Eurogamer Germany's Scores

  • Games
For 633 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dark Souls II
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 61 out of 633
633 game reviews
    • 70 Metascore
    • 80 Critic Score
    2D experts might not find quite enough challenge with Hell Yeah! and there's not the most replay value to be found here. Still, the game is absolutely great looking and lots highly enjoyable, just because of its overall level of insanity and its funny antics.
    • 85 Metascore
    • 80 Critic Score
    Sometimes, videogames are thought of as a means of escapism into worlds and universes you always wanted to immerse yourself and spend your time in, but in reality never could. I truly hope I never encounter someone who thinks this way about Hotline Miami.
    • 84 Metascore
    • 80 Critic Score
    Assassin's Creed 3 is a fitting end for the series and - to an extent - this generation of consoles as a whole. The characters and story are the strongest yet, but at the same time the game comes with all of the franchise's well-known strengths and weaknesses. So, even though this might just be the perfect finale, the next generation of assassins definitely will have to be more willing to refine the series' systems from the ground up. Then we'll happily listen to their brilliant stories some more.
    • 79 Metascore
    • 80 Critic Score
    Chivalry: Medieval Warfare is up to a better start than War of the Roses. Torn Banner Studios have shunned any historical accuracy or character editing options, but their fighting system is easier to learn, while at the same time offering a surprising amount of depth. Dynamic rather than authentic, these skirmishes are much easier to enjoy.
    • 84 Metascore
    • 80 Critic Score
    Even though it doesn't reach the class of Forza Horizon, Most Wanted is an open-world game in the truest of senses. You have to look for the fun to find it. But since there is so much entertainment scattered about Fairhaven, this should be no problem. Those wild and nerve-wrecking police pursuits alone, which regularly develop their own zany dynamics, would be a decent raison d'être for any racing game.
    • 80 Metascore
    • 80 Critic Score
    In keeping with its title, the steep learning curve is a form of natural selection of its own. If you're not willing or able to drop the badass space-marine demeanor you have been conditioned to adopt by other titles, you'll regularly play a huge part in the downfall of your team. At the same, it's a hugely satisfying experience to act as a well functioning military unit or monstrous collective. I'm sure this form of intergalactic Darwinism will continue to thrive in its own little biotope.
    • 74 Metascore
    • 80 Critic Score
    Even though its graphics engine won't win awards anymore, especially on PC, the game succeeds in finding its place in the upper echelons of multiplayer-shooting. If you're looking for a great offline experience, though, you might want to look somewhere else.
    • 80 Metascore
    • 80 Critic Score
    Even with these upgrades, in 2012 the series' looks are not as cutting edge anymore as they were four or five years ago. Apart from the jump in resolution and performance you'd expect from a title geared towards gaming PCs, there's not much eye candy that would elevate this experience on the same level as other current PC titles. It still does look good, though, especially if the clouds open up and the sun bathes the detailed landscapes in warm light and stark shadows. And you should never underestimate how a game like this profits from the boost in pixel density and temporal resolution. It's still, in short, the best version of this game – if you're willing to hook up a gamepad to your machine.
    • 77 Metascore
    • 80 Critic Score
    It´s a nice little time sink for a single player and a real blast in a group of friends or family. All of these games cater far more to the needs of the classic gamer than Wii Sports ever did and at the same time they manage to show of the capabilities of the new gamepad pretty well. It's not the revelation the Wii once was, on those first evenings after you brought it home. But its an endearingly crafted piece of quality software.
    • 60 Metascore
    • 80 Critic Score
    Granted, Omega is as much a matter of taste and preference as the next DLC. It's a story of its own without big connections to the main plot and you'll definitely get the most out of it, if you fell for Aria and Omega in Mass Effect 2. I liked it for its great production values and a solidly balanced mix of story, character dialogue and often more open ended fights than in the main game. Though this is hardly a must-have, it is most definitely four hours of entertaining side content with interesting companions and a charismatic bad guy.
