Eurogamer's Scores

  • Games
For 4,514 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spelunky
Lowest review score: 10 Tecmo Classic Arcade
Score distribution:
4,514 game reviews
    • 35 Metascore
    • 30 Critic Score
    King of Clubs doesn't play a very good game of golf, and the unlockable elements do little to counteract this rather glaring flaw.
    • 55 Metascore
    • 30 Critic Score
    The sad truth is, if you already have a Wii, you've already got a better boxing title in the shape of Wii Sports - a game that not only allows you to pummel away at a cartoon representation of your sister, but also effortlessly possesses more charm, more wit, and - worryingly - a lot more precision than anything this can offer.
    • 43 Metascore
    • 30 Critic Score
    Even the staunchest of Myst fans can't deny that this is a pretty poor port. Despite being faithful to the original in sound effects and atmosphere, its glitches and lack of new, DS-specific functions ultimately inhibit its worth.
    • 50 Metascore
    • 30 Critic Score
    Half-arsed dross.
    • 51 Metascore
    • 30 Critic Score
    The game looks rubbish and is dull to play. Flicking a Wii remote might be more like throwing a dart than pressing a button but it's not much more fun. The novelty wears off in about the same amount of time it takes to throw a dart. Toss.
    • 42 Metascore
    • 30 Critic Score
    As interesting an idea as Sky Diving is, sadly the concept fails to deliver thanks to clunky motion sensing.
    • 55 Metascore
    • 30 Critic Score
    Between the obvious chinks in the artificial intelligence and glaring clipping anomalies (with characters walking through walls and floating down staircases), only a truly hardy adventurer will persevere. Did I say hardy? I meant foolhardy.
    • 36 Metascore
    • 30 Critic Score
    At best, it's a functional third-person platformer that sometimes acts like a shooter. At worst, it's an astonishing collection of poor design decisions, half-hearted implementation and mindless narrative clutter that will only lead to buyer's remorse in all who decide to give it a try.
    • 41 Metascore
    • 30 Critic Score
    To make matter worse, the race will stop dead at certain points to forcibly initiate a mini-game in the guise of one of Dastardly and Muttley's futile foils.
    • 45 Metascore
    • 30 Critic Score
    And so rather than allowing you to feel like an armoured avenger, Iron Man's videogame outing merely offers the chance to lurch awkwardly around the sky like a drunken wasp while holding down a button to blow stuff up.
    • 40 Metascore
    • 30 Critic Score
    Inevitably, it's the mini-games that really muff things up though.
    • 56 Metascore
    • 30 Critic Score
    There's nothing terribly wrong with all this in theory, but the game's shocking lack of polish makes even this rudimentary gameplay a real chore to get through.
    • 39 Metascore
    • 30 Critic Score
    For everything else in its amazing catalogue of flaws, errors and catastrophes, though, the biggest problem is that the game just stops whenever you can't work out what to do.
    • 51 Metascore
    • 30 Critic Score
    There are undoubtedly excellent ideas hiding behind the scenes; they're just stymied by the method of execution.
    • 39 Metascore
    • 30 Critic Score
    Insultingly simple and clumsy Live Arcade puzzle game, unworthy of your time.
    • 55 Metascore
    • 30 Critic Score
    A short game painfully elongated by mindless repetition, there maybe a half-decent melee game somewhere in the midst of all this movie propaganda, but you'll need super-patience to find it.
    • 48 Metascore
    • 30 Critic Score
    If you're so deep into professional cycling that you'd want to play a game where you navigate sterile menus and tell other people how to ride bikes, then there may be some small morsels of enjoyment to be found here, provided you accept that your own enthusiasm will be picking up the slack for a drab and technically sloppy game.
    • 38 Metascore
    • 30 Critic Score
    Chronically poor AI and a lack of challenge aren't the only problems Code of Honor suffers from. The levels are highly linear and feel artificial, with areas boxed in by fences, barbed wire and impenetrable bushes.
    • 53 Metascore
    • 30 Critic Score
    The marriage of XBLA and boxed game is a nice idea, but the Pub Games themselves are lightweight and boring, and the potential benefits for Fable 2 players are the sorts of things typically bundled on Collector's Edition bonus disks in the first place - and typically overlooked by the majority of players who can think of better ways to spend the extra money.
    • 46 Metascore
    • 30 Critic Score
    I'm certainly not averse to this sort of thing appearing on WiiWare but My Aquarium feels like half an idea, lazily executed. If you like the idea of a virtual fish-tank, and don't mind that your input is minimal, then the price is about as right as it'll ever get for this sort of thing.
    • 38 Metascore
    • 30 Critic Score
    For 25 quid, you could hire Richard Blackwood and Daniel Bedingfield for the afternoon and still have change for an egg sandwich, a Panda Pops and the bus to Lewisham Travelodge. You'd have more fun.
    • 37 Metascore
    • 30 Critic Score
    Off Road is not as hateful as, say, RealPlay Racing, but you still shouldn't buy it.
    • 51 Metascore
    • 30 Critic Score
    Eat Lead is far from a compelling parody, taking weak, ambiguous pot shots at other games. Even though these attacks are often hard to trace to their intended target, it's fair to say that Eat Lead isn't worthy to mock them, because whatever else it's trying to be this is a howling misfire of a cover shooter, neither funny or enjoyable, and guilty of worse crimes than the ones it's attempting to mock.
    • 54 Metascore
    • 30 Critic Score
    Instead, the game concludes disagreeably, as virtually everyone Jason is supposed to protect is left tortured and dead by his original departure, and he simply has a party because he got what he wanted. For an action RPG elevated beyond its serviceable components by the allure of rich mythology to end in such a desperate contradiction is comprehensively self-destructive.
    • 39 Metascore
    • 30 Critic Score
    Onechanbara: Bikini Samurai Squad might have been enjoyable, in a silly, disposable way, if the gameplay was halfway decent. It isn't, and not even the nicest bottom in the world can make up for that.
    • 37 Metascore
    • 30 Critic Score
    Ready 2 Rumble Revolution has botched controls, faulty technology and unsympathetic style, but I suspect there's a half-decent arcade fighter residing somewhere underneath it all. Even if there is, though, it'll need to go back to the gym for some serious work before showing its face in the ring again. As it is, it dances like a buffalo and stings like wet cabbage.
    • 70 Metascore
    • 30 Critic Score
    The tasteful, minimalist aquatic theme of Art Style: Aquite appears designed to offset what is actually a rather tedious sorting game.
    • 40 Metascore
    • 30 Critic Score
    The graphics are horrible, and made even worse by that hellish "smoothing" filter. Your powered-up hero has a bulky weightlifter's body with a tiny comedy head on top, while enemy designs are lumpy and ugly.
    • 43 Metascore
    • 30 Critic Score
    Right from first touch, it's clear that Republic Heroes hasn't undergone nearly enough of this sort of testing, and the uninspired foundations are further compromised as they are built upon. As a result, this is a product that will make children frustrated and unhappy, the very opposite of that to which Star Wars should aspire.
    • 43 Metascore
    • 30 Critic Score
    Right from first touch, it's clear that Republic Heroes hasn't undergone nearly enough of this sort of testing, and the uninspired foundations are further compromised as they are built upon. As a result, this is a product that will make children frustrated and unhappy, the very opposite of that to which Star Wars should aspire.