Eurogamer's Scores

  • Games
For 4,626 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World of Goo
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
4,626 game reviews
    • 82 Metascore
    • 90 Critic Score
    With a super-easy Intern difficulty, the accessibility of the controls and the brilliance of the presentation, there's probably no better time for newcomers to jump in.
    • 92 Metascore
    • 90 Critic Score
    Turn 10 has sacrificed flash for a faultless 60 frames a second, and understood that in simulation, what you feel is far more important than what you see. It has diverted all of the 360's resources to giving you the smoothest, most believable, most physically rewarding drive you've ever had.
    • 88 Metascore
    • 90 Critic Score
    It's a game that will delight gamers old enough to recognise the classics it celebrates, while captivating those oblivious to its inspirations.
    • 89 Metascore
    • 90 Critic Score
    Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
    • 89 Metascore
    • 90 Critic Score
    Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
    • 89 Metascore
    • 90 Critic Score
    The Beatles were fascinated by the number nine. 09/09/09 is no coincidence. So it's only fitting that the game gets...
    • 88 Metascore
    • 90 Critic Score
    The Beatles were fascinated by the number nine. 09/09/09 is no coincidence. So it's only fitting that the game gets...
    • 90 Metascore
    • 90 Critic Score
    Having convincingly overtaken its main rival last year, FIFA 10 nevertheless consolidates its lead with great authority. Last year, I said FIFA feels like football, rewards football, and punishes football for football reasons. The difference between FIFA 09 and FIFA 10 is that the latter knows exactly where the former fell short of that, and makes up the distance in almost every case.
    • 87 Metascore
    • 90 Critic Score
    It may also be the only game you play this year where pulling the trigger makes you really feel something, and I can think of no greater compliment.
    • 82 Metascore
    • 90 Critic Score
    This really is the fighting game evolved to the level of artform, and while mastery can be a long, tough slog, it's also its own reward. There are few fighting games better.
    • 86 Metascore
    • 90 Critic Score
    It's wonderfully designed, justifies the price, and may end up being the best thing on Xbox Live Arcade all year. If you're in any doubt, there's even a trial version. Thud.
    • 88 Metascore
    • 90 Critic Score
    Few games can stand the test of time with such confidence, and whether your interest stems from its genre-defining significance or its reputation as an unforgettable game, you won't be disappointed by time spent on Monkey Island. Anyone who disagrees probably fights like a cow.
    • 89 Metascore
    • 90 Critic Score
    With a whole new 80-event campaign designed to showcase these new modes, along with a smattering of traditional races and fastest-lap challenges, Fury almost doubles the size of an already generous game and therefore thoroughly warrants its asking price. One of the best downloadable games available now has one of the best expansion packs.
    • 84 Metascore
    • 90 Critic Score
    Past the wordy stuff, the way the game is presented is second to none - there's a mix of animation and drawing styles in the cut-scenes and credits that evokes old-school LucasArts, and the in-game animation/design is kooky and amusing but rarely disturbing.
    • 84 Metascore
    • 90 Critic Score
    Tri is definitely the best way to introduce yourself to this incredibly involving and rewarding series.
    • 90 Metascore
    • 90 Critic Score
    Between the clever mission design, comedy storyline and imaginative drug-dealing angle, it represents many hours of play, all of which live up to its legacy.
    • 90 Metascore
    • 90 Critic Score
    Inside Story is absolutely a return to form.
    • 85 Metascore
    • 90 Critic Score
    Chaos Rising is about as generous an expansion as you could possibly want. The single-player mode could stand to be a lot bigger, but it's gone to incredible lengths to address the main complaints about Dawn of War II.
    • 85 Metascore
    • 90 Critic Score
    This is a restrained and worthy modern update that keeps the essentials clutter-free.
    • 87 Metascore
    • 90 Critic Score
    Highly addictive.
    • 81 Metascore
    • 90 Critic Score
    It's just a great pinball game, with intelligent table design that manages to pack in features without losing focus. I cherished the version I had for the homebrew GP32 handheld, so the sight of it resurrected once more for the PSP is a genuine joy.
