Eurogamer Germany's Scores

  • Games
For 518 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Halo 4
Lowest review score: 10 AMY
Score distribution:
  1. Negative: 44 out of 518
518 game reviews
    • 75 Metascore
    • 80 Critic Score
    Assassin's Creed can be so much more and this DLC just shows that it has in fact bigger aspirations. Even though 'The Tyranny' is just a careful step and its first chapter, 'The Infamy', not much more than the lifting of a foot: It still is a step in the right direction. Let's hope the developers have the courage to go all the way.
    • 76 Metascore
    • 80 Critic Score
    Crysis 3 is a big, fun summer blockbuster of a game. Sometimes that's all you need and if it's done as well as in this case, all the better. Get in, enjoy the ride, but don't expect to think about it next year. From time to time you have enjoy the now and not think about what could have been. You might miss all the fun that's undoubtedly to be found here.
    • 80 Metascore
    • 80 Critic Score
    Even if the puzzles are a bit uneven in their quality, it is still one of the best hack and slash games around. In the past this series managed to elevate itself from other solidly entertaining games of that ilk a bit better, with all the glorious set-pieces and awe-inspiring moments. These are harder to find in Ascension, though. But what did you expect, when the gods themselves have already been felled? Still, this was a lot of fun, but the next God of War better have some really interesting ideas, if it wants us to really marvel at it again.
    • 82 Metascore
    • 80 Critic Score
    In the end, it all depends on what kind of game you are looking for. If you want sprawling, open worlds, bustling with life and interesting inhabitants and their stories, Monster Hunter has nothing to give you. However, if you like the idea of your character as the immovable center of a game's universe, one that's yours alone to perfect and hone – and the notion of interacting with others to hunt down some really gigantic beasts, then what are you waiting for? Go ahead and let the hunt begin!
    • 80 Metascore
    • 80 Critic Score
    Resurrection is great and just one of the many little treasures buried deep in Capcom's lair of gaming classics.
    • 86 Metascore
    • 80 Critic Score
    Blizzard has once again proven its flair and a sure hand in expanding upon StarCraft 2's multiplayer. Don't expect big innovations, though, it's just reasonable improvements that are on display here. The campaign is entertaining enough and some of the mission designs are a real treat, even though 'zerging' through enemies by way of simple bases still promises sure success a bit too often.
    • 67 Metascore
    • 80 Critic Score
    In its good moments – of which there are quite many – the fight against 'King Washington' DLC still features some of the most engaging Assassin's Creed gameplay we have played over the last few years.
    • 79 Metascore
    • 80 Critic Score
    I didn't get what I initially wanted: A great campaign. What I got instead was something that was almost better. A multiplayer mode that birthed quite a bit of enthusiasm and some challenging and thrilling trials deeply engrained into the core gameplay.
    • 64 Metascore
    • 80 Critic Score
    Defiance does more things right than you might initially think. The MMO shooter does take its sweet time until it gets going, but the collecting of weapons and the massive battles kept me engaged even when not doing some quest. It's a surprisingly eclectic title, that managed to do away with my skepticism and that still holds my attention, even after many hours of play. If the team behind this one doesn't let up, Defiance could realize its immense potential – even without a TV show to back it up.
    • 85 Metascore
    • 80 Critic Score
    There's a good four years of development time on display in Battleblock Theater and even though the light-hearted but mischievous brand of carnage tries its best to ensure you that you are only partaking in a boatload of puerile nonsense, you really notice every hour The Behemoth has put into this. The fighting might not be up to scratch, but the measured level design shows a degree of polish worthy of this genre's masters. So, it's up to you to decide, if the style and its over-sugared, over-caffeinated Saturday morning cartoon sensibilities float your boat. What you can't do anything about, though, is the fact that The Behemoth has mastered three different genres with only three games.
    • 74 Metascore
    • 80 Critic Score
    Tiger Woods bids this generation of consoles its farewell as a well-rounded, expertly balanced and matured game. It's a worthy swan song for this era of the series.
    • 76 Metascore
    • 80 Critic Score
    This is what ShootMania is about: consistent minimalism, first-rate e-sports suitability and loads of creative potential. Still, sometimes you might hunger for something more that a bare bones match with three different guns, after all, games like Quake and Unreal Tournament didn't become classics in spite of, but because of their ludicrous arsenals. If you can live without the graphical opulence of the other offerings and are dead-set on pure playability, you won't regret getting this.
