Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Ninjabread Man
Score distribution:
4,687 game reviews
    • 78 Metascore
    • 60 Critic Score
    Mega Man 10 doesn't quite perhaps have the sparkling feel of reinvention that its predecessor enjoyed, but if you were one of the many who considered MM9 a welcome return to form, then this is another must-buy. Everyone else is perfectly entitled to look confused.
    • 66 Metascore
    • 60 Critic Score
    Stripped of unnecessary narrative nonsense and forced to use new camera views and level designs, it's simply a more satisfying rendition of the same thing, more faithful to the original series and undoubtedly the version that Sonic fans should pick up.
    • 63 Metascore
    • 60 Critic Score
    It's actually quite dull, even though it's certainly playable.
    • 74 Metascore
    • 60 Critic Score
    As much as novelty value can be a good thing during the launch of a new console, the unavoidable conclusion is that Super Monkey Ball is more fun on a joypad on the GameCube than in this flawed experiment.
    • 77 Metascore
    • 60 Critic Score
    Ironically, while the PC version inarguably shows up the flaws in the 360 effort all the more, it also fares far worse when compared to its peers. Consoles have relatively few RPGs in this traditional mould, but on the PC the competition is much fiercer and so well-intentioned failures are harder to tolerate.
    • 72 Metascore
    • 60 Critic Score
    With some tighter programming, and far fewer invisible barriers and dumb deaths, BiA could have been rather good. As it is - flawed and fun - it's a fantastic signpost.
    • 68 Metascore
    • 60 Critic Score
    There's a faint whiff of missed opportunity about Enter The Dominatrix, then, but four or five really good laughs are enough to warrant a cautious thumbs-up. Volition's made a half-decent fist of reheating its own leftovers, and with the injection of fresh ingredients, the next episode - brilliantly titled How The Saints Saved Christmas - promises to be even more of a giggle.
    • 62 Metascore
    • 60 Critic Score
    Until Pivotal finally delivers a game where the enemies don't run at you like angry suicidal goats, and teaches your squad-mates to find proper cover it's never going to be worth more than the 6/10 score we slap on it every single year.
    • 82 Metascore
    • 60 Critic Score
    As a game in isolation, it's hard to get away from the fact that finding the right object to give to the right person or thing isn't the most fun you'll ever have with a game.
    • 55 Metascore
    • 60 Critic Score
    By turns clumsy and clever, annoying and addictive, Fable Heroes isn't as different from the series that inspired it as it initially seems to be. It turns out one of the golden rules of being Albion's king also applies here: surround yourself with good people and you'll enjoy yourself all the more.
    • 69 Metascore
    • 60 Critic Score
    Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
    • 73 Metascore
    • 60 Critic Score
    YourShape revolutionises fitness gaming with its amazing use of technology, but fails to back that up with a game that does enough to encourage you to be active. Which is ultimately the whole point.
    • 76 Metascore
    • 60 Critic Score
    If you can be bothered to go looking for it, Koloomn might be a good investment. Otherwise, particularly for those of us already mesmerised by Lumines or quite happy with our range of DS puzzlers, perhaps, it's almost too simple, and I can think of at least a handful of block puzzle games I'd rather play instead.
    • 79 Metascore
    • 60 Critic Score
    Waiting six months for what amounts to some minor tech tweaks and four additional mini-games certainly hasn't changed my mind.
    • 71 Metascore
    • 60 Critic Score
    If you’re close to a wall, Blinx regularly disappears, so you’re left waddling around in first person mode, completely unable to judge distance or aim properly or in fact play the game properly.
    • 67 Metascore
    • 60 Critic Score
    For those with infinite patience and actual artistic skill, then Creation Mode might offer some entertainment, giving you the chance to show off your talents, or, more likely, import pictures to daub obscenities over.
    • 83 Metascore
    • 60 Critic Score
    You can't escape the technical limitations, the little niggles, the frustration of having to start over every time your flick-and-tap skills desert you, and having to perform that boot-up sequence every single time, and the stupidity of Daytona-level pop-up in an Xbox-exclusive game.
    • 77 Metascore
    • 60 Critic Score
    It just about passes muster as a stopgap release to tide fans over until the long-awaited Kingdom Hearts 3, but those looking to rekindle fond memories may find nostalgia's bubble all too easily pricked.
    • 74 Metascore
    • 60 Critic Score
    The sense of scale is also slightly lacking, with cars and tanks actually looking like teeny tiny cars and tanks instead of making your mech look huge.