    • 87 Metascore
    • 90 Critic Score
    Who knew that, locked in the time-honoured traditions of Super Mario Bros., one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.
    • 86 Metascore
    • 90 Critic Score
    It's a tightly designed adventure, in other words, and although I'm not willing to mention Winter of the Melodias and its season-switching intricacies in same breath as Link to the Past, Frontier's game certainly makes a decent My First Metroid, bringing the environment and Toku's powers together in a series of clever set-pieces while the map grows ever busier as his agility increases.
    • 87 Metascore
    • 90 Critic Score
    SCEE Cambridge has done Media Molecule proud and fans of the original game won't be disappointed. PSP owners who missed out first time around should be sure to give it a go, as LittleBigPlanet is undoubtedly one of the standout titles for Sony's handheld.
    • 91 Metascore
    • 90 Critic Score
    Far from being mere exercises in nostalgia, these hugely entertaining HD versions underline exactly why we all got so excited about them in the first place, and suggests that while God of War III faces off against a lot of big names in 2010, the greatest threats to its dominance lie in its own past.
    • 87 Metascore
    • 90 Critic Score
    Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best.
    • 87 Metascore
    • 90 Critic Score
    Vintage Nintendo. Maybe a bit too vintage - Spirit Tracks is, like New Super Mario Bros. Wii, a straight rehash, a derivative sequel of the kind the company used not to make, and based on a decades-old template. You could easily mark it down for that. But that would belie the fact that it's also a tighter and more rounded game, crafted with more care, than not just Phantom Hourglass but most modern games for grown-up consoles.
    • 92 Metascore
    • 90 Critic Score
    A technical marvel, but with all the clever stuff turned towards the aim of very basic gratification. There are no branching paths, no complex decisions, and no multiplayer modes, but this particular game is all the better for it, since the results are rich and focused rather than drawn-out and a little ragged. Ultimately, if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.
    • 82 Metascore
    • 90 Critic Score
    Perhaps most interestingly, the volume of choices you make leads to what might be an even more variable ending than the previous one. There are some incredibly tough choices to be made, some peculiar allegiances to form, and a region to save from the darkspawn. You're a Grey Warden, it's your duty.
    • 88 Metascore
    • 90 Critic Score
    With two-player co-op and versus modes adding a welcome dose of multiplayer fun to the package, Art of Balance is nothing short of essential.
    • 79 Metascore
    • 90 Critic Score
    Whether you play this via DLC or as part of the forthcoming Gold Edition of Resident Evil 5, it's an essential episode.
    • 85 Metascore
    • 90 Critic Score
    The truth is, when it comes to DLC, nobody is doing this stuff as well as Gearbox's team at the moment.
    • 85 Metascore
    • 90 Critic Score
    The truth is, when it comes to DLC, nobody is doing this stuff as well as Gearbox's team at the moment.
    • 86 Metascore
    • 90 Critic Score
    The truth is, when it comes to DLC, nobody is doing this stuff as well as Gearbox's team at the moment.
    • 89 Metascore
    • 90 Critic Score
    If this game had been released on the NES 20 years ago, it would be recalled by a generation of players as a high point of the 8-bit era. The fact that console gamers are only getting their first crack at Cave Story in 2010 doesn't make the experience any less memorable.
    • 83 Metascore
    • 90 Critic Score
    With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.
    • 68 Metascore
    • 90 Critic Score
    Penta Tentacles is like a cuddly drug; a game you won't feel guilty about playing relentlessly on a sunny day in June.
    • 79 Metascore
    • 90 Critic Score
    If there's a better kids' game this year, I'll eat my Sorting Hat.
    • 79 Metascore
    • 90 Critic Score
    Before you know it, you're navigating the winding maze-like 3D structures with aplomb, unpicking their devious secrets.