    • 78 Metascore
    • 80 Critic Score
    I really loved the character design and the make-up of the interactive stages. Plus, it's without a doubt the most interesting story mode I ever had the fortune playing in a beat 'em up, and I would have loved have gotten a few more hours out of it. Even if the rest of the package can be a bit workmanlike, everything works splendidly.
    • 82 Metascore
    • 80 Critic Score
    This is not the game that would have single-handedly saved THQ, but we're still lucky to be able to experience it now. Metro is quite unique in varying its pace, showing you its world and its inhabitants in between the action. All in all, this is an atmospheric, modern and utterly compelling journey.
    • 86 Metascore
    • 80 Critic Score
    It plays super-slick, is easy to learn, all the while still offering enough depth to take on the competition. Just like with all the other Beat 'em' Ups, though, you can't help but wonder when the genre will take its next evolutionary step.
    • 65 Metascore
    • 80 Critic Score
    You get a fascinating vision of the future, in which you have to fill a few gaps yourself, if you don´t want to fall into its holes. But at the core it is a very solid story, entertaining, with a few fresh ideas – something that can’t be said about every work in this genre – and would not have been misplaced in one of the books by Gibson/Sterling. As it is, I experienced Remember Me first as this story and only second as a game of decent climbing-passages and solid brawling, which I enjoyed more as a nice form of diversion.
    • 82 Metascore
    • 80 Critic Score
    Rising Storm is a very special brand of shooter, not that you'd expect any less from Tripwire Interactive. The pacific setting gives the trusty Red Orchestra gameplay a fresh coat of paint and the game does a good job in keeping a good balance between American and Japanese forces, which could have easily been skewed against the latter. Instead, Rising Storm shows very well that it's not always down to who's got the bigger guns at their disposal.
    • 80 Metascore
    • 80 Critic Score
    Many, many years we had to wait for the next chapter to one of the best strategy games ever. Naturally, not everything still feels as fresh as it did almost seven years ago, with Relic clearly going for a natural evolution, rather than a revolution. However, this doesn't change the fact, that, a few issues with close camera angles and the AI pathfinding notwithstanding, Company of Heroes 2 makes for an experience as tactically engrossing and challenging as its predecessor.
    • 72 Metascore
    • 80 Critic Score
    This is a game that puts the racing experience front and center. The physics model of the pros at Milestone is a piece of art that has only matured over the years. The sensation of speed might not be there yet and the console versions' 30 FPS are an issue, but the handling of the bikes is almost perfect.
    • 77 Metascore
    • 80 Critic Score
    With Stadium, TrackMania 2 still holds true to the core tenets of the series, catering first and foremost to those, who'd do everything to shave that elusive hundredth off their time to beat the competition.At only 10 Euros, it's also a great place to start, if this games sounds like your kind of deal and you haven't gotten around to trying the series out.
    • 76 Metascore
    • 80 Critic Score
    The focused narrative and fighting mechanics work hand in hand to make for a real alternative to more expensive (and expansive) monster-rpgs, without being any less deep or engrossing for it.
    • 70 Metascore
    • 80 Critic Score
    Thing is, my considerable enjoyment of this remake would probably still be the same if they had put much less of an effort into this. So, should I commend them for putting everything they had into this love letter to a really, really good, if imperfect platformer, or complain that they didn't use the budget to port 20 different Capcom classics in a more humble, functional manner? Maybe both, but probably a bit more of the former.
    • 82 Metascore
    • 80 Critic Score
    Blacklist doesn't do all too much to bring the series forward, let alone reinvent it. But it still is a good looking, supremely solid crafted and well-balanced stealth game that knows exactly what it needs to accomplish. I know a lot of people who will find quite a lot of beauty in that.
    • 78 Metascore
    • 80 Critic Score
    There are times when I felt I was putting more time into planning my endeavors than into the killing of monsters. And that's by no means a bad thing, quite the contrary. Dragon's Crown is bursting with means to tinker with and develop your characters and each of them is quite exciting and well executed.
    • 78 Metascore
    • 80 Critic Score
    If you have been waiting for a good honest FPS on the Vita, this is it. In fact, there aren't many ways in which Killzone's debut on Sony's starving handheld could have been much better.
    • 80 Metascore
    • 80 Critic Score
    Some troubles aside, in the here and now, I'll leave this one with the most glowing of compliments. Outlast's not particularly original, but its extremely effective brand of horror makes for a haunted mansion experience that's all too easy to recommend. It's almost as if this one was shoving the finger into all of the horror has-beens' faces: "Look, if you dare, what only ten people can do!" I for one can't imagine they'd like what they'd see.
