Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Madden NFL 2004
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 97 Metascore
    • 83 Critic Score
    It's filled with over-the-top battle sequences, spectacular visual effects - and a pretty weak plot. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 96 Metascore
    • 100 Critic Score
    The highly stylized characters are brought to life with surprisingly complex facial animations that not only lend them plenty of personality but also make them appear much more alive than the inexpressive mannequins that populate more traditionally "realistic" titles. [2 May 2003, p.78]
    • Entertainment Weekly
    • 95 Metascore
    • 100 Critic Score
    Helicopters make traversing the 13-section city a breeze, and there is a superb collection of motorcycles for Vercetti to fire an Uzi from. [1 Nov 2002, p.76]
    • Entertainment Weekly
    • 94 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console.
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 94 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 94 Metascore
    • 83 Critic Score
    With its various storylines - some engrossing (saving the universe from Uber-villain Darth Malek), some less so (Wookie grooming habits) - it's easy to forgive the deliberate pace and subpar graphics that represent the game's dark side. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Seems less like a sequel and more like an extension of the first game, with a few nice enhancements and some more dark and dangerous environments (like the underbelly of a speeding train.) [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Wickedly ingenious. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 93 Metascore
    • 83 Critic Score
    Joe is a bit stingy on save points, causing you to repeat parts of the same level over and over (and over), but thanks to its gorgeous visuals, you'll never tire of this View. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With Hollywood-level grandeur and an epic story line involving four races, the single-player game alone would earn a high grade. [2 Aug 2002, p.77]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 75 Critic Score
    We have to wonder why, after 21 years, Mario creator Shigeru Miyamoto has decided to make problem-solving less important than button mashing. [Fall 2002]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 91 Critic Score
    GHII starts off harmlessly enough, but by the time you try to keep up with the later levels' intricate three-button chords, anyone without freakishly agile fingers and lots of perseverance will want to smash their guitar (and not as an homage to Jimi Hendrix).
    • 92 Metascore
    • 83 Critic Score
    This engrossing mission is less a test of hand-eye coordination than it is a mind-bending quest full of challenging labyrinths and exercises in strategy. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 91 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 91 Metascore
    • 91 Critic Score
    While the controls can be frustrating, the creepy ambiance is taken to a whole new level. [31 May 2002, p.112]
    • Entertainment Weekly