Eurogamer Sweden's Scores

  • Games
For 624 reviews, this publication has graded:
  • 38% higher than the average critic
  • 4% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Truth or Lies
Score distribution:
  1. Negative: 75 out of 624
624 game reviews
    • 81 Metascore
    • 30 Critic Score
    A really great game has been demolished by the GamePad, Pro Controller and Wii-mote. All technical specifications and content is up to par with its competitors, but that doesn't matter at all if the controllers ruins the entire experience.
    • 75 Metascore
    • 40 Critic Score
    As a grindhouse-esque story House of the Dead: Overkill - Extended Cut doesn't impress much. Neither does it as an on-rails shooter, or as a fun experience. However, with a friend this can remind you of gaming sessions of old at your local arcade, and that's at least something.
    • 73 Metascore
    • 30 Critic Score
    Birds of Steel is an unpolished, unforgiving (not in a good way) and simply put a bad game. I have a hard time finding anything positive to say about it and it feels more like a chore to play than a pleasure, which is among the worst things I can say about a game.
    • 71 Metascore
    • 20 Critic Score
    Developer Yuke's celebrates the phrase "Going through the motions" with this loveless and utterly uninspired effort. Last-gen style graphics and a mind-numbingly tedious campaign beckons one serious question: Why?
    • 71 Metascore
    • 40 Critic Score
    At first glance I thought Gotham City Impostors would provide an interesting take on the FPS genre but I was sadly mistaken. This is just Call of Duty with homemade weapons and a quirky sense of humor, except it lacks everything I enjoy in modern shooters. The grappling hook is a fun addition, but in all honesty a good game without a Batman license will always be better than a mediocre game with a Batman license.
    • 71 Metascore
    • 30 Critic Score
    Fruit Ninja Kinect hardly contains any news, apart from a hefty price tag. Unfortunately, it's not as fun playing it with Kinect as on a smartphone, and the original version on mobile devices is far superior.
    • 70 Metascore
    • 40 Critic Score
    Pid
    What could have been a unique, quirky platformer with a distinct visual style is unfortunately dragged down by its core mechanics and some poor design decisions. With Pid, Might and Delight, instead delivers a frustrating, trial-and-error-based platformer where death and frustration are equally certain.
    • 68 Metascore
    • 40 Critic Score
    Kinect Rush is an attempt to bring back Disney games to status they had twenty years ago. The presentation is superb and looking at a trailer you might actually think its a good game, but sadly its not. The Kinect controls are frustratingly inconsistent and after just an hour or two the game feels extremely stale.
    • 68 Metascore
    • 20 Critic Score
    Serious Sam Double D XXL is a mockery of games in general and to Serious Sam especially. The first games are really entertaining, so I'm afraid that this can be the death blow to my dear old Sam.
    • 68 Metascore
    • 40 Critic Score
    The problem is not that Game Dev Tycoon is a Game Dev Story-clone; the problem is that the game neither brings anything new to the table nor manages to live up to its role model.
    • 66 Metascore
    • 40 Critic Score
    Carnival Island uses the Move-controllers in a great way. So it is too bad that the developers seemingly ran out of ideas after creating just a few minigames.
    • 63 Metascore
    • 40 Critic Score
    This is a mediocre and lackluster RTS that clearly isn’t ready for launch. When the playtime is doubled because of crippling bugs and still feels far too short you know something is not right. It gets extra credits for a charming design but demands that the player doesn’t need a motivation for killing innocent civilians.
    • 61 Metascore
    • 30 Critic Score
    Rayman 3D is an uninspiring game with long loading times between every sequence and an awful camera, which makes this a game that shouldn't even had a new version now or five years earlier. I didn't think I would say this, but I miss those hysterical rabbits. They had at least a little charm.
    • 61 Metascore
    • 40 Critic Score
    Good dialog, story and that charming tongue-in-cheek Fable-feel does not alleviate horribly unresponsive game mechanic and an arm as well as mind numbing experience. Only for the die-hard Fable fan or those infatuated with driving horse and carriage.
    • 60 Metascore
    • 40 Critic Score
    Rigonauts has an interesting concept but never really manages to make a good game out of it. The lack of polish makes the game feel very unfinished and the cumbersome controls along with lack of information and unpredictable physics make the gameplay frustrating.
    • 60 Metascore
    • 40 Critic Score
    Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.
