Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Fez
Lowest review score: 10 Terminator 3: Rise of the Machines
Score distribution:
4761 game reviews
    • 72 Metascore
    • 80 Critic Score
    Brimming with character and a knowing wit, Monsters is almost an essential purchase. With a focused appeal, and an immediate, addictive set of mechanics, this is (probably) the best PSP Mini game to date.
    • Eurogamer
    • 81 Metascore
    • 80 Critic Score
    Indeed, with its comic visuals and light-hearted touches at every step, Swords And Soldiers wants to be this year's Plants vs. Zombies, and damn near succeeds.
    • 86 Metascore
    • 80 Critic Score
    It's hard to quibble over such a dependable game.
    • 91 Metascore
    • 80 Critic Score
    Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007.
    • 79 Metascore
    • 80 Critic Score
    This is all fairly familiar, but the key thing is that it's new content, there are new challenges, it all looks spectacular and it'll last you for ages.
    • 76 Metascore
    • 80 Critic Score
    Plain Sight sits simmering on the hob like a pot of genius soup that's lacking something, and I don't think even the developers could figure out what.
    • 76 Metascore
    • 80 Critic Score
    For lovers of RPGs, [it's] close to essential. It's much more than a reminder of where they came from; it's a welcome - and long overdue - reminder of one of the genre's strongest voices.
    • 84 Metascore
    • 80 Critic Score
    If they can keep updating FTL with new scenarios, new spaceships and new stories with the same intelligence and restraint, we could well be seeing the birth of a future classic.
    • 84 Metascore
    • 80 Critic Score
    Relentlessly enjoyable and hugely entertaining from the first minute to the last. You could bracket it firmly within the '30-seconds of fun over and over' school of game design.
    • 79 Metascore
    • 80 Critic Score
    The unlikeliest of developers has created a game that manages to encapsulate huge chunks of the series' traditions, even as it pushes it onwards in a slick new direction. Metroid has spliced its genes once again, and the results are typically fascinating.
    • 74 Metascore
    • 80 Critic Score
    Just Dance 2 is impossible to play with a furious frown of concentration on your face, and just as impossible to play without a wide grin. It doesn't reduce music and dancing to precision beatmatching or button-pressing: it's about surrendering to the free-spirited, glorious silliness of it.
    • 85 Metascore
    • 80 Critic Score
    As a starting point for a successful brand, though, Black Rock has totally nailed it, and this represents a hugely promising effort. Stomach churning insanity doesn't get any better right now.
    • 86 Metascore
    • 80 Critic Score
    Like most things in life, personality goes a long way, and Hard Lines has it in spades. And probably buckets as well.
    • 79 Metascore
    • 80 Critic Score
    Shinji Mikami has yet to make a poor game, and The Evil Within does not blemish his record. But neither does the game enchant and disrupt in the way that Vanquish and the others managed. This is Mikami revisiting his past glories and, as such, it's both a delight and a disappointment.
    • 83 Metascore
    • 80 Critic Score
    Switching effortlessly between sadistic punishment and boundless freedom, VVVVVV provides more moment to moment pleasure in its scant two or three hour campaign than most games do at four times the length.
    • 80 Metascore
    • 80 Critic Score
    It's produced a superbly made peripheral and a piece of software that offers both entertainment and a sense of achievement. It's all very slick and lifestyle, with plenty of white everywhere, but there are the bold shapes, bright colours and moments of sheer charm you'd expect from Nintendo.
    • 77 Metascore
    • 80 Critic Score
    It's another delightful look into the minds of children; a window into their vivid imaginations, and the wonderful places their ideas and dreams can take them – and you.
    • 78 Metascore
    • 80 Critic Score
    But if you can break through the periodic pain barrier that comes with such exacting physics-based challenges, you'll be able to bask in the warm glow of manly gaming satisfaction. And with around six hours' worth of it to roll through, it'll put hairs on your chest. Not so good if you're a lady, obviously.
