Eurogamer's Scores

  • Games
For 4,511 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Anubis II
Score distribution:
4,511 game reviews
    • 87 Metascore
    • 90 Critic Score
    This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is?
    • 75 Metascore
    • 90 Critic Score
    As a precursor to Phantom Pain, it suggests that greatness awaits, but even on its own terms Ground Zeroes is something special. In the purity of its systems and the focus of its action, it's not just an antidote to the glut that had begun to weigh down Metal Gear Solid but also to the bloat that weighs down so many of the series' big-budget peers.
    • 80 Metascore
    • 90 Critic Score
    Daredevilry is exactly what this astonishing shooter delivers.
    • 87 Metascore
    • 90 Critic Score
    Reaper of Souls is a huge improvement for Diablo 3; it does what was needed and a whole lot more besides. It's overkill - right down to the removal of any cap on the endgame Paragon system, which now invites you to play forever, taking your characters' stats to infinity and beyond.
    • 86 Metascore
    • 80 Critic Score
    It plays a rockin' good round of golf, and looks simply stunning into the bargain.
    • 78 Metascore
    • 80 Critic Score
    The lighting system more than makes up for this lack of colour though, with pyrotechnic multi-coloured dynamic lighting, and full day and night cycles.
    • 85 Metascore
    • 80 Critic Score
    With the PC's internet potential yet to be realised it could well be the making of a classic.
    • 51 Metascore
    • 80 Critic Score
    With the swimming graphics engine in particular being superbly done, I would have liked for more events based around this.
    • 83 Metascore
    • 80 Critic Score
    One of the game's greatest strengths though is quite simply the Pacific Theatre setting - there is next to no competition here, and the game does a lot to teach you how it feels to turn in for that critical run at the enemy carrier.
    • 89 Metascore
    • 80 Critic Score
    Marginally better than the original. The single player game is undoubtedly more enjoyable, whilst the multiplayer is still flawed but nevertheless worth a few games.
    • 83 Metascore
    • 80 Critic Score
    An exceptionally fun game to play - the fight model is spot-on (entertainment wise), and the missions and storyline are both sufficiently interesting to keep the player involved in the action.
    • 86 Metascore
    • 80 Critic Score
    An exceptionally enjoyable first person shooter and should not be discounted on the basis of its length. If you fancy a new first person adventure and already own "Deus Ex," this is the game to buy.
    • 87 Metascore
    • 80 Critic Score
    For anyone who wants a mech "simulator" this is by far the best offering out there and has much to recommend it over its predecessors.
    • 82 Metascore
    • 80 Critic Score
    There’s more fluency to the [Hitz] gameplay, and the “on fire” element is handier than EA’s aptly named “gamebreaker”.
    • 67 Metascore
    • 80 Critic Score
    It’s one of the most detailed, old-school RTS titles we’ve come across since "StarCraft."
    • 73 Metascore
    • 80 Critic Score
    It has jaw-dropping graphics, gripping gameplay and if it weren’t for the stodgy AI and lack of damage skins on vehicles, the game would be untouchable.
    • 79 Metascore
    • 80 Critic Score
    There’s more fluency to the [Hitz] gameplay, and the “on fire” element is handier than EA’s aptly named “gamebreaker”.
    • 65 Metascore
    • 80 Critic Score
    Gunman Chronicles has a cracking storyline running throughout with its fair share of twists and turns. All of this is set upon some truly stunning landscapes and against some pretty fearsome foes.
    • 73 Metascore
    • 80 Critic Score
    I love it - the challenge, the atmosphere, the blood.
    • 86 Metascore
    • 80 Critic Score
    The variety of enemies to fight, skills to learn, and people to meet have a pulling power that most games can only dream of.
    • 91 Metascore
    • 80 Critic Score
    Although at times little more than a culmination of spy films and stereotypes over the last forty years, No One Lives Forever is an adventure and a half for the single player, and well worth investigating if you’re sick of world-threatening plots and Quake-engine oddities.
    • 93 Metascore
    • 80 Critic Score
    For the hardcore fighter, it's without doubt an essential purchase, in that it's a test of true skill and grit, has oceanic depth and subtlety, and rewards patience and persistence.
