Eurogamer's Scores

  • Games
For 4,630 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Armadillo Run
Lowest review score: 10 Mario Party Advance
Score distribution:
4,630 game reviews
    • 50 Metascore
    • 50 Critic Score
    Time may not have been particularly kind to Flashback, but 20 years on, it hasn't been forgotten. It's unlikely we'll be able to say the same for this remake in 20 days.
    • 64 Metascore
    • 50 Critic Score
    At various points, Killer is Dead shoots for the visual surrealism of El Shaddai, the hyperbolic intensity of Asura's Wrath, the oddball melodrama of Deadly Premonition, the extravagant showmanship of Bayonetta. It misses by a wide margin every time. Those games are punk, but Killer is Dead is just posturing. It's just product.
    • 69 Metascore
    • 50 Critic Score
    Limited is really the word that sums up Foul Play. It's a difficult game to dislike, thanks to its whimsical tone, but it doesn't do much in gameplay terms to win your affections.
    • 60 Metascore
    • 50 Critic Score
    There's no brains, no muscle, no fibre beneath Ryse's extravagantly engineered good looks - this game rings loud but hollow.
    • 66 Metascore
    • 50 Critic Score
    The Novelist suffers because we are essentially examining a family that doesn't care for us or know about us and we don't really feel an emotional attachment to them.
    • 62 Metascore
    • 50 Critic Score
    It's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.
    • 65 Metascore
    • 50 Critic Score
    It's easy to see Dr Luigi as a symptom of the current malaise affecting its home console business. It features a strange gimmick no one's really that interested in, it highlights an increasing reliance on past glories, and most will find it somewhat overpriced.
    • 69 Metascore
    • 50 Critic Score
    EDF 2025 is a shorthand for every game. Just shooting GIANT INSECTS, whilst someone shouts SHOOT THE GIANT INSECTS from your TV.
    • 34 Metascore
    • 50 Critic Score
    It's not being corny and schlocky on purpose, which means that for all its faults Rambo honestly taps into the spirit of 1980s action cinema more deeply than you might expect - not in spite of its rough edges, but because of them.
    • 63 Metascore
    • 50 Critic Score
    The first Lords of Shadow was a sweet surprise. The follow-up is a hostage to a story it tells badly, and a prisoner within a dull urban maze that refuses to become a characterful exploratory playground. To live on but to be diminished - that's the fate of the vampire in Castlevania's lore. Sadly, it's a bit of an epitaph for this well-meaning but bloated game as a whole.
    • 59 Metascore
    • 50 Critic Score
    A little more faith in the player's ability to cope with deeper strategy and Heroes of Dragon Age would be a genuinely good game. Conversely, it would only take a few more turns of the micro-transaction screw for it to be intolerable. Strange as it sounds, this somewhat awkward middle ground actually represents huge progress for EA's freemium ambitions.
    • 64 Metascore
    • 50 Critic Score
    You'll still catch glimpses of the game you remember in amongst that clutter; whether that's enough to have you splashing out on virtual gems is another matter.
    • 61 Metascore
    • 50 Critic Score
    Drakengard 3 isn't a very good game, then, but it's an interesting kind of failure, and as such is impossible to completely dismiss.
    • 71 Metascore
    • 50 Critic Score
    The abundance of surreal moments make for game that's fun to tell others about, but dull to play.
    • 49 Metascore
    • 50 Critic Score
    It is, at best, a functional shooter that asks little of the player and offers the bare minimum in return.
    • 66 Metascore
    • 50 Critic Score
    Civilization Revolution 2 does some things well and others poorly. Its relative simplicity within the series will deter many Civilization fans, but this same distillation will make it more palatable to players who want a quicker and pacier game.
    • 64 Metascore
    • 50 Critic Score
    It's impossible to recommend to anyone but the most masochistic players.
    • 41 Metascore
    • 50 Critic Score
    Neither a triumph of design nor storytelling and stymied by poor execution, Wayward Manor is a rough proposition. But there's something worthwhile here, even if it's the unusual power fantasy of being able to haunt an aristocratic family from the safety of the rafters.
    • 51 Metascore
    • 50 Critic Score
    As such, amusing as it is in its own shallow way, Sacred 3 can only come as a mediocre disappointment to the hardy few who still consider themselves Sacred fans.
    • 66 Metascore
    • 50 Critic Score
    F1 2014's a strange game, then, and one I can't even accuse of being just a casual reskin. It's a quantifiable step back for the series, saved only by the fact that what's there remains a satisfactory companion piece to this year's season if you're fortunate enough to have a decent steering wheel.
    • 70 Metascore
    • 50 Critic Score
    Shallow and repetitive, Costume Quest 2's winsome appearance and occasional wit never quite obscure the busywork at its core.
    • 61 Metascore
    • 40 Critic Score
    An exceptionally generic platformer shaped around quick trial and error design and limp enemies, and built around a tired looking cel-shaded engine that does little justice to the visuals of the arcade original.
    • 57 Metascore
    • 40 Critic Score
    A severely flawed game. Yet somewhere - hidden underneath a terrible combat system, weird AI and an untrustworthy camera - there lies the frail skeleton of a good stealth game.
    • 52 Metascore
    • 40 Critic Score
    You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be.
    • 61 Metascore
    • 40 Critic Score
    We've also come to take EA's high presentation values and their sports titles' accessibility for granted, and Rugby 2004 has neither. In essence, it feels like a cynical attempt to steal cash from dazzled armchair Wilkinsons, and we're yanking a point off for that alone.
    • 79 Metascore
    • 40 Critic Score
    If this came free with the PS2 Network Adapter - as it does in the US - we might be more inclined to give it the benefit of the doubt.
    • 62 Metascore
    • 40 Critic Score
    It is blighted on so many levels by the blundering stupidity of its malformed stillborn design that recommending it is beyond us. The blue pill never looked so tasty.
    • 62 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 46 Metascore
    • 40 Critic Score
    With about triple the number of mini-games, or a budget price launch, we'd probably recommend it as a quirky curiosity/novelty purchase, but if we have to hear another squeaky kid utter the word 'like', we'll probably self-combust.
    • 71 Metascore
    • 40 Critic Score
    With camera issues, a cowardly gaming mechanic and the frankly awful stealth sub levels, what you're left with is perhaps the best example of graphics over gameplay we've ever seen. Unless you get off on repetitive bash 'em ups, leave well alone.