    • 87 Metascore
    • 90 Critic Score
    There's a childlike simplicity in its approach to story and systems that may put off older players who prefer complication and convolution. But Dragon Quest IX cleanses the palate with its straightforwardness, allowing the workmanship to shine, and its clutch of nested fairytales to inspire.
    • 76 Metascore
    • 90 Critic Score
    Furious, wasp-in-a-jar electronica does little to diminish the pounding tension, while the restless minimalism of the visuals throws your perception into a blender, morphing seamlessly between 2D and 3D and back again, spinning you upside down before leaving you in a disorientated heap in the face of the next malevolent onslaught.
    • 77 Metascore
    • 90 Critic Score
    This steroid-pumped sequel works well.
    • 90 Metascore
    • 90 Critic Score
    A game that has very few humans, but a surplus of humanity.
    • 89 Metascore
    • 90 Critic Score
    It all adds up to what's just about the definitive version of one of the finest role-players of the last five years.
    • 82 Metascore
    • 90 Critic Score
    There have been quite a few really promising DSiWare titles of late, but none come even close to matching 3D Space Tank.
    • 81 Metascore
    • 90 Critic Score
    With the trademark sharp witticisms layered onto challenging and inventive puzzles, this is the best possible start to the new season.
    • 81 Metascore
    • 90 Critic Score
    With the trademark sharp witticisms layered onto challenging and inventive puzzles, this is the best possible start to the new season.
    • 93 Metascore
    • 90 Critic Score
    And, more to the point, because millions will thoroughly enjoy StarCraft II regardless, thanks to a dense, thrilling, relentlessly clever and class-leading campaign adventure that takes this RTS to the masses in spite of itself. It might be less than half this sumptuous package, but it's a lot more game than almost anything else.
    • 79 Metascore
    • 90 Critic Score
    This is a game designer's game, one that cherry-picks ideas from gaming's contemporary landscape and melds them together into something at once fresh and familiar.
    • 85 Metascore
    • 90 Critic Score
    There are few download games that offer this kind of value for money, and few that are as clever or effortlessly exciting. Lara Croft and the Guardian of Light might be a move away from the Tomb Raider name, but it's a tremendous homage to its spirit.
    • 83 Metascore
    • 90 Critic Score
    The fact that games hell-bent on breaking all the rules appear to be showing up on an increasingly regular basis across multiple download channels is genuinely heart-warming.
    • 87 Metascore
    • 90 Critic Score
    It all adds up to a downloadable package that stuffs in an awful lot of content, while maintaining the pace and rhythms of a lean blockbuster movie.
    • 91 Metascore
    • 90 Critic Score
    Reach captures what you love about Halo, refining it on the multiplayer side and preserving the fluid, dynamic, ever-surprising campaign action that makes most rivals look like clumsy shooting galleries.
    • 85 Metascore
    • 90 Critic Score
    With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.
    • 74 Metascore
    • 90 Critic Score
    In short, this is the game SEGA should have made 15 years ago. It's just a shame that to be this good took ages.
    • 90 Metascore
    • 90 Critic Score
    Super Meat Boy starts out as just another indie game that revels in driving you crazy, but you end up crazy in love.
    • 84 Metascore
    • 90 Critic Score
    Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining.
    • 84 Metascore
    • 90 Critic Score
    Doubtless the best third-person shooter ever to come out of Japan, Vanquish builds on Western developers' triumphs to push the genre in new, interesting directions, shifting the balance of power, and cementing Shinji Mikami's position as one of the best directors working in videogames today.
    • 86 Metascore
    • 90 Critic Score
    DJ Hero 2 is the freshest thing in rhythm gaming right now, a lifeline for people bored of guitars and drums and genre veterans craving the purer, simpler rhythm-action kick of a pre-Guitar Hero world.
    • 86 Metascore
    • 90 Critic Score
    The game is all the better because it doesn't strain to give its puzzles a superficial connection to its script – I don't need to see that pointless struggle.
    • 84 Metascore
    • 90 Critic Score
    It's an off-kilter vision of the future, a cumbersome game with odd priorities, certainly. But it's equally a game that heads off in unexpected and exciting directions, makes a few notable improvements, and overflows with love – for cars, for games technology and for its own mad pursuit.