    • 83 Metascore
    • 80 Critic Score
    That's FFXIV in a nutshell: a technically very stable, functionally well thought-out and at times even brave MMO. It's just a shame that so much of your time is wasted on bread-and-butter adventuring. Still, this world is not only new, but also enticing enough that you don't always have to follow a higher calling to enjoy yourself.
    • 78 Metascore
    • 80 Critic Score
    It's almost tragic, really. Because, awful loading times and some smaller technical quibbles aside, on the field, this PES looks and feels just plain excellent.
    • 77 Metascore
    • 80 Critic Score
    If you are new to the series you should think hard, if you really need the whole package. Even though I'd recommend the first Kingdom Hearts to anyone, this particular edition is one for the fans, really.
    • 66 Metascore
    • 80 Critic Score
    Rise of Venice is conservative in the best sense of the word. It's a classic simulation, German through and through, brimming with detail, depth but still accessible to players new to the genre.
    • 73 Metascore
    • 80 Critic Score
    It's a well-realized trip back to the good ol' times.
    • 77 Metascore
    • 80 Critic Score
    Connoisseurs of "fine humor" and fans of the Angry Nerd need not think twice about spending those 14 Euros. Go get it! It's a surprisingly solid, profanity-filled and feces-fixated chaos of a game. Hard, but fair, you'll find yourself flinging obscenities at the screen on a regular basis.
    • 85 Metascore
    • 80 Critic Score
    Every frame is stunningly composed, the voice actors as fitting as they are talented. On PC, even the tech has come a long way since The Walking Dead, which helps to get totally wrapped-up in this extraordinary murder mystery. This close to the release of Beyond: Two Souls, there's also something to be said about characters that are believable and relatable, without having to bank on star power and performance capture.
    • 63 Metascore
    • 80 Critic Score
    It isn't perfect, Sonic never was. But if you accept it for what it is, you'll find this to be a very fresh new take on the famous hedgehog.
    • 87 Metascore
    • 80 Critic Score
    Even though Pokemon X is undoubtedly the strongest entry in the series yet, after 14 years of playing with a basically unchanged formula, I kind of expected something more.
    • 81 Metascore
    • 80 Critic Score
    Remaining issues and a lack of innovation aside, Dual Destinies and its witty writing manage to fully captivate you and glue you to the screen.
    • 81 Metascore
    • 80 Critic Score
    Battlefield 4 is a safe bet – as long as you don't expect much more than a well-done extension of what came before.
    • 78 Metascore
    • 80 Critic Score
    This is a seasoned series delivering sure fire quality. It might not be for you, but if it is, you'll go happily and satisfied into this new round. In the end, it is what you expected: Call of Duty. Love it or hate it. This game doesn't care.
    • 70 Metascore
    • 80 Critic Score
    Granted, gameplay-wise it's just more of the same in different drapes, and it is kind of short as well. But yet again, Irrational manages to surprise you in a manner that's worth the entry fee alone. But you can't shake the feeling that, ultimately, this DLC will be judged by how its second episode will fill in the gaps that this episode's narrative so tantalizingly leaves.
    • 70 Metascore
    • 80 Critic Score
    This is, essentially, this generation's Beyond Good & Evil. A charismatic, engaging and refreshingly peculiar game that's among the most beautiful of recent years.
    • 80 Metascore
    • 80 Critic Score
    I'm hard pressed to name a racing game in recent memory that I found this engaging. Rivals is a very mature design of wonderfully open and cleverly connected arcade racing, even though the current gen versions leave quite a bit room for improvement, from a technical standpoint.
    • 73 Metascore
    • 80 Critic Score
    Again, Killzone might not have won all my heart. The unresolved story, uneven pacing and deficits of the AI prevent Shadow Fall from being that unmissable evergreen, Guerrilla undoubtedly were hoping to create. But it won my utmost respect. Contrary to many other launch titles past and present, this actually does feel like a step forward. The devs quite clearly had their minds set to more that just being in stores on day one.
    • 84 Metascore
    • 80 Critic Score
    It might not be as timeless as Defender. But now, at launch, Resogun belongs on your hard drive if you appreciate an intense bullet hell and impressive particle effects.
    • 83 Metascore
    • 80 Critic Score
    After about a dozen of entries in this 'series', many of the games' small mistakes probably should have been avoided. Still, you just can't be mad at this likeable and sizable a package. After satirizing so many pop-cultural icons to perfection, LEGO Marvel Super Heroes is another demonstration in terms of love for detail and knowledge about the brand. I have no idea how they do it.
