Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Cruis'n
Score distribution:
4817 game reviews
    • 91 Metascore
    • 100 Critic Score
    Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
    • 93 Metascore
    • 100 Critic Score
    For the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.
    • 96 Metascore
    • 100 Critic Score
    Simply a stunning, magical game.
    • 88 Metascore
    • 100 Critic Score
    Bold, accessible, deep and rich, Mario Kart 8 is premium video game development. It feels expensive. But this isn't the vacuous lavishness of the Hollywood blockbuster; its excesses and indulgences work towards a common goal - or rather, finish line.
    • 97 Metascore
    • 100 Critic Score
    A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up.
    • 93 Metascore
    • 100 Critic Score
    It is the most formally inventive Zelda in a long time (admittedly, that's not saying a great deal). But it's the game's carefree attitude, quick tempo and warm heart that do the most to make it feel new...Skyward Sword will surely be the greatest adventure money can buy.
    • 90 Metascore
    • 100 Critic Score
    It's as well-designed as Zelda, as involving as Final Fantasy, and as beautiful as anything you've ever seen; it belongs with the best of the Zelda series at the very apex of its genre.
    • 93 Metascore
    • 100 Critic Score
    This is, in almost every way that matters, the perfect Street Fighter.
    • 76 Metascore
    • 100 Critic Score
    In terms of how it performs on an Apple touchscreen, the answer is: flawlessly.
    • 90 Metascore
    • 100 Critic Score
    I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.
    • 88 Metascore
    • 100 Critic Score
    It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done.
    • 92 Metascore
    • 100 Critic Score
    The graphics are a match for anything else on the market, and the game doesn't need a supercomputer to run it.
    • 89 Metascore
    • 100 Critic Score
    Fez
    The simple joy of exploration is at the very heart of the appeal of video games. In Fez, it's absolutely unfettered.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre.
    • 98 Metascore
    • 100 Critic Score
    Almost everything you do in Liberty City would be good enough to drive its own game, and the best parts would be good enough to outrun the competition, but the reason it works so well is that Rockstar has made a game that requires no patience to play. This, as much as its usual coherency and the best script in the series, is what makes GTA IV the best openworld game yet, and why it will take something miraculous to rob it of game of the year status.
    • 90 Metascore
    • 100 Critic Score
    Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent.
    • 93 Metascore
    • 100 Critic Score
    Compact by the standards of the Galaxy adventures but still loaded with bountiful secrets, beneath the warm familiarity of 3D World lies one of the strangest Mario games in years - or at least one of the most random in its influences and its moment-to-moment indulgences. And that's a very, very good thing.
    • 90 Metascore
    • 100 Critic Score
    Just like its young hero, The Wind Waker is crisp and energetic, spirited and soulful, just a little bit wayward - and it hasn't aged a day.
    • 92 Metascore
    • 100 Critic Score
    Chrono Trigger is a masterclass in RPG design, its execution so far beyond the quality and poise of contemporary JRPGs it's embarrassing. It represents the work of a company at the very top of its field, a team of designers so confident with the rules that they helped establish that they felt free to subvert and invert them to glorious effect.
    • 96 Metascore
    • 100 Critic Score
    It's everything a videogame should be; innovative, compelling, challenging, long-lasting. And spiked with controversy and a wonderful wit, it's also something that so few videogames can ever be - cool.
    • 93 Metascore
    • 100 Critic Score
    Minecraft is a towering achievement in the very possibilities of gaming, and it does this without losing itself to either esoterica or cynicism. It is a game anyone can play and anyone can get something out of, no matter how skilled or imaginative they are. They will make something and they will have an experience that feels like theirs and theirs alone.
    • 93 Metascore
    • 100 Critic Score
    It's beautiful, though that's entirely the wrong word. This is a war game, so the word should be "visceral" or something. Models are hugely detailed for an RTS, physics implemented impressively and so on. But relevantly, it's a functional sort of beauty (or - er - viscerality).
    • 96 Metascore
    • 100 Critic Score
    The Orange Box offers everything any fan of first-person shooters could possibly want: some of the best single-player gaming ever in the shape of Half-Life 2 and Episodes One and Two; wonderful innovation from Portal, and the most refined, downright fun team-based online FPS currently available in Team Fortress 2. If that doesn't warrant a 10 out of 10, nothing does.
