comes to thrills, this title is strictly smallville. [29 Nov 2002, p.114]
    • Entertainment Weekly

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