Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Eternal Darkness: Sanity's Requiem
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 84 Metascore
    • 83 Critic Score
    Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
    • 84 Metascore
    • 91 Critic Score
    Visually near-perfect (the opening gave us goose bumps). [27 Sept 2002, p.89]
    • 83 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • 83 Metascore
    • 100 Critic Score
    Since varying gems possess different powers, this "Tetris"-inspired game requires more foresight than its predecessor. [24 Jan 2003, p.107]
    • 83 Metascore
    • 83 Critic Score
    Love it or hate it - we just hope your real lives are more interesting. [7 Mar 2003, p.79]
    • 83 Metascore
    • 83 Critic Score
    Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
    • 83 Metascore
    • 100 Critic Score
    Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20]
    • 82 Metascore
    • 91 Critic Score
    At early levels, SGT is more accessible than "GT3" and is almost always a joy to play. [11 Oct 2002, p.86]
    • 82 Metascore
    • 100 Critic Score
    Even after 15 or 20 hours of play, new scenarios... will have even the most jaded of players curious about what might still be in store. [27 Sept 2002]
    • 82 Metascore
    • 91 Critic Score
    With its polished gameplay and compelling story line, E&B has its phasers on Stun. [Oct 25, 2002, p.83]
    • 82 Metascore
    • 83 Critic Score
    A gaming experience that works with - rather than exploits - the source material. [Oct 25, 2002, p.82]
    • 82 Metascore
    • 91 Critic Score
    Even non-Trekheads will enjoy sitting in the captain's chair and sending the crew boldly into battle. [5 Apr 2002, p.126]
    • 81 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]
    • 81 Metascore
    • 75 Critic Score
    The narrative bits ain't Shakespeare, but they work well enough to advance the story. [24 Jan 2003, p.107]
    • 81 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • 81 Metascore
    • 100 Critic Score
    Seamless play and staggering detail make this quite possibly the most ambitious online action game to date. [13 June 2003, p.105]
    • 81 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • 81 Metascore
    • 91 Critic Score
    With a great two-player head-to-head mode and 100 over-the-top stunts to perform, this makes regular motocross games look downright dull by comparison. [26 July 2002, p.71]
    • 81 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]
    • 81 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • 81 Metascore
    • 58 Critic Score
    When all is said and done, Vendetta is an uninspired wrestling title that lacks Def Jam's trademark sheen. [21 Mar 2003, p.120]
    • 80 Metascore
    • 100 Critic Score
    It's the most surprising, and visionary, action-adventure game of the summer. [Fall 2002, p.145]
    • 80 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • 80 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • 80 Metascore
    • 91 Critic Score
    The must-see special effect in Monsters is unveiled in the multiplayer mode: When opponents are bashing it out close to each other, they share the same screen. But the screen automatically splits in two when either player flees... A massive improvement. [17 Jan 2003, p.86]
    • 80 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • 80 Metascore
    • 50 Critic Score
    It's bad enough that you have to sit there and <I>watch</I> as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that <I>you should be able to control</I>. [22 Nov 2002, p.84]
    • 80 Metascore
    • 58 Critic Score
    When all is said and done, Vendetta is an uninspired wrestling title that lacks Def Jam's trademark sheen. [21 Mar 2003, p.120]
    • 79 Metascore
    • 83 Critic Score
    This well-crafted game aspires more to the work of George Romero than to any dim-witted dungeon mash. [7 June 2002, p.80]
    • 79 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]