    • 85 Metascore
    • 80 Critic Score
    So, Wii U owners: In the end, you got the weakest version of a game that stays utterly remarkable in its own right. It deserves all of your attention. Everyone else, go on, there's nothing here for you that you haven't experienced in a better iteration somewhere else.
    • 80 Metascore
    • 80 Critic Score
    TT Games' most recent brick-adventure once again shines with its loving sense for details and its admiration for the source material. This one is easy to recommend to young and old alike because of its typical brand of LEGO humor and the tried and tested playability.
    • 84 Metascore
    • 80 Critic Score
    Hiding behind walls and corners with 40 other dudes, while in the thickest of crossfires, helping each other out with health and ammunition, providing covering fire and fighting for every inch of this vast battleground is just unbelievably compelling. And then there's even a case to be made for this game as a metaphor for the pointlessness of war. Planetside 2 is meaningful on so many more levels than other typical free-to-play titles.
    • 85 Metascore
    • 80 Critic Score
    Even though Ninja Theory didn't finish as spectacularly as I would have hoped after the first half of the campaign, this game leaves you in the soothing certainty that you can count on Dante again. For the most part DmC is a pretty damned exciting and good-looking title that exactly knows where it belongs and what it wants to be. And because the Cambridge-based developers are quite the storytellers, this technical and elegant slasher works on even more levels than just the combat, something that was never really true for the DMC's of old.
    • 83 Metascore
    • 80 Critic Score
    It all comes down to the question, if you want more of Rage. Depending on which difficulty setting you're playing on, this is two to four hours of that for the price of about 5 euros. That's pretty decent, considering that there are full price games with just about twice as much of content out there. To surmise: a good story, if you want to call it a story, solid, fresh enemies and new corridors for you to shoot through, that are enjoyable in spite of their linearity. If that sounds like a good evenings' entertainment for you, you can't go wrong with The Scorchers.
    • 77 Metascore
    • 80 Critic Score
    On the PC the shortcomings stay the same. The campaign and some missions can feel a bit padded and for the next entry in the series. I'd like Project Aces to return to the more fantastical scenario of old. The controversial "Dog Fight Mode" might not be the best means to remove the overly simple skeet shooting-like dogfight mechanics of older games, but its probably the prettiest one they could have thought up. It might have been better to make it optional, though, instead of mandatory. Still, it's a fast and in its best moments pretty exciting and spectacular ride. If more Ace Combat sounds like a good idea for you, you should give this one a chance, as the fair asking price even makes up for the only-competent port.
    • 75 Metascore
    • 80 Critic Score
    Assassin's Creed can be so much more and this DLC just shows that it has in fact bigger aspirations. Even though 'The Tyranny' is just a careful step and its first chapter, 'The Infamy', not much more than the lifting of a foot: It still is a step in the right direction. Let's hope the developers have the courage to go all the way.
    • 76 Metascore
    • 80 Critic Score
    Crysis 3 is a big, fun summer blockbuster of a game. Sometimes that's all you need and if it's done as well as in this case, all the better. Get in, enjoy the ride, but don't expect to think about it next year. From time to time you have enjoy the now and not think about what could have been. You might miss all the fun that's undoubtedly to be found here.
    • 80 Metascore
    • 80 Critic Score
    Even if the puzzles are a bit uneven in their quality, it is still one of the best hack and slash games around. In the past this series managed to elevate itself from other solidly entertaining games of that ilk a bit better, with all the glorious set-pieces and awe-inspiring moments. These are harder to find in Ascension, though. But what did you expect, when the gods themselves have already been felled? Still, this was a lot of fun, but the next God of War better have some really interesting ideas, if it wants us to really marvel at it again.
    • 82 Metascore
    • 80 Critic Score
    In the end, it all depends on what kind of game you are looking for. If you want sprawling, open worlds, bustling with life and interesting inhabitants and their stories, Monster Hunter has nothing to give you. However, if you like the idea of your character as the immovable center of a game's universe, one that's yours alone to perfect and hone – and the notion of interacting with others to hunt down some really gigantic beasts, then what are you waiting for? Go ahead and let the hunt begin!
