Eurogamer's Scores

  • Games
For 4,670 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Street Fighter IV
Lowest review score: 10 Ninjabread Man
Score distribution:
4,670 game reviews
    • 45 Metascore
    • 40 Critic Score
    Simply too generic in pretty much every way, a collection of ideas done hundreds of times before in other games, offering nothing new to excite or surprise the player. A wholly unremarkable and totally avoidable game.
    • 59 Metascore
    • 40 Critic Score
    Put it this way: if your kid gets stuck on a game like Open Season, you know something's amiss. Consider it a good test of whether videogames really are for them.
    • 38 Metascore
    • 40 Critic Score
    At no point was it an unpleasant game to play, it's merely completely retrograde in several key areas and lacking any sense of presentation or style. It's an ugly game, but one which, crucially, works as a game at its most basic level - which, to my mind, weighs heavily against the problems it has in most other areas.
    • 51 Metascore
    • 40 Critic Score
    After a jovial couple of hours in its company the scales will fall, and what had just seemed an unpretentious, unassumingly enjoyable videogame becomes a kind of existential nightmare of averageness that it's impossible to play for a minute longer. Monster 4x4: World Circuit is the definition of the lowest common denominator.
    • 55 Metascore
    • 40 Critic Score
    The combat's weak, the storyline's excruciating, it's technically deficient - Haze really is this year's most significant gaming disappointment.
    • 66 Metascore
    • 40 Critic Score
    Maximum Impact 2 feels so incredibly sloppy and dated that the only real benefit of its existence is highlighting just how great sister title "KOF XI" really is by comparison.
    • 66 Metascore
    • 40 Critic Score
    Tedious repetition needs to be a little better disguised.
    • 60 Metascore
    • 40 Critic Score
    The game becomes a painfully slow and suffocating linear trudge through every single cabin on the train - for the fifth time - in an effort to find everyone and get hold of their passports for investigation purposes, while asking all nineteen passengers and crew practically the exact same set of twenty odd questions.
    • 61 Metascore
    • 40 Critic Score
    As it is, The Grim Adventures of Billy and Mandy is best sampled as a rental for Wii owners looking for a multiplayer party game that'll last a night or two.
    • 49 Metascore
    • 40 Critic Score
    Another safe, derivative, formulaic movie tie-in that's lacking in the graphical department and is way too easy for all but the youngest gamers out there.
    • 67 Metascore
    • 40 Critic Score
    In fact, if, like me, you find yourself the victim of a game-breaking glitch, which requires you to hold down the SELECT button the whole time you're in the air, you'll definitely be disappointed.
    • 58 Metascore
    • 40 Critic Score
    If you don't have a Dungeons and Dragons background, the game will seem impenetrable and dull - and even players of the tabletop game will appreciate the detail, but hate the incredibly clumsy interface and lack of information and feedback.
    • 53 Metascore
    • 40 Critic Score
    Lair, sadly, is a classic example of the apocryphal polished turd. Strip away the HD bluster and the game beneath is little more than a basic PS2 shooter with a makeover.
    • 53 Metascore
    • 40 Critic Score
    Remember how it once was in its proud mid '90s heyday, not what it's become: a relentless, lazy cash-cow to lure in unwary souls drunk on memories.
    • 66 Metascore
    • 40 Critic Score
    Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
    • 55 Metascore
    • 40 Critic Score
    The multiplayer mode is more a case of surviving the longest than exhibiting any competitive skill (in which case, why not just play Survival mode?), and while those who get stuck in will find plenty of stages and difficulty levels to work through, it's all still quite basic even after a few tortured hours, and the occasional lazy design decision (like refusing to accept chains bigger than those asked for in "get 4 chains of 4" style scenarios) conspire with the general lack of urgency to turn you off completely.
    • 59 Metascore
    • 40 Critic Score
    Instead of the kind of solid, varied combat which the RTS genre has been steadily evolving towards over the years, Ancient Wars: Sparta falls back on resource management for its core gameplay. Distressingly, this is a sub-"Age Of Empires" affair which rapidly becomes a chore.
    • 51 Metascore
    • 40 Critic Score
    Alien Syndrome had the potential to be a decent by-the-numbers action RPG, but it struggles to even reach those heights with insipid repetition and a total lack of challenge crippling your incentive to see it beyond the first few hours.
    • 56 Metascore
    • 40 Critic Score
    EA has shoe-horned a PS2 game onto the Wii with little thought for what the platform is actually meant to do, and lo and behold - the result is a distinctly below average, derivative, boring and badly implemented mess.
    • 43 Metascore
    • 40 Critic Score
    New Rally-X is fun for about ten minutes, but that's all, and for the price that's just not enough.
    • 62 Metascore
    • 40 Critic Score
    Mario Party 8 is a "would have, should have, could have" kind of game. With such an depressingly long list of wasted possibilities, and so many other mini-game collections available for Nintendo Wii (The excellent Rayman Raving Rabbids, for one) It would be wrong of me to say you should pick this up.
    • 60 Metascore
    • 40 Critic Score
    The sad fact is that there isn't a single spark of imagination or joy in this entire game. Despite some obvious effort, Wario: Master of Disguise is just utterly tedious in every respect and an absolute chore to play.
    • 64 Metascore
    • 40 Critic Score
    Even huge fans of the originals are likely to be disappointed by Fare Wars.
    • 65 Metascore
    • 40 Critic Score
    Perfectly competent in execution, yet lacking that spark that makes us visibly excited to cough up yet more money for almost exactly the same Pokémon game as the last forty-four when Diamond and Pearl land over here.
    • 53 Metascore
    • 40 Critic Score
    If you've got a DS, plus Pearl or Diamond, and you've got a sizable collection of Pokémon that you'd like to see rendered in 3D on the TV, then Battle Revolution might be worth the asking price. Even then, you'd have to be a pretty hardcore Pokémon fan.
    • 66 Metascore
    • 40 Critic Score
    This is thoroughly disappointing in some respects - not least because Sword of the New World is one of the most beautiful MMORPGs we've ever clapped eyes upon.
    • 58 Metascore
    • 40 Critic Score
    If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination.
    • 48 Metascore
    • 40 Critic Score
    The clichéd storyline is accompanied by plenty of hammily acted cut-scenes, and the whole package is ultimately pretty forgettable. There's some nautical mileage in the sea battles, but that's not nearly enough.
    • 50 Metascore
    • 40 Critic Score
    Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.
    • 40 Metascore
    • 40 Critic Score
    As the Story Mode can be cleared in a couple of hours you're left to find fun in one of the game's simple multiplayer modes (download play or Wi-Fi) but these do little to enliven the repetitive and staccato move, stop, point, shoot, flow of play leaving a meagre and shallow title that's difficult to recommend.