    • 83 Metascore
    • 80 Critic Score
    It's stupid. It's simple. You probably won't want to bother playing something so absurdly shallow. And, hours later, you might just be able to convince yourself that you've got something better to do.
    • 82 Metascore
    • 80 Critic Score
    It's a big, bright and bold dollop of irreverent fun, and it could have been truly phenomenal with a little more attention to the finer details. As it is, it's brushing against greatness but falls frustratingly short of its true potential.
    • 65 Metascore
    • 80 Critic Score
    Gunman Chronicles has a cracking storyline running throughout with its fair share of twists and turns. All of this is set upon some truly stunning landscapes and against some pretty fearsome foes.
    • 86 Metascore
    • 80 Critic Score
    Viewed on its underlying merit, this is a weaker game than its years-old inspirations - both Radiant Silvergun and Einhander best it in terms of interesting systems and set-pieces - but Astebreed is, nevertheless, a strong and idiosyncratic proposition.
    • 82 Metascore
    • 80 Critic Score
    In practice, it's a sticky platform-puzzler, tenuously reminiscent of System 3's ancient Amiga classic, Putty. The big difference with To-Fu is your inability to walk around. You can stretch yourself in any direction, but all you're really doing is setting yourself up to be launched onto another surface.
    • 78 Metascore
    • 80 Critic Score
    An undeniably alluring little isometric shoot-'em-up with some tolerable flaws, and if, like me, you plan to get stuck into the PC sequel in the near future, then it offers a succinct and vital refresher of key plot points.
    • 74 Metascore
    • 80 Critic Score
    The main coup of the PC version over the PS2, however, is that it that the on-track visuals have been given a massive overhaul.
    • 76 Metascore
    • 80 Critic Score
    With its knowing sense of the absurd and finely honed frantic playability, Alien Zombie Death provides the PSP Minis scene a welcome shot in the arm.
    • 86 Metascore
    • 80 Critic Score
    Rayman Fiesta Run just misses out on the majesty of its parent games, sometimes tipping from pleasant frustration into genuine annoyance thanks to its endless runner DNA, but it's still one of the best translations of a console hit into a mobile format around.
    • 77 Metascore
    • 80 Critic Score
    It probably won't occupy you for more than a few evenings of play, but you'll enjoy them.
    • 76 Metascore
    • 80 Critic Score
    Those able to see past the idiosyncratic, somewhat stale visuals to perceive the zeros and ones ticking away beneath the surface will discover one of Cave's finest achievements: a game that lowers the barrier to accessibility without compromising its ultimate depth, a new Defender of the shoot-'em-up faithful.
    • 83 Metascore
    • 80 Critic Score
    Final Fantasy XIII's is a superb system overall, easily making up what depth it has lost in speed, tactical cunning and moment-to-moment engagement. Some have bemoaned the apparent retreat from XII's daring reinvention - I did myself, at first - but in its way XIII is just as big a step for the party RPG, albeit a simpler and perhaps more palatable one.
    • 85 Metascore
    • 80 Critic Score
    For those of us who understand that while true non-linear storytelling is never going to happen, personalising a linear narrative in meaningful ways according to your own inclinations is far from inconsequential, then it's another significant step into the future.
    • 79 Metascore
    • 80 Critic Score
    Difficulty is introduced by sheer numbers and, for players who aren't grabbed by the core mechanics, the game will soon become tiresome. But the combination of sumptuous 2D art style, interesting structure, enjoyable storyline and ever more unmanageable fights to tackle, for those who are, GrimGrimoire will be one of the most interesting games to come out of Japan in some time.
    • 83 Metascore
    • 80 Critic Score
    Valkyria Chronicles II remains exciting, its hotchpotch design ideas maturing for this sequel despite the focus on a younger cast and more immature surrounding story.
