Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Shadow of the Colossus
Lowest review score: 10 Gene Troopers
Score distribution:
4,687 game reviews
    • 78 Metascore
    • 70 Critic Score
    It's a game that really understands people, and their complex motivations. And yet so often forgets the motivations of the people playing an adventure game. It's a game that knows how to use the DS to great effect, and how the stylus can be so casually and effectively. But its ‘minigames' are perfunctory and underdeveloped.
    • 73 Metascore
    • 70 Critic Score
    There's little doubt that anyone who fell in love with the first game's slender charms will be enthused by the prospect of more of the same delivered with a higher degree of HD polish. With its A-list production still held back by B-list ambition, though, there's ultimately not enough of substance to lure players away from the multitude of other co-op gaming experiences for more than a few days.
    • 74 Metascore
    • 70 Critic Score
    Maybe if the developers had taken a risk and gone for more polish in the combo system and great level design instead of loads of game modes this could have been something really interesting.
    • 76 Metascore
    • 70 Critic Score
    So, an improvement on the (initially) buggy port that the first GRAW on PC was, but even with the pleasingly significant interface and visual tweaks over the console version, this is still very much a an adequate but not spectacular sequel to an adequate but not spectacular tactical shooter. It's GRAW, but a bit better, and that's it.
    • tbd Metascore
    • 70 Critic Score
    Despite all that, you may find that you can't quite forget Fatale, that you come back to its problems, its frustrations, and its ambiguities even when the memories of more fully-realised games have faded. Trapped somewhere between survival horrors and full-blown gallery installations, Tale of Tales remains a fascinating studio.
    • 81 Metascore
    • 70 Critic Score
    Even with the new home cities, gameplay feels tired and characterless. Bombarding players with shiny baubles and inconsequential gifts can’t hide that.
    • 79 Metascore
    • 70 Critic Score
    Lost Planet: Extreme Condition feels like it had the potential to be a pared-down shooter classic, but never quite manages to make the core combat exciting, varied or challenging enough to elevate it to the lofty realms that early showings suggested it would reach. Nevertheless, with a glorious setting, some memorable boss encounters and some staggering visuals to enjoy, Lost Planet has enough going for it.
    • 81 Metascore
    • 70 Critic Score
    Not only are there better looking, more advanced games on the shelves now, there are also simply better games out there; this genre hasn't stood still since Jade Empire came out.
    • 77 Metascore
    • 70 Critic Score
    The lack of character development and some lacklustre supporting players result in a feeling of detachment from a game that only excels if you are invested in it. That's a shame, because there was potential for Crimes and Punishments to be a great truly great detective game, instead of just a mechanically sound one.
    • 71 Metascore
    • 70 Critic Score
    If "Morrowind," fantasy and claustrophobia are not your favourite things, then there really isn't a point.
    • 79 Metascore
    • 70 Critic Score
    The biggest flaw Temple Run 2 betrays is its conservatism. The amount of work that has gone into the game is evident, and it's hard to fault an accessible, thrilling game that offers itself to you for free - but it's so similar to its predecessor that it ultimately feels a bit unnecessary.
    • 70 Metascore
    • 70 Critic Score
    While Dead Money justifies its 800 Microsoft Point price tag in terms of quantity, the quality isn't quite there.
    • 74 Metascore
    • 70 Critic Score
    Nevertheless, the sum of these parts makes this a fun place and all the raw materials provided to put together your own unique adventure are imaginative and enjoyable - all you can really ask for in a sandbox.
    • 81 Metascore
    • 70 Critic Score
    But really it all comes back to the fact that Yoshi's Island was doing almost everything for the first time, and Artoon is cribbing from the same notes.
    • 83 Metascore
    • 70 Critic Score
    Inevitably, the lack of meat on the bones is Dragon Sword's major failing, coupled with the fact that the combat descends into repetitive scribbling after a short while, lacking the kind of long-term depth that makes the game's parent offerings so revered.
    • 69 Metascore
    • 70 Critic Score
    Despite the number of maps on offer, 1200 Microsoft Points (£10.20 / €14.40) is too high a price for what has become, sadly, a niche title.
    • 82 Metascore
    • 70 Critic Score
    The inconsistent quality of Pacific Rift's tracks and vehicles ultimately gets the better of it
    • 66 Metascore
    • 70 Critic Score
    Endearingly odd.
    • 74 Metascore
    • 70 Critic Score
    If you're not thoroughly sick of the sight of Tower Defence games, then Guns 'n' Glory will come as a pleasant surprise, and its presence on the Android, in particular, is very welcome indeed.
    • 78 Metascore
    • 70 Critic Score
    A solid and visually impressive shooter, it never manages to feel essential - and clearly exists mostly because all first-party franchises are obliged to put in an appearance on a new console - but even as a relatively minor entry in its own series, it still sets a new benchmark for portable shooters.
    • 69 Metascore
    • 70 Critic Score
    The graphics are great but come at a high cost, the new weapons and items are amusing but encourage random kills, and the maps are stunning but far too big for the number of people playing the game at the moment.
    • 64 Metascore
    • 70 Critic Score
    Despite their relative strength, the disparate halves of White Knight Chronicles fail to gel in meaningful ways.
    • 84 Metascore
    • 70 Critic Score
    When we finished "DMC3," we wondered what Capcom would do with new hardware. The answer is not an awful lot. The visuals are better, the combat's more accessible, the upgrade system's pleasingly flexible, but in practically every other sense Capcom has passed up the opportunity to do something new and exciting.
    • 72 Metascore
    • 70 Critic Score
    Combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
    • 75 Metascore
    • 70 Critic Score
    If you're the sort who, when presented with a river, like to crouch and examine the eddies, this may be for you. If you just want to know what's downstream... well, less so.
    • 81 Metascore
    • 70 Critic Score
    The big issue, for us, is that Mario Golf hasn't really grown much since its time on the N64 - and when you consider the sorts of things that other golf games are doing at the moment, that's much less forgivable than it is in the case of some of Nintendo's genre-leading franchises.
    • 73 Metascore
    • 70 Critic Score
    Cold Winter felt at times like a dark TimeSplitters, almost GoldenEye-esque in feel and certainly deserves much credit for delivering an accomplished alternative that hits the mark enough to warrant a recommendation to those that hunger for a decent PS2 shooter.
    • 72 Metascore
    • 70 Critic Score
    If you liked the original, and poured endless hours into it, then you should definitely get this one: there are just about enough tweaks and changes to make it feel different enough to justify a purchase - especially the chance to play a mate online.
    • 71 Metascore
    • 70 Critic Score
    Its back-to-basics approach strips away much of the pointless frippery of the modern JRPG without stripping out the satisfaction of playing them. The DS isn't short of absorbing RPGs, but 4 Heroes of Light is a worthwhile addition, particularly for anyone with fond memories of simpler, happier times for Japanese role-playing.
    • 78 Metascore
    • 70 Critic Score
    You won't find a game on PS3 right now that will work you harder than Active 2 – but I want to see EA Canada working up more of a sweat next time.