Eurogamer Germany's Scores

  • Games
For 683 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 63 out of 683
683 game reviews
    • 81 Metascore
    • 70 Critic Score
    There is a lot of good to be found in Alien Isolation. In the end, this one is just one good writer and five levels less away from being a true classic.
    • 61 Metascore
    • 70 Critic Score
    It´s a fun little miniature-golf-game, perfect to kill some time. It does nothing new, but that doesn´t mean it fails to entertain.
    • 71 Metascore
    • 70 Critic Score
    In single player the game suffers from a huge lack of varied content and could do with a more flexible fighting-system. It's understandable perhaps that the developers didn't want to burden their central multiplayer mode with the complex combos of something like Bayonetta, for example. But in doing so, Anarchy's single- and multiplayer modes keep on holding each other back. Still, regardless of its problems, matches regularly end up being a ton of fun.
    • 80 Metascore
    • 70 Critic Score
    This could have been so much more than a Contra with a rewind feature, but Super Time Force doesn't always manage to fulfill its potential.
    • 77 Metascore
    • 70 Critic Score
    The Knife of Dunwall is a good, solid DLC, that strives to give you more of what made the main game something special. This only serves to show that Arkane can trust in the base mechanics they thought up for Dishonored. It's just a shame it only really gets going soon before the credits roll, so make sure you're prepared to pay up for a follow up to this.
    • 73 Metascore
    • 70 Critic Score
    It's missing some depth, for sure. But the potent editor and regular new playable content and worlds ensure that children especially will always have a lot to play and tinker with.
    • 77 Metascore
    • 70 Critic Score
    Van Helsing 2 is a charming and solid piece of hack and slash, spiced with interesting gimmicks and a good dose of humor.
    • 72 Metascore
    • 70 Critic Score
    More of the same. Hardly a bad thing bad in this particular case.
    • 74 Metascore
    • 70 Critic Score
    Granted, in terms of gameplay there's still really not too much here and I don't think Telltale is about to change that. But if you can live with that, the story will continue to suck you in like little else.
    • 77 Metascore
    • 70 Critic Score
    The gameplay really is to be commended, even though in aiming for the mass market, musically, Fantasia loses a bit of its soul.
    • 71 Metascore
    • 70 Critic Score
    Nano Assault Neo is worth the asking price, so long as you don't have any other of the HD-consoles. Its twin-stick brethren on other platforms are just a tiny bit better. This kind of game needs to be immaculately balanced, precise to a fault and it needs to challenge you over and over again. Nano Assault seems to know its trade, but its not quite where the other big names of this genre are.
    • 84 Metascore
    • 70 Critic Score
    Non-stop brawling, neon lights and bouncer-marsupials.
    • 77 Metascore
    • 70 Critic Score
    A nicely dressed game with a fun combat system, which also lets its Asian grinder-roots shine through. Especially during the quests they should have mustered more courage to try something new. There is fun to be had here, but you have to know, what you get yourself into.
    • 70 Metascore
    • 70 Critic Score
    It's hardly really all that "new" and we've seen way better conversions of a compelling concept to the PS Vita. But nevertheless, this cross between Pikmin and world-building strategy is a good fit for the system. Not because of its scale, the game easily fills many enjoyable evening sessions, but just because its such a pleasant companion.
    • 77 Metascore
    • 70 Critic Score
    Rocksmith's European version is an improvement over the original but the ingenious concept still leaves some things to be desired. The idea is there, the tech works. Now it's up to future versions to serve guitar prospects the freedoms to choose how they play the game and to ditch the automatically adjusting difficulty.
    • 67 Metascore
    • 70 Critic Score
    For some this will definitely not be enough. RE 6 is an uneven game that plays some dirty tricks on you, holds some of its more debatable design-choices in the highest regard and is way too hell-bent on blowing up each of its separate campaigns to full game length. Funnily enough in the end it's the secret Ada Wong campaign that just barely manages to hold everything together.