    • 94 Metascore
    • 100 Critic Score
    Is BioShock the greatest game of all time? I honestly don't know, but it's one of the most interesting and immersive experiences to grace our beloved medium.
    • 90 Metascore
    • 100 Critic Score
    The platform game has been around for so long that it's easy to assume that the genre has run out of surprises. A showcase for the game designer's art and one of the greatest platform games of this - or any - year, Rayman Legends disproves that in glorious style.
    • 93 Metascore
    • 100 Critic Score
    Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come...A work of art, you might say.
    • 73 Metascore
    • 100 Critic Score
    It carries the sensibilities of its inspirations, and it feels and looks just as it should. There's some irritation there, but like the best folk tales, Never Alone is all about sharing the game with someone else.
    • 85 Metascore
    • 100 Critic Score
    It only works as a whole, and it doesn't hit you like a flavour; it builds up in your system like an intravenous solution. If you took away the masks, or the blinking colours, or knocking over guys with doors, or the stuff about answerphone messages, or the DeLorean, or the wobble on the screen, or the super-fast movement, or walking back through what you've just done, you probably wouldn't understand why it stopped working, but it would definitely stop working.
    • 89 Metascore
    • 100 Critic Score
    Joy has rarely come so reasonably priced and, whatever the price, videogames, rarely come so joyful. Indispensable, then.
    • 81 Metascore
    • 100 Critic Score
    Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    It's sure to find a decent following among the Souls hardcore as there's a lot here that's familiar for them to enjoy, but really these players have two fights on their hands - that against the enemies of The Surge, and that against the feeling The Surge isn't all it could have been. And that bloody, incessant song, of course.
    • 81 Metascore
    • Critic Score
    Ninja Theory crafts a highly competent action game and a nuanced, powerful exploration of mental health. [Essential]
    • 86 Metascore
    • Critic Score
    Final Fantasy's weirdest, most wonderful curio is a bright reminder of the power of crisp invention in high-risk blockbuster development. [Recommended]
    • 82 Metascore
    • Critic Score
    NetherRealm has shown what can be done to make the genre appeal to those who don't fancy getting torn to shreds online. Unfortunately the developers at Bandai Namco's Tekken team seemingly failed to notice.
    • 81 Metascore
    • Critic Score
    Media Molecule protégé Tarsier turns in a masterpiece of meat and malice, swiftly consumed but with a lingering aftertaste.
    • 73 Metascore
    • Critic Score
    Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius.
    • 80 Metascore
    • Critic Score
    Rime doesn't rely on a twist ending anyway. Rather, this is the twist ending's older and more appealing sibling: the sense of dawning realisation. This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing. [Recommended]
    • 76 Metascore
    • Critic Score
    LawBreakers is an inventive, electric and expertly engineered classic competitive shooter that deserves your time. [Recommended]
    • 82 Metascore
    • Critic Score
    Tooth and Tail is a deft and minimalist RTS that's slick as a knife through the ribs. [Recommended]
    • 78 Metascore
    • Critic Score
    TumbleSeed is challenging in all the right ways. It never feels mean-spirited, yet it requires patience, perseverance, and experimentation to unlearn everything you know about how to manipulate a video game character. [Recommended]
    • tbd Metascore
    • Critic Score
    Please Knock on My Door effectively encompasses the isolation and strain those who experience depression go through on a day-to-day basis. [Recommended]
    • 66 Metascore
    • Critic Score
    Rain World, for all its stark beauty, feels overly punitive. As such, the audience who will view its impositions as a welcome challenge rather than a grim deterrent will be small.
    • 84 Metascore
    • Critic Score
    Dirt 4 is an authentic and innovative off-road racer, though it lacks the focus and finesse of its exceptional predecessor.
    • 75 Metascore
    • Critic Score
    People Can Fly's cult sci-fi shooter - and booter, and whipper, and blower-upper - returns in an impressively lavish package.
    • 71 Metascore
    • Critic Score
    Like Police Quest meets Papers, Please on a grim day.
    • 65 Metascore
    • Critic Score
    There is unique and unusual pleasure to balancing this world just so, but without a straightforward way to restart chapters, or way to wind the clock back to undo decisions, the troughs of frustration eventually come to overwhelm the peaks of delight.
