Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 World of Warcraft: Wrath of the Lich King
Lowest review score: 10 The Sims 2 Holiday Edition
Score distribution:
4821 game reviews
    • 71 Metascore
    • 50 Critic Score
    You can just about forgive a game you enjoy for being short. When it's a game you just endure... well, the urge to staple it to the back of a group of hobbits heading southeastward is increasingly attractive.
    • 37 Metascore
    • 50 Critic Score
    As a whole the game feels undercooked, unpolished and ultimately unsatisfying.
    • 63 Metascore
    • 50 Critic Score
    The first Lords of Shadow was a sweet surprise. The follow-up is a hostage to a story it tells badly, and a prisoner within a dull urban maze that refuses to become a characterful exploratory playground. To live on but to be diminished - that's the fate of the vampire in Castlevania's lore. Sadly, it's a bit of an epitaph for this well-meaning but bloated game as a whole.
    • 70 Metascore
    • 50 Critic Score
    The real problem, however, is that Lips: Number One Hits doesn't just fail to move this series forward - it fails to resolve the serious issues with the first game.
    • 56 Metascore
    • 50 Critic Score
    This is the kind of game you'll only get out when you've got people round who want to play the Wii cos they've seen it on the telly, and you'd rather eat soap than play one more round of Wii Sports baseball.
    • 61 Metascore
    • 50 Critic Score
    While it is fun, although not magnificently so, in its own right, it fails to offer a convincing reason to buy it over the many other fine EyeToy outings that have gone before.
    • 58 Metascore
    • 50 Critic Score
    If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.
    • 61 Metascore
    • 50 Critic Score
    With its shaggy construction and wild ambition, E.Y.E. Divine Cybermancy is as difficult to dislike as it is to recommend.
    • 73 Metascore
    • 50 Critic Score
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.
    • 71 Metascore
    • 50 Critic Score
    Empire mode becomes repetitive too quickly, and doesn't provide either the strategic depth in the "board" sections or the real thrill, bluster and mania of "Dynasty Warriors 3" (elephants!) in the combat sections to keep you truly interested.
    • 49 Metascore
    • 50 Critic Score
    The gameplay is repetitive - not a problem for puzzle games if they also have an addictive quality, but Shrek-N-Roll just doesn't.
    • 66 Metascore
    • 50 Critic Score
    Those who own previous incarnations of the game won't find it a worthwhile upgrade, as it merely adds some new scenarios (which aren't much different to the old), a fresh dollop of buildings and an editor that allows for importing satellite maps. Nothing to get too excited about, really.
    • tbd Metascore
    • 50 Critic Score
    A mildly engaging way to spend an otherwise empty hour of your life.
    • 72 Metascore
    • 50 Critic Score
    The fact that we actually did play it through to completion - despite the sort of flaws that have sent us flying off the handle in countless other reviews - is a testament to its continued accessibility and the continuing attraction of the Buffy franchise.
    • 79 Metascore
    • 50 Critic Score
    Rare said that the game was basically completed on past systems anyway, then touched up, and that's incredibly obvious.
    • 67 Metascore
    • 50 Critic Score
    It's clear from the thoughtful setting and the commitment to Buddhist myth and ritual underpinning the plot that genuine effort has gone into the game, but that doesn't show in the final product. Perhaps fittingly for a game based around scaling a peak, playing Cursed Mountain is more a matter of endurance than anything, despite its worthy intentions.
    • 50 Metascore
    • 50 Critic Score
    Ford Street Racing's biggest crime is to be an ambitionless entry in a genre already overstocked with faster, cooler titles.
    • 63 Metascore
    • 50 Critic Score
    It's not a terrible game, just an utterly unoriginal and instantly forgettable one.
    • 64 Metascore
    • 50 Critic Score
    A passable addition to the game, but one that doesn't do anything to make itself essential. Better than a lot of BioWare DLC packs, but nowhere near as satisfying as their best work.
    • 55 Metascore
    • 50 Critic Score
    The poor technical quality of the game isn't quite enough to dim the innate amusement of thundering around New York as the Hulk, but it's certainly enough to drop this from "long awaited next gen remake of a great game" to "yet another movie tie-in that's only really good for a weekend rental".
    • 68 Metascore
    • 50 Critic Score
    There is absolutely no reason to trade money like that for a game like this, for a mouldy time-capsule that will likely mar your memories of the original. This time, history needs to be left to rest.