    • 80 Metascore
    • 80 Critic Score
    Resurrection is great and just one of the many little treasures buried deep in Capcom's lair of gaming classics.
    • 86 Metascore
    • 80 Critic Score
    Blizzard has once again proven its flair and a sure hand in expanding upon StarCraft 2's multiplayer. Don't expect big innovations, though, it's just reasonable improvements that are on display here. The campaign is entertaining enough and some of the mission designs are a real treat, even though 'zerging' through enemies by way of simple bases still promises sure success a bit too often.
    • 67 Metascore
    • 80 Critic Score
    In its good moments – of which there are quite many – the fight against 'King Washington' DLC still features some of the most engaging Assassin's Creed gameplay we have played over the last few years.
    • 79 Metascore
    • 80 Critic Score
    I didn't get what I initially wanted: A great campaign. What I got instead was something that was almost better. A multiplayer mode that birthed quite a bit of enthusiasm and some challenging and thrilling trials deeply engrained into the core gameplay.
    • 64 Metascore
    • 80 Critic Score
    Defiance does more things right than you might initially think. The MMO shooter does take its sweet time until it gets going, but the collecting of weapons and the massive battles kept me engaged even when not doing some quest. It's a surprisingly eclectic title, that managed to do away with my skepticism and that still holds my attention, even after many hours of play. If the team behind this one doesn't let up, Defiance could realize its immense potential – even without a TV show to back it up.
    • 85 Metascore
    • 80 Critic Score
    There's a good four years of development time on display in Battleblock Theater and even though the light-hearted but mischievous brand of carnage tries its best to ensure you that you are only partaking in a boatload of puerile nonsense, you really notice every hour The Behemoth has put into this. The fighting might not be up to scratch, but the measured level design shows a degree of polish worthy of this genre's masters. So, it's up to you to decide, if the style and its over-sugared, over-caffeinated Saturday morning cartoon sensibilities float your boat. What you can't do anything about, though, is the fact that The Behemoth has mastered three different genres with only three games.
    • 74 Metascore
    • 80 Critic Score
    Tiger Woods bids this generation of consoles its farewell as a well-rounded, expertly balanced and matured game. It's a worthy swan song for this era of the series.
    • 76 Metascore
    • 80 Critic Score
    This is what ShootMania is about: consistent minimalism, first-rate e-sports suitability and loads of creative potential. Still, sometimes you might hunger for something more that a bare bones match with three different guns, after all, games like Quake and Unreal Tournament didn't become classics in spite of, but because of their ludicrous arsenals. If you can live without the graphical opulence of the other offerings and are dead-set on pure playability, you won't regret getting this.
    • 78 Metascore
    • 80 Critic Score
    I really loved the character design and the make-up of the interactive stages. Plus, it's without a doubt the most interesting story mode I ever had the fortune playing in a beat 'em up, and I would have loved have gotten a few more hours out of it. Even if the rest of the package can be a bit workmanlike, everything works splendidly.
    • 82 Metascore
    • 80 Critic Score
    This is not the game that would have single-handedly saved THQ, but we're still lucky to be able to experience it now. Metro is quite unique in varying its pace, showing you its world and its inhabitants in between the action. All in all, this is an atmospheric, modern and utterly compelling journey.
    • 86 Metascore
    • 80 Critic Score
    It plays super-slick, is easy to learn, all the while still offering enough depth to take on the competition. Just like with all the other Beat 'em' Ups, though, you can't help but wonder when the genre will take its next evolutionary step.
    • 65 Metascore
    • 80 Critic Score
    You get a fascinating vision of the future, in which you have to fill a few gaps yourself, if you don´t want to fall into its holes. But at the core it is a very solid story, entertaining, with a few fresh ideas – something that can’t be said about every work in this genre – and would not have been misplaced in one of the books by Gibson/Sterling. As it is, I experienced Remember Me first as this story and only second as a game of decent climbing-passages and solid brawling, which I enjoyed more as a nice form of diversion.