    • 88 Metascore
    • 90 Critic Score
    Real pinball fanatics will be in tinkering heaven, too, thanks to the ability to fiddle endlessly with all manner of settings. Just don't get into a conversation with anyone who does this, ok?
    • 87 Metascore
    • 90 Critic Score
    This game has the potential to win over a whole new generation, and to do so without eliciting any whinges from those of us old enough to remember the taste of a McRib washed down with Tab Clear.
    • 89 Metascore
    • 90 Critic Score
    An unqualified triumph. It's stuffed with content but rarely for the sake of it, and knowing Criterion it will be handsomely supported for months to come, even though it's already the best pure arcade racing game since Burnout Paradise.
    • 85 Metascore
    • 90 Critic Score
    Beyond the HD refresh, you can play all three games in 3D if you've got the right kind of telly; it's a decent stab at giving the games extra depth without going overboard, although you can't turn on the 3D until the game gets started, which is a bit clunky.
    • 85 Metascore
    • 90 Critic Score
    The sum of FM 2011's parts is the most organic but more importantly, most believable man- and team-management experience the series has provided.
    • 82 Metascore
    • 90 Critic Score
    Recettear is one of the best indie games to arrive this year.
    • 91 Metascore
    • 90 Critic Score
    Strip away the relentless good looks and the generous open-source playpen, and the bare, underlying platformer's shortcomings may hold it back from classic status. But as a package, as a concept, as an unfinished story, LittleBigPlanet 2 is a world apart.
    • 81 Metascore
    • 90 Critic Score
    A dreamily pretty and astonishingly compulsive puzzler that's a good deal more polished than many full-price retail releases.
    • 75 Metascore
    • 90 Critic Score
    Raskulls' crazed, crafted combination of platforming, racing and puzzling always promised to be something worth paying attention to, and so it has proved.
    • 86 Metascore
    • 90 Critic Score
    A beautifully original game that in another era would have been much-admired at triple the price.
    • 90 Metascore
    • 90 Critic Score
    Considered in isolation, Dead Space 2's ambience, brute frights and player toolset are good rather great. But in combination, these three elements prove as irresistible as the pull on Isaac exerted by a malfunctioning airlock. For once, you'll want to let go.
    • 89 Metascore
    • 90 Critic Score
    Considered in isolation, Dead Space 2's ambience, brute frights and player toolset are good rather great. But in combination, these three elements prove as irresistible as the pull on Isaac exerted by a malfunctioning airlock. For once, you'll want to let go.
    • 94 Metascore
    • 90 Critic Score
    The important thing, above all else, is that it's extremely good fun, a fantastic showcase for the technology (particularly on iPhone 4) and comfortably the most rewarding mobile driving game money can buy right now.
    • 86 Metascore
    • 90 Critic Score
    Game Dev Story is easily the best thing I've ever played on the iPhone.
    • 89 Metascore
    • 90 Critic Score
    It's just so devastatingly addictive - and the fun doesn't even truly start until you've got some competitive friends on the in-game leaderboards.
    • 93 Metascore
    • 90 Critic Score
    Pitched perfectly for casual on-the-move play, it's the kind of game you can happily fill a couple of bored minutes with, or power through for a couple of hours, trying to snag every star. With 100 stages included for starters, and more on the way via updates, welcome to your new favourite waste of time.
    • 76 Metascore
    • 90 Critic Score
    Once described as "a Tetris for the 21st Century", there's a beautiful design simplicity that belies some of the most fiendish block-sliding puzzle design you've ever encountered.
    • 88 Metascore
    • 90 Critic Score
    Quite unlike anything you've played, Osmos is the kind of game even Brian Eno would admire.
    • 80 Metascore
    • 90 Critic Score
    At this early stage, there's only 10 levels to battle through, but with more to be added in Surveillant's upcoming free update, this is a keeper.
