Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tom Clancy's Splinter Cell
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 87 Metascore
    • 83 Critic Score
    The game really shines in multiplayer competition. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 87 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    The controls are simple (just point and shoot), but the single-player carpet-bomb mentality is a bit much. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    The game is habit-forming but crawls along too slowly to have the legs of a "Sims"-like blockbuster. [20 Sept 2002]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 87 Metascore
    • 58 Critic Score
    While KHII's story and flawless presentation (no camera problems here) ease gamers through the lengthy 30-hour quest, the undercooked gameplay makes it unlikely they'll touch the game again. It's just too easy: lock onto your target and mash the X button as needed. Heal and repeat. This isn't fun — it's tedious.
    • 86 Metascore
    • 91 Critic Score
    This isn't groundbreaking, but it covers all bases with style and top-notch execution. [17 May 2002, p.82]
    • Entertainment Weekly
    • 86 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly
    • 86 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    While there's plenty to recommend in MP2's innovative gameplay, its brevity may leave some lingering "payne" in your wallet. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    Sure, Sly is indebted to a certain Mario, but the adventure genre is far from spent, and Sly's guaranteed to steal a few gaming hours, if not an entire weekend. [20 Sept 2002]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    If you're not wearing a stupid smirk of satisfaction when you nail your first song, you should immediately check for a pulse. [21 Mar 2003, p.121]
    • Entertainment Weekly
    • 86 Metascore
    • 75 Critic Score
    Delivers plenty of eye candy - from sprawling outdoor vistas to blasts of mutagenic sludge - but doesn't live up to the expectations of shooters in this post-Halo world. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 86 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 85 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Works surprisingly well on a creative level...Much less successful, however, is a poorly conceived in-game camera system that often gets stuck behind objects and orients itself in the wrong direction. [20 Sept 2002]
    • Entertainment Weekly
    • 85 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Too simple for veteran space jocks, Freelancer will give rookies a slick ride into the great vacuum. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 85 Metascore
    • 75 Critic Score
    Even without the new eye candy, the game would stack up well against its contemporaries. [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Gone are those enjoyably awful interstitial video segments--and still remaining are those... maddeningly difficult controls! [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    A satisfying entry in a genre that could use a little rebellion of its own. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    The game is such an architectural playground that you can build on it for hundreds of hours and never get bored. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 84 Metascore
    • 100 Critic Score
    Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20]
    • Entertainment Weekly