    • 85 Metascore
    • 60 Critic Score
    If you're planning on playing the single-player much, it's an abomination, and you shouldn't touch it with a bargepole; and on Xbox Live, it's simply so flawed as to be unplayable in anything other than a basic 1v1 lobby, which arguably makes it into a pretty poor investment unless you have a friends list teeming with people who want to play.
    • 63 Metascore
    • 60 Critic Score
    And if the button-mashing, combat-heavy missions aren't underwhelming enough, or the under-use of web swinging doesn't deliver enough disappointment, then the often-iffy technical side of the game rounds off a less-than-stellar package.
    • 85 Metascore
    • 60 Critic Score
    At the very least a more responsive stick-based system would have been a plus. but as it stands it almost feels too much of a simulation at the expense of action - although doubtlessly some of you will admire that approach.
    • 81 Metascore
    • 60 Critic Score
    Poker Smash doesn't really work. Borrowing familiar poker hands is a nice idea on paper, but the need to include colours, winking icons and bombs ought to have been clue enough to leave it there alongside the spider-web doodles.
    • 59 Metascore
    • 60 Critic Score
    I can't pretend that Soul Suspect is a particularly great game, but I do know that it's the sort of game I'll still remember - and remember fondly - in five years' time, which is more than can be said for most of its glossier rivals.
    • 66 Metascore
    • 60 Critic Score
    It's a hard game to sum up. The flashes of genius in Concursion's construction are some of the freshest and most engaging gameplay I've seen from the indie scene in years. I want to be able to recommend it for that reason alone. But there's a lot of game surrounding those moments, and a lot of that game isn't particularly good. It's fiddly and annoying in a way that the best hardcore retro games - the Mega Mans and R-Types - never were.
    • 66 Metascore
    • 60 Critic Score
    There's no doubting that this is the very best way to play either game outside of an arcade - mainly by virtue of the fantastic controls, and that you don't have to fork out for expensive extra hardware to play them.
    • 82 Metascore
    • 60 Critic Score
    That so much fits inside an iPhone, and that so much can be streamed over 3G and Edge, is unquestionably impressive. Pocket Legends is a multiplayer hackandslash RPG on a phone: that is pretty bloody cool. Unfortunately, it's revealed as just the dry-boned skeleton of an interesting game once you're past the initial wonder of how much is happening on your tiny screen.
    • 65 Metascore
    • 60 Critic Score
    Repetitious combat, shallow RPG elements, and imagination-free quests might put you off. But if the basic process of combat and casual partying up for missions a few minutes grabs you, you'll forgive Dragonica a lot.
    • 66 Metascore
    • 60 Critic Score
    General ugliness, poor presentation, ropey tactics, and a general lack of charm all doom Shattered Union to that bargain bin in the sky. The plastic CGI storytellers and the fuzzy, characterless maps just leave you with the sour sense of wasted-time rolling around in your skull.
    • 72 Metascore
    • 60 Critic Score
    Endless Ocean is simple to the point of being quite dull, and certainly no masterpiece. But sometimes all a game needs to do is offer you something different, and it's an honest relief to play something that doesn't shout in your ear, set any time limits, or feature a single explosion; a game whose raison d'ĂȘtre is just beauty and peace.
    • 64 Metascore
    • 60 Critic Score
    Like so many iPad launch titles, though, the upscaled visuals aren't as detailed as they could be, and a version specifically designed for Apple's tablet would be infinitely better.
    • 75 Metascore
    • 60 Critic Score
    Firefly has offered a level editor with the game, allowing players to compile their own campaigns or swap them over the net, but I can't see this breathing much life into a title that exhausts its appeal so quickly. Nevertheless, it's undoubtedly one for the management fetishists.
    • 68 Metascore
    • 60 Critic Score
    Only two of the four maps feel truly essential, the new game mode is more a frantic doodle than a fleshed-out idea, while the new weapon and vehicles are of negligible use beyond the shattered confines of Aftermath's dusty arenas.
    • 77 Metascore
    • 60 Critic Score
    It's not badly done - a good, clean, simple, average game.
    • 83 Metascore
    • 60 Critic Score
    The acute sense of excitement and precision in combat of the "Halo" games is absent, likewise the intensity of being in a firefight delivered by "Battlefield 2." All the explosions and laser-fire feel a lot like window-dressing, even if the game does have some attractive scenery.
    • 54 Metascore
    • 60 Critic Score
    There is a Ferrari experience here, as long as your idea of the Ferrari experience is a Toyota MR2 with an ill-fitting F355 replica bodykit.