    • 79 Metascore
    • Critic Score
    The Dragon's Trap's HD sheen belies the simplistic gameplay of its era, but there's undeniable charm in that simplicity. [Recommended]
    • 86 Metascore
    • Critic Score
    What's old has become new, and Sonic is once again the star he was supposed to be. [Essential]
    • 84 Metascore
    • Critic Score
    If this Hitman has a design limitation, it's that maps don't evolve as much in response to assassinations as they could - it strains credibility that you can bump off three of four targets in Colorado without plunging the fourth into a panic. That aside, this is among the most expertly-made, engrossing stealth simulations of recent years, and a tale of A-listers meeting their comeuppance to give any Fortune 500 member the shivers. Agent 47 is back with a vengeance, and vengeance has seldom tasted sweeter. [Recommended]
    • 86 Metascore
    • Critic Score
    Perhaps Resident Evil 7's most intriguing quality is how it plays around with the idea of retracing your steps.
    • 85 Metascore
    • Critic Score
    Though a return to Kamurocho isn't far away, Yakuza 0 is, in many respects, the end of an era - and a heck of a finish it is, too. [Recommended]
    • 80 Metascore
    • Critic Score
    Gravity Rush seemed like an oddity on Vita, but then, the entire Vita was an oddity, wasn't it? On the radio friendly unit shifter that is the PS4, however, Gravity Rush 2 still seems wonderfully unlikely and out of place. What a strange delight. [Recommended]
    • 80 Metascore
    • Critic Score
    Ultimately though, while it's not quite perfect, Vicarious has a beautifully crafted remake let down only by its 30fps target. If you've been looking to revisit Crash, it's difficult to go wrong with this package. It's clear that the developers have poured a lot of love into re-creating these games, and if the aim has been to re-introduce this neglected mascot to modern audiences, it's a job well done. Our hope is that this paves the way for an all-new Crash title - one that pairs the beautiful visuals of the N.Sane Trilogy with a fresh batch of gameplay ideas. [Digital Foundry]
    • 85 Metascore
    • Critic Score
    This is a joyous fairy-tale that, like the best fairy tales, transcends the fashions of the day. [Recommended]
    • 56 Metascore
    • Critic Score
    David Jaffe returns with an obnoxious, sketchy shooter that packs a surprising - if not entirely pleasant - punch.
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.
    • 85 Metascore
    • Critic Score
    The Omega Collection is a wonderful reminder of those heady times, as well as a reminder of the potency of the formula concocted by a small team in Liverpool. When WipEout clicks - when the track falls away in perfect tandem with the bassline, sending your stomach turning as if a Mitsubishi Turbo has just spun into action as you take your first step onto the dance floor - there's nothing else like it, and given the premature demise of Studio Liverpool it's quite likely there'll never be anything like it again. There may well be other, better futuristic racers out there - but there are none that can boast this much style. [Recommended]
    • 58 Metascore
    • Critic Score
    Clearly not a wholehearted recommendation for shooter aficionados then, but as a lifelong fan of Space Hulk who's been eagerly awaiting a 40k shooter that plays to the strengths of the lore rather than tries to fit the lore into the standard shooter template, I'd probably ignore my own advice and buy the game anyway.
    • 88 Metascore
    • Critic Score
    War of the Chosen is a generous expansion that's bustling with brilliant new systems that's a must for anyone who's completed XCOM 2. [Recommended]
    • 76 Metascore
    • Critic Score
    Super Mario Run? This is Mario, for the first time in an age, running on hardware that was not designed by Mario's people. And you know what's frightening? When Mario's people are involved, they make the hardware feel like they designed it anyway. Super Mario Run's not just ingenious and demanding and infuriating and delightful. It's a game born of a deep understanding of its platform.
    • 84 Metascore
    • Critic Score
    A brisk running time and lower stakes do the Uncharted formula no harm at all - even if this spin-off sticks a bit too close to the script. [Recommended]
    • 88 Metascore
    • Critic Score
    It all adds up to an underwhelming return. MercurySteam now has the curious distinction of being the one developer to have worked on both Metroid and Castlevania on the 3DS and fallen wide of the mark on both. This isn't quite the disappointment that was Mirrors of Fate, and there's a hard-edged gem to be found in what was always going to be a troubled exercise. Samus Returns is ultimately a noble remake that fixes so many of the original's problems, but it doesn't do so without introducing a handful of its own.
