Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Cruis'n
Score distribution:
4815 game reviews
    • 71 Metascore
    • 40 Critic Score
    At best, it delivers one of those non-threatening interactive playgrounds that parents can feel safe letting their young 'uns explore, and on that level it's job done. For the rest of us looking/hoping/praying for a decent driving game based on the latest Pixar movie, you're best advised to ignore its No.1 status and steer clear of this road accident.
    • 52 Metascore
    • 40 Critic Score
    It looks cute, it has a couple of nice ideas, but it's just not fun.
    • 43 Metascore
    • 40 Critic Score
    Monster Jam is a terrible racing game, and a laughable attempt at recreating the hefty impact of monster trucks to boot. With zero challenge and aggravating control, I don't think "MotorStorm 2" has much to worry about.
    • 60 Metascore
    • 40 Critic Score
    The game becomes a painfully slow and suffocating linear trudge through every single cabin on the train - for the fifth time - in an effort to find everyone and get hold of their passports for investigation purposes, while asking all nineteen passengers and crew practically the exact same set of twenty odd questions.
    • 55 Metascore
    • 40 Critic Score
    This kind of release does the publisher no favours at all. If content is king, then Super Monkey Ball 3D is very much the Prince Andrew of the 3DS launch.
    • 40 Metascore
    • 40 Critic Score
    What's most frustrating is that with more enemies, more graceful control and a more compelling structure, there's no reason why a retro-styled Adventure Time roguelike couldn't have been an absolute treat and a game worthy of the show.
    • 58 Metascore
    • 40 Critic Score
    If a game is going to force you to play like an a**hole, it should have a stronger reason for doing so than 'You're a ninja, duh.' Ninja Gaiden 3 has none.
    • 37 Metascore
    • 40 Critic Score
    Absolutely horrible execution.
    • 45 Metascore
    • 40 Critic Score
    If you really, really want to play tennis with your Move controller, Racket Sports works well enough to fulfill that function. But think carefully about whether that experience is worth £25 (it isn't).
    • 53 Metascore
    • 40 Critic Score
    If it featured a character aimed at kids a few years older it would probably score higher, but a game that so woefully misunderstands its audience should only be purchased by those with precocious offspring or vast reserves of patience.
    • 69 Metascore
    • 40 Critic Score
    After driving around the three cities, picking up fare after fare and learning your best routes and so on, there's really very little the game can offer you that "Grand Theft Auto 3" and "Vice City" doesn't do far better with its throwaway Taxi missions.
    • 68 Metascore
    • 40 Critic Score
    A formulaic, by the numbers FPS with zero innovation, demented AI and a crushing lack of inspiration.
    • 52 Metascore
    • 40 Critic Score
    Eventually, the mire of frustrations, constant reloading, harsh difficulty level, bugs and generally poor design wears you down. Rabid strategists will appreciate the game's saving grace, the combat system, and may find themselves more tolerant. Good luck to them. They'll need it.
    • 50 Metascore
    • 40 Critic Score
    Empire Earth 3 simply tries too hard to be popular. In doing so, it strips out everything that made it good in the first place and forgets to replace it with something equally worthwhile.
    • 64 Metascore
    • 40 Critic Score
    As far as Nintendo seems to be concerned, at least until the first DS outing, Pokémon begins and ends with the Game Boy. Pokémon XD is tedious and restrictive. The message is clear: if you want Pokémon, crack open a GBA.
    • 61 Metascore
    • 40 Critic Score
    We've also come to take EA's high presentation values and their sports titles' accessibility for granted, and Rugby 2004 has neither. In essence, it feels like a cynical attempt to steal cash from dazzled armchair Wilkinsons, and we're yanking a point off for that alone.
    • 47 Metascore
    • 40 Critic Score
    What balance there is in Tactical Intervention is precarious at best. Mechanics have been piled on mechanics - ideas the game's creator always envisaged adding to his first game before Counter-Strike was firmly thrust into the hands of its community.
    • 67 Metascore
    • 40 Critic Score
    There's remarkably little puzzle-solving, and on the occasions when you do need to find a power-up to get through an area, you'll generally find it right next to it. The plodding pace of the game also makes combat incredibly dull, as you might expect.
