Eurogamer Germany's Scores

  • Games
For 329 reviews, this publication has graded:
  • 43% higher than the average critic
  • 7% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Critic Score 100
Lowest review score:
AMY
Critic Score 10
Score distribution:
  1. Negative: 29 out of 329
329 game reviews
    • Metascore: 81
    • Critic Score 70
    Structurally and narratively I wish the developers had had shown more courage. But this kind of thing can happen, I guess, if you concentrate on getting your core mechanics spot on as much as United Front did. More of a rigidly controlled experience than a real sandbox, you can't help but notice that this type of game is not what it once was: Once open-world games were the fresh-faced poster boys of interactivity and do-as-you-please attitude. Now they're becoming more and more stale and antiseptic environments. It's not Sleeping Dogs' fault alone, and the game does impress at least mechanically most of the time, but it never manages to surprise.
    • Metascore: 83
    • Critic Score 70
    For years, Dust: An Elysian Tail will be a testament to what one person is able to create. But it also shows how problems in a game can sometimes be missed by the creator as well as the players.
    • Metascore: 73
    • Critic Score 70
    Even an unconventional title like The Secret World struggles in a market full of great alternatives without those monthly payments.
    • Metascore: 56
    • Critic Score 70
    A little bit too efficient, a bit too distant from the player, but still I´m very happy Port Royale 3 exists. Its a game that gives you a lot of options for your actions without forcing you to use them. You can labor all day if you want to or just instead take five for a whole hour without having too watch your trade-empire crumble instantly.
    • Metascore: 70
    • Critic Score 70
    The 10-Euro-asking-price is really not that much and even with its downsides, Jet Set Radio is still one of the most unique concepts.
    • Metascore: 74
    • Critic Score 70
    Tokyo Jungle is a game of many small errors, PS2-level graphics and a fighting system that lacks depth come to mind most prominently. Still, I wouldn't want to miss the experience. Where else can you sent a group of cats with pink beanie hats to fight a towering elephant?
    • Metascore: 76
    • Critic Score 70
    This is no revolution for the series, in whatever direction. And with me that's alright, this time at least - and mostly because I largely ignored part 4. It does signify the current struggle of the genre, though. All is well and good, but also a bit boring. Still, I did have quite a bit of fun with DOA 5, especially offline.
    • Metascore: 70
    • Critic Score 70
    It's hardly really all that "new" and we've seen way better conversions of a compelling concept to the PS Vita. But nevertheless, this cross between Pikmin and world-building strategy is a good fit for the system. Not because of its scale, the game easily fills many enjoyable evening sessions, but just because its such a pleasant companion.
    • Metascore: 77
    • Critic Score 70
    Rocksmith's European version is an improvement over the original but the ingenious concept still leaves some things to be desired. The idea is there, the tech works. Now it's up to future versions to serve guitar prospects the freedoms to choose how they play the game and to ditch the automatically adjusting difficulty.
    • Metascore: 67
    • Critic Score 70
    For some this will definitely not be enough. RE 6 is an uneven game that plays some dirty tricks on you, holds some of its more debatable design-choices in the highest regard and is way too hell-bent on blowing up each of its separate campaigns to full game length. Funnily enough in the end it's the secret Ada Wong campaign that just barely manages to hold everything together.