    • 86 Metascore
    • Critic Score
    Codemasters delivers a detailed, deep and passionate take on motorsport's top tier that might be even more enjoyable than the real thing. [Recommended]
    • 83 Metascore
    • Critic Score
    A perfectly horrid, wonderfully thought-out mixture of Majora's Mask-style time rewinding and Metroidvania exploration. [Recommended]
    • 77 Metascore
    • Critic Score
    Arms does for fighting games what Mario Kart did for driving games, and the results are absolutely splendid. [Recommended]
    • 80 Metascore
    • Critic Score
    An already sterling fighter gets a new coat of paint and a few new tricks. It's not revolutionary, but it's the best Nidhogg has ever been. [Recommended]
    • 69 Metascore
    • Critic Score
    Improvements abound, but Knack's adventures still suffer from a lack of charm.
    • 71 Metascore
    • Critic Score
    A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.
    • 81 Metascore
    • Critic Score
    Sega's brilliant puzzler Puyo Puyo makes a long overdue return to the west as part of this outstanding package. [Recommended]
    • 63 Metascore
    • Critic Score
    A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
    • 84 Metascore
    • Critic Score
    Housemarque has just made the game of its career. [Essential]
    • 69 Metascore
    • Critic Score
    This basic puzzle-platformer captures none of the depth and panic of Miyamoto's surreal strategy games, but a good deal of the charm.
    • 88 Metascore
    • Critic Score
    An elegiac, memorable and affecting tale of the misfortunes suffered by the members of a deeply eccentric family. [Recommended]
    • 80 Metascore
    • Critic Score
    The FMV thriller is fully exhumed in this splicing of game and cinema, where high production values fail to obscure the creative fissures.
    • 81 Metascore
    • Critic Score
    This isn't even the 3DS' best Fire Emblem, ultimately, but it's certainly one of the most interesting entries in the series' long history, an eccentric offshoot with an identity all of its own. It forgoes the soap opera of recent games and delivers a different brand of strategy that's remarkably refreshing - and it's a chance to spin back the turnwheel and see what might have been. [Recommended]
    • 69 Metascore
    • Critic Score
    A wasteland you'll love to wander, but not a game you'll necessarily relish, The Signal from Tölva is a dark, frustrating work.
    • 72 Metascore
    • Critic Score
    Housemarque widens its lens with a take on 90s run and gunners, resulting in an enjoyably chaotic if overly slight adventure.
    • 79 Metascore
    • Critic Score
    An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting. [Recommended]
    • 67 Metascore
    • Critic Score
    There's a slight disappointment that the tale it tells isn't as smart as the idea that powers it, a blot on an otherwise wonderful game. Scanner Sombre is a remarkable experiment, its only downfall being that once you've shed some light on your surroundings you realise there's not really that much to it at all.
    • 63 Metascore
    • Critic Score
    Despite several shortcomings It is more than a cheap knock-off, though, and thanks to some smart ideas and novel twists there's an enjoyable tribute to be found here. Just be warned that NBA Playgrounds is a few steps away from being much more than an overly fuzzy dose of nostalgia.
    • 93 Metascore
    • Critic Score
    Persona 5 is unconscionably sublime. Every beat, every subtlety, every movement of the camera - it all translates into a kinetic masterpiece, strung together with the best visuals this side of Atlus. Persona 5 won't change your mind on JRPGs if you lack a taste for the genre, but if you're in any way a fan, well -Why the hell are you still reading this? Go forth and damn well purchase. [Essential]
    • 86 Metascore
    • Critic Score
    Bigger and better - but there's not enough genuinely new for Destiny 2 to achieve greatness. [Recommended]
    • 84 Metascore
    • Critic Score
    A timely overhaul that should take a great game to new heights - though it's not quite on peak form this year. [Recommended]
    • 71 Metascore
    • Critic Score
    Where the original Mass Effect games kept you moving through the story, Andromeda relegates its critical path to second place, offering up a spread of loosely associated scenarios that just happens to include a fairly uninspired tussle with a genocidal tyrant. It's a game that is more interested in keeping you busy than keeping you in suspense about what happens next, or making you feel the consequences of your actions.
