Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Cruis'n
Score distribution:
4815 game reviews
    • 74 Metascore
    • 80 Critic Score
    Despite the criticisms, Team 17 has still managed to pull off an impressive evolution of a much-loved series. The core game has remained barely unchanged, but the 3D engine introduces a lot of unexpected elements to get used to, both good and bad.
    • 82 Metascore
    • 80 Critic Score
    If the impressive visual enhancements, tighter controls, more coherent narrative and bigger production values don't draw you in, the thoughtful level design and degree of freedom will keep you coming back for more. Best yet? Bloody right.
    • 86 Metascore
    • 80 Critic Score
    The variety of enemies to fight, skills to learn, and people to meet have a pulling power that most games can only dream of.
    • 81 Metascore
    • 80 Critic Score
    So for now, while there's plenty of scope for performance enhancements, Active's the best there is. I'm still running. But, unlike the weeks after Wii Fit arrived, I'm also still playing.
    • 85 Metascore
    • 80 Critic Score
    As it is, Soulcalibur IV's new features and its ability to entertain both newcomers and fighting game experts make it a good buy - if not the revolutionary leap to the next level you might've hoped for.
    • 84 Metascore
    • 80 Critic Score
    Sure, Capcom has completely over-compensated by making the game initially too hard, but once you get over this frightful difficulty hump, one of 2005's most accomplished and enjoyable games emerges from the fug.
    • 80 Metascore
    • 80 Critic Score
    It's not quite brilliant, and we particularly mourn the apparently stillborn online racing, but there's more than enough here to justify the asking price, and exploring it all is a consistently pleasurable experience, which should have considerable appeal for GT's ardent supporters and satisfy the curiosity of the rapidly-growing PS3 installed base at the same time.
    • 83 Metascore
    • 80 Critic Score
    It's up there with the best platformers ever made.
    • 77 Metascore
    • 80 Critic Score
    I found Flick Golf brilliantly stupid; as a representation of badly dressed men hitting balls with skinny sticks, it's completely terrible, but despite its nonsensical mechanics it's impossible to put down.
    • 83 Metascore
    • 80 Critic Score
    A wonderful package and a triumphant return to form for Codies, DiRT sets a mean precedent for future rally games to match and really manages to capture the excitement, the fear and the challenge of off-road racing. It's, like, totally sick, dude. Killer.
    • 77 Metascore
    • 80 Critic Score
    All round, Mutant Storm Reloaded is the kind of sympathetic update that reminds us exactly why gamers gets so foamed up about supposedly outdated concepts. Sometimes things just work, and always will.
    • 72 Metascore
    • 80 Critic Score
    Of all the cowboy games in the last few years, Call of Juarez is the one which most feels like it has a soul. Impassioned and imaginative, its velocity of invention can make you smile through any flaws. It's a game which you feel someone actually cared about making.
    • tbd Metascore
    • 80 Critic Score
    Assyria's knack for producing super-cheap, instantly addictive micro-games in the style of classic eighties arcade games makes this a no-brainer purchase.
    • 71 Metascore
    • 80 Critic Score
    Jak & Daxter: The Lost Frontier is one of the best platformers available for PSP (the other ones being LittleBigPlanet and the three-year-old Daxter). It also stands as evidence that there's life in the old Naughty Dog series yet. Any chance of a Jak game for PS3 then?
    • 86 Metascore
    • 80 Critic Score
    During the course of writing this, Eurogamer MMO editor Oli Welsh popped up on my MSN to ask me if I thought it was a puzzle, RPG or strategy game. It has enough elements of each that I honestly couldn't say. What I did do was recommend it to him wholeheartedly, because, whatever it is, Clash of Heroes is a very good game indeed.
    • 80 Metascore
    • 80 Critic Score
    This is still a fantastic idea, realised with charm and passion - and with the reality of the gameplay now much closer to the fantasy being sold, it's an easy recommendation for parents warily eyeing those Christmas lists.
    • 80 Metascore
    • 80 Critic Score
    The Banner Saga offers a refreshing take on the tactical RPG with a story every bit as engaging as its combat.
    • 84 Metascore
    • 80 Critic Score
    I need to stress that even when it abstractly fails - like the campaign mode - it falls comfortably above the vast majority of its peers. When it excels it excels in the same way as an aged whiskey or a finely made leather sofa does: it exudes quality and craftsmanship. Rise of Legends is an extremely-good-to-great game. Give it time and you'll love it.
