Eurogamer Germany's Scores

  • Games
For 683 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Dark Souls II
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 63 out of 683
683 game reviews
    • 75 Metascore
    • 40 Critic Score
    If you liked LocoCycle's acting achievements and value plain silliness over gameplay then Roundabout might be worth a look. But even then you better hold out until the next sale.
    • 70 Metascore
    • 40 Critic Score
    It's a nice idea for sure, but Mercenary King's parts just don't come together in a satisfying way.
    • 69 Metascore
    • 40 Critic Score
    It gives me no pleasure to dismantle a game that many people fondly grew up on. But in case of the ToeJam & Earl collection none of the two titles has aged particularly well.
    • 69 Metascore
    • 10 Critic Score
    Puzzlingly, it seems there are more than enough people whose standards for entertainment are low enough that companies can make a lot of money with products like The Simpsons: Tapped Out. The problem is, that this takes away resources for the development of 'real games'. Economically, it might be a sound strategy, but it's also one that could conceivably prompt me to quit this job some day.
    • 68 Metascore
    • 40 Critic Score
    For a few bucks less, Ninja Theory should just have ditched this lackluster mini-campaign and instead have thrown Vergil into Dante's adventure and the Bloody Palace as a playable character. As it stands, I can only really recommend Vergil's Downfall to people who desperately want to burn a couple of hours time and /or types who revel into mastering a new character. So yeah, you should probably give this a miss, as long as Capcom doesn't make Vergil an option for the main story.
    • 67 Metascore
    • 40 Critic Score
    Too bad, that the multiplayer offers no online mode. Playing it with a friend is almost fun.
    • 65 Metascore
    • 40 Critic Score
    Expressive design like this might get you into the MOMA, but in the end good looks aren't all that matters.
    • 64 Metascore
    • 40 Critic Score
    So what do we have? A Good presentation, a multiplayer concept which is definitely not for everybody, technical issues galore, tiny maps and recurring problems with the servers... There are irritations in the basic mechanics and some bugs that are just not acceptable. As much as I, a fan of the series, want Maxis to succeed in fixing all of this over the next months, I fear those are not the sort of problems that you can do away with a couple of patches. In this state, SimCity is a real letdown.
    • 62 Metascore
    • 40 Critic Score
    Even though Sacred Citadel isn't an offensively bad game by any stretch, I find it hard to say anything positive about it. Sure, it can be pretty, isn't frustrating and works on a base level. But that's about it. Every mechanic is half-baked and heedlessly thrown in.
    • 62 Metascore
    • 30 Critic Score
    In Journey I bonded more with my playing partner than any virtual café ever could facilitate. Bientôt l'été feels like a few steps backward trying to mask its emptiness with pretty pictures and French language. It screams for attention, eager to appear stranger than the rest, just foundering in the process.
    • 61 Metascore
    • 40 Critic Score
    Evoland lives off your nostalgia, which, in turn, is the only reason for you to keep on playing it. After the first 30 minutes, where the evolutionary steps come in entertainingly swift succession, the game actually stops evolving much, settling for a mixture of mindless fighting and lowbrow puzzles, chucking in the occasional graphics update. Also, it promises to be a virtual history lesson of the genre, only to perpetually being stuck on A Link to the Past and Final Fantasy VII. Evoland early on just loses track of what it set out to do.
    • 61 Metascore
    • 40 Critic Score
    Some of the old strengths are on display here, though. The characters are likeable, the world is still a sight to behold … But playing the stuff that normally gets visualized by a loading screen is hardly an exciting proposition. Fable: The Journey started out as a lie and now ends as an utter disappointment. What a waste of Lionhead's considerable talents.
    • 59 Metascore
    • 10 Critic Score
    Ultima Forever is not only an act of treason for this series. It's an act of treason for every single good concept the family of free-to-play games knows. It's so bad, it's saddening, unbelievably boring and empty and technically just on a level that in no way justifies it's shameful performance.