    • 60 Metascore
    • 40 Critic Score
    Besides being unchallenging and repetitive, it's the lack of polish and content that really makes Jeremy McGrath's Offroad feel like the budget title it is. It's certainly accessible but in this case that just means oversimplified, all in all creating nothing more than a poor man's Dirt.
    • 59 Metascore
    • 40 Critic Score
    It tries to improve upon the problems bogging down the first Epic Mickey game but only manages to feel like a watered-down version of itself. With most of the control and camera issues still in place, there's not much improvement except for better graphics. The story and levels feel lackluster and lacks soul, which is weird given the Disney heritage. This is not Warren Spector at his finest, for sure.
    • 59 Metascore
    • 30 Critic Score
    A substandard, lazy port only serves to highlight how dated Killzone HD feels. What could have been a brilliant reimagining of the originals dark, futuristic story in a more modern game engine instead brings back memories of yesteryear. Dated shooting mechanics, busted damage models and corridor-layouts with illusions of larger, open environments are only saved by the visual style and the sound engineering. Unfortunately, that's not enough to create an enjoyable gaming experience.
    • 59 Metascore
    • 40 Critic Score
    Doom 3: BFG Edition is a somewhat odd release that actually makes the classic game worse. The lack of graphic options and forced flashlight mode among other things makes this a very lazy and lacking remake that's hard to recommend to anyone.
    • 58 Metascore
    • 40 Critic Score
    A licensed game that tries to emulate the Dynasty Warriors formula, but fails rather miserably. Gorgeously animated celshaded characters are not enough to lift up the repetitive hack and slash formula and the more than slightly nonsensical storyline. The fighting system is fun, but extremely limited, and can be stimulating for a few hours, but after you've had your fill there really isn't much incentive to pick it up again.
    • 58 Metascore
    • 40 Critic Score
    Lacking the clarity of vision and focus from the earlier two games, Ninja Gaiden 3 no longer feels like a proper Ninja Gaiden game. Without Itagaki at the helm, the first concession seems to be the difficulty and the precise controls. In an attempt to broaden the appeal of the franchise, the design decisions have removed the soul of the series and the result is a lackluster button mashing experience intercut with quick time elements.
    • 58 Metascore
    • 40 Critic Score
    Marvel Heroes defines most of the things i hate about Free to play-titles. It's a broken experience that doesnt feel finished at all, instead it feels like a cheap cash in on the current popularity of Marvel characters. The lack of rotation on the free heroes and the absurd pricing for new ones is just one example of crappy design decisions. Stay away.
    • 57 Metascore
    • 40 Critic Score
    Namco Bandai may have the heart, but my brain gets bored quickly from this game. Too many insults and not enough constructive gameplay makes this more of a chore than an exciting exercise.
    • 56 Metascore
    • 40 Critic Score
    This is not Sid Meiers Pirates. It's a quest based single player game which happens to have its setting in the Caribbean. And the first hour just keeps on repeating itself.
    • 56 Metascore
    • 30 Critic Score
    If Milestone had chosen to make MUD either a full-fledged simulator or an arcade racer, toned down all the in-game advertising and gotten rid of the soundtrack, we could have had an entertaining game. But not even a level set in the Swedish city Uddevalla can save this mess from being a really bad game.
    • 55 Metascore
    • 40 Critic Score
    Overall Super Monkey Ball 3D contains two insultingly bad games and one that's quite alright, as long as you turn off the 3D effects and gyroscope controls. This is of course very disappointing, and we were expecting so much more from the series debut on 3DS.
    • 55 Metascore
    • 40 Critic Score
    A descendent of classic PC-puzzler The Incredible Machine, almost 20 years down the line, and Crazy Machines: Elements manages to be the worse game. There is some enjoyment to be had in the unlockable challenge mode, but most of the experience lacks real creative freedom and is let down by control issues.
    • 55 Metascore
    • 30 Critic Score
    It has been a long time since I was so utterly bored with a game that I have been with Fabel Heroes. It tries to do a little bit of everything but fails to do anything really well. All in all a very uninspired title that I can't really recommend to anyone.
    • 55 Metascore
    • 20 Critic Score
    I always try to approach a new game with an open mind regardless of genre, developer, budget and so on. Sometimes you get positively surprised by a game when you don't have preconceptions. Iron Front: Liberation 1944 offers the complete opposite.