    • 62 Metascore
    • 80 Critic Score
    In the end, the chance to claim Pac-Man bragging rights among your friends list may be enough to make it worth buying, and the chance to play one of the all-time greatest games again arguably makes it a compulsory purchase regardless of how many times you've played it before.
    • 80 Metascore
    • 80 Critic Score
    If you already own SoulCalibur IV and aren't interested in a portable version then Broken Destiny is hard to recommend, because you're essentially buying the same game. But much like Link in the Gamecube version of SoulCalibur II, the inclusion of Kratos will be hard for fighter fans to pass up.
    • 82 Metascore
    • 80 Critic Score
    In these days of paying over the odds to download crippled Virtual Console games, and pretending not to notice how many Microsoft points are on your credit card, this latest compilation takes on an even greater value and may even - whisper it - encourage a few of us to finally take the original boxes out from under the bed, and consider putting them lovingly in the attic.
    • 89 Metascore
    • 80 Critic Score
    Perhaps Tony Prince does nothing to drag the series forward - somewhat fittingly for a man with his head stuck in the eighties - but the episode Rockstar has named in his honour is a colourful and pleasingly unpredictable adventure that gets better throughout and ends on a high.
    • 79 Metascore
    • 80 Critic Score
    Those with an addiction to high scores will love the many hours they spend smashing themselves repeatedly against the levels' pitiless design. And those who aren't up for the challenge? Dustforce will just take them to the cleaners.
    • 83 Metascore
    • 80 Critic Score
    A mixture of good and bad. On one hand it's the finest, most complete and visually fulfilling game the series has ever enjoyed, but on the other it contains so many niggles you'll feel irritated almost as often as you feel elated. The good news is that a patch has been promised soon after release, but in the meantime we have no choice but to mark it down accordingly.
    • 83 Metascore
    • 80 Critic Score
    One of the game's greatest strengths though is quite simply the Pacific Theatre setting - there is next to no competition here, and the game does a lot to teach you how it feels to turn in for that critical run at the enemy carrier.
    • 83 Metascore
    • 80 Critic Score
    The thing I particularly admire about Dungelot is the interface - uncovering tiles as a means of playing a roguelike isn't new, but tapping tiles is a good way to play one on a touchscreen.
    • 79 Metascore
    • 80 Critic Score
    What remains is a relentlessly enjoyable action-RPG, which offers a unique insight into Japanese culture despite its exaggerations. The Western version of Yakuza 3 might have suffered a few heartbreaking cuts, but it's still intriguing at every turn and shouldn't be missed.
    • 78 Metascore
    • 80 Critic Score
    Even if you haven't got the commitment to play the game the way it's meant to be played, mind, there's still a lot of fun on offer here. The Denpa Men is characterful, challenging and genuinely charming.
    • 85 Metascore
    • 80 Critic Score
    So even though the wait continues for a 3D Castlevania that truly matches the elegance, complexity and spatial intelligence of the 2D games, this is a polished and enjoyable blast of musty Gothic action in its own right.
    • 80 Metascore
    • 80 Critic Score
    The increased writing quality, cunning puzzles and Telltale's self-referential ability to know when the game is slipping into self-parody makes Moai Better Blues a marked improvement on the last one.
    • 72 Metascore
    • 80 Critic Score
    The fun of tilting and tapping furiously probably ought to wane after a couple of stages, but after being slapped around for a while these pesky aliens start to get their game. As they spurt projectiles, grow spiky foliage and turn themselves into suicide bombers, suddenly it becomes a whole different story.
    • 86 Metascore
    • 80 Critic Score
    It's hard not to feel Summoner Wars is a great game, verging on superb, that's held back by a highly polished but functionally thin app.
    • 92 Metascore
    • 80 Critic Score
    For me, Guitar Hero's real genius was its universal appeal, its ability to cater for any taste and any ability with its varied track list, infectious enthusiasm and unique immediacy, and that inclusiveness is - arguably, I must stress - not quite so present here as it was before.
    • 86 Metascore
    • 80 Critic Score
    Shatter is an engrossing, smart, beautifully conceived and executed arcade game, but it doesn't quite have the score-racking purity of purpose that makes a Geometry Wars, Pac-Man CE or Out Run Online Arcade so endlessly compelling. Once you've beaten it, which won't take long, you'll move on - but it's a blissful spell while it lasts, an absolute steal at £4.79.
    • 86 Metascore
    • 80 Critic Score
    Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.
    • 74 Metascore
    • 80 Critic Score
    An essential purchase for anyone interested in war simulation or tired of the contrived drama that fills mainstream military shooters.