    • 59 Metascore
    • 40 Critic Score
    There's some almost sublime moments in this, inviting you to think about the more tenderly alluded themes. But you don't really bother, you're just too bored. And if you're honest, you don't really care.
    • 58 Metascore
    • 40 Critic Score
    As much as I appreciate that Irresponsible Games an Daedalic are trying to capture the zeitgeist and the social conflicts of an era, I can't help but be utterly frustrated to see all the promise just go to waste on a startlingly conventional cock-and-bull story.
    • 57 Metascore
    • 40 Critic Score
    Sony, again, proves itself as a publisher willing to treat itself to some unconventional and outright anti-commercial games. In this regard I would love offer the best of compliments to Datura and Plastic – too bad that I can´t think of a single one.
    • 57 Metascore
    • 40 Critic Score
    The intriguing premise and some cleverly written cast members just serve to showcase that Randal's Monday not only could have been salvageable, it could even have been a really good game.
    • 56 Metascore
    • 40 Critic Score
    The interesting and well-animated short films on the disc don't do enough to repair the damage the poor game has done or make this package as a whole a worthwhile investment.
    • 55 Metascore
    • 40 Critic Score
    Back to the drawing board to think about, where the fear really comes from and exchange some of the too numerous and crude puzzles for gameplay-value. In this form, it can´t even be recommended for the small price.You get better horror from Slender or the the first two Exmortis without having to pay for it.
    • 55 Metascore
    • 40 Critic Score
    It´s understandable if your eyes tell you that this looks like a lot of fun. But after three stages at most your worn out thumbs will tell you otherwise. Trust them, they've had their fair share of real heroes.
    • 55 Metascore
    • 30 Critic Score
    Conceptually, DreadOut is interesting, but it's hamstrung by weak execution.
    • 55 Metascore
    • 40 Critic Score
    The horribly cumbersome interface and the refusal to ever properly explain its more obscure mechanics make Darkout a difficult game to recommend.
    • 54 Metascore
    • 40 Critic Score
    The worst thing, though, is that Knack is sabotaging itself with its weak technical make-up. And between this being unfit as a showcase title for the new hardware and not being all that entertaining to play, you really have to ask yourself if Knack has a right to exist at all.
    • 54 Metascore
    • 40 Critic Score
    Outside of its fights, Omerta is some sort of mind-numbing occupational therapy for the slowest of days, inside of them, it's often an incompetent carbon copy of much older and much better titles. It's not even that it's so bad that it's good. It's just boring and its plain existence is free of any relevance whatsoever.
    • 53 Metascore
    • 40 Critic Score
    These ingredients alone don't make a good game, just one that suggests the quality it could have had. It's almost tragic, really.
    • 52 Metascore
    • 30 Critic Score
    If R.A.W. was some oldie hack and slash which I'd gotten from the bargain bin for three bucks to finish it in one miserable weekend's sitting, I could surely present you with some redeeming arguments. Like, it was only three bucks, the game's a decade old and so on. But it is neither.
    • 52 Metascore
    • 40 Critic Score
    It tries, but gets outclassed by games that have been released years ago. That´s no easy feat to accomplish.
    • 52 Metascore
    • 40 Critic Score
    Lords of Football's problem is that there's a load of well-established games which fare much better in almost every aspect it tries to simulate. You want to test your mettle as a manager? Get Football Manager or EA's equivalent. You want to simulate the daily life of different characters? Get The Sims or even The Movies. Because, in the end, just throwing all of these elements into the same kettle doesn't automatically make for a good game.
    • 52 Metascore
    • 40 Critic Score
    Enemy Front has some decent ideas, but ultimately wastes its energy on redundant stealth when it should have gone the all-out action route.
    • 52 Metascore
    • 40 Critic Score
    You'd have to have some pretty unhealthy attachment to these loony hares to get enjoyment out of this one. Because everyone else sees this as what it is: A collection of minigames which are average at best, hamstrung and held together by an overly dry board game concept - alone a torture, with friends just boring. If over the years the Rabbids were one big party for you, this is their get-out dance.

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