    • 83 Metascore
    • 80 Critic Score
    A pleasantly weird update, then. It offers warm familiarity, with a safe selection of modes and a reassuringly lovely pile of new skins, alongside tiny, precision bursts of innovation like the shuffle block. It's another incremental improvement - but, if you ask me, this has always been a game that Sony's handheld needs if it's to feel complete. Lumines will be wedged in the Vita's card slot for months to come.
    • 84 Metascore
    • 80 Critic Score
    It's a game that boasts an indisputable wider significance - but today, it's worthwhile primarily because it's a joyfully innocent fable, albeit one whose impact lies in the telling more than in the tale.
    • 87 Metascore
    • 80 Critic Score
    For anyone who wants a mech "simulator" this is by far the best offering out there and has much to recommend it over its predecessors.
    • 76 Metascore
    • 80 Critic Score
    A tough but lovely recreation of two of the greatest orthodox shoot-'em-ups ever made.
    • 93 Metascore
    • 80 Critic Score
    For the hardcore fighter, it's without doubt an essential purchase, in that it's a test of true skill and grit, has oceanic depth and subtlety, and rewards patience and persistence.
    • 81 Metascore
    • 80 Critic Score
    It's possible you'll tire of Drill Dozer's slightly repetitive drill cycle, and there's less room for exploration and investigation than you'll find in something like Super Mario World, but given it's 15 years and about 48 million 2D platform games later, it's nice to find a developer who can still offer a fresh line of questioning - and a nice suit to wear while doing it.
    • 80 Metascore
    • 80 Critic Score
    From the fully-featured multiplayer to a host of carefully crafted single player modes, Worms hasn't been this fresh in years.
    • 78 Metascore
    • 80 Critic Score
    Alice in Wonderland is surreal, dreamlike, well-crafted and very beautiful.
    • 81 Metascore
    • 80 Critic Score
    An entertaining side dish that easily justifies its asking price.
    • 82 Metascore
    • 80 Critic Score
    While on the surface of it Darksiders feels like a game with a lot of good ideas but only a few of its own, where even a brief flying section on an angelic mount owes rather a lot to Panzer Dragoon, overall the silly old story and wonderful art style give terrific heft to the universe, and the clockwork of the puzzles and game systems are precision-engineered in a manner that you come to trust implicitly.
    • 85 Metascore
    • 80 Critic Score
    As for those of you who cherished the original game? This is the best pair of rose-tinted spectacles money can buy, and a good alternative to the anti-climax of seeing how a once-cherished favourite has aged.
    • 76 Metascore
    • 80 Critic Score
    This is still unpretentious fun, but now it's also a surprisingly deep and characterful little sports game, and a welcome stopgap between FIFA 12 and 13.
    • 75 Metascore
    • 80 Critic Score
    Even though it's lazy journalism of the worst kind, it's also a pretty accurate summation of Unlimited's appeal - a game where the journey is just as enjoyable as the destination.
    • 84 Metascore
    • 80 Critic Score
    There's a sense throughout of a development team in love with their work: a team that's gleefully committed to over-delivering. Why else would Vigil opt for two dungeons where one would have been enough for most developers, or throw in boss after boss after gigantic boss when others might have tied things up with a simple cut-scene and the odd quick-time event?
    • 76 Metascore
    • 80 Critic Score
    There are such a lot of shooters these days, and so many tend to blur into each other if you're not careful. This one won't, however - and that's quite an achievement.
    • 93 Metascore
    • 80 Critic Score
    What's immediately apparent is that it's been balanced incredibly carefully.
    • 85 Metascore
    • 80 Critic Score
    It's robust, but it lacks some creative effort on Nintendo's part. Newcomers will love it, while series stalwarts will find its novelties welcome, if largely inconsequential. But it's nevertheless one of the stronger entries in the series, balancing the orthodox precision of the original with the playful silliness of the more recent iterations more successfully than ever.
    • 90 Metascore
    • 80 Critic Score
    A tough one to score then, but still unquestionably excellent.