    • 82 Metascore
    • 80 Critic Score
    Rising Storm is a very special brand of shooter, not that you'd expect any less from Tripwire Interactive. The pacific setting gives the trusty Red Orchestra gameplay a fresh coat of paint and the game does a good job in keeping a good balance between American and Japanese forces, which could have easily been skewed against the latter. Instead, Rising Storm shows very well that it's not always down to who's got the bigger guns at their disposal.
    • 80 Metascore
    • 80 Critic Score
    Many, many years we had to wait for the next chapter to one of the best strategy games ever. Naturally, not everything still feels as fresh as it did almost seven years ago, with Relic clearly going for a natural evolution, rather than a revolution. However, this doesn't change the fact, that, a few issues with close camera angles and the AI pathfinding notwithstanding, Company of Heroes 2 makes for an experience as tactically engrossing and challenging as its predecessor.
    • 72 Metascore
    • 80 Critic Score
    This is a game that puts the racing experience front and center. The physics model of the pros at Milestone is a piece of art that has only matured over the years. The sensation of speed might not be there yet and the console versions' 30 FPS are an issue, but the handling of the bikes is almost perfect.
    • 77 Metascore
    • 80 Critic Score
    With Stadium, TrackMania 2 still holds true to the core tenets of the series, catering first and foremost to those, who'd do everything to shave that elusive hundredth off their time to beat the competition.At only 10 Euros, it's also a great place to start, if this games sounds like your kind of deal and you haven't gotten around to trying the series out.
    • 76 Metascore
    • 80 Critic Score
    The focused narrative and fighting mechanics work hand in hand to make for a real alternative to more expensive (and expansive) monster-rpgs, without being any less deep or engrossing for it.
    • 70 Metascore
    • 80 Critic Score
    Thing is, my considerable enjoyment of this remake would probably still be the same if they had put much less of an effort into this. So, should I commend them for putting everything they had into this love letter to a really, really good, if imperfect platformer, or complain that they didn't use the budget to port 20 different Capcom classics in a more humble, functional manner? Maybe both, but probably a bit more of the former.
    • 82 Metascore
    • 80 Critic Score
    Blacklist doesn't do all too much to bring the series forward, let alone reinvent it. But it still is a good looking, supremely solid crafted and well-balanced stealth game that knows exactly what it needs to accomplish. I know a lot of people who will find quite a lot of beauty in that.
    • 78 Metascore
    • 80 Critic Score
    There are times when I felt I was putting more time into planning my endeavors than into the killing of monsters. And that's by no means a bad thing, quite the contrary. Dragon's Crown is bursting with means to tinker with and develop your characters and each of them is quite exciting and well executed.
    • 78 Metascore
    • 80 Critic Score
    If you have been waiting for a good honest FPS on the Vita, this is it. In fact, there aren't many ways in which Killzone's debut on Sony's starving handheld could have been much better.
    • 80 Metascore
    • 80 Critic Score
    Some troubles aside, in the here and now, I'll leave this one with the most glowing of compliments. Outlast's not particularly original, but its extremely effective brand of horror makes for a haunted mansion experience that's all too easy to recommend. It's almost as if this one was shoving the finger into all of the horror has-beens' faces: "Look, if you dare, what only ten people can do!" I for one can't imagine they'd like what they'd see.
    • 83 Metascore
    • 80 Critic Score
    That's FFXIV in a nutshell: a technically very stable, functionally well thought-out and at times even brave MMO. It's just a shame that so much of your time is wasted on bread-and-butter adventuring. Still, this world is not only new, but also enticing enough that you don't always have to follow a higher calling to enjoy yourself.
    • 78 Metascore
    • 80 Critic Score
    It's almost tragic, really. Because, awful loading times and some smaller technical quibbles aside, on the field, this PES looks and feels just plain excellent.
    • 77 Metascore
    • 80 Critic Score
    If you are new to the series you should think hard, if you really need the whole package. Even though I'd recommend the first Kingdom Hearts to anyone, this particular edition is one for the fans, really.