    • 77 Metascore
    • Critic Score
    A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction. [Recommended]
    • 83 Metascore
    • Critic Score
    An improvement in nearly every way on one of Nintendo's finest games in years, Splatoon 2 is only let down by a lack of big new ideas. [Recommended]
    • tbd Metascore
    • Critic Score
    Clickers meet twin-sticks in a game that will eat your time like no other. [Recommended]
    • 59 Metascore
    • Critic Score
    Playing World Series is like going to see your favourite band live and finding out most of their setlist is made up of new songs. It's nice to see something new, but that's not why you bought your tickets. You bought them so you could mosh along to the oldies.
    • 85 Metascore
    • Critic Score
    Dazzling and mysterious, this ambitious party-based RPG is a masterpiece. [Essential]
    • 77 Metascore
    • Critic Score
    This ruminative travel game is beautiful, poised, and a little predictable.
    • 66 Metascore
    • Critic Score
    Mr. Shifty's action-packed adventure about a teleporting hero offers a similar adrenaline high as Hotline Miami and Superhot. [Recommended]
    • 56 Metascore
    • Critic Score
    Sniper Ghost Warrior 3 is a great sniping game let down by a mediocre open world, poor voice acting, technical hitches and terrible writing.
    • 63 Metascore
    • Critic Score
    A bizarrely hollow yet mechanically competent open world action RPG that struggles to justify its own existence.
    • 72 Metascore
    • Critic Score
    Sumo Digital makes its solo debut with an old school platformer that's inventive, charming and a little too frequently infuriating.
    • 84 Metascore
    • Critic Score
    Thimbleweed Park is what would happen if you moved Nightvale into Monkey Island, and gave everyone too much rum. [Recommended]
    • 84 Metascore
    • Critic Score
    Polybius, for all its ranginess, its generosity, is a game about tight confines. And it is magical. [Recommended]
    • 97 Metascore
    • Critic Score
    It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. [Essential]
    • 58 Metascore
    • Critic Score
    The diminutive size of the controllers, combined with their tactile precision, makes the games feel fresh and contemporary. Switching between a specific game and the selection screen is quick and responsive, minimising the load-time lulls that can scupper any game-party.
    • 88 Metascore
    • Critic Score
    Nier: Automata isn't the most elegant title on the market, but it's the most captivating game I've played in ages. You don't need to look far to find its glaring flaws, but those searching for an endlessly imaginative dreamlike journey will find Nier: Automata too mesmerising to look away from. There's nothing else quite like it - and that includes the original Nier. [Recommended]
    • 92 Metascore
    • Critic Score
    The detail, the care and the craft on show amount to a package that feels luxurious, a feeling only emboldened by this deluxe edition, and the few tweaks made here underline its brilliance. There was some debate when it originally came out about whether Mario Kart 8 was the best in the series - with Deluxe, that's now no longer in doubt. [Essential]
    • 76 Metascore
    • Critic Score
    A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland. [Recommended]
    • 81 Metascore
    • Critic Score
    As fanciful as the game can be, the technology feels unnervingly true to its period - right down to the inherent awkwardness of microfilm readers. [Recommended]
    • 76 Metascore
    • Critic Score
    An occasionally unwieldy but likeable adventure with a timely and resonant message.
    • 88 Metascore
    • Critic Score
    For the most part, though, Night in the Woods is a triumph, comparable to Gone Home in mood and thrust, but with a delicacy and a humour that is all its own. [Recommended]
    • 71 Metascore
    • Critic Score
    Again and again, it's quietly thrilling to leap from the mountainside and the board beneath my feet, up to the overhead view of the entire mountain range, in which my rider is suddenly a dot, lost amongst the rumpled whiteness, and then instantly warp to a distant drop zone. As an extreme sports game, Steep is fine. As a place, it's frequently amazing. [Recommended]
    • 81 Metascore
    • Critic Score
    Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain. [Recommended]
    • 82 Metascore
    • Critic Score
    A wonder of animation and AI smoke-and-mirrors, the beast in The Last Guardian is primarily a masterpiece of observation. [Essential]
    • 62 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • 79 Metascore
    • Critic Score
    Halo Wars 2 does an incredible job of ensuring console players can enjoy the RTS genre and there's certainly a lot of content here, but it's difficult to get really excited about any of it. The campaign doesn't push any boundaries and the game's most exciting multiplayer mode, Blitz, is hampered by the feeling that players who spend more money are given an unfair advantage over their opponents. It's exciting to see another high-profile RTS game released, but this one doesn't do quite enough to move things forward.
