Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Star Fox Adventures
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 77 Metascore
    • 25 Critic Score
    The elite unit's top secret missions are as one-dimensional and repetitive as their foes. And the four commandos...utter lines that would have sounded cheesy even on a '70s cop show. [18 July 2003, p.83]
    • 76 Metascore
    • 25 Critic Score
    A dumbed-down "Midnight Club" with a bad soundtrack. [18 July 2003, p.82]
    • 72 Metascore
    • 25 Critic Score
    The level of detail is extraordinary... but the slickest graphic presentation can't cover for Getaway's flawed script... In a game infused with more humor and less pretentious aspirations, these flaws would be more forgivable. [24 Jan 2003, p.106]
    • 64 Metascore
    • 42 Critic Score
    What keeps the game from taking off is the overly simplistic episodic nature of the missions set before you...The wacky control configuration also makes your heat vision, ice breath, X-ray vision, and superspeed incredibly difficult to use on the fly. [4 Oct 2002, p.157]
    • 62 Metascore
    • 42 Critic Score
    Stumbles in its own execution. The most heinous act? The herky-jerky camera angles that will have you reaching for a Dramamine. [17 Jan 2003, p.87]
    • 62 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • 60 Metascore
    • 42 Critic Score
    Hmmmmm, I wonder what's on Cinemax? [29 Nov 2002, p.113]
    • 58 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • 58 Metascore
    • 42 Critic Score
    Could have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
    • 58 Metascore
    • 42 Critic Score
    More puzzling are the physics of Sweet Cheeks' attire: If she's wearing a thong, what could possibly be holding up her suspenders? [29 Nov 2002, p.113]
    • 58 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • 56 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • 54 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • 54 Metascore
    • 42 Critic Score
    More puzzling are the physics of Sweet Cheeks' attire: If she's wearing a thong, what could possibly be holding up her suspenders? [29 Nov 2002, p.113]
    • 54 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • 54 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • 53 Metascore
    • 42 Critic Score
    Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
    • 53 Metascore
    • 42 Critic Score
    Could have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
    • 53 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • 52 Metascore
    • 33 Critic Score
    At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
    • 50 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • 50 Metascore
    • 33 Critic Score
    It quickly devolves into an old-school side-scroller in which mashing one button constitutes hand-to-hand combat with Bullseye and Co. [7 Mar 2003, p.79]
    • 49 Metascore
    • 33 Critic Score
    At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
    • 49 Metascore
    • 25 Critic Score
    Suffers from mostly drab visuals, poor animation, and a level design that might have looked good in King Tut's day. [27 Sept 2002]
    • 49 Metascore
    • 42 Critic Score
    Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
    • 47 Metascore
    • 25 Critic Score
    Suffers from mostly drab visuals, poor animation, and a level design that might have looked good in King Tut's day. [27 Sept 2002]
    • 44 Metascore
    • 16 Critic Score
    Superman's flying speed is disappointingly slower than a speeding bullet. When it comes to thrills, this title is strictly smallville. [29 Nov 2002, p.114]