For 266 reviews, this publication has graded:
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54% higher than the average critic
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5% same as the average critic
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41% lower than the average critic
On average, this publication grades 3 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
16
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Score distribution:
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Positive: 195 out of 266
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Mixed: 44 out of 266
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Negative: 27 out of 266
266
game reviews
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Critic Score 100
The highly stylized characters are brought to life with surprisingly complex facial animations that not only lend them plenty of personality but also make them appear much more alive than the inexpressive mannequins that populate more traditionally "realistic" titles. [2 May 2003, p.78] -
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Critic Score 100
Helicopters make traversing the 13-section city a breeze, and there is a superb collection of motorcycles for Vercetti to fire an Uzi from. [1 Nov 2002, p.76] -
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Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
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Critic Score 100
We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console. -
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Critic Score 100
It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours. -
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Critic Score 100
It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours. -
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Critic Score 100
The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25] -
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Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
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Critic Score 100
The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25] -
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Critic Score 100
Seems less like a sequel and more like an extension of the first game, with a few nice enhancements and some more dark and dangerous environments (like the underbelly of a speeding train.) [19 Mar 2004, p.L2T 14] -
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Critic Score 100
All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20] -
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Critic Score 100
With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22] -
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Critic Score 100
With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22] -
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Critic Score 100
Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20] -
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Critic Score 100
Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20] -
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Critic Score 100
A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75] -
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Critic Score 100
With Hollywood-level grandeur and an epic story line involving four races, the single-player game alone would earn a high grade. [2 Aug 2002, p.77] -
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Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
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Critic Score 100
With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22] -
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Critic Score 100
Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20] -
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Critic Score 91
GHII starts off harmlessly enough, but by the time you try to keep up with the later levels' intricate three-button chords, anyone without freakishly agile fingers and lots of perseverance will want to smash their guitar (and not as an homage to Jimi Hendrix). -
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Critic Score 91
While the controls can be frustrating, the creepy ambiance is taken to a whole new level. [31 May 2002, p.112] -
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Critic Score 91
The levels are satisfyingly expansive; the gameplay is fluid and fast (and fiendishly difficult). [16 Apr 2004, p.L2T 19] -
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Critic Score 100
The stealth element, which was the source of much frustration, has undergone a total overhaul: Virtually every one of the game's 40 missions can be accomplished using guile (instead of brute force). [11 Oct 2002, p.85] -
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Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
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Critic Score 100
Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46] -
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Critic Score 91
All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19] -
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Critic Score 91
All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19] -
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Critic Score 100
The best superhero-themed game to ever crash through the screen of your PC. [10 May 2002, p.84] -