Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Madden NFL 2004
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 68 Metascore
    • 83 Critic Score
    The most noted improvement? Better in-game camera angles that no longer get in the way of action. [7 Feb 2003, p.90]
    • 68 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • 67 Metascore
    • 50 Critic Score
    The extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
    • 67 Metascore
    • 50 Critic Score
    Features 23 characters who, while lacking artistic detail, still yell, grunt, and move almost exactly like their broadcast counterparts. [17 Jan 2003, p.87]
    • 66 Metascore
    • 75 Critic Score
    Long on innovation, the game is unfortunately quite short in playing time. [7 Mar 2003, p.79]
    • 65 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • 65 Metascore
    • 75 Critic Score
    The game's structure is surprisingly rigid. [Summer 2002]
    • 65 Metascore
    • 50 Critic Score
    The extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
    • 65 Metascore
    • 91 Critic Score
    Has an elegant anime look that makes it a must-play East-meets-Western. [11 Oct 2002, p.86]
    • 64 Metascore
    • 83 Critic Score
    The game's tension-packed atmosphere and large levels--though lacking the similar "Splinter Cell"'s pizzazz--make it an FPS standout. [28 Feb 2003, p.87]
    • 64 Metascore
    • 67 Critic Score
    Console gamers may find its weak graphics and extreme slowness torturous. [20 Sept 2002]
    • 64 Metascore
    • 42 Critic Score
    What keeps the game from taking off is the overly simplistic episodic nature of the missions set before you...The wacky control configuration also makes your heat vision, ice breath, X-ray vision, and superspeed incredibly difficult to use on the fly. [4 Oct 2002, p.157]
    • 63 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • 63 Metascore
    • 83 Critic Score
    The game is just cheesy enough to make you stop, look, and bust out dancing. [5 Apr 2002, p.125]
    • 62 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • 62 Metascore
    • 75 Critic Score
    Delivers on the street but stumbles on the hoops. [6 Sept 2002, p.89]
    • 62 Metascore
    • 42 Critic Score
    Stumbles in its own execution. The most heinous act? The herky-jerky camera angles that will have you reaching for a Dramamine. [17 Jan 2003, p.87]
    • 62 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • 61 Metascore
    • 75 Critic Score
    With heavy representation from four basic soap-opera food groups (murder, sex, jealousy, and amnesia), the game is a pleasant surprise for those of us who were expecting something more, well, Wisteria Lame.
    • 61 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • 60 Metascore
    • 42 Critic Score
    Hmmmmm, I wonder what's on Cinemax? [29 Nov 2002, p.113]
    • 60 Metascore
    • 75 Critic Score
    Compatible with a driving wheel and a light gun, which means that the game's missions can be operated cooperatively with one person driving and one shooting. [17 Oct 2003, p.L2T 20]
    • 59 Metascore
    • 58 Critic Score
    A first-rate hiking simulator. [28 Feb 2003, p.86]
    • 59 Metascore
    • 75 Critic Score
    There's room for improvement — it would have been cool to give players the option of playing as all three kids at the same time — but Monster House is a pretty solid effort that even packs in a playable version of the satirically-primitive "Thou Art Dead Dead" arcade game that appears in the movie. Now that's what we call a full house.
    • 58 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • 58 Metascore
    • 91 Critic Score
    Stackers avoids falling into the puzzle abyss by devising new methods to bust egg clusters, adding addictive competition modes, and highlighting its Tiny Toon characters. [7 Feb 2003, p.90]
    • 58 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • 58 Metascore
    • 42 Critic Score
    Could have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
    • 58 Metascore
    • 75 Critic Score
    Delivers on the street but stumbles on the hoops. [6 Sept 2002, p.89]
    • 58 Metascore
    • 75 Critic Score
    Compatible with a driving wheel and a light gun, which means that the game's missions can be operated cooperatively with one person driving and one shooting. [17 Oct 2003, p.L2T 20]