    • 89 Metascore
    • 80 Critic Score
    Technically it's better than either of the previous two, which means it's better than any other golf game we've played...For those of us with Tiger pedigree though, the lack of online play and niggling flaws overshadow an otherwise generous update.
    • 72 Metascore
    • 80 Critic Score
    If you're pining for something with charm, accessibility, instant playability, hidden depths, and above all else fun, then for twenty quid you can't go far wrong with Bombastic. Sure, it's the kind of game that could've been made ten years ago, and is as basic as games get these days, but that's exactly what appealed to us.
    • 85 Metascore
    • 80 Critic Score
    Despite the Good Cop trappings, this really is one of the most macho games I've recently played; all guns, tactics and difficulty.
    • 91 Metascore
    • 80 Critic Score
    Only poor pacing early on, a frustrating mechanical legacy and a sense that Konami still hasn't quite cracked the union of storytelling and gameplay prevent this scoring higher.
    • 77 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do "PES3," and, for most of you, that's what matters.
    • 75 Metascore
    • 80 Critic Score
    While it's fair to level some criticism at the lack of tutelage, and the combat is a bit divisive and unforgiving to begin with, you can't really blame the developer for Savage's biggest problem - the way it's played online. Given the right people and the right attitude, this is one of the finest multiplayer games of the year so far.
    • 89 Metascore
    • 80 Critic Score
    The AI is still taking the piss rather than pumping the lifeblood as it should be... After four games, it's shocking to discover that the AI cars still follow a clear line around each track, heartlessly cut back in front of you even when it's obvious you'll hit them as a result, ram your back end and allow you to crawl around the inside of them on corners you have no right to overtake on by using them as buffers.
    • 91 Metascore
    • 80 Critic Score
    Where I fell out with CoD was the fact that however many cool things I could think of, it was all too easy to peel away the layers of glitz and gloss and come up with frustratingly long list of inconsistencies, flaws and slightly irksome design decisions that remind you that there's plenty of work to be done before the definitive World War II shooter gets made.
    • 85 Metascore
    • 80 Critic Score
    The game does suffer from a lack of innovation as it progresses, but the basics of the gameplay are solid and the sheer polish of the title - not to mention the interesting plotline - are enough to keep you going for many, many hours.
    • 83 Metascore
    • 80 Critic Score
    It's also rather obvious that the developers realised towards the end of the game that it was going to be far too short, resorting to the old trick of forcing you to backtrack across large portions of the game world (no less than three times!) to make it seem longer.
    • 78 Metascore
    • 80 Critic Score
    Offers quite a different approach to any other RTS games we've seen recently, and neatly occupies a middle ground between the incredibly hardcore "Total War" franchise and the more lightweight gameplay of something like "Age of Mythology."
    • 84 Metascore
    • 80 Critic Score
    The lack of any new multiplayer options is a bit disappointing, but it's priced as an expansion pack and there's certainly enough here to keep any fan of Medieval engaged for quite a large number of hours.
    • 87 Metascore
    • 80 Critic Score
    One of the most innovative real-time strategy games we have come across in recent years, reinvigorating the genre with features more usually found in turn-based titles.
    • 88 Metascore
    • 80 Critic Score
    In short, then, you should buy this game, and if you play anything online this year, make it Tribes 2.
    • 85 Metascore
    • 80 Critic Score
    If you let the game draw you in, the fantasy world becomes much more real than you could imagine -and the game much more compelling.
    • 70 Metascore
    • 80 Critic Score
    A must-have purchase for any action gaming fan, and is a testament to what can still be done with the genre with the proper amount of thought.
    • 91 Metascore
    • 80 Critic Score
    A bloody good game... If you like first person shooters and have a sense of humour, the only other thing to stop you playing this game is the central role of a pink-suited woman. Are you man enough?
    • 91 Metascore
    • 80 Critic Score
    This is not a game to play casually - it requires a major investment of time and effort to get anywhere. But if you're willing to give it the commitment it needs, it can soon develop into a rewarding relationship.
    • 84 Metascore
    • 80 Critic Score
    In truth, despite giving the gamer a huge arsenal, pleasant gameplay diversions and dressing it up in shiny new clobber, RFII doesn’t take us anywhere we haven’t been before, and plays by the FPS rulebook for the most part.