    • 72 Metascore
    • 40 Critic Score
    But with a miserly six songs present in the set list (versus 28 songs in the marginally more expensive Rock Band), and a pathetic selection of songs in the store, it hardly hits the ground running.
    • 59 Metascore
    • 40 Critic Score
    The original Super Monkey Ball wasn't designed with a balance board in mind, any more than monkeys are meant to wear waistcoats, and the end result is just as odd and incongruous. It might well be time to stop grinding that organ.
    • 52 Metascore
    • 40 Critic Score
    Operation Raccoon City is an under-designed and under-produced nightmare, a game that delivers the bare minimum in every category and stops right there.
    • 66 Metascore
    • 40 Critic Score
    Of RPGs with overblown production values, galaxy-wide spider-web narratives, protagonists of indistinct sex and abundantly irritating characterisation, Final Fantasy is still King and this chartered framework does absolutely nothing to impinge its power.
    • 55 Metascore
    • 40 Critic Score
    Way of the Samurai 3 wastes too much energy juggling the numerous ways it can end your story and not nearly enough on making the journey to get there worthwhile.
    • 68 Metascore
    • 40 Critic Score
    In the face of such opposition, Nightshade, a pretty damn poor game when stacked against PS2 contemporaries like "Devil May Cry" or "Castlevania," simply doesn't have a candle to hold.
    • 54 Metascore
    • 40 Critic Score
    Ironically for a series based around the idea of a carefully staged experience that collapses into unpredictable chaos, you're always more passenger than participant on this visit to Jurassic Park.
    • 54 Metascore
    • 40 Critic Score
    Suffice to say, feeble half-baked offerings like this are a step in the wrong direction. Hopefully Dragon Age: Origins - Awakening will do a much better job next month.
    • 42 Metascore
    • 40 Critic Score
    It may be fun and it may make you sweat, but as an interactive fitness companion it's a feeble, infuriating effort that lacks the stamina to compete.
    • 56 Metascore
    • 40 Critic Score
    If you forget about the campaigns - and God knows, you're going to try and forget about the campaigns - the skirmish is an entirely competent example of its genre, and its inclusion enough to make this not actually an actively worthless game per se.
    • tbd Metascore
    • 40 Critic Score
    Those in search of a tough brawl might find nourishment in Golems of Amgarrak's slim pickings, but it's ultimately another quest-by-numbers effort that makes it very clear that the Dragon Age team's attention has now fully shifted to the sequel.
    • 65 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 56 Metascore
    • 40 Critic Score
    A frustrating gaming experience.
    • 38 Metascore
    • 40 Critic Score
    At no point was it an unpleasant game to play, it's merely completely retrograde in several key areas and lacking any sense of presentation or style. It's an ugly game, but one which, crucially, works as a game at its most basic level - which, to my mind, weighs heavily against the problems it has in most other areas.
    • 52 Metascore
    • 40 Critic Score
    A game that could have been much better, had it not focused on trying to cram as much Gangsterite gibberish up its Los Santos as possible, and instead focused on creating a game which was enjoyable, distracting nonsense.
    • 63 Metascore
    • 40 Critic Score
    The most heartbreaking thing about all this is that Sonic Team is clearly trying; the developer throws everything it can at the game in the hope that something will stick. Yet the result is a disastrous lack of focus.
    • 52 Metascore
    • 40 Critic Score
    A plodding, tiresome game that is only able to frustrate.
    • 45 Metascore
    • 40 Critic Score
    Simply too generic in pretty much every way, a collection of ideas done hundreds of times before in other games, offering nothing new to excite or surprise the player. A wholly unremarkable and totally avoidable game.
    • 43 Metascore
    • 40 Critic Score
    New Rally-X is fun for about ten minutes, but that's all, and for the price that's just not enough.
    • 65 Metascore
    • 40 Critic Score
    TV Show King is a quiz game, and it features questions. That basic level of expectance is all it manages to meet, and it's horribly clear that this is simply a "make do" release, put out there to mop up an existing market with the minimum of effort.
    • 70 Metascore
    • 40 Critic Score
    So for 20 quid, you're getting a hundred copyright-free books that are a pain to read and some fairly rubbish electronical features. It's not a brilliant deal, especially when you consider there's a similar application for iPhone which is free to download. It's much better, too, with more text on the screen at a time, sharper fonts and the option to choose white text on a black background.
