Eurogamer Germany's Scores

  • Games
For 683 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Guild Wars 2
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 63 out of 683
683 game reviews
    • 82 Metascore
    • 90 Critic Score
    Depending on how you play, Dragonborn is a 10 to 25 hours ride offering fresher and more compelling material than Skyrim itself came up with. That might be because it is slightly more dense and compressed. But it's more likely that it is down to a new found courage of its designers and their willingness to show you some new corners of this own cosmos and fill those with some interesting dungeons.
    • 93 Metascore
    • 90 Critic Score
    It never ceases to amaze how Atlus manages to make Japanese games that lose none of their appeal in their translation to the West. Even though this is totally banking on it's Nippon slice of life approach, its no less compatible with western audiences than any other RPG. This is an approachable and sympathetic cast of characters going through relatable hardships – you don't need to be an anime fan to get that. In light of the Vita's situation you might not want a reason to get one of Sony's struggling portables. Now you have one nevertheless.
    • 82 Metascore
    • 90 Critic Score
    It's the visually masterfully realised translation of a Lovecraftian short story into something that is not necessarily a horror game and maybe not even a real video game per se. But be that as it may, I had two evenings of excellent entertainment, so there is little to complain about.
    • 76 Metascore
    • 80 Critic Score
    This is what ShootMania is about: consistent minimalism, first-rate e-sports suitability and loads of creative potential. Still, sometimes you might hunger for something more that a bare bones match with three different guns, after all, games like Quake and Unreal Tournament didn't become classics in spite of, but because of their ludicrous arsenals. If you can live without the graphical opulence of the other offerings and are dead-set on pure playability, you won't regret getting this.
    • 82 Metascore
    • 80 Critic Score
    In Harm's Way is so outstanding, it'll be interesting to see if Telltale can keep up the excellent tension for the remainder of the season.
    • 78 Metascore
    • 80 Critic Score
    I really loved the character design and the make-up of the interactive stages. Plus, it's without a doubt the most interesting story mode I ever had the fortune playing in a beat 'em up, and I would have loved have gotten a few more hours out of it. Even if the rest of the package can be a bit workmanlike, everything works splendidly.
    • 83 Metascore
    • 80 Critic Score
    It's faster, more elegant and plays really diversely thanks to the depth the weapon, perk and upgrade systems bring.
    • 81 Metascore
    • 80 Critic Score
    At the price point of a mere 1200 points, I can hardly bicker about the lack of truly new features or the absence of a new high-end-engine, but praise SEGA, that they haven´t put this update on the shelves for the full price.
    • 62 Metascore
    • 80 Critic Score
    It might not yet feel as complete as the 'official launch' label on its Steam page suggests. But still, you have never seen anything remotely like this. And Uber Entertainment's game loses no opportunity to remind you of that.
    • 80 Metascore
    • 80 Critic Score
    TT Games' most recent brick-adventure once again shines with its loving sense for details and its admiration for the source material. This one is easy to recommend to young and old alike because of its typical brand of LEGO humor and the tried and tested playability.
    • 90 Metascore
    • 80 Critic Score
    Clean, unadorned and never pretentious or ponderous elegance. It's an unapologetically modern game in a classic guise.
    • 72 Metascore
    • 80 Critic Score
    Monster World is the real highlight of these Vintage Collections... You have to hand it to old action-adventures: they manage to stay surprisingly young.
    • 82 Metascore
    • 80 Critic Score
    Blacklist doesn't do all too much to bring the series forward, let alone reinvent it. But it still is a good looking, supremely solid crafted and well-balanced stealth game that knows exactly what it needs to accomplish. I know a lot of people who will find quite a lot of beauty in that.
    • 66 Metascore
    • 80 Critic Score
    It's three games that are not coincidentally phenomenally successful, all rolled into one batch. And it really is a winner, as long as you enjoy the HD graphics and are willing ignore that it is a bit pricey and you always have to cram out the disc if you want to have a go. It doesn't take much away from the quality on offer, but it's up to you if you need the prettiest and most expensive version of this.
    • 73 Metascore
    • 80 Critic Score
    As soon as you invest the requisite time and a bit of cash in Project Spark, you'll find it to be a wonderful tool that leaves little to be desired.