    • 51 Metascore
    • 50 Critic Score
    Eckert's game is too exasperating for a recommendation, but it's an interesting failure nonetheless. One of the best-looking and most chic indie titles of the past 18 months, it's evidence of a keen artistic talent - albeit one that needs pairing with more scrupulous game design in order to fully blossom.
    • 69 Metascore
    • 50 Critic Score
    EDF 2025 is a shorthand for every game. Just shooting GIANT INSECTS, whilst someone shouts SHOOT THE GIANT INSECTS from your TV.
    • 65 Metascore
    • 50 Critic Score
    It's beautiful, bloody and undemanding, a vacant button-masher with just enough attitude twinkling out from under its heavy stoner's eyelids to get by. But like most heavy stoners it's also frustrating, unrewarding and a bit dull to spend time with, and rather lazy.
    • 52 Metascore
    • 50 Critic Score
    There's something endearing about invulnerable enemies dropped into the action to create tense stealth bottlenecks, but whose AI is so bad they frequently end up falling off cliffs and killing themselves before they've laid a claw on you.
    • 61 Metascore
    • 50 Critic Score
    Zeno Clash 2 is not an unambitious game, and nor for that matter is it a bad one. The melee mechanic at its core is well-tuned, lots of fun once you've got the hang of it, and could carry a different game. But the new structure makes you wonder why it's there at all. Why the fetch quests and moth-collecting? Why the silly wrist-mounted puzzles?
    • 63 Metascore
    • 50 Critic Score
    Societies doesn't stumble just because "it isn't SimCity". Fresh takes on old concepts should always be welcome. It stumbles because it's a generally unsatisfying patchwork of a game, dragged down by inconsistent gameplay, outdated design and weirdly implemented ideas.
    • 59 Metascore
    • 50 Critic Score
    Sadly, as far as Sims clones go, it's actually one of the best... but you'd probably be better off going for one of its better expansion packs than spending money on this. It's just a little too slight a proposition for a full game.
    • 67 Metascore
    • 50 Critic Score
    Full Auto feels dead in the water. It's okay - not awful enough to slam, and not good enough to recommend. But with a year to build on its predecessor, it needed to be a lot more than "okay".
    • 57 Metascore
    • 50 Critic Score
    Some gamers might relish this challenge, but the lack of any in-mission saving combined with unforgiving objectives and an imperfect interface will prove overly frustrating for many.
    • 50 Metascore
    • 50 Critic Score
    If you've already got Samurai Warriors 2, then I can't really see this slightly remixed version being worth the GBP 20 (EUR 25) asking price.
    • 75 Metascore
    • 50 Critic Score
    Choose to ignore these (and other) oversights, persevere with the drudgery of the maintenance aspect (the bit where, in a more conventional RPG/god game, you'd actually get to do stuff, like solve puzzles or kill things), and there's a lengthy itinerary of tasks to discover and perform - something that still appeals to my completist urges.
    • 52 Metascore
    • 50 Critic Score
    Some committed souls might eke a few hours of mild entertainment out of Red Faction: Battlegrounds, but only if they try really hard. It might not be irredeemably terrible, but there are so many better games in the download scene. Don't waste your time on this forgettable spin-off.
    • 73 Metascore
    • 50 Critic Score
    One thing in its favour was the gorgeously rendered fruit, that look so realistic and juicy that we swear we were salivating during our time with the game - but that's about as good as it gets.
    • 78 Metascore
    • 50 Critic Score
    The proliferation of save points also strips any element of tension away from the experience.
    • 58 Metascore
    • 50 Critic Score
    A cynical and at times deeply boring game to play. As a platformer, it won't have Naughty Dog barking [groan] or keep Insomniac up all night.
    • 58 Metascore
    • 50 Critic Score
    Charming little platform riot, but not a game that has aged well at all. Perhaps one for curious Spectrum owners to download - if only to check out what the original looked like.
    • 63 Metascore
    • 50 Critic Score
    It's the Citroen Saxo of rally titles - small, well rounded and not horrible to look at, but it is pretty horrible to drive, it sounds like a chainsaw dragged over sand paper and the sales guy is going to have his work cut out selling it.
    • 53 Metascore
    • 50 Critic Score
    The fact this is the best SEGA can come up with after years of waiting for Dreamcast re-releases does not say much for the publisher's ability to evaluate the worth of its own back catalogue.
    • 68 Metascore
    • 50 Critic Score
    It's not all that good, and it's got some horrible flaws, but at the same time, at least for a while, it's a laugh.
    • 60 Metascore
    • 50 Critic Score
    While riddled with design disasters, "Too Human" seems like an action-RPG holy grail by comparison to this startling mess. Better yet, play "Shadowgrounds: Survivor" instead of the both of 'em.