    • 74 Metascore
    • 80 Critic Score
    An excellent strategy game which is sadly somewhat marred by its overly difficult campaigns and unimpressive enemy AI.
    • 85 Metascore
    • 80 Critic Score
    If you can overlook the niggles with the island's economy, Tropico is one of the best city building sims of recent years and certainly the most amusing.
    • 74 Metascore
    • 80 Critic Score
    A huge, varied and utterly addictive game. Acting and dialogue is a bit hit and miss at times, and the voice acknowledgements when you give your characters orders soon get rather repetitive, but overall the storyline is strong enough to keep you involved in the game.
    • 89 Metascore
    • 80 Critic Score
    "Warcraft III" is very innovative and has production values higher than just about any game ever released on the PC, while Age of Mythology is simply a worthy successor to an excellent series.
    • 74 Metascore
    • 80 Critic Score
    The main coup of the PC version over the PS2, however, is that it that the on-track visuals have been given a massive overhaul.
    • 84 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do "PES3," and, for most of you, that's what matters.
    • 72 Metascore
    • 80 Critic Score
    Make no mistake that it is going to give you absolute hell, yet beyond the initial frustration at your apparent gaming impotence, attempting to penetrate its steely exterior becomes a bizarre pleasure that offers a triumphant sense of achievement.
    • 85 Metascore
    • 80 Critic Score
    It's extraordinarily well crafted and polished, as most Square Enix games are, and should deliver a good forty hours of entertainment for your money. Once you get past the kitsch trappings of the game, there's a surprising amount of intelligence underlying it all.
    • 82 Metascore
    • 80 Critic Score
    The best PS2 wrestler there is, largely thanks to Yuke’s success in mimicking the cheese that oozes from every pore of the WWE.
    • 88 Metascore
    • 80 Critic Score
    It’s addictive, tells a good, amusing yarn, looks spectacular and is challenging without ever being annoying.
    • 89 Metascore
    • 80 Critic Score
    Although Hot Pursuit 2 is an excellent racer, well worth buying and stuffed with many hours of gameplay, "Burnout 2" is all that and more, without having to obey strict license agreements regarding damage.
    • 79 Metascore
    • 80 Critic Score
    This is all fairly familiar, but the key thing is that it's new content, there are new challenges, it all looks spectacular and it'll last you for ages.
    • 83 Metascore
    • 80 Critic Score
    This wealth of variety and reward structure is carefully considered, but ultimately it won't help the final outcome - you're either going to love The Sims, or you're going to hate it.
    • 80 Metascore
    • 80 Critic Score
    The multiplayer is worryingly addictive too. Rounds last anything from minutes to hours depending on the quality of the players involved, and things can get very strategic.
    • 86 Metascore
    • 80 Critic Score
    To pull out an old but fitting cliché, "Amplitude rocks". It's easy to pick up (with two suitably patronising tutorials) and surprisingly addictive, despite a lot of songs we don't even like.
    • 72 Metascore
    • 80 Critic Score
    On a technical level it’s a major achievement, with a superbly realised graphics engine, but on a gameplay level it’s neither the best driving game, nor the best stealth-based shooter, and some of you will have issues with the hammy voice acting.
    • 83 Metascore
    • 80 Critic Score
    The story and acting is guff - and easily ignored - but the sense of being involved in some epic fantasy movie is quite tangible.
    • 71 Metascore
    • 80 Critic Score
    A nice blend of arcade and sim, which in my mind would be perfect for the uninitiated amongst you and die-hards alike. The split screen two-player option is also a bonus, and works extremely well.
    • 81 Metascore
    • 80 Critic Score
    Still, discarding relatively minor mechanics issues, Crimson Butterfly gets along by virtue of its intensely unnerving atmosphere, crafted by delicious graphics, decent storyline and even better-than-usual voiceovers.
    • 89 Metascore
    • 80 Critic Score
    In the final analysis, it just maybe lacks the creative edge and imagination that would have catapulted it into classic territory. We just didn't really care about what we were fighting our way through.
    • 64 Metascore
    • 80 Critic Score
    A fairly competent shooter with quite a bit of life in it - just not quite the leap forward we had hoped for.
