Eurogamer's Scores

  • Games
For 4,581 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 10 RollerCoaster Tycoon 4 Mobile
Score distribution:
4,581 game reviews
    • 67 Metascore
    • 50 Critic Score
    In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!
    • 65 Metascore
    • 50 Critic Score
    We get this perfunctory morsel, where the narrative treads water as the action goes in circles. With his final act looming, Shepard deserved better.
    • 53 Metascore
    • 50 Critic Score
    The fact this is the best SEGA can come up with after years of waiting for Dreamcast re-releases does not say much for the publisher's ability to evaluate the worth of its own back catalogue.
    • 61 Metascore
    • 50 Critic Score
    An artefact. It's completely anachronistic in today's world.
    • 52 Metascore
    • 50 Critic Score
    Some committed souls might eke a few hours of mild entertainment out of Red Faction: Battlegrounds, but only if they try really hard. It might not be irredeemably terrible, but there are so many better games in the download scene. Don't waste your time on this forgettable spin-off.
    • 54 Metascore
    • 50 Critic Score
    After thirty-odd rounds of Duæl Invading, it becomes increasingly apparent that a Game Over screen isn't going to appear any time soon. With extra lives spewing out at a rate of knots, it seems like the difficulty level wasn't quite as finely tuned as it could have been.
    • 55 Metascore
    • 50 Critic Score
    It doesn't help that you're saddled with an inelegant control set-up that demands constant use of all four shoulder buttons at once.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, it also features some of the things that remind us why adventure games fell out of the mainstream, with tedious fetch quests, aggravating scenarios and a spirit-crushing trash-sorting mini-game conspiring to gradually strip the joy out of it all.
    • 65 Metascore
    • 50 Critic Score
    While never terrible, Darkspore feels like it's had its heart surgically removed. All the components for a giddily stupid, aesthetically imaginative action RPG are here. Somehow, however, they combine into a shambling golem that knows its basic purpose, but not a whole lot else.
    • 74 Metascore
    • 50 Critic Score
    By bringing nothing particularly new to either genre that it borrows from, Gatling Gears fails to justify its inflated price of 1200 Microsoft Points, and is far from an essential purchase.
    • 60 Metascore
    • 50 Critic Score
    White Knight Chronicles II flounders. It's a hybrid that fails to find its own identity in terms of its structure, and its convoluted battle system is poorly explained and, once mastered, reveals itself to be broad but ultimately shallow. Those improvements from the first game are overwhelmed by a more general sense of ennui; what were once interesting innovations lack the polish and endurance to inspire over the course of a sequel.
    • 70 Metascore
    • 50 Critic Score
    Worst of all is that exploring Wonderland is, in practice, about as full of wonder as watching paint dry. Paint the colour of blood and dreams, but paint nonetheless.
    • 70 Metascore
    • 50 Critic Score
    Nicholson Electroplating doesn't have time for that slow-burn organic process. It attempts a brute-force attack on greatness and comes up short.
    • 59 Metascore
    • 50 Critic Score
    High Moon should have been given a little more time - and a lot more freedom - to play with their toys than they received for this outing. Hopefully, if we ever head back to Cybertron, the team will get another chance to show us what it can really do.
    • 53 Metascore
    • 50 Critic Score
    If you can divorce yourself from the fact you're playing an agony simulator, you would at least hope to extract some enjoyment out of the 'puzzle' nature of the game. But the humdrum truth is that there's not a great deal of challenge within Torture Bunny either - just a whole heap of trial and error and an element of luck.
    • 60 Metascore
    • 50 Critic Score
    But at least this game does have potential, unlike Iron Man and Thor, and if you can make your peace with its clunkier aspects then it's a passably enjoyable way to spend an afternoon.
    • 62 Metascore
    • 50 Critic Score
    You could get away with this kind of guff in 1994 when we were all thrilled just to have justification for the £180 we'd shelled out for a CD-ROM add-on. Walking around a 3D tech demo was interactive! And immersive!
    • 64 Metascore
    • 50 Critic Score
    A passable addition to the game, but one that doesn't do anything to make itself essential. Better than a lot of BioWare DLC packs, but nowhere near as satisfying as their best work.
    • 45 Metascore
    • 50 Critic Score
    It's competent. Solid. Inoffensive. Somewhere down the line, DnS Development got mired in the details and neglected to inject the spark necessary to make the run-and-gun fun.
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, Let's Golf 3D isn't one to get overly excited about, and in a market drowning in rival offerings, you won't have far to look to find a better one.
    • 58 Metascore
    • 50 Critic Score
    As comebacks go, Bounder's World never really gets out of first gear, and is a bit of a false start for Urbanscan's Gremlin reboot project. Maybe it's keeping the powder dry for Monty Mole.
    • 61 Metascore
    • 50 Critic Score
    With its shaggy construction and wild ambition, E.Y.E. Divine Cybermancy is as difficult to dislike as it is to recommend.
    • 54 Metascore
    • 50 Critic Score
    Just like the mad scientist whose baffling plot drives the action, Rise of Nightmares is a failed experiment.
    • 63 Metascore
    • 50 Critic Score
    Fans angry that they need to fork out more money to see the "real" ending of the game can rest easy. The events of Lonesome Road build to a suitably apocalyptic climax, but it has none of the depth, pace or meaning of the face-off between House, Caesar and the NCR that rounded out the original storyline. Completists will want to see it through, just to say they did, but it's a shame to see such an epic atomic age narrative go out with a whimper rather than a bang.
    • 50 Metascore
    • 50 Critic Score
    Unlike movies, it's rare that games are so bad they're good. The rubbish ones are usually so unplayable that they're not worth plodding through. X-Men: Destiny is the exception that gets just enough right to be fun, while being sloppy enough elsewhere to be good for a laugh. It's the best kind of disaster.
    • 53 Metascore
    • 50 Critic Score
    Come not for the enticing Game of Thrones name, certainly not for the ugly graphics, clunky interface (as appears to be Cyanide's habit of late) and soulless writing, but instead, perhaps, for what genuinely is an ambitious new take on real-time strategising. With verve and wit and gloss, Genesis could have been the start of something fascinatingly, enthrallingly cruel: as it is, it's a song of needless branding and sad compromise.
    • 70 Metascore
    • 50 Critic Score
    At the most fundamental level there's nothing tragically wrong with the game, it just displays a lack of imagination that chafes against the legacy of a series that has never been short of ideas. For a game with that sort of pedigree, average simply isn't good enough.
    • 69 Metascore
    • 50 Critic Score
    Had Starfire focussed on just a couple of elements rather than trying to be all things to all players, had it made the quests more varied, the progression more enticing, this could have been the start of something really special. As it stands, it's the epitome of a game trying to be a jack-of-all-trades, sadly mastering little.
    • 64 Metascore
    • 50 Critic Score
    The worst of the game's technical sins is performance, with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner.
    • 61 Metascore
    • 50 Critic Score
    Medieval Moves' downfall is how repetitive it becomes. This is a game clearly designed for kids, yet the sheer exhausting monotony of bashing your way through each level is never rewarded with any meaningful pay-off, just more of the same against a different backdrop.