    • 54 Metascore
    • 50 Critic Score
    Just like the mad scientist whose baffling plot drives the action, Rise of Nightmares is a failed experiment.
    • 63 Metascore
    • 50 Critic Score
    It works well enough. There's nothing here to appeal to adults, or anyone who isn't a Ben 10 fan. But if you know one of those, this is a great present - and at under GBP 20 it's a reasonably priced one, too.
    • 65 Metascore
    • 50 Critic Score
    Capcom, in trying to shoehorn one of their hack-and-slashers into this world, have produced something which is beautiful, but incoherent and ultimately rather average.
    • 51 Metascore
    • 50 Critic Score
    Trouble is, the arcade machine used Tempest-style spinners for control and the joypad is a poor substitute when playing the classic version.
    • 78 Metascore
    • 50 Critic Score
    The voiceovers are also crushingly generic, featuring the kind of stereotypical scripts that gamers ought to be well and truly sick of by now.
    • 61 Metascore
    • 50 Critic Score
    What we're left with really is a Saturday morning cartoon retelling of the tale, with none of the memorable dialogue, very little actual exposition, too much brainless padding and key events reshaped to fit the brief.
    • 62 Metascore
    • 50 Critic Score
    Pineapple Smash Crew's weapons are by far its strongest point, an arsenal well engineered enough to support a much more intense game. Here they're wasted on a shooter that starts slowly and never speeds up, with solid foundations but nothing on top.
    • 57 Metascore
    • 50 Critic Score
    It's a wholly unoriginal game, devoid of interesting play options and mostly inaccessible for the multiplay ambition around which it was designed. Nevertheless, even the most average things can still be enjoyable, and in this regard Battlezone is not an unpleasant distraction.
    • 77 Metascore
    • 50 Critic Score
    It's still a solid platformer with some neat ideas, but it's undone by a host of camera and control issues. If you popped your gaming cherry playing Banjo as a youngster, prepare for nostalgia tinged by disappointment, as you discover it's not quite the classic you remember.
    • 52 Metascore
    • 50 Critic Score
    It's fun for a while, but by no stretch of the imagination is it worth £35.
    • 53 Metascore
    • 50 Critic Score
    It's barely got any good ideas, and the few it does have are not its own. It could have been a Monster Hunter Lite, with more emphasis on big bosses and gory finishing moves and less on collecting raptor talons and moss to make into a hat – but instead it's just a hollow, characterless echo of the game it's trying to be.
    • 65 Metascore
    • 50 Critic Score
    I love Fallout 3. I love it to an almost indecent extent. It was far and away my game of 2008, and doesn't look like being knocked out of my personal top spot for a good while yet. But when you sift out its role-play, the ammo-box inspection and the exploration and draft in a fleet of health and ammo regeneration points to compensate... well, affairs just feel shallow and somewhat naked.
    • 50 Metascore
    • 50 Critic Score
    Time may not have been particularly kind to Flashback, but 20 years on, it hasn't been forgotten. It's unlikely we'll be able to say the same for this remake in 20 days.
    • 64 Metascore
    • 50 Critic Score
    There are some highs, but they all come early, in the thrill of your first Air Jack or Cyclone, or the first hilarious ragdoll enemy death or the sight of Vin Diesel on a scooter. After that, nothing really changes. It's all smoothly presented, accessible, and easy enough to play for a few hours, but it has very little to offer beyond not making you especially angry.
    • 59 Metascore
    • 50 Critic Score
    Eve Online is now 10 years old. Dust 514 may also have a decade of evolution ahead of it, so I hope this is far from the last word on what has started out as a distinctly average and rather buggy shooter. It could well be a game with a bright future, but right now it's saddled with a very dull debut.
    • 59 Metascore
    • 50 Critic Score
    It's easy to pick up and play, has generally tip-top production values, has a moreish appeal and only a couple of bits where parents might have to help out the little ones. Sadly, grown-ups needn't feel like they're missing out, for as much as it contains most of the ingredients that should make it interesting to everyone, Monster House quickly becomes too repetitive and shallow to deliver on its early promise.
    • 68 Metascore
    • 50 Critic Score
    At best, this might have been a cute piece of original downloadable content on a system that sorely needs some. As a full price piece of software, it's genuinely worth less than forty quid's worth of dog-eared primary school maths books.