    • 80 Metascore
    • 80 Critic Score
    Eight months after release, Injustice is an accessible but mature fighting game with oodles of content and lots of character.
    • 78 Metascore
    • 80 Critic Score
    This emotional rollercoaster really had me on the edge of my seat.
    • 80 Metascore
    • 80 Critic Score
    Its tactics and strategy layers might not be the deepest in the genre. But The Banner Saga is still the sort of adventure that has seasoned warriors burst into sombre campfire song. Sing along, if you dare!
    • 82 Metascore
    • 80 Critic Score
    I can't say if Broken Age is all that you hoped it would be. I for one found that this first act juggles its serious core story, humor and absurdities splendidly. My backer dollars seem very well invested, indeed.
    • 68 Metascore
    • 80 Critic Score
    It sure took its sweet time, but in the end, Blackguards managed to really enthrall me. If the Hamburg-based developer continues in this manner, The Dark Eye fans have a lot to look forward to.
    • 78 Metascore
    • 80 Critic Score
    It's not the sort of horror that'll stay with you long beyond the credits, not a quiet and subtle creep fest, but a blunt force shocker. And as such it's effective because it's just so damn drastic.
    • 69 Metascore
    • 80 Critic Score
    Even though Lightning Returns can seem a bit unfinished at times, it has by far the biggest heart of all the games in this trilogy.
    • 76 Metascore
    • 80 Critic Score
    It might lack in inspiration, but makes up for it with its great pace and the hero's joyfully acrobatic movement and controls.
    • 73 Metascore
    • 80 Critic Score
    If I didn't know better, I probably wouldn't be able to tell Banished's all the more impressive solo-dev origins. It achieves everything it set out to do and has no real weaknesses. Also, 20 Euros is a fair asking price for a complex city-building survival-sim that knows full well how challenging and enjoyable it can be to start out small. If you need quests, missions or declared goals in your sims, this is not for you. Everyone else: Enjoy! Winter is coming and the children are starving.
    • 76 Metascore
    • 80 Critic Score
    Sure, more game modes would have been nice, but this is still an entertaining, funny and likably stylized multiplayer romp for a rather inexpensive price.
    • 80 Metascore
    • 80 Critic Score
    Danganronpa: Trigger Happy Havoc is another example that visual novel games don't have to rely on just static texts and images. Spike Chunsoft built some intense mechanics here that will glue you closer to the screen than some crime-dramas out there.
    • 85 Metascore
    • 80 Critic Score
    The Stick of Truth is a great game, no doubt. Sadly, the adventure is brief one that leaves you craving more. This is a testimony to the sublime quality that's on offer here, but doesn't change the fact that you're a bit unsatisfied when you're done with it. Still, if you like the series at all, you should absolutely play this.
    • 80 Metascore
    • 80 Critic Score
    If you already liked Shadow Run Returns, this will give you a few very entertaining evenings well worth the price, even considering all the well done and ambitious mods for the main game.
    • 74 Metascore
    • 80 Critic Score
    As a title that perfectly knows its talents and sets its priorities accordingly, Dead Nation is as good as it gets.
    • 80 Metascore
    • 80 Critic Score
    In light of the fact that both series got strong new entries over the last year, this unlikely meeting of heroes is quite impressive. The pace regularly changes enjoyably between these two distinct kinds of gaming. That they never really mesh is probably the games biggest singular issue. But, as we surely can all agree, there's way worse problems to have.
    • 65 Metascore
    • 80 Critic Score
    Until Star Citizen and Elite: Dangerous hopefully re-ignite the space-opera genre, Strike Suit Zero is pretty much as good as it gets.
    • 89 Metascore
    • 80 Critic Score
    Monument Valley is beautiful game. Stylistically, it might not be all that unique, it's inspirations not all that fresh – Escher's been dead for over 40 years. But that doesn't change the fact that this little gem is a relaxing stimulation of the senses.
    • 80 Metascore
    • 80 Critic Score
    This has 'future' written all over it, but I don't really feel a substantial change. Sure, more Trials is always reason to celebrate, its base gameplay and level design are too fantastic not to. In the end, this feels like a really good update.
    • 68 Metascore
    • 70 Critic Score
    Don´t be fooled by its colourful and shiny looks. Fortune Street is definitely not one of those cheap swing-the-mote partygame-collections. (...) A challenging virtual boardgame.