    • 66 Metascore
    • 80 Critic Score
    Rise of Venice is conservative in the best sense of the word. It's a classic simulation, German through and through, brimming with detail, depth but still accessible to players new to the genre.
    • 73 Metascore
    • 80 Critic Score
    It's a well-realized trip back to the good ol' times.
    • 77 Metascore
    • 80 Critic Score
    Connoisseurs of "fine humor" and fans of the Angry Nerd need not think twice about spending those 14 Euros. Go get it! It's a surprisingly solid, profanity-filled and feces-fixated chaos of a game. Hard, but fair, you'll find yourself flinging obscenities at the screen on a regular basis.
    • 85 Metascore
    • 80 Critic Score
    Every frame is stunningly composed, the voice actors as fitting as they are talented. On PC, even the tech has come a long way since The Walking Dead, which helps to get totally wrapped-up in this extraordinary murder mystery. This close to the release of Beyond: Two Souls, there's also something to be said about characters that are believable and relatable, without having to bank on star power and performance capture.
    • 63 Metascore
    • 80 Critic Score
    It isn't perfect, Sonic never was. But if you accept it for what it is, you'll find this to be a very fresh new take on the famous hedgehog.
    • 87 Metascore
    • 80 Critic Score
    Even though Pokemon X is undoubtedly the strongest entry in the series yet, after 14 years of playing with a basically unchanged formula, I kind of expected something more.
    • 81 Metascore
    • 80 Critic Score
    Remaining issues and a lack of innovation aside, Dual Destinies and its witty writing manage to fully captivate you and glue you to the screen.
    • 81 Metascore
    • 80 Critic Score
    Battlefield 4 is a safe bet – as long as you don't expect much more than a well-done extension of what came before.
    • 78 Metascore
    • 80 Critic Score
    This is a seasoned series delivering sure fire quality. It might not be for you, but if it is, you'll go happily and satisfied into this new round. In the end, it is what you expected: Call of Duty. Love it or hate it. This game doesn't care.
    • 70 Metascore
    • 80 Critic Score
    Granted, gameplay-wise it's just more of the same in different drapes, and it is kind of short as well. But yet again, Irrational manages to surprise you in a manner that's worth the entry fee alone. But you can't shake the feeling that, ultimately, this DLC will be judged by how its second episode will fill in the gaps that this episode's narrative so tantalizingly leaves.
    • 70 Metascore
    • 80 Critic Score
    This is, essentially, this generation's Beyond Good & Evil. A charismatic, engaging and refreshingly peculiar game that's among the most beautiful of recent years.
    • 80 Metascore
    • 80 Critic Score
    I'm hard pressed to name a racing game in recent memory that I found this engaging. Rivals is a very mature design of wonderfully open and cleverly connected arcade racing, even though the current gen versions leave quite a bit room for improvement, from a technical standpoint.
    • 73 Metascore
    • 80 Critic Score
    Again, Killzone might not have won all my heart. The unresolved story, uneven pacing and deficits of the AI prevent Shadow Fall from being that unmissable evergreen, Guerrilla undoubtedly were hoping to create. But it won my utmost respect. Contrary to many other launch titles past and present, this actually does feel like a step forward. The devs quite clearly had their minds set to more that just being in stores on day one.
    • 84 Metascore
    • 80 Critic Score
    It might not be as timeless as Defender. But now, at launch, Resogun belongs on your hard drive if you appreciate an intense bullet hell and impressive particle effects.
    • 83 Metascore
    • 80 Critic Score
    After about a dozen of entries in this 'series', many of the games' small mistakes probably should have been avoided. Still, you just can't be mad at this likeable and sizable a package. After satirizing so many pop-cultural icons to perfection, LEGO Marvel Super Heroes is another demonstration in terms of love for detail and knowledge about the brand. I have no idea how they do it.
    • 80 Metascore
    • 80 Critic Score
    Eight months after release, Injustice is an accessible but mature fighting game with oodles of content and lots of character.
    • 78 Metascore
    • 80 Critic Score
    This emotional rollercoaster really had me on the edge of my seat.