    • 82 Metascore
    • 80 Critic Score
    The whole is deep, compelling, personal and capable of so much incidental humour and charm.
    • 84 Metascore
    • 80 Critic Score
    Professor Layton and Pandora's Box is superbly charming (aside from its creepy moments), and Layton's constant reprimanding of Luke for not being gentlemanly enough is hilarious.
    • 72 Metascore
    • 80 Critic Score
    Giant Boulder of Death is a quintessential Adult Swim game. It's strange and silly, but also incredibly well balanced and designed underneath its anarchic surface. Most importantly, the feel of it is just right.
    • 86 Metascore
    • 80 Critic Score
    While there's a thrill in returning to locations you're familiar with ten years on in game terms, it can't overwhelm the realisation that these are just the original levels stripped bare and re-fabricated according to Obsidians whims.
    • 81 Metascore
    • 80 Critic Score
    If you're a SupCom player, think of this as pretty much your dream patch for the game, but with the unfortunate but understandable addition of a price-tag.
    • 67 Metascore
    • 80 Critic Score
    If you're on a budget, or just don't have access to a DS, then this is a fine way to sample its abundant charms, provided you don't expect anything special in the presentation department.
    • 60 Metascore
    • 80 Critic Score
    Weighing in at little over the price of an XBLA download (about a tenner from the right shops), Art of Fighting Anthology is a rare bargain - especially from new.
    • 82 Metascore
    • 80 Critic Score
    Schafer, Double Fine, and Black haven't just created a story about roadies: they've become them, scuttling about energetically, heads down and minds focused, as they pull a handful of simple props together in order to put on an amazing show.
    • 83 Metascore
    • 80 Critic Score
    Donkey Kong Country Returns is a game about falling off things, goring yourself on things, squashing yourself under things and occasionally being eaten by things. So it was in 2010, and so it is now. There are worse ways to spend a weekend.
    • 86 Metascore
    • 80 Critic Score
    Beneath the noise there is an engaging story clamouring to be heard, and there are moments of true beauty, serenity and pathos fighting for attention. The game does get better as it goes on, and despite the distractions the last few hours are a pleasure to play. At the centre of it all is a brilliant character, still iconic but more human and believable than she's ever been before.
    • 85 Metascore
    • 80 Critic Score
    Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows deeper into the mechanics, level layouts and set-pieces, presenting more elaborate rewards in visuals and gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack. It comes across as a refined, more elaborately constructed sequel that remembers why it was good in the first place.
    • 81 Metascore
    • 80 Critic Score
    With a clean, pleasing visual style and gameplay that reveals its nuances through natural play, Fieldrunners is a wonderfully crafted casual nugget. It's a shame that more hasn't been added for this version, but that's no reason not to surrender to its charm.
    • 76 Metascore
    • 80 Critic Score
    More than the script (generally witty and sharp, if occasionally undercut by an iffy voice-actor) or the graphic design (a brother to Fable's faux-fantasy charm), the constant capering of your charges is what gives the game its personality. That is, they have a lot of personality and so does the game.
    • 78 Metascore
    • 80 Critic Score
    Not quite unparalleled excellence, then, but more than enough chills to keep horror adventure fans gibbering.
    • 72 Metascore
    • 80 Critic Score
    Look beyond the tattered edges, though, and there's enough to ensure that the monopoly on two-wheel racing Milestone now enjoys doesn't mean this wins out by default. MotoGP 13's a lean, scrappy racer that's not just the best motorbike game around at the moment - it's one of the best pure motorsport experiences on console for years.
    • 71 Metascore
    • 80 Critic Score
    Despite the initial audio-visual horror, Boulder Dash XL ends up being far greater than the sum of its parts. This is one ugly ducking you won't be ashamed to spend time with.
    • 85 Metascore
    • 80 Critic Score
    The core conceit adds new capacity for strategy; it's a genuine and interesting invention. And despite the now completely lifeless use of mystical crystals as a plot device, as the game progresses, scriptwriter Nataka Hayashi begins to subvert the clichés in unexpected ways. What's easy to dismiss as by-the-numbers plotting will delight and surprise you in time.