    • 93 Metascore
    • 80 Critic Score
    This is the greatest fantasy MMO in existence, the absolute state of the art in orc-bashing. But the nagging feeling I can't shake is that, for me, that's not quite enough anymore.
    • 91 Metascore
    • 80 Critic Score
    Hours are casually tossed aside in the process of ensuring that a ball safely reaches its destination, via moving walkways, spiked traps, bounce pads, industrial crushers and laser fire.
    • 78 Metascore
    • 80 Critic Score
    The natural comparison is with Everybody's Golf - which, of course, developer Camelot was responsible for in the first instance - and while the Vita game has, by a distance, the superior single-player structure, World Tour is more than a match for it in the quality of its courses and the breadth of its options.
    • 80 Metascore
    • 80 Critic Score
    How substantial it will be to you depends on how susceptible you are to its picturesque, vaguely pagan charm.
    • 83 Metascore
    • 80 Critic Score
    20 levels might not sound like a lot, but this is one that will keep you going for ages, and with a highly entertaining co-op mode thrown in and online high-score tables, it's yet another PSN title worth checking out.
    • 78 Metascore
    • 80 Critic Score
    With some retailers pricing this at around the £14.99 mark, it's hard to resist such a great value compilation, even if there are only about a handful of real nailed-on classics in the 22-game set.
    • 79 Metascore
    • 80 Critic Score
    The best game currently on the 3DS and the best portable fighting game ever made. It's no less than the pocket fighter of choice.
    • 86 Metascore
    • 80 Critic Score
    Apart from being a thoroughly engaging game to fiddle around with, Feed Me Oil also looks the part, with a disturbing selection of slurpy behemoths to satiate. And then there's the price. Honestly, it's getting rude now. How is anyone supposed to compete with that?...In summary: Oil have some of that.
    • 72 Metascore
    • 80 Critic Score
    It's the ugly subject matter that's challenging, and the way in which the game invites you to walk through the contours of distress. And yet there is something redemptive at its heart.
    • 84 Metascore
    • 80 Critic Score
    Weak multiplayer and control issues prevent it from being the instant classic Guitar Hero was four year ago, but FreeStyleGames has nevertheless created a slick and enormously enjoyable music game that deserves to succeed and evolve.
    • 63 Metascore
    • 80 Critic Score
    Borderlands' latest DLC has shown me the combat rhythm I've naturally settled into: the regular back and forth between whittling away at enemies with SMGs before disappearing in a puff of magic, to either slink off and let my shield charge up again, or pop up behind an unfortunate bruiser in order to blast chunks out of their neck with a shotgun.
    • 92 Metascore
    • 80 Critic Score
    The bottom line for us is that it has morphed into a dumbed-down experience that is no longer anywhere near as gripping and compelling as it once was, and while the multiplayer does bail out the overall value of the package to a large extent, it can't mask the decline elsewhere.
    • 83 Metascore
    • 80 Critic Score
    In a fight between games as metaphor and games as entertainment, we need to feel like the winners. There are times in No More Heroes when we don't, but there are enough occasions when we do, and by the time you're the best assassin in town you'll either be glad that the destination was always worth it or arguing that it deserves another mark. Either way, you do at least win.
    • 80 Metascore
    • 80 Critic Score
    It may be messy and clunky from time to time along the way, but Fable III is only guilty of indulging its designers' whim at the expense of necessary polish, and in the royal scheme of things it's a crime you're happy to pardon. Many more RPGs will follow between now and whatever Lionhead does next with the series, but few if any will possess half as much heart, and most importantly, whatever else they have to offer, none will have Albion.
    • 81 Metascore
    • 80 Critic Score
    No series has been so willing to switch gameplay styles with such reckless abandon, and The Jak and Daxter Trilogy represents a shining example of what happens when a capable developer takes a huge risk. There's nothing else quite like it.
    • tbd Metascore
    • 80 Critic Score
    So even if golf brings out your inner chainsaw-wielding Alf Garnett, face your demons with this playful physics-based catharsis. All yours for 59p.
    • 80 Metascore
    • 80 Critic Score
    It seems all those evenings spent in containers sampling engine revs were time well spent, then - indulgence is a glorious thing when it's put to such good use.
    • 73 Metascore
    • 80 Critic Score
    Emotional cruelty, suicide, haunted euphoniums - there's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack.
    • 85 Metascore
    • 80 Critic Score
    If you like 'clever' shooters, those that offer you a challenging and unique range of ways to reach for the highest score, I'm not sure you can do much better than Space Invaders Extreme at the moment.