    • 82 Metascore
    • 80 Critic Score
    There simply isn't enough of it. The game is packed to the gills with imagination, stunning design and addictive, hugely varied gameplay - but while it triumphs in quality, it lacks in terms of quantity.
    • 86 Metascore
    • 80 Critic Score
    Taking into account the superbly judged playability, classy visuals, variety, welcome element of stealth and replayability, Sucker Punch has managed to ensure that Sly Raccoon is elevated from being Just Another Platform Game.
    • 85 Metascore
    • 80 Critic Score
    It’s as cryptic to begin with as any game ever conceived by Square, and it lures you in with some tremendous combat mechanics and a unique selling point (Disney), but it also tries to piss you off with a vacuous opening zone and the Chipmunks.
    • 78 Metascore
    • 80 Critic Score
    Rez
    Once you get it on a big TV or monitor and hook it all up to a meaty stereo system, it really is something special to behold.
    • 81 Metascore
    • 80 Critic Score
    If you fancy some utterly ridiculous, relentless twitch gaming action, full of drama, evil henchmen and a posse of minions to pump full of lead, then Time Crisis 3 stands as an essential purchase.
    • 80 Metascore
    • 80 Critic Score
    The end results may be somewhat shallow for most serious gamers' liking, but it's a quirky, fun, amusing, and heart-warming addition to the PS2.
    • 83 Metascore
    • 80 Critic Score
    For fans of the first game, Maximo Vs. Army of Zin is a must-have, and if you like platform games with a slant towards combat then this is also an ideal purchase.
    • 70 Metascore
    • 80 Critic Score
    Despite the criticisms, Team 17 has still managed to pull off an impressive evolution of a much-loved series. The core game has remained barely unchanged, but the 3D engine introduces a lot of unexpected elements to get used to, both good and bad.
    • 74 Metascore
    • 80 Critic Score
    Despite the criticisms, Team 17 has still managed to pull off an impressive evolution of a much-loved series. The core game has remained barely unchanged, but the 3D engine introduces a lot of unexpected elements to get used to, both good and bad.
    • 87 Metascore
    • 80 Critic Score
    The only problem, in truth, is that it's outrageously difficult to play against experienced campaigners that know the maps inside out and all the tricks. But against your equally (in)experienced mates, it's a fantastic way of experiencing stealth gaming multiplayer.
    • 90 Metascore
    • 80 Critic Score
    It's not just niggling repetition and control issues that detract from the overall package. There are many things that could have improved matters - being stuck in the same house feels somewhat stifling and claustrophobic, and for this reviewer was the main reason it shattered the dream possibility of The Sims 2 delivering a virtual personality simulation the way that classic Alter Ego did all those years ago.
    • 93 Metascore
    • 80 Critic Score
    This is the greatest fantasy MMO in existence, the absolute state of the art in orc-bashing. But the nagging feeling I can't shake is that, for me, that's not quite enough anymore.
    • 74 Metascore
    • 80 Critic Score
    It almost feels awkward to play something this understated, but once you get over that you realise that all you need to have fun is a few squares of track snapped together creatively - and that you don't need in-game radio stations, real-time reflections or modern cityscapes to make your case.
    • 84 Metascore
    • 80 Critic Score
    Undoubtedly a highly enjoyable action romp with a clutch of deal clincher ideas that are well-realised and far from being mere gimmicks to brag about on the box.
    • 85 Metascore
    • 80 Critic Score
    A highly polished, mostly highly enjoyable hackandslash romp with only occasional lapses into tedious gaming by numbers same-old-same-old object hunting and respawning enemy laziness.
    • 82 Metascore
    • 80 Critic Score
    Would be an impressive game even if it weren't based on Lord of the Rings. It's a clever and well-constructed strategy title with plenty of innovation of its own, and a genuinely great use of the franchise. Easily the best of the Lord of the Rings games to date.
    • 75 Metascore
    • 80 Critic Score
    A near masterpiece, managing to not only stay utterly faithful to the subject matter, but in many respects creating a benchmark mech shoot 'em up that practically bends the PS2 out of shape for technical merit.
