Eurogamer Sweden's Scores

  • Games
For 624 reviews, this publication has graded:
  • 38% higher than the average critic
  • 4% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Dark Souls
Lowest review score: 10 Afterfall: InSanity
Score distribution:
  1. Negative: 75 out of 624
624 game reviews
    • 71 Metascore
    • 40 Critic Score
    At first glance I thought Gotham City Impostors would provide an interesting take on the FPS genre but I was sadly mistaken. This is just Call of Duty with homemade weapons and a quirky sense of humor, except it lacks everything I enjoy in modern shooters. The grappling hook is a fun addition, but in all honesty a good game without a Batman license will always be better than a mediocre game with a Batman license.
    • 50 Metascore
    • 40 Critic Score
    With the abundance of first person shooters we live in today, it's strange that some still persist in making mediocre games. Exactly who is supposed to be impressed by Bodycount, I don't know, when there are at least a dozen better games out there. I'm negatively surprised.
    • 41 Metascore
    • 40 Critic Score
    I feel like a dog after playing this game, a dog that's fatigued after running in circles to get a nab of its tail. During the sprint I also come across of a lot of annoying bugs that hits my face and gets me out of focus while trying to achieve something that the world has made sure is impossible. And yet I'll try again later on. And once again.
    • 61 Metascore
    • 40 Critic Score
    Good dialog, story and that charming tongue-in-cheek Fable-feel does not alleviate horribly unresponsive game mechanic and an arm as well as mind numbing experience. Only for the die-hard Fable fan or those infatuated with driving horse and carriage.
    • 41 Metascore
    • 40 Critic Score
    This mediocre Bond game brings nothing new. Almost saved by solid multiplayer fun and some cool gadgets, but sadly the monotonic gameplay and almost identical boss fights sink what could have been a proper salute to the 50 year old movie franchise.
    • 66 Metascore
    • 40 Critic Score
    Carnival Island uses the Move-controllers in a great way. So it is too bad that the developers seemingly ran out of ideas after creating just a few minigames.
    • 46 Metascore
    • 40 Critic Score
    Dungeons & Dragons: Daggerdale is a very elemental and simplified game. For good and bad. Many of the expected components are there, but the end result is uninspiring. The fact that you can play with three friends over the Internet or in your couch enhances the experience somewhat – but for the most part this game cannot challenge its competitors.
    • 60 Metascore
    • 40 Critic Score
    Rigonauts has an interesting concept but never really manages to make a good game out of it. The lack of polish makes the game feel very unfinished and the cumbersome controls along with lack of information and unpredictable physics make the gameplay frustrating.
    • 53 Metascore
    • 40 Critic Score
    The puzzles are practically non-existant, the quick time events are sloppy and the voice acting sounds like it was written by eight-year olds. It's more like a modern day Dragon's Lair than an exciting adventure game.
    • 51 Metascore
    • 40 Critic Score
    Confrontation is a classic action-rpg without any real finesse. This is a title that neither does role playing fans nor lovers of the old game justice.
    • 55 Metascore
    • 40 Critic Score
    Overall Super Monkey Ball 3D contains two insultingly bad games and one that's quite alright, as long as you turn off the 3D effects and gyroscope controls. This is of course very disappointing, and we were expecting so much more from the series debut on 3DS.
    • 58 Metascore
    • 40 Critic Score
    Marvel Heroes defines most of the things i hate about Free to play-titles. It's a broken experience that doesnt feel finished at all, instead it feels like a cheap cash in on the current popularity of Marvel characters. The lack of rotation on the free heroes and the absurd pricing for new ones is just one example of crappy design decisions. Stay away.
    • 75 Metascore
    • 40 Critic Score
    As a grindhouse-esque story House of the Dead: Overkill - Extended Cut doesn't impress much. Neither does it as an on-rails shooter, or as a fun experience. However, with a friend this can remind you of gaming sessions of old at your local arcade, and that's at least something.
    • 53 Metascore
    • 40 Critic Score
    A really small collection without any of the greatest Dreamcast Games. Space Channel 5: Part 2 and Crazy Taxi may be interesting if you haven't played them before (or the far superior sequels to Crazy Taxi). But they good games are cheaper to buy via Xbox Live Arcade directly instead.