    • tbd Metascore
    • 80 Critic Score
    What was a wonderfully intuitive and thoroughly relaxing process on iOS (especially the iPad version) is a bit more of a challenge when you reduce it to mouse control, though.
    • 85 Metascore
    • 80 Critic Score
    Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game – and quicker reactions to boot.
    • 64 Metascore
    • 80 Critic Score
    The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too.
    • 87 Metascore
    • 80 Critic Score
    Maybe it's just the pent-up shock talking, but this short, fearsomely sharp episode in my life has left me with many images and sensations that I wouldn't part with, even if I'd probably rather have taken the last campaign on again instead, given the choice between the two.
    • 68 Metascore
    • 80 Critic Score
    The biggest issue here, sadly, is the price. When this launched on Xbox 360, its faults could be excused not only by its big heart but also by its small price-tag: at £25, the original was a budget game in both outlook and its impact on your wallet. So why, well over five years later, is the Vita version being sold full-price at £34.99?
    • 80 Metascore
    • 80 Critic Score
    It's an original, and when something has personality, the flaws become quirks; even, in a way, essential. Thomas Was Alone, needless to say, has a whole lot of personality.
    • 76 Metascore
    • 80 Critic Score
    Judged purely as a standalone game, it's an unambiguous success.
    • 76 Metascore
    • 80 Critic Score
    The marriage of Zelda and Musou is an unexpected success, then - a game that recounts the Zelda myth not just in a new way, but in a whole new language.
    • 91 Metascore
    • 80 Critic Score
    For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals.
    • 74 Metascore
    • 80 Critic Score
    With goofy stupidity and smart one-liners pepping up the otherwise simple gameplay, it's the kind of game you'll happily trudge through just to see what nonsense Twisted Pixel can throw at you next. Frankly, it's worth it for the stat screen song alone.
    • 79 Metascore
    • 80 Critic Score
    It's intelligently designed, skilful and quick to play, and intentionally egalitarian.
    • 90 Metascore
    • 80 Critic Score
    Instead, it's approaching the kind of package most developers would have few qualms about boxing up and selling to you full-price as an entirely new game.
    • tbd Metascore
    • 80 Critic Score
    It's not every day you get to roll a decapitated dominatrix robot head around in the name of quality mobile entertainment.
    • 82 Metascore
    • 80 Critic Score
    There’s more fluency to the [Hitz] gameplay, and the “on fire” element is handier than EA’s aptly named “gamebreaker”.
    • 84 Metascore
    • 80 Critic Score
    Strip away the new lick of paint and it's tough to tell F1 2011 apart from its predecessor, and though it's certainly tighter, smarter and more technically accomplished, some of the old faults remain. A marginally better outing than last year, then, and that's enough to ensure that, as F1 games go, this is still quite comfortably the best.
    • 76 Metascore
    • 80 Critic Score
    The freeform nature of many missions means that they can be replayed over and over again in search of higher rankings without becoming dull. Fans of action games will love it immediately.
    • 59 Metascore
    • 80 Critic Score
    A nice puzzle/adventure based on struggle and sadness, able to grab the player in a beautiful world made of paper and shadows. LucasArts has created a deep gameplay system evolving the Lemmings formula and linking it to a Tetris touch. Try it and you'll experience few hours of intense pleasure.
    • 72 Metascore
    • 80 Critic Score
    Despite its eccentricities, Dofus remains a solid and occasionally brilliant proposition for those looking for something different in an MMO.
    • tbd Metascore
    • 80 Critic Score
    Little angry robots need love too. But it's a special kind of love that one formally expresses via the ancient art of turn-based combat and fruit machines.
    • 76 Metascore
    • 80 Critic Score
    If you buy racing games for longevity, innovation and the old-fashioned thrill of besting human opponents, Race Driver's DS debut comes highly recommended.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 76 Metascore
    • 80 Critic Score
    Boasting an intense atmosphere, satisfying puzzles and nail-biting combat, it's a game that will linger long in the memory for those who succumb to its dark allure. If you missed out on this the first or even second time around, then now's the time to pick up a true classic - at the right price.
    • 84 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 84 Metascore
    • 80 Critic Score
    Don't play Outland because you expect it to be charming and filled with personality, then: play it because of the swooping, speeding cleverness of its design. Play it because of the craft.
    • 79 Metascore
    • 80 Critic Score
    What we have is solid, and refinements could propel it back to glory, but really it's high time we started over from scratch...It's hard not to think that the series has taken a noticeable step backwards at a time when EA's busy taking giant steps with "FIFA."
