Eurogamer's Scores

  • Games
For 4,656 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Braid
Lowest review score: 10 Mario Party Advance
Score distribution:
4,656 game reviews
    • 54 Metascore
    • 50 Critic Score
    Despite the rugged, rough-hewn aesthetic of Skyrim, Hearthfire ultimately offers all the character and personality of an Ikea cupboard.
    • 67 Metascore
    • 50 Critic Score
    It's a game that can startle you, for sure, but one that more often bores, the gunplay a low thrumming drone rather than a high-pitched screech of rage.
    • 55 Metascore
    • 50 Critic Score
    There's been a backlash brewing for some time against the bombastic direction military shooters have taken, but it would be wrong to assume that Medal of Honor: Warfighter is simply the game unlucky enough to bear its brunt. The truth is far simpler and more depressing: it's just not that good.
    • 64 Metascore
    • 50 Critic Score
    Eight years in purgatory hasn't really been long enough to justify the move into down into the rosy red-tinted fires of Hell & Damnation. Sorry, Lucifer.
    • 72 Metascore
    • 50 Critic Score
    Sadly, torn between a character license it can't fully use and an experimental format of vague structure and uncertain purpose, Wonderbook's magic spell grows weaker over time, rather than building to a fantastical crescendo.
    • 60 Metascore
    • 50 Critic Score
    BioWare has had a year to get Omega right. It didn't.
    • 73 Metascore
    • 50 Critic Score
    Taken on it own, Scribblenauts Unlimited is dull, simplistic, and devoid of challenge. What begins as an unbridled experiment in omnipotence swiftly devolves into a lackadaisical chore. It's still rife with warmth, humour and creativity, and the Wii U's TV support transforms the solitary snickering of previous Scribblenauts into a party game that's especially well suited to the young or inebriated.
    • 45 Metascore
    • 50 Critic Score
    A fairly limited package that quickly runs out of ideas.
    • 51 Metascore
    • 50 Critic Score
    Eckert's game is too exasperating for a recommendation, but it's an interesting failure nonetheless. One of the best-looking and most chic indie titles of the past 18 months, it's evidence of a keen artistic talent - albeit one that needs pairing with more scrupulous game design in order to fully blossom.
    • 79 Metascore
    • 50 Critic Score
    Pixel People is an addictive proposition, one that many players will happily play - but few will be especially happy while doing so. Its pay-offs are irregular and require no skill, simply perseverance in clicking through the splicing options.
    • 54 Metascore
    • 50 Critic Score
    The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should.
    • 68 Metascore
    • 50 Critic Score
    There is absolutely no reason to trade money like that for a game like this, for a mouldy time-capsule that will likely mar your memories of the original. This time, history needs to be left to rest.
    • 60 Metascore
    • 50 Critic Score
    There's certainly a worthwhile game in here, teasingly close to the surface. Maybe in 12 months' time the TV show will be a big hit and the game will have been patched and updated into the experience it was clearly meant to be. If that's the case, it'll be a hard-earned and well-deserved victory. For now, proceed with caution.
    • 61 Metascore
    • 50 Critic Score
    Zeno Clash 2 is not an unambitious game, and nor for that matter is it a bad one. The melee mechanic at its core is well-tuned, lots of fun once you've got the hang of it, and could carry a different game. But the new structure makes you wonder why it's there at all. Why the fetch quests and moth-collecting? Why the silly wrist-mounted puzzles?
    • 59 Metascore
    • 50 Critic Score
    Despite these inventions, the abiding sense is of a lack of variety and a game that fails to fully express its best ideas.
    • 59 Metascore
    • 50 Critic Score
    Eve Online is now 10 years old. Dust 514 may also have a decade of evolution ahead of it, so I hope this is far from the last word on what has started out as a distinctly average and rather buggy shooter. It could well be a game with a bright future, but right now it's saddled with a very dull debut.
    • 58 Metascore
    • 50 Critic Score
    Something like Amnesia: The Dark Descent's horrible, instinct-suppressing requirement to run away, hide and not even look at your tormentor could have worked well here, giving The Starship Damrey that dash of genuine threat necessary to maintain the tension conjured by its early scenes, without burdening the game with unnecessary combat.
    • 62 Metascore
    • 50 Critic Score
    For the most part it's just OK, the sort of game you'll add to your LoveFilm rental list, forget about until it turns up, then forget again as soon as the disc is back in the postbox.
    • 69 Metascore
    • 50 Critic Score
    On paper, this is just the kind of iOS tie-in fans often ask for: it's faithful to the source material, filled with familiar systems and details, and it's even made a decent attempt at matching the graphical style of the main game. It's Deus Ex in cross-section, but although so many of the right pieces are in place, the energy and skill that usually brings the whole thing to life is missing.
    • 55 Metascore
    • 50 Critic Score
    Humans Must Answer comes from a place of honest passion and enthusiasm for the shmup, but feels torn between recreating the feeling of hammering coins into a cabinet in 1987 and doing things differently just for the sake of being different. The two never find an equilibrium, leaving the game's best ideas underdeveloped and its mistakes awkwardly exposed.
    • 50 Metascore
    • 50 Critic Score
    Time may not have been particularly kind to Flashback, but 20 years on, it hasn't been forgotten. It's unlikely we'll be able to say the same for this remake in 20 days.
    • 64 Metascore
    • 50 Critic Score
    At various points, Killer is Dead shoots for the visual surrealism of El Shaddai, the hyperbolic intensity of Asura's Wrath, the oddball melodrama of Deadly Premonition, the extravagant showmanship of Bayonetta. It misses by a wide margin every time. Those games are punk, but Killer is Dead is just posturing. It's just product.
    • 69 Metascore
    • 50 Critic Score
    Limited is really the word that sums up Foul Play. It's a difficult game to dislike, thanks to its whimsical tone, but it doesn't do much in gameplay terms to win your affections.
    • 60 Metascore
    • 50 Critic Score
    There's no brains, no muscle, no fibre beneath Ryse's extravagantly engineered good looks - this game rings loud but hollow.
    • 66 Metascore
    • 50 Critic Score
    The Novelist suffers because we are essentially examining a family that doesn't care for us or know about us and we don't really feel an emotional attachment to them.
    • 62 Metascore
    • 50 Critic Score
    It's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.
    • 65 Metascore
    • 50 Critic Score
    It's easy to see Dr Luigi as a symptom of the current malaise affecting its home console business. It features a strange gimmick no one's really that interested in, it highlights an increasing reliance on past glories, and most will find it somewhat overpriced.
    • 69 Metascore
    • 50 Critic Score
    EDF 2025 is a shorthand for every game. Just shooting GIANT INSECTS, whilst someone shouts SHOOT THE GIANT INSECTS from your TV.
    • 34 Metascore
    • 50 Critic Score
    It's not being corny and schlocky on purpose, which means that for all its faults Rambo honestly taps into the spirit of 1980s action cinema more deeply than you might expect - not in spite of its rough edges, but because of them.
    • 63 Metascore
    • 50 Critic Score
    The first Lords of Shadow was a sweet surprise. The follow-up is a hostage to a story it tells badly, and a prisoner within a dull urban maze that refuses to become a characterful exploratory playground. To live on but to be diminished - that's the fate of the vampire in Castlevania's lore. Sadly, it's a bit of an epitaph for this well-meaning but bloated game as a whole.