Eurogamer's Scores

  • Games
For 4,670 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Braid
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
4,670 game reviews
    • 80 Metascore
    • 80 Critic Score
    It has managed to genuinely take the series forward in technology terms, offering up much more engaging firefights than ever before, which are far less forgiving and require a hell of a lot more thought and skill than simply charging in like you're immortal.
    • 88 Metascore
    • 80 Critic Score
    Sly 2 will make you smile your face off, and you can't ask for much more than that from a sequel that's far bigger and just as entertaining as the original, and still leaves you wanting more.
    • 82 Metascore
    • 80 Critic Score
    It's a warped behemoth from the Ukraine, and one of the scariest games on the PC. Stalker will remind you of all kinds of prior games, and yet it will also defy your expectations. Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain. Not everyone is going to enjoy venturing into the zone, but some of those who do will find what they've been looking for.
    • 82 Metascore
    • 80 Critic Score
    On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue.
    • 80 Metascore
    • 80 Critic Score
    It hangs together well enough, and more exists as an excuse to create the set-pieces which provide Dungeon Siege with its most memorable moments.
    • 87 Metascore
    • 80 Critic Score
    Maybe it's just the pent-up shock talking, but this short, fearsomely sharp episode in my life has left me with many images and sensations that I wouldn't part with, even if I'd probably rather have taken the last campaign on again instead, given the choice between the two.
    • 91 Metascore
    • 80 Critic Score
    One of the best of its genre, of that there is no doubt. But is it really acceptable to release a game that's so similar to the previous two that it would take the most devoted fan to spot the difference at first glance?
    • 84 Metascore
    • 80 Critic Score
    What's genuinely disappointing though is that it's all over so quickly... Jak 3 is much, much shorter than its epic predecessor. Indeed, it took us just 10 hours to achieve a 100 per cent rating.
    • 80 Metascore
    • 80 Critic Score
    Star Ocean isn't a game that everyone will instantly like, thanks to the real-time battle system which is likely to divide opinions significantly, but it's a game which has moments of absolute genius, wrapped up in a solid, competent but not particularly remarkable whole.
    • 72 Metascore
    • 80 Critic Score
    Easily our favourite EyeToy game to date.
    • 86 Metascore
    • 80 Critic Score
    It's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections.
    • 80 Metascore
    • 80 Critic Score
    Still, nitpicky design and technical limitations aside, the 12 hours or so that you'll be playing the single-player game are almost always enjoyable, challenging, and entertaining.
    • 78 Metascore
    • 80 Critic Score
    Massively multiplayer games are all evolving things, and we're very, very keen to watch Tabula Rasa's evolution. The initial launch is incredibly promising, more than anything else.
    • 92 Metascore
    • 80 Critic Score
    The bottom line for us is that it has morphed into a dumbed-down experience that is no longer anywhere near as gripping and compelling as it once was, and while the multiplayer does bail out the overall value of the package to a large extent, it can't mask the decline elsewhere.
    • 77 Metascore
    • 80 Critic Score
    It may not have a licence behind it, it doesn't feature online play, and it could do with a few zanier tables and quirks to match the presentation, but until somebody comes along with a game of pool that plays this well - and is this accessible - it's by far and away our clacker of choice.
    • 84 Metascore
    • 80 Critic Score
    Sure, Capcom has completely over-compensated by making the game initially too hard, but once you get over this frightful difficulty hump, one of 2005's most accomplished and enjoyable games emerges from the fug.
    • 81 Metascore
    • 80 Critic Score
    Asheron's Call is also very addictive - I sat down and told myself that I was only going to play for an hour, but after I finished playing I noticed that I had been playing for over four hours, which pretty much explains that I'm hooked.
    • 78 Metascore
    • 80 Critic Score
    What Shin Megami Tensei: Digital Devil Saga delivers in spades is an interesting, atmospheric RPG experience with an enjoyable battle system, fabulous music and an excellent visual style that set it well apart from RPG cliches of recent years.
    • 87 Metascore
    • 80 Critic Score
    It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.
    • 79 Metascore
    • 80 Critic Score
    Thanks to Criterion's otherworldly technical ability to pull off graphical effects that wouldn't look out of place on next gen machines and some truly inspired set-pieces, BLACK is the most progressive and exciting shooter to emerge on the console platforms for years.