    • 60 Metascore
    • 50 Critic Score
    If you were hoping for the return of Time Crisis to herald some kind of rebirth for on-rails shooters, then you'll be sorely disappointed. The arcade mode is dumb fun for a short while, but is little more than a tired throwback, while the addition of FPS missions will be barely tolerable to even the most forgiving shooter.
    • 69 Metascore
    • 50 Critic Score
    Even if the surface mistakes were removed, its problems are so fundamental to its design that it's hard to imagine it transcending into a serious competitor for the big boys.
    • 63 Metascore
    • 50 Critic Score
    Fan of the first two games will initially feel at home here but, under prolonged scrutiny it reveals itself to be the weakest of the set.
    • 61 Metascore
    • 50 Critic Score
    As you alternate furiously between confusion and excitement, the explosive gaggle never lets up even for a moment. You'll launch a curtain of certain death, dash, homing missile strike, dash. Dash dash. Laser in the face. Die! WHY WON'T YOU DIE?
    • 73 Metascore
    • 50 Critic Score
    X-Men Origins: Wolverine may be unapologetically violent, but it's also unapologetically repetitive, and it's the one apology that needs to be made.
    • 63 Metascore
    • 50 Critic Score
    Remove brand loyalty from the equation and between the existing online pleasures of Warhawk, Killzone 2, Metal Gear Online, GRAW2 and Rainbow Six, with the promise of even more realistic and tactical games such as Operation Flashpoint and ArmA 2 in the near future, it's hard to imagine why any PS3 armchair soldier would want to invest too much time in a game this small, ordinary and generic.
    • 83 Metascore
    • 50 Critic Score
    IT'S LESS THAN AN HOUR LONG.
    • 59 Metascore
    • 50 Critic Score
    It's good, uncomplicated fun, but you won't ever want more than the demo version supplied with the Xbox Live Starter Kit. As a £40 purchase, Whacked! can get F---ed!
    • 58 Metascore
    • 50 Critic Score
    The problem underlining it all is that the games are way too easy.
    • 69 Metascore
    • 50 Critic Score
    In my mind, said mixed bag, when emptied onto the table, would yield all manner of mostly shiny looking baubles, most of which have some redeeming features but very few of which are worth pursuing for longer than a couple of minutes.
    • 53 Metascore
    • 50 Critic Score
    It's certainly one for the fans and Neo Geo completionists, but curious retro-heads and fighting game fans might get the wrong impression of SNK if they buy this particular compilation.
    • 41 Metascore
    • 50 Critic Score
    Neither a triumph of design nor storytelling and stymied by poor execution, Wayward Manor is a rough proposition. But there's something worthwhile here, even if it's the unusual power fantasy of being able to haunt an aristocratic family from the safety of the rafters.
    • 73 Metascore
    • 50 Critic Score
    Ease of using the touch-screen aside, it's something we'd prefer to flick to on the mobile while on the bus rather than dedicate the DS slot to. Nevertheless, it fulfils its puzzling duties.
    • 68 Metascore
    • 50 Critic Score
    The best thing you can say about the game is that it's technically impressive, and the openworld structure is a good idea - but that's it. The game's central purpose seems to be to make dismemberment as easy to pull off as possible, but as soon as that novelty has worn off you're left with a hollow, repetitive experience which quickly loses its initial appeal.
    • 62 Metascore
    • 50 Critic Score
    Combine this ruthless beating with the ugly stick with the essential lack of variety inherent in these arcade air combat games and you have a title only really worth considering once it's in the bargain bins.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, it also features some of the things that remind us why adventure games fell out of the mainstream, with tedious fetch quests, aggravating scenarios and a spirit-crushing trash-sorting mini-game conspiring to gradually strip the joy out of it all.
    • 60 Metascore
    • 50 Critic Score
    It's the little things that add up, one by one, to an often hypnotically bland, slapdash campaign. The core is sound enough, but Burning Skies is far too shabby in places for what is supposed to be the flagship first-party shooter on the Vita - indeed, the flagship shooter on handhelds, full stop.
    • 57 Metascore
    • 50 Critic Score
    The presence of three subtly different modes (Dodge, Juggle and Infinite) twists the rules a touch, but its lustre soon diminishes. What you're left with is the skeleton of a cute idea, but for the price, that's probably fair enough.
    • 60 Metascore
    • 50 Critic Score
    For pennies, you really can't go wrong. Just don't expect too much, and you might just find Dracula satisfying in an endearingly low-budget sort of way.
    • 82 Metascore
    • 50 Critic Score
    All of this would have been acceptable in the nineties, but expectations change. Sure, it's only a few quid, but for once it feels like you're getting what you pay for.