    • 80 Metascore
    • 80 Critic Score
    Its tactics and strategy layers might not be the deepest in the genre. But The Banner Saga is still the sort of adventure that has seasoned warriors burst into sombre campfire song. Sing along, if you dare!
    • 82 Metascore
    • 80 Critic Score
    I can't say if Broken Age is all that you hoped it would be. I for one found that this first act juggles its serious core story, humor and absurdities splendidly. My backer dollars seem very well invested, indeed.
    • 68 Metascore
    • 80 Critic Score
    It sure took its sweet time, but in the end, Blackguards managed to really enthrall me. If the Hamburg-based developer continues in this manner, The Dark Eye fans have a lot to look forward to.
    • 78 Metascore
    • 80 Critic Score
    It's not the sort of horror that'll stay with you long beyond the credits, not a quiet and subtle creep fest, but a blunt force shocker. And as such it's effective because it's just so damn drastic.
    • 69 Metascore
    • 80 Critic Score
    Even though Lightning Returns can seem a bit unfinished at times, it has by far the biggest heart of all the games in this trilogy.
    • 76 Metascore
    • 80 Critic Score
    It might lack in inspiration, but makes up for it with its great pace and the hero's joyfully acrobatic movement and controls.
    • 73 Metascore
    • 80 Critic Score
    If I didn't know better, I probably wouldn't be able to tell Banished's all the more impressive solo-dev origins. It achieves everything it set out to do and has no real weaknesses. Also, 20 Euros is a fair asking price for a complex city-building survival-sim that knows full well how challenging and enjoyable it can be to start out small. If you need quests, missions or declared goals in your sims, this is not for you. Everyone else: Enjoy! Winter is coming and the children are starving.
    • 76 Metascore
    • 80 Critic Score
    Sure, more game modes would have been nice, but this is still an entertaining, funny and likably stylized multiplayer romp for a rather inexpensive price.
    • 80 Metascore
    • 80 Critic Score
    Danganronpa: Trigger Happy Havoc is another example that visual novel games don't have to rely on just static texts and images. Spike Chunsoft built some intense mechanics here that will glue you closer to the screen than some crime-dramas out there.
    • 85 Metascore
    • 80 Critic Score
    The Stick of Truth is a great game, no doubt. Sadly, the adventure is brief one that leaves you craving more. This is a testimony to the sublime quality that's on offer here, but doesn't change the fact that you're a bit unsatisfied when you're done with it. Still, if you like the series at all, you should absolutely play this.
    • 81 Metascore
    • 80 Critic Score
    If you already liked Shadow Run Returns, this will give you a few very entertaining evenings well worth the price, even considering all the well done and ambitious mods for the main game.
    • 74 Metascore
    • 80 Critic Score
    As a title that perfectly knows its talents and sets its priorities accordingly, Dead Nation is as good as it gets.
    • 79 Metascore
    • 80 Critic Score
    In light of the fact that both series got strong new entries over the last year, this unlikely meeting of heroes is quite impressive. The pace regularly changes enjoyably between these two distinct kinds of gaming. That they never really mesh is probably the games biggest singular issue. But, as we surely can all agree, there's way worse problems to have.
    • 67 Metascore
    • 80 Critic Score
    Until Star Citizen and Elite: Dangerous hopefully re-ignite the space-opera genre, Strike Suit Zero is pretty much as good as it gets.
    • 89 Metascore
    • 80 Critic Score
    Monument Valley is beautiful game. Stylistically, it might not be all that unique, it's inspirations not all that fresh – Escher's been dead for over 40 years. But that doesn't change the fact that this little gem is a relaxing stimulation of the senses.
    • 79 Metascore
    • 80 Critic Score
    This has 'future' written all over it, but I don't really feel a substantial change. Sure, more Trials is always reason to celebrate, its base gameplay and level design are too fantastic not to. In the end, this feels like a really good update.
    • 89 Metascore
    • 80 Critic Score
    It might not quite be the new classic some might have hoped for, but it's a very entertaining and intimate proof that Ubisoft isn't all about throwing hundreds of people onto any given problem. They actually know very well how and when to pick just the right guys and gals for a job.