    • 42 Metascore
    • 60 Critic Score
    Star Trek becomes a rare movie game that rises above its peers and delivers something genuinely fun. It's only ever a partial success though, too bogged down by timid design and technical rough edges to really be the game that Trek deserves.
    • 59 Metascore
    • 60 Critic Score
    It's just a little annoying to know that SCEE and Team 17 are holding back on us, that this game could have been so much more.
    • 57 Metascore
    • 60 Critic Score
    The fantasy armies really do provide a fun twist, and the castles that are rapidly erected in Stronghold's clever building system are stunning. Ultimately though I wish this game had been Sandcastle: Legends, but it completely wasn't.
    • tbd Metascore
    • 60 Critic Score
    The puzzles aren't bad either, and flitting between nicely-rendered static environments is pleasantly old school, and works well on the iPad.
    • 55 Metascore
    • 60 Critic Score
    With a more refined combat system, BGT would be a fine prospect at its slim price tag. As it is, it doesn't quite live up to its title, but then Fairly Good Time doesn't quite have the same ring to it.
    • 81 Metascore
    • 60 Critic Score
    The platforming fluency is seductive, but it's a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn't this. It's that we're faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.
    • 74 Metascore
    • 60 Critic Score
    A pretty good game in its own right, if you try to forget that it’s pig-ugly and meant to be a sequel.
    • 70 Metascore
    • 60 Critic Score
    But right from the word go it takes a backward step by trying too hard to (ulp) be authentic and realistic, introducing some shonky control elements that never quite work and almost completely overlooking the fun aspect that was there in spades last time around.
    • 60 Metascore
    • 60 Critic Score
    That's really Blade Dancer in a nutshell: a decent combat system and an interesting crafting mechanic, but in terms of the rest of the game, Hitmaker doesn't really cut it.
    • 72 Metascore
    • 60 Critic Score
    As for the narrative that the cinematic camera serves, Rain's tale is too flimsy and poorly-paced to build into something significant.
    • 74 Metascore
    • 60 Critic Score
    An enjoyable title, just not one that will last you very long or give you good value for money.
    • 77 Metascore
    • 60 Critic Score
    If Deep Dungeons of Doom ultimately feels a tiny bit hollow, this may in part be due to its dazzling presentation.
    • 57 Metascore
    • 60 Critic Score
    Some of the old charm is still there, but it's starting to wear a bit thin after four years, and for those of us with more refined tastes there are much better third person games out there now.
    • 59 Metascore
    • 60 Critic Score
    If you're used to the sensibilities of modern gaming, I can imagine this being a massive let-down thanks to its unforgiving nature and lacklustre audio-visuals. See past the limitations and embrace the challenge and you may well enjoy what's on offer here.
    • 62 Metascore
    • 60 Critic Score
    It's a strategy game of uncommon substance. The painstaking management and honing of your team, the desperate push-and-pull war for territory, and the gradual incursion towards Arulco's heart of darkness offer a hearty feast for anyone who can make it past the more superficial disappointments.
    • 62 Metascore
    • 60 Critic Score
    Falls awkwardly between two stools; neither retro enough for the purists, nor accessible enough by contemporary standards, it's a disappointing backwards step from its flawed but fascinating forebear.
    • 71 Metascore
    • 60 Critic Score
    What scuppers Leviathan is nothing more than a slightly slapdash release - and greed.
    • 77 Metascore
    • 60 Critic Score
    It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment.
    • 69 Metascore
    • 60 Critic Score
    One for 80's obsessives (you know who you are...) and die-hard GH fanatics only.
    • 63 Metascore
    • 60 Critic Score
    By no means a bad game. It's just horribly average, with some hugely disappointing lows counterbalanced by some genuinely excellent high points.
    • 54 Metascore
    • 60 Critic Score
    Forget about tactics: it's about pitting your silly custom character against someone else's silly custom character in a giggling orgy of button-bashing. It's not big or clever or deep, but it is fun if you take it for what it is.
    • 61 Metascore
    • 60 Critic Score
    There's fun to be had, but this isn't the reliable source of brilliant design that it should be. If you expected breezy old Wario to make sense of the Wii U in some fundamental manner, you're going to be disappointed by a game that occasionally seems quietly defeated by its host platform.
    • 62 Metascore
    • 60 Critic Score
    Republic would quite probably work excellently as a well-implemented "spreadsheet" style game; the 3D element is worse than pointless, and just gets in the way of the gameplay.
    • 58 Metascore
    • 60 Critic Score
    Space Hulk could have - and should have - been better than this.