    • 68 Metascore
    • 40 Critic Score
    Instead, try teaching them to spell 'soulless merchandising opportunity' because this isn't a worthy companion piece at all.
    • 52 Metascore
    • 40 Critic Score
    Put next to the (unfairly derided) Lumines Live, Tetris Evolution is clunky, overpriced and devoid of compelling new features, and with the Xbox 360 controller's directional pad putting in its usual awkward performance, it's hard to think of a reason to recommend this to anybody.
    • 64 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 64 Metascore
    • 40 Critic Score
    Far too similar to games that are wonderful. So while it's not hideous or unplayable, it constantly reminds you of a far better game you could be playing instead.
    • 49 Metascore
    • 40 Critic Score
    Chibi-Robo simply isn't much fun.
    • tbd Metascore
    • 40 Critic Score
    Because for all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 61 Metascore
    • 40 Critic Score
    A final point to raise is why Taito felt the need to demand that multi-player link mode would only work with 12 levels of the old version? It's hard enough to justify buying this ancient classic as it is, without removing the last temptation from the already hard pressed gamer.
    • 63 Metascore
    • 40 Critic Score
    Taken as a whole, Kane & Lynch 2: Dog Days will probably amuse unfussy fans of nihilistic violence for a few evenings. But in a genre stuffed with far more interesting efforts, that still leaves it woefully below average.
    • 47 Metascore
    • 40 Critic Score
    The only reason to buy Sonic Free Riders would be if it was actually free. And even then, only if you just really liked the box.
    • 54 Metascore
    • 40 Critic Score
    More will follow, but despite what its name might suggest, Infinity is extremely limited, both in terms of what little content it offers and your ability to access it.
    • 64 Metascore
    • 40 Critic Score
    I can handle the graphical bugs - those overlapping buildings, the misshaped roads, the fire fighters who have chosen to stand on the station roof and spend their time endlessly vibrating. What I can't handle is the knowledge that things aren't working properly, that whatever success I've made is a sham, the result of misshapen game mechanics producing outcomes that are frequently contradictory or even nonsense.
    • 73 Metascore
    • 40 Critic Score
    If you haven't played the PC, PS2 or Xbox 360 versions, do. They're brilliant. This isn't.
    • 40 Metascore
    • 40 Critic Score
    As the Story Mode can be cleared in a couple of hours you're left to find fun in one of the game's simple multiplayer modes (download play or Wi-Fi) but these do little to enliven the repetitive and staccato move, stop, point, shoot, flow of play leaving a meagre and shallow title that's difficult to recommend.
    • 57 Metascore
    • 40 Critic Score
    A severely flawed game. Yet somewhere - hidden underneath a terrible combat system, weird AI and an untrustworthy camera - there lies the frail skeleton of a good stealth game.
    • 54 Metascore
    • 40 Critic Score
    A soulless attempt at straddling the fence between the over-the-top action found in the Blitz series and trying to accurately simulate the sport of football like the competition.
    • 71 Metascore
    • 40 Critic Score
    With camera issues, a cowardly gaming mechanic and the frankly awful stealth sub levels, what you're left with is perhaps the best example of graphics over gameplay we've ever seen. Unless you get off on repetitive bash 'em ups, leave well alone.
    • 61 Metascore
    • 40 Critic Score
    A soulless cash-in that has little to do with its license, and nor is it much fun in its own right. If you're lucky enough to not encounter any game-breaking bugs and if you have a friend or two to play with, then it can be pretty entertaining for a few hours. But that's a lot of "ifs" for so little payoff, since overlong levels and axe-sponge enemies inevitably whittle this dungeon crawl down into a slog.
    • 45 Metascore
    • 40 Critic Score
    There's nothing devastatingly awful about this, it's just thoroughly outclassed by most of everything else on the market.
    • 66 Metascore
    • 40 Critic Score
    That's what's most disappointing; there's absolutely the spark of a really cool whatever-this-genre-is game in Among the Sleep, and for a while it looks like it's going to get there. Too bad it ends barely a quarter of the way in, passing the baton to something both much less interesting and perpetually trapped in its shadow.
    • 59 Metascore
    • 40 Critic Score
    Put it this way: if your kid gets stuck on a game like Open Season, you know something's amiss. Consider it a good test of whether videogames really are for them.