    • 75 Metascore
    • 80 Critic Score
    Fract OSC works just as well as a strict puzzle game than it does as an audiovisual experience. And if you're not interested in these aspects, you will appreciate the freedom and clever structure.
    • 88 Metascore
    • 80 Critic Score
    On the track, it shines with its charms and its finely tuned balance between diligence, precision driving and luck.
    • 79 Metascore
    • 80 Critic Score
    Don't expect wonders, but, by all means, do expect a great deal of polish and quite a few entertaining evenings of truly thundering shooter action that harkens back to the olden days.
    • 82 Metascore
    • 80 Critic Score
    In Harm's Way is so outstanding, it'll be interesting to see if Telltale can keep up the excellent tension for the remainder of the season.
    • 83 Metascore
    • 80 Critic Score
    If you're the exploratory type, you'd do best to direct that particular urge unto Transistor's elegant and stimulating combat system. Just smile past its empty corridors and thinner-than-you'd-like fiction and Red will glowingly smile right back at you.
    • 75 Metascore
    • 80 Critic Score
    When the moment comes and you find the solution to a problem that's been bugging you all these hours, you can get awfully narcissistic and self congratulatory. You know, just like any old island dictator probably would.
    • 84 Metascore
    • 80 Critic Score
    In the end, Ultra is a game growing old with grace and dignity, going in for one more round before retirement, signified by the inevitable arrival of SFV. Nothing more, nothing less.
    • 78 Metascore
    • 80 Critic Score
    If GRID Autosport is Codemasters' way of saying 'sorry' for the last one, consider the apology accepted.
    • 77 Metascore
    • 80 Critic Score
    It's a valiant little game, then. One you won't begrudge for its final monologue about honor, homeland, and freedom -- words that usually have my eyes rolling whenever lesser games dare to utter them.
    • 80 Metascore
    • 80 Critic Score
    The new fractions and maps play well and distinguish themselves from the pack, while complementing quite well what's already there.
    • 85 Metascore
    • 80 Critic Score
    Shovel Knight is all that we once held dear at the tail-end of the eighties, distilled into one beautiful new game.
    • 87 Metascore
    • 80 Critic Score
    Divinity: Original Sin is not necessarily better than the classic RPGs it's bowing its head to. It's not even on eye level with some of them. But it's coming at the right time, knowing exactly where it came from and where it wants to go.
    • 84 Metascore
    • 80 Critic Score
    This is still a special game. Other worldly, offbeat and weird – few games have ever been so true to their name.
    • 82 Metascore
    • 80 Critic Score
    The hunt for the crown is a great addition with lots of secrets and puzzles to uncover.
    • 84 Metascore
    • 80 Critic Score
    It's the unquestionable high point of a season that did not really know where it should to go. But maybe that's only apt, considering the bleak backdrop of a world where no one ever is safe.
    • 82 Metascore
    • 80 Critic Score
    Even though the Old Iron King's gameplay twist isn't as meaningful as the one in the first DLC, and one of the bosses a mere copy, this is still a restless, disturbing march into the deepest of depths.
    • 82 Metascore
    • 80 Critic Score
    Even though the series as a whole could arguably do with an overhaul by now, Disgaea 4 still is one of the best tactical role-playing games around.
    • 63 Metascore
    • 80 Critic Score
    It might not yet feel as complete as the 'official launch' label on its Steam page suggests. But still, you have never seen anything remotely like this. And Uber Entertainment's game loses no opportunity to remind you of that.
    • 90 Metascore
    • 80 Critic Score
    Clean, unadorned and never pretentious or ponderous elegance. It's an unapologetically modern game in a classic guise.
    • 75 Metascore
    • 80 Critic Score
    Design-wise and in terms of using the Zelda license, Omega Force deserves a pat on the back. It's their best game to date.
    • 67 Metascore
    • 80 Critic Score
    Come for the hilariously stupid premise, stay for the constant surprises.