    • 71 Metascore
    • 60 Critic Score
    There are moments where the noise and fury onscreen coheres into an honest and intuitive arcade rush, but there are also too many where you get the impression that it simply isn't playing fair. Whether or not this is actually the case, such suspicions crank up the frustration and make the full 800-Point purchase less desirable.
    • 71 Metascore
    • 60 Critic Score
    The best thing you can say about Rogue Trooper is that (despite some clunky control decisions) is almost always good fun. Thanks to well-paced design you'll certainly never feel like downing the pad in abject frustration, or out of plain boredom: it's the gaming equivalent of popcorn sci-fi action movie fodder.
    • 84 Metascore
    • 60 Critic Score
    Everything or Nothing represents progress, and proves that the abysmal "Nightfire" was a genuine blip rather than a sign of things to come, but the more discerning gamer will still come away nonplussed.
    • 66 Metascore
    • 60 Critic Score
    Slam Bolt Scrappers certainly merits applause for managing to make the idea work at all. But the constant need to multitask makes it feel like you're being persistently harangued by a hyperactive four-year old. If that sounds like your idea of entertainment, be my guest.
    • 72 Metascore
    • 60 Critic Score
    Despite having wings, your Unpleasant Horse's flying abilities are poor to say the least, so getting around requires leaping from cloud to cloud while stealing passing birds.
    • 81 Metascore
    • 60 Critic Score
    The problem with moving a lot of the skins over to songs familiar to a Western audience, though, is that it's harder to maintain that illusion of interaction when the player already knows the song intimately.
    • 72 Metascore
    • 60 Critic Score
    Not half as bad as the limp first few hours suggest. It's perhaps not the greatest company epitaph in the world but, as Devlin might say, while throwing himself out of a speeding car, knocking back a slug o' the good stuff and mashing a Nazi's head in with one punch: "It coulda been a lot worse."
    • 73 Metascore
    • 60 Critic Score
    It might be cheap and considerately tooled for both the iPad or iPhone, but it's no Piyo Blocks. But hey, it has birds, and we all know that's all that matters.
    • 61 Metascore
    • 60 Critic Score
    Another frustrating 'nearly' package from Pterodon that's suffering from a dated look and feel. The single-player offering misses the mark, arguably, even more than it did last time.
    • 84 Metascore
    • 60 Critic Score
    There are some nice stretches of track to travel on and plenty of things to do along the way, but several of the activities are downright dull, while others are marred by questionable design decisions such as lengthy stops and the excessive use of temporary speed limits in the most boring parts of a track.
    • 49 Metascore
    • 60 Critic Score
    While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
    • tbd Metascore
    • 60 Critic Score
    Only dedicated deadheads need apply.
    • 68 Metascore
    • 60 Critic Score
    The worst accusation I can hurl at With Fire & Sword is also the kindest compliment I can pay it. Despite the new setting, infernal weaponry and bespoke story quests, most of the time the game plays just like Warband or the original Mount & Blade.
    • 52 Metascore
    • 60 Critic Score
    It helps that The First Templar's endearingly off-kilter presentation keeps expectations low, and even at its best it's still only pretty good at what it does. But being surprised by a game that succeeds on modest terms is often more satisfying than grudgingly accepting a hyped blockbuster that fails to deliver, so while the final "not bad" score might be the same, the actual experience couldn't be more different.
    • 70 Metascore
    • 60 Critic Score
    It's a shooter without eloquence or crunch, an MMO without content or personality, and as an experimental combination of the two it's missing ambition.
    • 64 Metascore
    • 60 Critic Score
    Microsoft is attempting to do pretty much everything the purists will hate with Flight, but everything that is necessary to save the IP. How well it's doing it is open to debate, and much will reside on what steps it takes next with the DLC. At present, it's not really a simulation, and nor is it fully convincing as a game experience. But it's definitely no longer scary and that, at least, is a step in the right direction.
    • 79 Metascore
    • 60 Critic Score
    Much like the cakes that the princesses so greedily scoff down, the game is delicious at first, an overwhelming confection of bright colours and varied flavours, but the sugar rush wears off much too quickly, leaving you bloated and exhausted.
    • 76 Metascore
    • 60 Critic Score
    Although still passably entertaining much of the time, stood next to other shooters on the Wii it doesn't even come close to matching the look and feel of games designed specifically for the system.
    • 63 Metascore
    • 60 Critic Score
    Even at its best, Caesar in Gaul wears thin long before the end of the campaign.
    • 52 Metascore
    • 60 Critic Score
    A game of limited worth, then, less enjoyable than 2012's World War 2-themed Sniper Elite V2, but which demonstrates a developer on an upward trajectory nonetheless.