    • 65 Metascore
    • 40 Critic Score
    So easy on the eye visually that if you saw a demo of it running you might actually think it was going to impress you. But keep watching and, like a drunken rejection from a girl in a nightclub, it will quickly dawn on you that it's not going to happen. Like the gameplay, a solid base was never built upon and the end result is just boring.
    • tbd Metascore
    • 40 Critic Score
    you get less than two hours of gameplay consisting of a few repetitive fights, and all you get to show for it is a new hat. Hardly worth getting out of bed for, let alone rising from the grave.
    • 55 Metascore
    • 40 Critic Score
    Solid, but uninspiring.
    • 43 Metascore
    • 40 Critic Score
    I realise first person shooters are getting shorter these days, but, come on. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable?
    • 39 Metascore
    • 40 Critic Score
    I realise first person shooters are getting shorter these days, but, come on. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable?
    • 72 Metascore
    • 40 Critic Score
    The spoken dialog is at times so badly acted, and the story so complex, that in the end you simply stop caring about the uninteresting characters under your control.
    • 48 Metascore
    • 40 Critic Score
    The implementation is rushed and slipshod, however, ignoring fundamental problems and expending limited energy on the wrong things. What you're getting for your money feels a little like somebody else's office in-joke: you can sense the well-intentioned laughter, but you can't really join in.
    • 45 Metascore
    • 40 Critic Score
    With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.
    • 59 Metascore
    • 40 Critic Score
    Even the main characters - the ones voiced over in cut-scenes - have an annoying American accent that just shatters the whole illusion, and they sound like they're talking to you through a king hangover mixed with a few pints of disinterest.
    • 42 Metascore
    • 40 Critic Score
    With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.
    • 43 Metascore
    • 40 Critic Score
    Naughty Bear sold itself to a lot of customers by pretending to be adult, gritty and brutal. In fact, it's childish, facile and more pointless than manning the phone-lines for the Rob Green retirement fund. Avoid at all costs, or at least wait until it's inevitably slashed in price if you're really desperate for some sledgehammer humour and cheap Gamerscore.
    • 53 Metascore
    • 40 Critic Score
    But no amount of colourful 3D graphics and soothing jazz can make up for tiresome puzzles, empty levels, unoriginal weapons and endless backtracking.
    • 58 Metascore
    • 40 Critic Score
    With the dreadful lack of effort in the PS1-like visuals, and ghastly AI, even those with especially designed tattoos should consider their old friend exactly that: old.
    • 75 Metascore
    • 40 Critic Score
    Average execution, terribly repetitive combat, lots of reasonable ideas that don't quite work, a general lack of cohesion: it's not diabolical, but it's far from great.
    • 54 Metascore
    • 40 Critic Score
    El Matador is an unsophisticated action shooter which might have been a decently average blast - there are elements of simple fun to be had in its running and gunning - but it's all messed up by the transparently scripted and static enemies, patchy AI and poor clipping detection.
    • 48 Metascore
    • 40 Critic Score
    At the end of the day this isn't a matter of graphics whorishness, it's just that the GBA can't do the game justice. Underneath it all you can feel the spirit of the game struggling to get out.
    • 66 Metascore
    • 40 Critic Score
    Tedious repetition needs to be a little better disguised.
    • 65 Metascore
    • 40 Critic Score
    Perfectly competent in execution, yet lacking that spark that makes us visibly excited to cough up yet more money for almost exactly the same Pokémon game as the last forty-four when Diamond and Pearl land over here.
    • 79 Metascore
    • 40 Critic Score
    If this came free with the PS2 Network Adapter - as it does in the US - we might be more inclined to give it the benefit of the doubt.
    • 64 Metascore
    • 40 Critic Score
    Unless you already have an emotional attachment to the Star Trek universe, and feel a cheeky little frisson down there at the prospect of pretending to be Kirk, there's no reason at all to put up with the unresponsive controls, shallow gameplay and absolutely infuriating inability to save during an hour-long mission.
    • 51 Metascore
    • 40 Critic Score
    After a jovial couple of hours in its company the scales will fall, and what had just seemed an unpretentious, unassumingly enjoyable videogame becomes a kind of existential nightmare of averageness that it's impossible to play for a minute longer. Monster 4x4: World Circuit is the definition of the lowest common denominator.