    • 84 Metascore
    • 80 Critic Score
    If you're looking for an enjoyable but fairly traditional RPG with a cracking storyline and likeable characters, Skies of Arcadia Legends comes about as highly recommended as any game can.
    • 80 Metascore
    • 80 Critic Score
    Does all the boring, difficult parts of RPG game design very well, and marries them to exceptionally slick combat and a towering stack of stuff to do. This well-oiled machine keeps you motoring through all the sludgy fantasy cliché and through a sluggish first act. Then - just as the world opens out and the story picks up traction - that motor really starts to sing. That's when a solid, workmanlike game becomes one that's virtually impossible to put down.
    • 79 Metascore
    • 80 Critic Score
    Adorable, not only for kids as the presentation may immediately suggest, and very silly, it's another big success for PopCap. If only it would get properly challenging it would be a giant classic. As it is, it's a thing of loveliness you should buy this instant.
    • 91 Metascore
    • 80 Critic Score
    Nice work, Revolution. With BASS and now Broken Sword, the developer has proved that the iPhone can handily support some of the best classic adventure games.
    • 74 Metascore
    • 80 Critic Score
    Another triumph of fast-paced puzzle gameplay from Q - and is a solid enough update of the freeware original to make it interesting even to those who played the PC version to death.
    • 81 Metascore
    • 80 Critic Score
    Jamestown certainly isn't the biggest shooter you'll ever see, but given the amount of replayability built into the structure, you'll play it far more than you might imagine.
    • 80 Metascore
    • 80 Critic Score
    Conquest isn't just that rare Pokémon off-shoot that isn't a limping abomination - it's a reminder that the best consoles don't slip into the night very quietly. They stick around, defiantly showing up the machines that have replaced them.
    • 73 Metascore
    • 80 Critic Score
    The 2nd Runner also helps make up for a regrettable lack of extras in this set with the EX modes and additional content created for its special edition release.
    • 70 Metascore
    • 80 Critic Score
    One of those weird little video games that stalks around in your memory far longer than you might expect it to.
    • 77 Metascore
    • 80 Critic Score
    Sustained by the strength of the moment-to-moment play, this add-on packs a punch. While Raam's abilities are arguably too straightforward to sustain a full game, they fit a shorter DLC mission perfectly. Meanwhile, the structure that has you switching between two warring sides as they close in on one another is interesting and well executed, resulting in a strong, worthwhile expansion.
    • 81 Metascore
    • 80 Critic Score
    Asheron's Call is also very addictive - I sat down and told myself that I was only going to play for an hour, but after I finished playing I noticed that I had been playing for over four hours, which pretty much explains that I'm hooked.
    • 74 Metascore
    • 80 Critic Score
    There's something about Bohemia's world-building that inspires people. Importantly though, Arma 3's vanilla content now stands on equal footing with those third-party inspirations. It's still a little rough around the edges, but it's a darned impressive package nonetheless.
    • 75 Metascore
    • 80 Critic Score
    The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too.
    • 79 Metascore
    • 80 Critic Score
    Between Galaxies' moreish every-ad-break appeal, Retro Evolved's continued brilliance, the control system's effectiveness and the well-thought-out multiplayer modes, it's ever so nearly excellent. Unlike the inside of my stupid head.
    • 77 Metascore
    • 80 Critic Score
    Just as distinctively great as it always was.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft have given us a gripping, gorgeous, WW2 submarine sim, it's just a bit of a shame its fundamentally so similar to the last gripping, gorgeous, WW2 submarine sim they gave us. Finger-crossed Silent Hunter 5: Meerkats of the Med will be braver.
    • 77 Metascore
    • 80 Critic Score
    While the companions may prove annoying at times, it's easy enough to resign yourself to their whining and manage the task in hand; for every platform blunder there are ten moments of huge satisfaction to look back on.
