Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 World Series Baseball 2K3
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 73 Metascore
    • 67 Critic Score
    Offers a glimpse of brilliance...but lacks the magic that made the original Genesis classic a Mario-worthy masterpiece. [15 March 2002, p.79]
    • 73 Metascore
    • 91 Critic Score
    The rounds are too short and the tunes are too few, but all in all, Groove lives up to its name. [16 Apr 2004, p.L2T 19]
    • 73 Metascore
    • 75 Critic Score
    Sure, it's repetitive, unoriginal, and not very challenging, but we have two words for you: Star Wars. [8 March 2002, p.77]
    • 73 Metascore
    • 75 Critic Score
    Melee's biggest blunder is that it just isn't campy enough. [18 Oct 2002, p.123]
    • 73 Metascore
    • 75 Critic Score
    While the Gametrak is a techno marvel, it's the video game portion that still needs work.
    • 72 Metascore
    • 50 Critic Score
    If most real-time strategy titles are elaborate versions of rock, paper, scissors, Impossible Creatures is the world's most sophisticated game of rock. [7 Feb 2003, p.90]
    • 72 Metascore
    • 25 Critic Score
    The level of detail is extraordinary... but the slickest graphic presentation can't cover for Getaway's flawed script... In a game infused with more humor and less pretentious aspirations, these flaws would be more forgivable. [24 Jan 2003, p.106]
    • 72 Metascore
    • 75 Critic Score
    Considering it throws in everything but Aunt Beru's kitchen sink (including a fun multiplayer battle mode, gorgeous cut scenes, even a Wookie cameo), you can't help be feel plump and satisfied after digesting this Episode II offering. [15 Nov 2002, p.144]
    • 72 Metascore
    • 75 Critic Score
    The hero is voiced by former "X-Files" star David Duchovny whose deadpan delivery is mostly forgettable. [21 Nov 2003, p.L2T 46]
    • 72 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • 71 Metascore
    • 83 Critic Score
    It's the only place you'll see Trade Federation turncoats get slaughtered by Chewbacca's cousins. [19 July 2002, p.77]
    • 71 Metascore
    • 67 Critic Score
    Loaded with risque puns and kid-friendly hip-hop slang, TJ&E is fun - but forgettable fun. [1 Nov 2002, p.77]
    • 71 Metascore
    • 50 Critic Score
    My advice: Wear a helmet while playing, because you'll be banging your head against the TV in frustration. [Summer 2002]
    • 71 Metascore
    • 67 Critic Score
    Ultimately devolves into the same hack-and-slash tedium seen in the old Sega Genesis games that inspired it. [10 Jan 2003, p.77]
    • 71 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • 71 Metascore
    • 50 Critic Score
    Four levels are too few to stay interesting for all 175-plus missions, which are too bloody repetitive. [22 Mar 2002, p.114]
    • 71 Metascore
    • 83 Critic Score
    Extra house points to the PS2 version for letting you zoom around campus willy-nilly on your Nimbus 2000. [15 Nov 2002, p.144]
    • 71 Metascore
    • 50 Critic Score
    The cool concept can't sweep away the problems - a poor camera system, kitschy visuals, annoying music, and bland level design. [18 Oct 2002, p.1124]
    • 71 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • 70 Metascore
    • 67 Critic Score
    The formula is getting just a little stale. [29 Nov 2002, p.114]
    • 70 Metascore
    • 67 Critic Score
    May not be too deep, but it's relatively easy to play. [4 Oct 2002, p.158]
    • 70 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • 69 Metascore
    • 75 Critic Score
    The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
    • 69 Metascore
    • 58 Critic Score
    The new-car smell has faded and the series just doesn't move us like it used to. [6 Sept 2002, p.89]
    • 69 Metascore
    • 75 Critic Score
    The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
    • 69 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • 69 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • 69 Metascore
    • 67 Critic Score
    While the graphics and some of the battle moves are impressive, Sonic Battle would have made more sense as a minigame inside the last Sonic GBA release, the infinitely more playable "Sonic Advance 2." [13 Feb 2004, p.L2T 18]
    • 68 Metascore
    • 75 Critic Score
    Each level features a remarkable cinematic flair and big-budget stunts, but the game's ill-conceived control scheme can be frustrating. [13 Feb 2004, p.L2T 18]
    • 68 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]