    • 61 Metascore
    • 40 Critic Score
    As it is, The Grim Adventures of Billy and Mandy is best sampled as a rental for Wii owners looking for a multiplayer party game that'll last a night or two.
    • 63 Metascore
    • 40 Critic Score
    Many of the vast list of things we object to in Fracture equal the low standard set by the likes of "Turok" and "Haze," and that if you managed to survive those games without burning down the shop that sold them to you, this will suffice for a weekend's distraction.
    • 65 Metascore
    • 40 Critic Score
    An exceptionally generic platformer shaped around quick trial and error design and limp enemies, and built around a tired looking cel-shaded engine that does little justice to the visuals of the arcade original.
    • 61 Metascore
    • 40 Critic Score
    The quintessential movie tie-in, a self-fulfilling prophecy of functional banality. On the surface it's brash, busy and superficially attractive, but underneath it's hollow, blatantly padded and more than a little monotonous. It's never much fun, but nor is it wonky enough to be terrible. It's simply there, a forgettable distraction.
    • 52 Metascore
    • 40 Critic Score
    It's a short and rather insipid slog that simply doesn't have the charm or ambition to compensate for its wonkier aspects.
    • 63 Metascore
    • 40 Critic Score
    Beneath Arcania's often outstanding art direction and technical achievement lies a dry spreadsheet of must-have RPG elements, none of which is sufficiently developed to compel and all of which fail to balance against one another.
    • 64 Metascore
    • 40 Critic Score
    There's no passion or care in Urban Trial Freestyle's construction, no sense of playfulness of fun. It's a game that does the bare minimum required to look like another game, and once the resemblance is close enough, it leaves it at that, with all the rough edges still on display.
    • 55 Metascore
    • 40 Critic Score
    After plugging away at The Drowning for a few days and pumping money into its ravenous maw, it becomes clear that this is a transaction machine first, a headline-grabbing control scheme second and an actual game a distant third.
    • 49 Metascore
    • 40 Critic Score
    Another safe, derivative, formulaic movie tie-in that's lacking in the graphical department and is way too easy for all but the youngest gamers out there.
    • tbd Metascore
    • 40 Critic Score
    But when you find yourself constantly messing up routine jump manoeuvres because of vindictive collision detection, the whole thing becomes aggravating - a war of attrition against poorly designed controls.
    • 57 Metascore
    • 40 Critic Score
    Wrecked offers a tissue-thin single-player mode, poor frame-rate and camera, bland track design and clumsy online multiplayer, all for a premium price with expensive community-splitting day-one DLC.
    • 46 Metascore
    • 40 Critic Score
    There is so little replay potential here, so little urge to top high scores or perfect shoddy make-do attempts, that completing each task feels more of a relief than an achievement.
    • 46 Metascore
    • 40 Critic Score
    It's fun for half an hour, but that's an awfully expensive 30 minutes. Don't buy RIDE unless you want to be taken for one.
    • 49 Metascore
    • 40 Critic Score
    It's not a badly made game. With the exception of the camera, everything works. It looks all right. It's not the worst videogame we've ever played, and it's certainly not the worst movie tie-in. But it's entirely lacking in imagination and innovation. There's nothing that hasn't been done before and no incentive to keep playing.
    • 66 Metascore
    • 40 Critic Score
    Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
    • 59 Metascore
    • 40 Critic Score
    So, while Hydrophobia breaks new water, it treads old ground. The systems beneath the ebb and flow of its technical accomplishment are archaic and, without exception, lack finesse.
    • 52 Metascore
    • 30 Critic Score
    To produce a technically sloppy title is one thing, but the game is horribly flawed from conception to execution in a way we haven't seen since, ulp, Driv3r. Marred by a remarkably vacuous combat system, the pathetic driving and undercooked flying elements merely underline what a thoroughly wasted opportunity this was.
    • 51 Metascore
    • 30 Critic Score
    If Mercenaries Vs was a basic online extra on a full-fledged mobile Resident Evil, you might forgive it, but as a standalone release it has no redeeming qualities. Come on Capcom, you can do better than this.
    • 55 Metascore
    • 30 Critic Score
    Shameless money grubbing.
    • 53 Metascore
    • 30 Critic Score
    This is a superhero game that actually makes you hate the superhero you're playing as for their rubbish attacking skills, poor movement and general refusal to do what they're told.

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