Eurogamer's Scores

  • Games
For 4,653 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Anubis II
Score distribution:
4,653 game reviews
    • 70 Metascore
    • 50 Critic Score
    At the most fundamental level there's nothing tragically wrong with the game, it just displays a lack of imagination that chafes against the legacy of a series that has never been short of ideas. For a game with that sort of pedigree, average simply isn't good enough.
    • 69 Metascore
    • 50 Critic Score
    Had Starfire focussed on just a couple of elements rather than trying to be all things to all players, had it made the quests more varied, the progression more enticing, this could have been the start of something really special. As it stands, it's the epitome of a game trying to be a jack-of-all-trades, sadly mastering little.
    • 64 Metascore
    • 50 Critic Score
    The worst of the game's technical sins is performance, with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner.
    • 61 Metascore
    • 50 Critic Score
    Medieval Moves' downfall is how repetitive it becomes. This is a game clearly designed for kids, yet the sheer exhausting monotony of bashing your way through each level is never rewarded with any meaningful pay-off, just more of the same against a different backdrop.
    • 69 Metascore
    • 50 Critic Score
    To call this a bad game would be grossly unfair, but it's a truly unexceptional one. For a series like Shinobi, that is dishonour enough.
    • 61 Metascore
    • 50 Critic Score
    I really, really hope the developer gets a second crack at Move Fitness, as the core concept clearly works and there are some screamingly obvious things that, if added, would make the game a much better, potentially excellent, fitness game. But as it stands, what should be Mr. Motivator is very much Mr. Average.
    • 66 Metascore
    • 50 Critic Score
    A short, disappointing downhill slide through clumsy and frustrating renditions of more modern, characterless stages. Drooping from joyous classic to dissatisfying mediocrity in just a few hours of gameplay, Generations on the 3DS provides a surprisingly handy microcosm of Sonic's decline over the years. Not the best anniversary present, then.
    • 56 Metascore
    • 50 Critic Score
    Super Pokémon Rumble is, at best, a simple and straightforward addition to the Pokémon saga, but in no way a match for its main series brethren.
    • 71 Metascore
    • 50 Critic Score
    Assault Horizon Legacy is mediocre, but what's worse is you feel it never even aimed for the stars in the first place.
    • 80 Metascore
    • 50 Critic Score
    Something of a pyrrhic victory. You can run GTA3 on your phone, but you can't really play it. You can run around and drive cars, but any attempt to do anything more nuanced only ends in frustration.
    • 58 Metascore
    • 50 Critic Score
    It's possible you might be picking up The Doctor Who Cloned Me in order to get a glimpse of what Gearbox is planning to do with the franchise for its inevitable reboot. If that's the case, you'll be disappointed: this campaign is the work of Triptych Games, a studio formed to help finish Forever back in 2009. While the new content's got the odd decent joke and the occasional smart encounter, it's lacking the sharp design wit that characterised Gearbox's own download work on Borderlands.
    • 50 Metascore
    • 50 Critic Score
    It's always tempting to be lenient where indie developers are concerned, and if nothing else Afterfall: Insanity makes for an eye-catching calling card for Intoxicate's graphical skills, but as a game in its own right it's as middle of the road as they come.
    • 60 Metascore
    • 50 Critic Score
    All Zombies Must Die takes a timeworn premise that should be fun and cathartic and seemingly goes out of its way to make it repetitive, fiddly and annoying. If you have a trio of friends close to hand, the co-op aspect might just be enough to rescue it from the depths of mediocrity, but if you're planning on playing solo you'd be far better served by trying one of the dozens of other zombie blasters on the market.
    • 67 Metascore
    • 50 Critic Score
    Love is perplexing, challenging, and confusing. Thus, the cold, calculating puzzles should complement the emotional relationship parable. Hazelden wants it to work. We want it to work. But the sad truth is that in this instance the two simply don't have enough in common. Sometimes love just isn't enough.