    • 83 Metascore
    • 80 Critic Score
    There's probably enough here to satisfy fans whatever their inclination, but nobody should expect a quantum leap. Once again it's refinement over revolution.
    • 88 Metascore
    • 80 Critic Score
    There's more to do here than any other sports game we can think of, it's one of the few multiplayer sports games that just about anybody will play whether they care about golf or not, and it's well executed and designed in a great number of ways. What's disappointing is the sense that the game's unsure of where to go next, and anybody who played the previous versions will probably feel a bit let down by EA's lack of ambition.
    • 82 Metascore
    • 80 Critic Score
    It's not the future of PC gaming, but a glorious slice of the recent past. This may be the last adventure like this you'll ever go on. And there's a certain style and grandeur to anything like that.
    • 74 Metascore
    • 80 Critic Score
    Sure, there are flaws and the lack of any soloing capability, the occasional difficulty in finding groups, as well as the apparent slowness of levelling get irritating, but they're nothing in the face of what it does properly.
    • 82 Metascore
    • 80 Critic Score
    While Act of War doesn't transcend its genre, in terms of doing the pure "Red Alert" thing, there hasn't been anything as competent and thrilling in ages.
    • 78 Metascore
    • 80 Critic Score
    If you're a Star Wars fan wondering where the magic went, look no further.
    • 78 Metascore
    • 80 Critic Score
    Of course the idea with Deluxe is that even if that's beyond you so much has been brought together that there's enough to entertain regardless.
    • 87 Metascore
    • 80 Critic Score
    What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
    • 70 Metascore
    • 80 Critic Score
    Drill Spirits may not use the DS's new features to conduct a symphony orchestra whilst penning sonnets and bringing democracy to Cuba, but when the underlying game is this gripping we refuse to sit around using its relative lack of invention as a stick to beat it with.
    • 61 Metascore
    • 80 Critic Score
    Put it like this: This is probably one of the most enjoyable piece of early-Beta code that I've ever played. You want to damn Atari for releasing it like this. However, you also want to hail them for spending money on something of Boiling Point's ambition rather than the safe option.
    • 78 Metascore
    • 80 Critic Score
    For the cheaper-than-usual price it's going for it's definitely well worth a look, but once again bear in mind that it's never going to be one of those games with the greatest of lifespans. Burns brightly, but briefly.
    • 78 Metascore
    • 80 Critic Score
    It's not offering anything revolutionary, and you could argue that it doesn't fix anything that was wrong with it last time out, but the new toys are a lot of fun, it still stands out for looking absolutely stunning and given that it lasts about as long as most full priced shooters you're getting good value for money.
    • 78 Metascore
    • 80 Critic Score
    Offering encouragement and useful tips, as well as warnings about common exercise mistakes and pitfalls, the on-screen trainers are a fantastic resource.
    • 83 Metascore
    • 80 Critic Score
    In the unlikely event that you're a newcomer, this is as good an example of the series (or indeed the genre) as any other, and not only well stocked but also the only thing like it on the PSP at the moment.
    • 86 Metascore
    • 80 Critic Score
    You sense that this is going to be some people's game of the year. Hell, with the amount of actual game here, it's possible that could be in a purely literal sense: in that they won't bother playing anything else because this will happily occupy all the time you care to throw at it.
    • 75 Metascore
    • 80 Critic Score
    I've had more fun playing Mercury than any other PSP game so far. It is my new "Zoo Keeper." That is all.
    • 81 Metascore
    • 80 Critic Score
    With its bite-sized premise, hugely compelling one-more-go appeal and negligible loading times, Everybody's Golf is without question one of our favourite PSP titles.
    • 81 Metascore
    • 80 Critic Score
    It's like being cuddled by fun.
    • 85 Metascore
    • 80 Critic Score
    As RTS games go Winter Assault and its parent game are more concerned with being spectacular than they are about being sophisticated, but we appreciate how that works.
    • 77 Metascore
    • 80 Critic Score
    For genre fans, the educated, the talented or the time-rich, Makai Kingdom represents a rich and deep pasture with almost limitless ways to play. It's clever, expansive, funny, well made and beautifully translated and, if you are committed enough, could be one of the best videogame investments you'll ever make.
    • 74 Metascore
    • 80 Critic Score
    This is a game about hitting people. It's pretty damn good.