    • 81 Metascore
    • Critic Score
    In chasing that scale the bigger picture can sometimes get a little obscured, but importantly Final Fantasy 15 retains that love of smaller stories, the ones that often prove to be so much more memorable.
    • 73 Metascore
    • Critic Score
    This puzzle-platformer lives in the shadow of Playdead's Inside, but its rage against Romanian Communism is authentic and raw.
    • 87 Metascore
    • Critic Score
    Project Cars 2 improves upon its predecessor for a racing game of unprecedented scope - unfortunately hampered by a series of small issues.
    • 78 Metascore
    • Critic Score
    If For Honor occasionally feels like a game at war with itself, its edge blunted by some less arresting modes and design-by-committee add-ons, the heart of the game beats strongly enough to overcome these blemishes. [Recommended]
    • 89 Metascore
    • Critic Score
    Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 62 Metascore
    • Critic Score
    I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.
    • 76 Metascore
    • Critic Score
    A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares.
    • 83 Metascore
    • Critic Score
    A worthwhile, if familiar, successor to Super Meat Boy. [Recommended]
    • 88 Metascore
    • Critic Score
    Primarily single-player games are on the decline right now, but Nioh is a strong argument for the merits of this withering form. [Recommended]
    • tbd Metascore
    • Critic Score
    Undeniably Islands sits to the far left of the sliding scale that runs between digital art installation and Call of Duty. That only adds to its transgressive appeal. It expands the definition of what games can and might be. [Recommended]
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • tbd Metascore
    • Critic Score
    An odd combination of Dead Space and Dear Esther, ICARUS.1 isn't particularly challenging to play through or exciting to conclude, but it does offer a premise and a pace to enjoy it that never feels that it has to rely on the obvious survival/horror tropes, preferring instead to evoke the spirit of classic science fiction, from a time before all astronauts were armed and the mysteries of the universe could be solved with a blaster.
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    Despite annoyances with the gear system and the loot boxes, Injustice 2 is a huge amount of fun. There's tonnes of stuff to do, it looks the part and the new fighting mechanics serve a purpose while deftly avoiding adding complexity. Injustice 2 is also a game I thoroughly appreciate for the lovely little touches. [Recommended]
    • 43 Metascore
    • Critic Score
    Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.[Avoid]
    • 55 Metascore
    • Critic Score
    The only sane reason to invest in Valkyria Revolution is to send a message to Sega that this series should live on, and to hope that somehow it leads to the revival the originals deserve. Given the state it's left in after this turgid affair, though, that time may have already been and gone. [Avoid]
    • 84 Metascore
    • Critic Score
    It's not without its problems, but Planet Coaster is the finest park construction simulator yet. [Recommended]
    • tbd Metascore
    • Critic Score
    Myst's spiritual successor offers a lot of the same delights as its 1993 forbear, but is hampered by litany of technical issues.
    • 81 Metascore
    • Critic Score
    Motorsport Manager's a couple of tweaks away from greatness, then, but it's far from a disappointment.
    • tbd Metascore
    • Critic Score
    A winningly nasty turn-based cult sim with beautiful monochrome art and surgical orchestral audio. [Recommended]
    • 74 Metascore
    • Critic Score
    Last Day of June is a touching story of love and loss, its emotional weight cemented by eerie visuals and a spine-tingling soundtrack.
    • 88 Metascore
    • Critic Score
    Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design. [Essential]
    • 75 Metascore
    • Critic Score
    A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition. [Recommended]
    • 76 Metascore
    • Critic Score
    The only thing that's missing here? That Data East logo in all of its desert chrome glory, something that's been unceremoniously cut from the title screen. It's an excision I can live with, I think, in what's otherwise a gloriously handled port of a 90s arcade masterpiece that's every bit as dazzling today as it was back then. It's been polished up, but at its heart this remains a slightly scratchy, bluntly simplistic sports game that still exudes a magic of its own.