    • 65 Metascore
    • 80 Critic Score
    You get a fascinating vision of the future, in which you have to fill a few gaps yourself, if you don´t want to fall into its holes. But at the core it is a very solid story, entertaining, with a few fresh ideas – something that can’t be said about every work in this genre – and would not have been misplaced in one of the books by Gibson/Sterling. As it is, I experienced Remember Me first as this story and only second as a game of decent climbing-passages and solid brawling, which I enjoyed more as a nice form of diversion.
    • 92 Metascore
    • 80 Critic Score
    That´s all there is to it. Touch for slide, touch to land, that is all the interaction, you will find here. Throw in a few sunflowers to bounce of from and some water hazards and you get a game that manages to create an almost perfect flow.
    • 82 Metascore
    • 80 Critic Score
    Rising Storm is a very special brand of shooter, not that you'd expect any less from Tripwire Interactive. The pacific setting gives the trusty Red Orchestra gameplay a fresh coat of paint and the game does a good job in keeping a good balance between American and Japanese forces, which could have easily been skewed against the latter. Instead, Rising Storm shows very well that it's not always down to who's got the bigger guns at their disposal.
    • 72 Metascore
    • 80 Critic Score
    All of the preconceptions have been rectified, DiRT Showdown s a reasonable, competent expansion of the series that not only could offer the possibility for another spin-off in a traditional rally direction, but brings back that good old Destruction-Derby-feeling that so many seem to have a craving for. Don´t keep saying "there are no more games like that". Here is one. Enjoy.
    • 60 Metascore
    • 80 Critic Score
    Granted, Omega is as much a matter of taste and preference as the next DLC. It's a story of its own without big connections to the main plot and you'll definitely get the most out of it, if you fell for Aria and Omega in Mass Effect 2. I liked it for its great production values and a solidly balanced mix of story, character dialogue and often more open ended fights than in the main game. Though this is hardly a must-have, it is most definitely four hours of entertaining side content with interesting companions and a charismatic bad guy.
    • 85 Metascore
    • 80 Critic Score
    So, Wii U owners: In the end, you got the weakest version of a game that stays utterly remarkable in its own right. It deserves all of your attention. Everyone else, go on, there's nothing here for you that you haven't experienced in a better iteration somewhere else.
    • 89 Metascore
    • 80 Critic Score
    This franchise, like no other, is a conglomerate of almost indescribable uniques, which sometimes take themselves a little bit too serious, sometimes not serious enough, but will never fail to captivate.
    • 78 Metascore
    • 80 Critic Score
    If you have been waiting for a good honest FPS on the Vita, this is it. In fact, there aren't many ways in which Killzone's debut on Sony's starving handheld could have been much better.
    • 76 Metascore
    • 80 Critic Score
    Design-wise and in terms of using the Zelda license, Omega Force deserves a pat on the back. It's their best game to date.
    • 68 Metascore
    • 80 Critic Score
    Come for the hilariously stupid premise, stay for the constant surprises.
    • 80 Metascore
    • 80 Critic Score
    Even if the puzzles are a bit uneven in their quality, it is still one of the best hack and slash games around. In the past this series managed to elevate itself from other solidly entertaining games of that ilk a bit better, with all the glorious set-pieces and awe-inspiring moments. These are harder to find in Ascension, though. But what did you expect, when the gods themselves have already been felled? Still, this was a lot of fun, but the next God of War better have some really interesting ideas, if it wants us to really marvel at it again.
    • 88 Metascore
    • 80 Critic Score
    On the track, it shines with its charms and its finely tuned balance between diligence, precision driving and luck.
    • 84 Metascore
    • 80 Critic Score
    It ropes you in as a cute and simple game, only to show its true identity after just a couple of rounds. Only if you play clever and smartly plan your journey, you'll be able to ever finish FTL: Faster Than Light – only to turn around on a dime and start all over again.
    • 78 Metascore
    • 80 Critic Score
    If GRID Autosport is Codemasters' way of saying 'sorry' for the last one, consider the apology accepted.
    • 66 Metascore
    • 80 Critic Score
    Rise of Venice is conservative in the best sense of the word. It's a classic simulation, German through and through, brimming with detail, depth but still accessible to players new to the genre.