    • 83 Metascore
    • 80 Critic Score
    For all its beauty, the areas you explore do seem rather small and hemmed in - especially when we're so used to expansive, open-ended RPG worlds.
    • 86 Metascore
    • 80 Critic Score
    The beefed-up single-player content is worth the asking price on its own, it's still a fantastic multiplayer game (that's maybe not as perfectly balanced as it once was), and yes, it's shame there's no online play, but that's no excuse to pass up on a hugely enjoyable, addictive, rewarding title that'll last months.
    • 77 Metascore
    • 80 Critic Score
    It's not a great leap forward for gaming; but in terms of reassurance and welcome traditionalism, it's a small step for cosiness.
    • 86 Metascore
    • 80 Critic Score
    Justified cynicism aside, Infinity Ward's latest effort unquestionably refines the cinematic World War II shooter genre to new giddy heights of bombastic brilliance.
    • 83 Metascore
    • 80 Critic Score
    It's up there with the best platformers ever made.
    • 80 Metascore
    • 80 Critic Score
    Right now, though, the game as it stands is a rough diamond - very good, bordering on great thanks to a regular stream of comprehensive patches from Funcom.
    • 80 Metascore
    • 80 Critic Score
    It's a different game without being a different game. Enjoyable without being extraordinary.
    • 84 Metascore
    • 80 Critic Score
    I need to stress that even when it abstractly fails - like the campaign mode - it falls comfortably above the vast majority of its peers. When it excels it excels in the same way as an aged whiskey or a finely made leather sofa does: it exudes quality and craftsmanship. Rise of Legends is an extremely-good-to-great game. Give it time and you'll love it.
    • 74 Metascore
    • 80 Critic Score
    This is a quintessentially Japanese videogame reminiscent of classic 16-bit titles such as Secret of Mana and Chrono Trigger, albeit married to a Nippon Ichi-style fanaticism for detail and Pokemon's kleptomaniacal Gotta Catch ‘Em All mechanic.
    • 75 Metascore
    • 80 Critic Score
    Just take it as read that you shouldn't buy this game if you're not going to play it with friends, and assume that the verdict is based on those who will be making their pals go pop on a regular basis.
    • 84 Metascore
    • 80 Critic Score
    Single-player fans need not apply - but for online players, Enemy Territory: Quake Wars is a title which stacks up surprisingly well with Valve's "Team Fortress 2." It can't quite match the polish, presentation and beautifully conceived design of Valve's latest, but Quake Wars sets out to provide a totally different experience, and does so very well - with a set of well-designed, expansive levels and great vehicles being the stand-out factors.
    • 83 Metascore
    • 80 Critic Score
    Drop into servers, start killing people, it's so natural to habitual gamers these days that it's hard to quantify how familiar and welcome these experiences are. With the sheer range of death-mongering that UT3 provides, it's hard not to get into the spirit of things. So yeah, Unreal Tournament pretty much remains The Daddy: consistent, meaty, and just weird enough to survive.
    • 84 Metascore
    • 80 Critic Score
    EiB feels grittier - closer to its fascinating yet fearful inspiration - than any other military shooter out there. Much of that feel comes from the credible mission design and AI already mentioned but a significant portion stems from fundamentals like the way the weapons look, sound and perform.
    • 77 Metascore
    • 80 Critic Score
    Simply put, it's exceptionally good at what it sets out to achieve, which is to distil the best bits of John Woo's cinematic vision and turn it into a crazed video game approximation that anyone can play - in that sense, you can't really fault it.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 82 Metascore
    • 80 Critic Score
    As magnificent an example of the add-on pack as Rome is, it doesn't redefine the game completely in order to make it an absolute essential buy for anyone who was interested in the mother-game. It's an imaginative more-of-the-same, but still – at its core – a more of the same.
    • 84 Metascore
    • 80 Critic Score
    A really solid rendition of what made those early Tony Hawk games great, but on your faithful friend, the DS. It's smart and sassy, and it looks far better than you could possibly expect.
    • 74 Metascore
    • 80 Critic Score
    There's more excellent-game here than there is tedious-game, but even when you get past the opening stages it still takes a little while to settle down.