    • 54 Metascore
    • 70 Critic Score
    If you ate up titles like Bayonetta, Metal Gear Rising: Revengeance or Devil May Cry because of their fighting systems, Korra is your game. It's just a shame that the narrative is so far removed from the quality we have come to expect from the series.
    • 75 Metascore
    • 70 Critic Score
    Blacklight: Retribution is a good, but hardly great multiplayer-shooter. It´s solid entertainment for a while, but does not nothing new, that will knock you of your boots.
    • 75 Metascore
    • 70 Critic Score
    Just ignore the uninspired, meaningless and simply unnecessary main character and you´ll find a cute and entertaining puzzle-game, in which it is still up to Rovio and the community to discover the full potential.
    • 75 Metascore
    • 70 Critic Score
    Still you'd have to be pretty cold at heart to not give this charismatic funny vocabulary driven insanity at least a chance. Sure, most of what it does is only funny the first and maybe the second time around. And it is also true that many of the smaller challenges it pits against you aren't interesting (or challenging) at all. But there's also recurring moments of pure comedy gold, when your words prompt characters to do hilarious five-second skits or random items send the scene into a cartoonishly homicidal chain reaction.
    • 80 Metascore
    • 70 Critic Score
    Where Fallblox was a step forward, Pullblox World takes one to the side, once again tipping its hat to a simple but entertaining core mechanic.
    • 84 Metascore
    • 70 Critic Score
    You are not Columbo with muscles nor are you Sherlock in a pelt. You're a charismatic version of Chazz Palminteri dropping the coffee mug at the end of The Usual Suspects.
    • 76 Metascore
    • 70 Critic Score
    Destiny is a worthwhile distraction, a visually classy playground that regularly manages to entertain for a few hours. But a true calling, it is not.
    • 64 Metascore
    • 70 Critic Score
    The zombie-invasion is by no means a cheap bridge to motivate some western gamers to cross over to the eastern side, but the means to add some variety to SEGAs gangster-soap and at the same time provide a little bit of insight in some of the less common aspects of the Japanese Yakuza.
    • 78 Metascore
    • 70 Critic Score
    All in all, the port is well executed and especially Snake never looked better. But that is hardly a good enough reason for veterans of MGS 3: Subsistence to return to the jungle.
    • 74 Metascore
    • 70 Critic Score
    It is a well done, if familiar game. In all its homogeneity with respect to its predecessors, though, Arkham Origins lacks surprise and spark. You'll constantly feel one step ahead of the game.
    • 67 Metascore
    • 70 Critic Score
    It's a short and very solid piece of jump and run entertainment, combining a pretty homage to the genre and its own forebear with loving nods to later games in platform history.
    • 74 Metascore
    • 70 Critic Score
    Tokyo Jungle is a game of many small errors, PS2-level graphics and a fighting system that lacks depth come to mind most prominently. Still, I wouldn't want to miss the experience. Where else can you sent a group of cats with pink beanie hats to fight a towering elephant?
    • 70 Metascore
    • 70 Critic Score
    Almost everything Unity does better than its predecessors comes with a caveat we wouldn't have to talk about today if Ubisoft had shown more will to renovate the basics. Still, you get what it says on the box, thanks to a solid multiplayer even a bit more. This year, that's good enough for me. But I'd be lying if I said I was still excited about what this new generation holds for Assassin's Creed.
    • 79 Metascore
    • 70 Critic Score
    It's a shame then, that the beginning section gets way too tedious after the first few tries and the fights are a bit bothersome. Also, the story mode needs to be implemented better, so that you don't have to literally search for it for hours on end. There's really only two ways your first contact with Don't Starve will turn out: Either you really enjoy it for a bit, just to drop it like a hot potato pretty suddenly – or you totally get absorbed in this for quite some time, looking under each and every stone, reading up on the mysteries and workings on forums and so on. As it stands, I see the majority of players in the first camp.

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