    • 86 Metascore
    • 80 Critic Score
    Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
    • 75 Metascore
    • 80 Critic Score
    For PS2 owners in particular I can think of no finer FPS on the system at the moment. Given that it's technically pushing the machine further than anything else, features 16-player online multiplayer, an action-packed single-player campaign that's no pushover and provides an interesting and well-conceived twist on the saturated shooter genre I'd happily nail my hearty recommendation to all PS2 owners looking for a shooter to get them through the summer.
    • 80 Metascore
    • 80 Critic Score
    It has managed to genuinely take the series forward in technology terms, offering up much more engaging firefights than ever before, which are far less forgiving and require a hell of a lot more thought and skill than simply charging in like you're immortal.
    • 88 Metascore
    • 80 Critic Score
    Sly 2 will make you smile your face off, and you can't ask for much more than that from a sequel that's far bigger and just as entertaining as the original, and still leaves you wanting more.
    • 82 Metascore
    • 80 Critic Score
    It's a warped behemoth from the Ukraine, and one of the scariest games on the PC. Stalker will remind you of all kinds of prior games, and yet it will also defy your expectations. Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain. Not everyone is going to enjoy venturing into the zone, but some of those who do will find what they've been looking for.
    • 82 Metascore
    • 80 Critic Score
    On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue.
    • 80 Metascore
    • 80 Critic Score
    It hangs together well enough, and more exists as an excuse to create the set-pieces which provide Dungeon Siege with its most memorable moments.
    • 87 Metascore
    • 80 Critic Score
    Maybe it's just the pent-up shock talking, but this short, fearsomely sharp episode in my life has left me with many images and sensations that I wouldn't part with, even if I'd probably rather have taken the last campaign on again instead, given the choice between the two.
    • 91 Metascore
    • 80 Critic Score
    One of the best of its genre, of that there is no doubt. But is it really acceptable to release a game that's so similar to the previous two that it would take the most devoted fan to spot the difference at first glance?
    • 84 Metascore
    • 80 Critic Score
    What's genuinely disappointing though is that it's all over so quickly... Jak 3 is much, much shorter than its epic predecessor. Indeed, it took us just 10 hours to achieve a 100 per cent rating.
    • 80 Metascore
    • 80 Critic Score
    Star Ocean isn't a game that everyone will instantly like, thanks to the real-time battle system which is likely to divide opinions significantly, but it's a game which has moments of absolute genius, wrapped up in a solid, competent but not particularly remarkable whole.
    • 72 Metascore
    • 80 Critic Score
    Easily our favourite EyeToy game to date.
    • 86 Metascore
    • 80 Critic Score
    It's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections.
    • 80 Metascore
    • 80 Critic Score
    Still, nitpicky design and technical limitations aside, the 12 hours or so that you'll be playing the single-player game are almost always enjoyable, challenging, and entertaining.
    • 78 Metascore
    • 80 Critic Score
    Massively multiplayer games are all evolving things, and we're very, very keen to watch Tabula Rasa's evolution. The initial launch is incredibly promising, more than anything else.
    • 92 Metascore
    • 80 Critic Score
    The bottom line for us is that it has morphed into a dumbed-down experience that is no longer anywhere near as gripping and compelling as it once was, and while the multiplayer does bail out the overall value of the package to a large extent, it can't mask the decline elsewhere.
    • 77 Metascore
    • 80 Critic Score
    It may not have a licence behind it, it doesn't feature online play, and it could do with a few zanier tables and quirks to match the presentation, but until somebody comes along with a game of pool that plays this well - and is this accessible - it's by far and away our clacker of choice.
    • 84 Metascore
    • 80 Critic Score
    Sure, Capcom has completely over-compensated by making the game initially too hard, but once you get over this frightful difficulty hump, one of 2005's most accomplished and enjoyable games emerges from the fug.
    • 81 Metascore
    • 80 Critic Score
    Asheron's Call is also very addictive - I sat down and told myself that I was only going to play for an hour, but after I finished playing I noticed that I had been playing for over four hours, which pretty much explains that I'm hooked.
    • 78 Metascore
    • 80 Critic Score
    What Shin Megami Tensei: Digital Devil Saga delivers in spades is an interesting, atmospheric RPG experience with an enjoyable battle system, fabulous music and an excellent visual style that set it well apart from RPG cliches of recent years.
    • 87 Metascore
    • 80 Critic Score
    It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.