    • 75 Metascore
    • 80 Critic Score
    If you do like games that challenge you to work out the rules for yourself, to find the edges of the world by falling over them, then Fract is a unique and often remarkable experience, best savoured in the dark at full volume. Go on, get lost.
    • 71 Metascore
    • 80 Critic Score
    The game is arguably a little too tough, with plenty of ways to lose health but few to top it back up again, and there are a couple of precision do-or-die leaps that act as stark reminders of the game's unforgiving vintage. Those caveats aside, Comix Zone still impresses with its ideas and execution and is a definite highlight of SEGA's retro line-up.
    • 81 Metascore
    • 80 Critic Score
    If you've been suffering with the last version in whatever form, success will be a lot sweeter for it, too.
    • 83 Metascore
    • 80 Critic Score
    The story and acting is guff - and easily ignored - but the sense of being involved in some epic fantasy movie is quite tangible.
    • 73 Metascore
    • 80 Critic Score
    More than anything, it demands your attention and teaches you about coding in the most natural way possible.
    • 78 Metascore
    • 80 Critic Score
    What's most disappointing about the whole thing, though, isn't so much the lack of me-too deathmatch variants, but that LucasArts didn't bother to allow players to play the campaign mode co-operatively as Red Storm achieved so successfully in the likes of Ghost Recon 2, Rainbow Six 3 and Black Arrow... As it is Republic Commando deserves huge respect for managing to be the best Star Wars shooter ever.
    • 80 Metascore
    • 80 Critic Score
    Set over an impressive 80 levels (including five tutorial run-throughs), Sarbakan's game is an instantly engaging bite-sized affair with plenty of replay value. Screenshots don't really do it justice.
    • 76 Metascore
    • 80 Critic Score
    Despite Desperate Escape being little more than a rehash of any number of Resident Evil 5's levels, this is still a hugely enjoyable example of why DLC has become a vital part of the gaming landscape.
    • 83 Metascore
    • 80 Critic Score
    Type:Rider couldn't be a more unlikely game, really. It's a collision of visual and gameplay styles topped off with an incredibly narrow educational focus, and yet through ingenious design and polished gameplay it emerges as one of the best mobile titles of the year. You don't have to be a graphic design student to enjoy this one.
    • 75 Metascore
    • 80 Critic Score
    Quite possibly, the best game I've played this year. While it's not for everyone, those who are willing to look past what they could consider childish graphics, and an obsession with housework that's nearly as strong as your mum's, will find a title with as much heart as there is fun wrapped up into a four-inch-tall bundle.
    • 73 Metascore
    • 80 Critic Score
    It's really, really good gaming, assuming you don't let the game push you around like a playful big brother with little a superiority complex. God Hand just wants to have fun. And so do we.
    • 82 Metascore
    • 80 Critic Score
    When the game clicks, which it does often enough across its many modes and missions, it overcomes the inadequacy of its storytelling and reminds you why Splinter Cell was so appealing in the first place.
    • 87 Metascore
    • 80 Critic Score
    PixelJunk Shooter is a taut, well-made and original game that's been lavished with good design and slick coding. It won't detain you long - and without giving too much away, the post-credits kill-screen suggests a DLC expansion is highly likely, as does PixelJunk's past history. But for every minute of those few hours, it's an unpredictable, fluidly entertaining blast.
    • 78 Metascore
    • 80 Critic Score
    For dedicated PC strategy nerds it might seem a little lightweight in comparison to what the desktop platform currently has to offer but, for accessible, deep, pocket-sized empire-building this is a game hard to fault.
    • 78 Metascore
    • 80 Critic Score
    It's not offering anything revolutionary, and you could argue that it doesn't fix anything that was wrong with it last time out, but the new toys are a lot of fun, it still stands out for looking absolutely stunning and given that it lasts about as long as most full priced shooters you're getting good value for money.