    • 82 Metascore
    • 90 Critic Score
    If you're looking for a game that will end your Angry Birds obsession, hit Flick Kick Football up. It could well be your new favourite waste of time.
    • 88 Metascore
    • 90 Critic Score
    Through Cave's uncompromising vision, Espgaluda II manages to squeeze one of the most frenetic, frenzied and thoroughly enjoyable shooters onto iPhone without sacrifice. That should, without hesitation, be fervently embraced.
    • 83 Metascore
    • 90 Critic Score
    The payoff is always worth it, though, with some of the best one-liners and crackpot characters seen in an adventure game since the mighty Day of the Tentacle. Yes, it really is that good, and insanely good value for the three hours of fun it provides.
    • 83 Metascore
    • 90 Critic Score
    With its insidious wit and gothic charm, Helsing's Fire is a joyously original instant classic that iPhone owners should buy immediately.
    • 84 Metascore
    • 90 Critic Score
    This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.
    • 83 Metascore
    • 90 Critic Score
    This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.
    • 87 Metascore
    • 90 Critic Score
    A thoroughbred classic, a tactical RPG with all the immediacy of Advance Wars and all the long-view flexibility of Disgaea.
    • 90 Metascore
    • 90 Critic Score
    Yet another exceptional puzzle app to add to your growing pile. Absorbing, challenging and unlike anything else out there, buy it and soothe away the stresses of public transport.
    • 91 Metascore
    • 90 Critic Score
    Space Invaders: Infinity Gene heaves and grows through infancy to maturity. It's rare that a game builds into its play arc those design iterations it went through from inception to completion. Yet this is exactly what Taito has achieved: leading players from beginning to end, providing a mesmerising journey through both the game and its genre's conceptual history.
    • 80 Metascore
    • 90 Critic Score
    Unlike its Japanese release, all five episodes come as part of this excellent-value package, and even if you've played it before, the quality of the writing makes you want to find someone fun at Capcom and kiss them right on the face.
    • 92 Metascore
    • 90 Critic Score
    The gameplay is just as well-balanced and finely tuned as it is in the PC version. The presentation is up to the same high standards, while the control system is perhaps even improved. Like so many PopCap titles, PvZ is slick, pretty, charming and funny.
    • 67 Metascore
    • 90 Critic Score
    With the trademark sharp witticisms layered onto challenging and inventive puzzles, this is the best possible start to the new season.
    • 84 Metascore
    • 90 Critic Score
    Most pleasing of all is the cost. At a time when many downloadable games are sliding up to the 1200 MS Points barrier, the 800-Point price tag for this much-beloved classic shows that a little generosity can go a long way.
    • 87 Metascore
    • 90 Critic Score
    Of course there's a lot that's the same. Of course there is. But with a great many small and well-placed innovations, a vivacious, inventive new cast and the biggest cosmetic makeover the series has ever seen, Pokémon Black and White makes it all feel new again. It reminds you what there was to love about Pokémon in the first place – and perhaps we all needed reminding.
    • 87 Metascore
    • 90 Critic Score
    Of course there's a lot that's the same. Of course there is. But with a great many small and well-placed innovations, a vivacious, inventive new cast and the biggest cosmetic makeover the series has ever seen, Pokémon Black and White makes it all feel new again. It reminds you what there was to love about Pokémon in the first place – and perhaps we all needed reminding.
    • 86 Metascore
    • 90 Critic Score
    Apart from somehow managing to be a game that looks every bit as beautiful as the title it so obviously reveres, and despite the perennial handicap of virtual thumbsticks. Infinity Field plays remarkably well.
    • 84 Metascore
    • 90 Critic Score
    Sure, SpaceChem is just pseudo-science, but it does capture that mystique of toying with nature's fundamental ingredients.
    • 90 Metascore
    • 90 Critic Score
    Those expecting revelatory improvements in areas like AI may be mildly disappointed by Shogun 2. Those after a sumptious, weekend-whittling strategy epic heaving with flavour and challenge can reach for their uchi-bukuro with confidence. This is a corker.