    • 94 Metascore
    • 80 Critic Score
    If you want to gorge on a next generation audio-visual feast then Gears of Wars is a king's banquet. But what of the gameplay pudding that Peter Moore so often reminds us that he likes? The proof, he says, is in the eating, and in this case Gears of War sticks to a well-worn recipe.
    • 88 Metascore
    • 80 Critic Score
    It's like playing "PGR2" on a system that can do it justice.
    • 81 Metascore
    • 80 Critic Score
    When scoring a goal is as satisfying as getting that last-bullet headshot in Resi Evil 4 or nailing a perfect insane stunt in GTA, you know you're playing a great videogame, not just a great sports game.
    • 72 Metascore
    • 80 Critic Score
    You won't remember Dark Messiah's busty-woman character guide, but you will remember the sheer joy of mutilating the orcish, undead and assorted monstrous hordes in a variety of imaginative ways. When mass slaughter is as imaginative as this, it can't help but be memorable.
    • 78 Metascore
    • 80 Critic Score
    With some retailers pricing this at around the £14.99 mark, it's hard to resist such a great value compilation, even if there are only about a handful of real nailed-on classics in the 22-game set.
    • 68 Metascore
    • 80 Critic Score
    This heartwarming gestalt is a lovely and joy-bringing piece of our history, and anybody who ever popped a shiny round coin in any one of these machines' welcoming slots owes themselves a copy, today.
    • 84 Metascore
    • 80 Critic Score
    For b-ball heads, it's one of the deepest, most well-rounded and entertaining simulations of the sport on the shelves. You can lose months of your life to it.
    • 80 Metascore
    • 80 Critic Score
    In terms of scale, it barely comes up to Battlefield's ankles, and in terms of tactics and tension it can't beat Counter-Strike, but once you've spent a few hours on a server of 20 or so people, you'd have to want not to enjoy it to fail to - and your own war stories are an inevitable byproduct.
    • 84 Metascore
    • 80 Critic Score
    When the offline experience is so rich, moaning about the fact that Simbin have capped multiplayer at sixteen is slightly uncharitable.
    • 79 Metascore
    • 80 Critic Score
    The game offers variety, excitement, thought and pace all in tiny bundle you can wolf down in a sandwich break. In fact, that's what this actually reminds me of - the gaming equivalent of a snackette.
    • 80 Metascore
    • 80 Critic Score
    Even for those people who hated the previous generations of the strategic break and enter, I suspect you'll come away loving this.
    • 78 Metascore
    • 80 Critic Score
    Standing back from the relatively minor niggles and the impatient desire for Tecmo to push on with the series in a slightly more forward-looking direction, it's still a labour of love playing a title that leaves you lying awake at night pondering on every palpitating detail.
    • 80 Metascore
    • 80 Critic Score
    But while laudable in many senses, ultimately King Kong is as Carl Denham - fascinatingly single-minded and full of wonder, but ultimately shallow, and too caught up in its initial achievement to really think the rest of it through.
    • 67 Metascore
    • 80 Critic Score
    When it comes to cutting-edge WW2 strategy there are other worthy options besides the highly-decorated "Company of Heroes."
    • 81 Metascore
    • 80 Critic Score
    This is a rare PSP game that's not a poor translation of a PS2 flop from four years ago, or a disappointingly crippled version for the handheld. It's a spot-on, virtually perfect miniature version of the PS2 smash.
    • 83 Metascore
    • 80 Critic Score
    Unlike a lot of arcade racing games we've played over the years, Most Wanted is one of the few games that's destined to provide a lasting challenge, despite the inherent repetition at its core.
    • 89 Metascore
    • 80 Critic Score
    Traffic Checking might irk you to begin with, but as long as you've got the patience to get over the easy first half and play the game in the right spirit, there's tons of face wobbling fun to be had. Stick with it, go for the Perfect rankings and go online with it - it'll be worth every penny.
    • 68 Metascore
    • 80 Critic Score
    It’s silly, strange and possibly psychotic, but it’s our silly, strange and possibly psychotic. You’ll criticise it, maybe even question its validity as a complete game, but you damned well won’t put it down before you’ve finished it. It’s marvellous.
    • 86 Metascore
    • 80 Critic Score
    I'm playing this version through with, if you can't tell, my girlfriend, and the aspect of simply playing the game with others, either on the same cart, of across Wi-Fi, is a whole new experience, one absolutely fraught with joy, laughter and loveliness.