    • 58 Metascore
    • 50 Critic Score
    It's all just a bit sad really, and while devoted Jackson fans will find more reason than most to gloss over the practical shortcomings of the game, they run the risk of being left even sadder.
    • 66 Metascore
    • 50 Critic Score
    Glossy rather than glorious, decidedly wobbly and very limited.
    • 64 Metascore
    • 50 Critic Score
    It all adds up to shallow pleasure that quickly gives way to a litany of niggling frustrations. Nexuiz is fine with the broad strokes, thanks largely to a tried-and-trusted style of gameplay that is inherently appealing, but it's in the nuance and details that it really comes unstuck.
    • 52 Metascore
    • 50 Critic Score
    There's something endearing about invulnerable enemies dropped into the action to create tense stealth bottlenecks, but whose AI is so bad they frequently end up falling off cliffs and killing themselves before they've laid a claw on you.
    • 69 Metascore
    • 50 Critic Score
    We really should expect better treatment for titles of this calibre. Nothing better sums up the sheer laziness of it all than a glaring typo scrolling past in the new credits.
    • 55 Metascore
    • 50 Critic Score
    An incoherent and clumsy compilation, one driven more by brand synergy than any creative imperative.
    • 62 Metascore
    • 50 Critic Score
    Pineapple Smash Crew's weapons are by far its strongest point, an arsenal well engineered enough to support a much more intense game. Here they're wasted on a shooter that starts slowly and never speeds up, with solid foundations but nothing on top.
    • 54 Metascore
    • 50 Critic Score
    If there is a poignancy to A Valley Without Wind, it's that you really are playing through a post-apocalyptic world, just one that's failed creatively rather than ecologically. The designers were too ambitious, built to high, and you're free to explore what's left.
    • 57 Metascore
    • 50 Critic Score
    It's better with Move because it was made for it. It's not, though, reason enough to buy one. But if you do have Sony's under-supported device stuffed in a drawer, Datura is a flawed experiment that's worth a look if only because it reaches towards - and occasionally touches - something that feels genuinely fresh.
    • 60 Metascore
    • 50 Critic Score
    It's the little things that add up, one by one, to an often hypnotically bland, slapdash campaign. The core is sound enough, but Burning Skies is far too shabby in places for what is supposed to be the flagship first-party shooter on the Vita - indeed, the flagship shooter on handhelds, full stop.
    • 53 Metascore
    • 50 Critic Score
    A bad game? Not really: just an underwhelming one. Your pulse may quicken occasionally, but your world is unlikely to turn upside down.
    • 38 Metascore
    • 50 Critic Score
    Would Heavy Armor be a better game if it ditched Kinect and focused purely on the tried-and-tested buttons? In all honesty, no - because without the novelty of raising your arm to pull down a periscope or punch your fleeing co-pilot in the face, this would be a comparatively dull experience.
    • 77 Metascore
    • 50 Critic Score
    A budget game, and Swift and her team can't be expected to match the perfect cohesion of Portal. The disappointment is that, in trying to do just that, they've undersold their own good ideas as well as inviting unflattering comparisons with a classic. Despite its frequent frustrations, it's a solid, intelligent puzzle adventure and represents good value for money, but it could have been much more by trying to be a bit less.
    • 64 Metascore
    • 50 Critic Score
    Overall, London 2012 is a lot better than I expected on a presentational level and in its best-realised events. But the lazy repetition of dull mechanics throughout the poorer activities (gymnastics, diving) means there's as many bores as scores.
    • 56 Metascore
    • 50 Critic Score
    This isn't a great game, it's not even a good game, but it is the closest thing we've got to a cops-and-robbers MMO - which is, I suspect, one of the all-time great video game concepts. One day, somebody's going to do it right, and they're going to become very rich indeed.
    • 54 Metascore
    • 50 Critic Score
    Despite the rugged, rough-hewn aesthetic of Skyrim, Hearthfire ultimately offers all the character and personality of an Ikea cupboard.