    • 85 Metascore
    • Critic Score
    This wonky crossover is the unlikely source of a superbly designed tactical combat challenge as well as a charmingly silly adventure. [Recommended]
    • 82 Metascore
    • Critic Score
    Where Watch Dogs 2 leads the field is in closing the thematic gap between our world and the open world, and in offering players more ways to hit their targets than those delivered down the barrel of a gun. [Recommended]
    • 80 Metascore
    • Critic Score
    The dark cousin of Pillars of Eternity may not be as polished or comprehensive as Obsidian's standout RPG. But I think, in the end, Tyranny has far more of import to say, and it'll make you listen whether you like it or not. [Recommended]
    • 77 Metascore
    • Critic Score
    Relic has had the audacity to launch it into an unexpected frontflip, and what a glorious, inventive somersault of design Dawn of War 3 is, even if it doesn't completely stick the landing. [Recommended]
    • 85 Metascore
    • Critic Score
    A winning premise of cleverly combined genres let down by a series of irritating design issues.
    • 69 Metascore
    • Critic Score
    This ambitious survival game emerges from Early Access fully featured but just as in danger of toppling in on itself as ever before.
    • 71 Metascore
    • Critic Score
    PlayStation VR gets some much-needed support from Sony, but unfortunately Farpoint is a hollow novelty.
    • 61 Metascore
    • Critic Score
    The fact that I've had a good time with it even on half-melted servers demonstrates the strength of its emergent horror. Like the towering killer himself, Friday the 13th has come out of nowhere, and while it isn't invulnerable, it's more than capable of stealing your heart.
    • 76 Metascore
    • Critic Score
    A glorious ride down a futuristic California that never was. [Recommended]
    • 80 Metascore
    • Critic Score
    It's a little insubstantial, and rather too limp as a solo endeavour, but there's real heart to its raucous, collaborative core. If Switch's underlying ethos inspires more games like this, then there'll be no complaints here.
    • 81 Metascore
    • Critic Score
    Emily is Away Too is a surprisingly poignant trip down memory lane. [Recommended]
    • 70 Metascore
    • Critic Score
    An open world adventure that does away with combat, Yonder's beauty is ultimately undone by its mundanity.
    • 80 Metascore
    • Critic Score
    An entertaining but slightly unbalanced remake whose biggest draw is a regular distraction from one of the series' best stories.
    • 62 Metascore
    • Critic Score
    Beautiful but bug-riddled, Impact Winter isn't the game it could be yet.
    • 64 Metascore
    • Critic Score
    Pared-back and wonderfully focused, this is a welcome blast of Burnout magic. [Recommended]
    • 66 Metascore
    • Critic Score
    Street Fighter 2 on Switch is a disappointing release made worse by the rip-off price. [Avoid]
    • 89 Metascore
    • Critic Score
    A rich and rewarding expansion to the Final Fantasy MMO, with a strong storyline, but a little inaccessible to less committed players. [Recommended]
    • tbd Metascore
    • Critic Score
    On Sony's Vita (it's worth noting that it's also available on PlayStation 4, with cross-buy part of the package), it nestles alongside contemporary classics such as Spelunky, TxK, Hotline Miami and Proteus and cements the cult status of this much-loved, ill-starred handheld. Heck, it may well be the best of the lot. [Recommended]
    • 82 Metascore
    • Critic Score
    A morbid, potent epilogue for Dishonored 2 equipped with new powers, some great locations and some overdue tweaks. [Recommended]
    • 71 Metascore
    • Critic Score
    Beautiful, strange and sometimes a bit fiddly, Tokyo 42 offers a dazzling toybox to explore. [Recommended]
    • 79 Metascore
    • Critic Score
    A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics. [Recommended]
    • 76 Metascore
    • Critic Score
    Great fighting, but a drab art style and disappointing roster of characters let the side down.
    • 78 Metascore
    • Critic Score
    A vibrant interpretation of golf that expands on the series' distinguished lineage without compromising, or distracting from, its strengths. [Recommended]
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.

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