    • 66 Metascore
    • 80 Critic Score
    It's not big or boisterous, the characters don't squeak at you in comedy accents and you don't get to unlock Bowser or anything (at least I should hope not), and that's what high-end golf is often like: quietly dignified, a sport of concentration. The occasional lucky chip-in is satisfying, but the real pleasure comes from getting it right because you thought about it.
    • 86 Metascore
    • 80 Critic Score
    The 360 version of Fight Night Round 3 is by far the most impressive boxing title ever released, even if the gameplay differences between this and previous versions are fairly incremental.
    • 84 Metascore
    • 80 Critic Score
    There's really nothing here that truly deserves great reward. But I had legions of fun. And, for this game at least, that counts for, oooh, pretty much everything.
    • 77 Metascore
    • 80 Critic Score
    While the companions may prove annoying at times, it's easy enough to resign yourself to their whining and manage the task in hand; for every platform blunder there are ten moments of huge satisfaction to look back on.
    • 82 Metascore
    • 80 Critic Score
    As an example of how Xbox Live can be put to use in the racing genre, it's unmatched. Were it not for inconsistent handling, it'd score higher - and even at that it still deserves a lot of credit.
    • 73 Metascore
    • 80 Critic Score
    What's important, though, is to not get bogged down in the detail too much. It's a game that, when played under pressure, can be a real pain, but taken at your leisure is one to savour.
    • 76 Metascore
    • 80 Critic Score
    While none of the games are as polished and well-balanced as Gradius V (surely, prayerfully being held back for a single-shot PSP release) this package is nevertheless essential playing for twitch gamers.
    • 80 Metascore
    • 80 Critic Score
    Slightly better than its predecessor, Metal Gear Acid 2 also sneaks a higher score, too.
    • 77 Metascore
    • 80 Critic Score
    All round, Mutant Storm Reloaded is the kind of sympathetic update that reminds us exactly why gamers gets so foamed up about supposedly outdated concepts. Sometimes things just work, and always will.
    • 77 Metascore
    • 80 Critic Score
    It probably won't occupy you for more than a few evenings of play, but you'll enjoy them.
    • 77 Metascore
    • 80 Critic Score
    Coupled with more exciting levels in the latter stages of the main mode, and the thrill of hitting triple-digit scores in Loopnastics, Wik is like a web-game that grew up.
    • 79 Metascore
    • 80 Critic Score
    Sure, it's not going to win awards for its longevity, but its instant playability and rampantly addictive qualities make is damned near irresistible. A fitting update to an enduring classic.
    • 84 Metascore
    • 80 Critic Score
    Not only is it quite cheap and full of play options, it offers something more than any previous Tetris game in its ten-player mode.
    • 75 Metascore
    • 80 Critic Score
    Definitely more than the sum of its parts, and a rare case of a game getting there before Hollywood.
    • 85 Metascore
    • 80 Critic Score
    Not a life-changing experience (if you discount the coming years of physiotherapy on my arms) but it is an astoundingly competent first-person shooter. While the multiplayer mode is a flimsy experience unless you have friends you can rely on, the single-player mode offers a worthy adventure even for players who don't ever expect to take the game online.
    • 74 Metascore
    • 80 Critic Score
    Do your bit for this hugely underrated fighting series and pick up this reminder of why the franchise deserves a sequel. If enough people do just that, Capcom might even think about that third game after all these years.
    • 72 Metascore
    • 80 Critic Score
    Despite its eccentricities, Dofus remains a solid and occasionally brilliant proposition for those looking for something different in an MMO.
    • 77 Metascore
    • 80 Critic Score
    Its single-player campaign is elevated from mediocrity with the inventive Hot Swapping feature, while twenty-four players, armed to the teeth and unforgiving in their violence, is what Xbox Live was made for.
    • 82 Metascore
    • 80 Critic Score
    The thing that really marks The Darkness out, we'll repeat, is its "minute-to-minute gameplay". You can't argue with that. It's a game which offers thrills arguably as intense as anything the genre has to offer. It is, for the most part, an extraordinarily entertaining game with precious little fat around the edges,and often technically stunning.
    • 78 Metascore
    • 80 Critic Score
    A lack of flourish and invention, along with a tired set of on-foot mechanics, rob it of a higher mark - but too much stands in its favour not to recommend it.