    • 69 Metascore
    • 60 Critic Score
    While this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.
    • 72 Metascore
    • 60 Critic Score
    It's too old, and too dull.
    • 51 Metascore
    • 60 Critic Score
    A classic example of a game that isn't any good yet manages to be enjoyably passable for long enough that you might come away with the mildly mistaken impression that it's actually good.
    • 65 Metascore
    • 60 Critic Score
    Hopefully the community will build and become more sociable over time, but until that happens Clone Wars Adventures is a nice website full of decent mini-games with a less than rewarding membership scheme.
    • 54 Metascore
    • 60 Critic Score
    A massive improvement on the previous Taito-related DS efforts issued to date. As short-lived as it is, and despite some irritating control and level design issues it's a lot of fun.
    • 69 Metascore
    • 60 Critic Score
    While it's obvious that, in theory, SimCity can be done on the DS, in practice it could have been done a lot better with a lot less wackiness and a little more depth.
    • 69 Metascore
    • 60 Critic Score
    Excruciating brevity is Neighbours From Hell's most hideous drawback, and we can't imagine you sat there a week from purchase playing the same levels over and over. There's a disturbing lack of variety as well.
    • 77 Metascore
    • 60 Critic Score
    3D Dot Game Heroes does have its moments and fun features, like a cute little avatar editor (guess what I made), and the ability to take screenshots and save them to your PS3's photo gallery. But every one of the problems it suffers from elsewhere is something that Legend of Zelda, through its longevity and the massive expertise of its designers, has either long since overcome or never had to worry about anyway.
    • 67 Metascore
    • 60 Critic Score
    Fantasy Wars will be most appreciated by those armchair generals who are thirsty for a dose of meticulous planning, not to mention those with comfy chairs, as it will be a long sitting before the day is done.
    • 66 Metascore
    • 60 Critic Score
    Looking firmly along the line of simple-as-possible, it's clear that the developers, in focusing so much on the presentation of the HAVEN, rather than gameplay faults, have allowed it to stray too far into the bad half.
    • 62 Metascore
    • 60 Critic Score
    After Red Storm beauties like "Raven Shield" and "Splinter Cell," and even more recent efforts like "Vietcong", Conflict: Desert Storm on the GameCube is a pretty embarrassing release.
    • 79 Metascore
    • 60 Critic Score
    When the curtain falls DeathSpank feels like something of a disappointment, but there's undoubtedly a market for the end product. If you like your loot-'em-ups, and you're looking for something humorous and a bit different, this is clearly the game for you. Just don't expect it to sparkle in the way which many, myself included, hoped that it would.
    • 55 Metascore
    • 60 Critic Score
    It's a game that's just not clever enough by half. Modelled, shamelessly on a game that's too clever by miles. So it's not necessarily bad. It's just not good enough.
    • 71 Metascore
    • 60 Critic Score
    A cliffhanger ending for a sequel to a seven-year-old game that most people haven't heard of just isn't acceptable. Plonk, it lands safely on [60].
    • 54 Metascore
    • 60 Critic Score
    For all my reservations about the format, there's definitely an audience for this sort of thing out there and while 800 Points puts this in the upper price bracket for Live Arcade, it still makes it the cheapest brain game option around. In that regard at least, it gets the job done.
    • 74 Metascore
    • 60 Critic Score
    It's certainly good to look at, the visual gags work well enough, and most of the brainteasers are intuitive. Yet, in a genre that advances as quickly as the pyramids, the few knobs and whistles that modern technology brings really don't drag Ankh up to the level of its glorious forebears, and the linguistic difficulties and its brevity knock it down.
    • 74 Metascore
    • 60 Critic Score
    Maybe the shoddy controls won't even bother you. Alternatively, if you're willing to use the d-pad, Rivals is a decent game that has an interesting mix of car customisation, skill-based driving and reasonable speed.
    • 65 Metascore
    • 60 Critic Score
    This is a very simple, very brainless third person shooter for people who want to be Jango Fett – it won’t challenge for a spot on your Christmas list, but it won’t have you crossing anybody off yours if it finds its way into your stocking.
    • 58 Metascore
    • 60 Critic Score
    The game looks and sounds excellent, but is let down badly by simplistic puzzles, fussy location routes, and it's essentially linear nature.
    • 69 Metascore
    • 60 Critic Score
    If you're the kind of gamer that enjoys immersive, atmospheric graphics and a surreal world to explore, then you might well find the patience to plough through Ghosthunter's many faults.