    • 74 Metascore
    • 80 Critic Score
    You'll need a hot bath and some strange dreams to get over this one, but then the same is true of Peggle.
    • 87 Metascore
    • 80 Critic Score
    Dribbling in this year's current-gen instalment always felt a little jittery - as though you were constantly teetering on the edge of control - but dribbling on next-gen is much better. You can now move the ball around in tight spaces with greater confidence, even completing neat little one-twos in close quarters where you might previously have lost possession.
    • tbd Metascore
    • 80 Critic Score
    For only 200 points, you get a good few hours of beautiful entertainment, and an Endless mode to pick through once you're done. More of this kind of thing, and Nintendo's best kept secrets won't stay that way for long.
    • 81 Metascore
    • 80 Critic Score
    It's like being cuddled by fun.
    • 86 Metascore
    • 80 Critic Score
    The 360 version of Fight Night Round 3 is by far the most impressive boxing title ever released, even if the gameplay differences between this and previous versions are fairly incremental.
    • 74 Metascore
    • 80 Critic Score
    As brilliantly creepy and original as Papa Sangre undoubtedly was, it left you wondering where Somethin' Else could go next. The answer? Into space.
    • 86 Metascore
    • 80 Critic Score
    If you're not a fan Punch-Out!! is still worth trying, but with caution. It's approachable at first but a hard taskmaster later on, an endurance test for your nerves and temper. You know, like videogames used to be. Well, you asked for it. And Nintendo is only too happy to plant it right between your eyes.
    • 82 Metascore
    • 80 Critic Score
    Want a challenging, tactical experience with long-term rewards? Then PES 2010 is the game for you, though if you bought last year's version you may want to give the outlay some serious thought as this year's nuances are few and far between.
    • 72 Metascore
    • 80 Critic Score
    On a technical level it’s a major achievement, with a superbly realised graphics engine, but on a gameplay level it’s neither the best driving game, nor the best stealth-based shooter, and some of you will have issues with the hammy voice acting.
    • 87 Metascore
    • 80 Critic Score
    Playing Animal Crossing feels like the gaming equivalent of watching 70s/early 80s children's TV. Think Bod, think Magic Roundabout, and try not to smile while you're playing.
    • 72 Metascore
    • 80 Critic Score
    It's a game about games, and stuffed with the kind of scenarios and salacious tidbits that presuppose a largely male, largely 20-something audience ready to get lost in them...So let's put it this way. If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that.
    • 74 Metascore
    • 80 Critic Score
    Despite the problems, it's such a huge amount of fun. However, at free, and near-as-dammit for the membership, we throw caution to the wind. It pokes excellent fun at a pompous genre (although WoW does an occasionally decent job of this too), and remains very playable.
    • 74 Metascore
    • 80 Critic Score
    This is a game about hitting people. It's pretty damn good.
    • 84 Metascore
    • 80 Critic Score
    A really solid rendition of what made those early Tony Hawk games great, but on your faithful friend, the DS. It's smart and sassy, and it looks far better than you could possibly expect.
    • 81 Metascore
    • 80 Critic Score
    This is a well-made package that takes advantage of the handheld's capabilities as much as you could hope any interactive recipe guide would.
    • 82 Metascore
    • 80 Critic Score
    On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue.
    • 82 Metascore
    • 80 Critic Score
    When an RTS is as unpredictable as this it becomes less about scheming and resource management and even more about simply reacting, and that's not going to be to everyone's taste. That said, everyone loves the sweet taste of co-op, so if you've got a friend who's a fan of either RTS games or cleavage (or both!), Red Alert 3 can and will show you a very good time indeed.
    • 82 Metascore
    • 80 Critic Score
    In these days of paying over the odds to download crippled Virtual Console games, and pretending not to notice how many Microsoft points are on your credit card, this latest compilation takes on an even greater value and may even - whisper it - encourage a few of us to finally take the original boxes out from under the bed, and consider putting them lovingly in the attic.
    • 82 Metascore
    • 80 Critic Score
    There simply isn't enough of it. The game is packed to the gills with imagination, stunning design and addictive, hugely varied gameplay - but while it triumphs in quality, it lacks in terms of quantity.
    • 83 Metascore
    • 80 Critic Score
    This is more than just a museum piece for today's JRPG fan. The speed of the gameplay is in stark contrast to today's lumbering epics, something that suits and shines on the GBA.

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