    • 53 Metascore
    • 50 Critic Score
    A bad game? Not really: just an underwhelming one. Your pulse may quicken occasionally, but your world is unlikely to turn upside down.
    • 71 Metascore
    • 50 Critic Score
    The whole thing just feels a bit half-baked, with moody but unimaginative environments, done-to-death one-dimensional characters, exceptionally tired gameplay mechanics that favours basic A-to-B object collection rather than injecting anything even vaguely resembling a puzzle and a combat system that's at best functional, and at worst unhelpful.
    • 66 Metascore
    • 50 Critic Score
    In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!
    • 55 Metascore
    • 50 Critic Score
    It doesn't help that you're saddled with an inelegant control set-up that demands constant use of all four shoulder buttons at once.
    • 70 Metascore
    • 50 Critic Score
    Nicholson Electroplating doesn't have time for that slow-burn organic process. It attempts a brute-force attack on greatness and comes up short.
    • 66 Metascore
    • 50 Critic Score
    The overall experience tends to favour the functional over the thrilling. It's adequate amusement for the price, perhaps, but still falls short of the gut-busting potential presented by online crazy golf.
    • 65 Metascore
    • 50 Critic Score
    While never terrible, Darkspore feels like it's had its heart surgically removed. All the components for a giddily stupid, aesthetically imaginative action RPG are here. Somehow, however, they combine into a shambling golem that knows its basic purpose, but not a whole lot else.
    • 62 Metascore
    • 50 Critic Score
    Some of the most touted improvements are distinctly underwhelming. The "detailed, story-driven, semi-dynamic campaign" turns out to be a poorly presented, poorly paced string of twenty-odd scenarios offering sod-all in the way of continuity or sense of progress.
    • 72 Metascore
    • 50 Critic Score
    You're probably looking at a good thirty to forty hours of gameplay before you start to touch on the high-level possibilities of X2.
    • 58 Metascore
    • 50 Critic Score
    Even throwing in all the other games on the Razing Storm disc you're not looking at more than an afternoon's worth of entertainment here, and that makes it poor value for money.
    • 55 Metascore
    • 50 Critic Score
    While there is some enjoyment to be had here, it is hard-won and rarely fulfilling. The imprecision of the combat and its lightweight feel combined with the ropey visuals conspire to date the game considerably.
    • 59 Metascore
    • 50 Critic Score
    With a predictable storyline, childishly designed puzzles and some simply awful graphics, there is very little to haul this game from the clutches of Pantsville!
    • tbd Metascore
    • 50 Critic Score
    It's not quite educational enough, nor entertaining enough. You'd be better off with a good history book, and a better strategy game.
    • 79 Metascore
    • 50 Critic Score
    In a way, by selling this series on history alone, Capcom is killing its chance of having a future.
    • 55 Metascore
    • 50 Critic Score
    It's simple, accessible and briefly entertaining.
    • 85 Metascore
    • 50 Critic Score
    As crisp and vibrant as the game looks, there's little to elevate this above far cheaper and more interesting games designed around the controls - rather than shoehorned into them.
    • 55 Metascore
    • 50 Critic Score
    The Staff of Kings certainly has all the ingredients for a cracking action-adventure, but somewhere along the line the team ended up making arguably the most forgettable Indiana Jones game to date.
    • 46 Metascore
    • 50 Critic Score
    Right now, the Samurai Shodown series is like a wandering ronin bereft of its former honour; with its sake-sodden stare and rusty katana, it doesn't stand a chance against the superlative Super Street Fighter IV or BlazBlue: Continuum Shift.
    • 68 Metascore
    • 50 Critic Score
    It’s a curious gaming experience, and strangely enjoyable, even if, like us, you haven’t got even the faintest interest in fishing.
    • 60 Metascore
    • 50 Critic Score
    Heatseeker feels like a step back, a simpler, uglier, dumber but friendlier jetfighter that plants you firmly in the role of the one man army. To put it another way, "Ace Combat" expects you to be upset at the scripted, drawn-out death of your wingman and Heatseeker lets you fly into the ground and bounce off with a bit of damage.
    • 57 Metascore
    • 50 Critic Score
    Despite all these valid complaints, we still have a lot of affection for what Vietcong's trying to achieve, but the sorry truth is the console version just doesn't deliver on the promise of the PC original.
    • 71 Metascore
    • 50 Critic Score
    There are still times when you'll enjoy yourself, but they're few and far between, and ultimately prove to be poor compensation for the loss of the intrigue, subtlety and intelligence that characterised the films and books whose bullet-riddled back the game is straddling.

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