    • 77 Metascore
    • 70 Critic Score
    Our enthusiasm is only held back by the dozy and overpowered RAAM, who has nothing to add to the formula, but instead strips away most of what is good about Gears. But not to worry, his part is over quickly and then it´s back to the familiar role in some fresh surroundings.
    • 74 Metascore
    • 70 Critic Score
    Atelier Totori features a few elegant mechanics in combat and framing. (…) Let me put the story this way: If you, unlike me, don´t have to look up, what "Shōjo" means, but instead use it as a positive filter during your search for new anime-stuff, then Atelier Totori is right up your alley.
    • 65 Metascore
    • 70 Critic Score
    Compared to more recent fighters, Tekken Tag Tournament doesn't hold up too well, but it still offers a good deal of fun with it's old-school team-brawling.
    • 77 Metascore
    • 70 Critic Score
    Until Kid Icarus Uprising is released, checking out this remake on the 3DS is well worth your time.
    • 60 Metascore
    • 70 Critic Score
    Zack Zero pleases with its solid old-school visuals and gameplay, but is missing any kind of unique charm.
    • 62 Metascore
    • 70 Critic Score
    Going back to Arulco may not be the vacation of your dreams, but it´s still a worthy adventure. One that leaves a lot of possibilities for improvement, nonetheless, but if you´re into tactics it´s still worth your attention.
    • 79 Metascore
    • 70 Critic Score
    Maybe the games' designers will clear up upcoming tracks from some of the visual ballast to take out some of the hecticness of some races and maybe even shorten the almost painfully long loading times. The basics are there, to be sure, to dub the astonishingly good looking WipEout 2048 as racing fans' first choice when the Vita launches on February 22nd.
    • 69 Metascore
    • 70 Critic Score
    Clearly, for some this won't be enough – they might find the experience too familiar. Some might even take offense to the fact that Namco Bandai divided something by six, which was once truly unique. … I, too, had taken issue with the recycling factor of it all. But if you decide to give it a chance, the games' disarming charms will have you hooked halfway through the introduction. At that point you'll be able to laugh again at the balance between heart and insanity the developers so effortlessly strike.
    • 71 Metascore
    • 70 Critic Score
    Escape Plan is hardly a world-shattering nor an especially touching puzzler, if that's what you expected. But it still is an acceptable getaway to calmer waters, somewhere beyond Vitas flashy and action-heavy launch line-up.
    • 77 Metascore
    • 70 Critic Score
    The meager eight stages are fun, but leave you very abruptly stranded at the end-credits and wishing for more areas, Bossfights and especially many more weapons.
    • 71 Metascore
    • 70 Critic Score
    As a puzzler, Puddle is a fine gaming–snack with great accessibility. Well worth the small price of admission.
    • 78 Metascore
    • 70 Critic Score
    You get a good amount of gaming for little money and you will feel like a happy kid for a while with MotorStorm RC. In the end it´s the completely missing online modes which keep it from higher praise.
    • 66 Metascore
    • 70 Critic Score
    Even with a few minor glitches, in the end F1 2011 is a quite competent conversion of last year's title to the Vita. And anyway, it´s not like you´ve got a lot of choice, when it comes to F1-Games.
    • 69 Metascore
    • 70 Critic Score
    You are better off to tolerate the cracks in the façade of this game and use them to dig deeper into it. Then, I Am Alive will have the desired impact. We need more broken, bleak and bitter games like this.
    • 71 Metascore
    • 70 Critic Score
    The first look at Unit 13 might have been daunting, but now I don´t want to miss the game on my memory card. The elegance that's missing in the presentation can be found in the puristic, unpretentious flow of the game's design.
    • 64 Metascore
    • 70 Critic Score
    The zombie-invasion is by no means a cheap bridge to motivate some western gamers to cross over to the eastern side, but the means to add some variety to SEGAs gangster-soap and at the same time provide a little bit of insight in some of the less common aspects of the Japanese Yakuza.
    • 78 Metascore
    • 70 Critic Score
    All in all, the port is well executed and especially Snake never looked better. But that is hardly a good enough reason for veterans of MGS 3: Subsistence to return to the jungle.
    • 61 Metascore
    • 70 Critic Score
    It´s a fun little miniature-golf-game, perfect to kill some time. It does nothing new, but that doesn´t mean it fails to entertain.
    • 64 Metascore
    • 70 Critic Score
    Fans of Silent Hill will enjoy it more, because they'll find many allusions to the games of old that'll influence the experience in a positive way. Anyone new to the franchise, but interested in this brand of horror should, give it a look, too. (…) This game definitely restored my belief in the series, and that's perhaps the biggest compliment I can give this game.