    • 58 Metascore
    • 40 Critic Score
    Lacking the clarity of vision and focus from the earlier two games, Ninja Gaiden 3 no longer feels like a proper Ninja Gaiden game. Without Itagaki at the helm, the first concession seems to be the difficulty and the precise controls. In an attempt to broaden the appeal of the franchise, the design decisions have removed the soul of the series and the result is a lackluster button mashing experience intercut with quick time elements.
    • 57 Metascore
    • 40 Critic Score
    Namco Bandai may have the heart, but my brain gets bored quickly from this game. Too many insults and not enough constructive gameplay makes this more of a chore than an exciting exercise.
    • 54 Metascore
    • 40 Critic Score
    If you want to make the perfect home for your hero, look elsewhere. Hearthfire provides a very limited and clumsy building system and the pointless possibility of adoption. However, if you just need a larger and better storage container for your loot it might just be worth the low price.
    • 60 Metascore
    • 40 Critic Score
    Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.
    • 52 Metascore
    • 40 Critic Score
    Spare Parts feels like a movie license game without a movie, and not even the interesting things - like co-op and Simon Pegg's voice - manage to brighten up this bland and uninspiring affair.
    • 49 Metascore
    • 40 Critic Score
    Puzzle Bobble Universe has a great lack of content and it's missing both multiplayer and regular leaderboards. The game is also very easy to beat, extremely short and a bit hacky feel in the control, although some of the core gaming is still fairly solid.
    • 63 Metascore
    • 40 Critic Score
    This is a mediocre and lackluster RTS that clearly isn’t ready for launch. When the playtime is doubled because of crippling bugs and still feels far too short you know something is not right. It gets extra credits for a charming design but demands that the player doesn’t need a motivation for killing innocent civilians.
    • 59 Metascore
    • 40 Critic Score
    It tries to improve upon the problems bogging down the first Epic Mickey game but only manages to feel like a watered-down version of itself. With most of the control and camera issues still in place, there's not much improvement except for better graphics. The story and levels feel lackluster and lacks soul, which is weird given the Disney heritage. This is not Warren Spector at his finest, for sure.
    • 58 Metascore
    • 40 Critic Score
    A licensed game that tries to emulate the Dynasty Warriors formula, but fails rather miserably. Gorgeously animated celshaded characters are not enough to lift up the repetitive hack and slash formula and the more than slightly nonsensical storyline. The fighting system is fun, but extremely limited, and can be stimulating for a few hours, but after you've had your fill there really isn't much incentive to pick it up again.
    • 60 Metascore
    • 40 Critic Score
    Besides being unchallenging and repetitive, it's the lack of polish and content that really makes Jeremy McGrath's Offroad feel like the budget title it is. It's certainly accessible but in this case that just means oversimplified, all in all creating nothing more than a poor man's Dirt.
    • 68 Metascore
    • 40 Critic Score
    Kinect Rush is an attempt to bring back Disney games to status they had twenty years ago. The presentation is superb and looking at a trailer you might actually think its a good game, but sadly its not. The Kinect controls are frustratingly inconsistent and after just an hour or two the game feels extremely stale.
    • 54 Metascore
    • 40 Critic Score
    Trying to create the next big social title after Singstar and Guitar Hero is no easy feat. Yoostar 2 tries, but the lack of game modes and challenges makes makes for a game that's fun game for one party evening, but not several.
    • 54 Metascore
    • 40 Critic Score
    Although the game has some really good training exercises with athletes like Kaká and Jessica Ennis as your personal trainer, it fails to be entertaining and encouraging me to keep sweating three days a week due to a lack of motion recognition with Kinect and some really weird pauses in the middle of the training. It simply feels like a mediocre training exercise DVD rather than a game.
    • 51 Metascore
    • 40 Critic Score
    It's not just the dated game mechanics and the misogynism that drags the experience down. Somewhere along the way, Gearbox have lost track of the series' charm, and have effectively killed the franchise for good with their blunt approach. It feels like I'm saying goodbye to an old friend that I've grown apart from and have nothing in common with any more. And I'm out of gum too. What a bummer.
    • 68 Metascore
    • 40 Critic Score
    The problem is not that Game Dev Tycoon is a Game Dev Story-clone; the problem is that the game neither brings anything new to the table nor manages to live up to its role model.
    • 56 Metascore
    • 40 Critic Score
    This is not Sid Meiers Pirates. It's a quest based single player game which happens to have its setting in the Caribbean. And the first hour just keeps on repeating itself.