    • 72 Metascore
    • 70 Critic Score
    Ridge Racer Unbounded then, a game on the quest for itself. It takes elements from almost every arcade-racing game in recent years and tries to build something for itself, with some success. Online, with a little help from the powerful editor, the game shines the brightest. Ridge Racer fans of old might not agree with it as much. Nevertheless, I hope for more games from this new side of the franchise to come.
    • 75 Metascore
    • 70 Critic Score
    On the one hand, Tiger Woods 13 is a game almost too good for current control methods, on the other hand, a misguided experiment in online monetization. There seems to be a perfect game of golf sitting somewhere in the middle. We'll see if they can find it in 14.
    • 78 Metascore
    • 70 Critic Score
    As much as Disgaea 3 can get along on the qualities of the original and of course still is a good game: you just can´t help the feeling, that the Vita should instead have deserved the fourth release of the franchise.
    • 54 Metascore
    • 70 Critic Score
    Port Royale 3 feels bound by the traditions of this time-proven series and gets all the basics right. However, it never really strays from the path you had imagined it would take, even before you ever played the game.
    • 66 Metascore
    • 70 Critic Score
    I have to admit that my expectations were much lower, but it's fun to cower in the shadows and work out the perfect way to the target and then get the timing just right.
    • 72 Metascore
    • 70 Critic Score
    More of the same. Hardly a bad thing bad in this particular case.
    • 84 Metascore
    • 70 Critic Score
    Non-stop brawling, neon lights and bouncer-marsupials.
    • 76 Metascore
    • 70 Critic Score
    We are deep in fan-service-territory with this one. (…) Y´s Origin is a small nerdy pleasure for everyone who misses the 16-/32-bit era, but does not want to resort to going completely retro.
    • 70 Metascore
    • 70 Critic Score
    The fascination for this game must come from the bizarre, exaggerated humor. It´s really good at that and uses it well to keep you motivated. Gameplay-wise, there is not much here, that you will remember after a while.
    • 77 Metascore
    • 70 Critic Score
    Even if the premise is not as self-contained as it should be and the basic design not as fascinating, as in the game that helped Swifts rise to fame: Friend of Portal-esque puzzles will find enough to do for two long afternoons - and at a reasonable price point, too.
    • 81 Metascore
    • 70 Critic Score
    Sadly, this is the second-best way to experience part 2 and 3 of the franchise. As an idea for a 'satellite-game' to the home edition, leaving out Peace Walker from the Vita-collection was hardly a stroke of genius. For the moment it seems that the series should stay where it calls home: On a enormous widescreen, support by a gigantic sound-system.
    • 70 Metascore
    • 70 Critic Score
    It feels great to blast though the hordes of zombies and monsters and especially the big guns will leave you with a wicked smile. If you haven't played it on the Wii, own a Move and are not averse to the one-sided gameplay, it´s an easy buy.
    • 38 Metascore
    • 70 Critic Score
    In spite of or maybe even because of some of the gameplay barriers, I will remember my experience with it forever. I love it, I hate it and I love hating it.
    • 73 Metascore
    • 70 Critic Score
    As a whole, Dawnguard is either to expensive or too spiritless to really shine, maybe even both. In its best moments, it manages to surpass Skyrim in some disciplines, but it doesn't quite harness all of the potential its fascinating new areas and fractions seem to offer. A good new episode then, but not an essential one.
    • 77 Metascore
    • 70 Critic Score
    A nicely dressed game with a fun combat system, which also lets its Asian grinder-roots shine through. Especially during the quests they should have mustered more courage to try something new. There is fun to be had here, but you have to know, what you get yourself into.
    • 75 Metascore
    • 70 Critic Score
    Blacklight: Retribution is a good, but hardly great multiplayer-shooter. It´s solid entertainment for a while, but does not nothing new, that will knock you of your boots.
    • 75 Metascore
    • 70 Critic Score
    Just ignore the uninspired, meaningless and simply unnecessary main character and you´ll find a cute and entertaining puzzle-game, in which it is still up to Rovio and the community to discover the full potential.
    • 83 Metascore
    • 70 Critic Score
    There's nothing wrong with the design of the levels or the gameplay in and of themselves. It's just that OMD!2 feels more like a sizeable update complete with co-op integration. It is a good game, though, which manages to best its predecessor. Soloing veterans of that game should think very hard if the amendments are enough to buy this sequel at launch.