Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Cruis'n
Score distribution:
4796 game reviews
    • 88 Metascore
    • 90 Critic Score
    The wealth of online servers, the randomly generated dungeons, the difficulty of missions, not to mention the three difficulty modes which change the way you have to fight to survive, all add some staying power to the game.
    • 87 Metascore
    • 90 Critic Score
    Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best.
    • 94 Metascore
    • 90 Critic Score
    It succeeds not only for being consistently spectacular, but for the way it has been crafted into something that keeps you engaged right to the very end.
    • 92 Metascore
    • 90 Critic Score
    I never got into the original game, yet I find AoE II enchanting. The sheer depth of the technology tree and evolution of the civilisation are always a surprise. I particularly like the intuitive logic that makes battles more tactical.
    • 85 Metascore
    • 90 Critic Score
    Chaos Rising is about as generous an expansion as you could possibly want. The single-player mode could stand to be a lot bigger, but it's gone to incredible lengths to address the main complaints about Dawn of War II.
    • 96 Metascore
    • 90 Critic Score
    As stunning and enjoyable as ever. You may feel foolish gripping the controller throughout a 40-minute cut scene, but MGS2 is something which must be experienced.
    • 95 Metascore
    • 90 Critic Score
    Every bit as good as we thought it would be – if not better... But don’t expect to be constantly surprised, for much of Vice City is a retread of old ground, and if you didn’t like the last one, then Vice City probably won’t change your mind.
    • 90 Metascore
    • 90 Critic Score
    Although it could be accused of taking a while to get going, Ratchet & Clank 2 leaves an indelible impression as a platformer full of variety and, above all else, options.
    • 85 Metascore
    • 90 Critic Score
    A superb blend of traditional and wrestling-specific fight mechanics, and there's so much variety here that it wouldn't be an exaggeration to say you could play this one from now until the next SmackDown without getting bored or running out of things to do.
    • 77 Metascore
    • 90 Critic Score
    This steroid-pumped sequel works well.
    • 83 Metascore
    • 90 Critic Score
    I'm going to cheat, and simply provide a score for the multiplayer element of the game...and bearing in mind that this game probably won't run shockingly well without major tweaking, because it's one of the most demanding games in terms of system specs that we've ever seen.
    • 88 Metascore
    • 90 Critic Score
    The Witcher 2 has an air of unique wonder about it. There's a weight and detail to the mythology that is beguiling, but CD Projekt's skill has been in making this relevant and meaningful to the player.
    • 81 Metascore
    • 90 Critic Score
    A solid storyline backed by hauntingly good graphics and sound, with entertaining combat and weaponry make this a hard game to put down.
    • 78 Metascore
    • 90 Critic Score
    NHL 2K7 represents the best value for money out there, and it plays like a dream. Seriously, you're doing yourselves a disservice by buying all those guns-and-tits games that get hyped.
    • 85 Metascore
    • 90 Critic Score
    The Talos Principle is a game of challenges and conundrums and philosophical wonderings, filled with logic puzzles and cerebral mysteries.
    • 93 Metascore
    • 90 Critic Score
    Thematically, too, Persona 4 has real impact. Ostensibly, this is a game about being a teenager living in extraordinary circumstances - but beneath the murder-mystery premise, it's easier to relate to than that. It's a game about negotiating the murky waters of adolescence, rolling with the hurtful buffeting of pubescent relationships, grappling with self-image, peer pressure and modern life's demand that we all grow up quicker than our parents did.
    • 90 Metascore
    • 90 Critic Score
    A startlingly inventive and engaging game, which dares to be different - and does it with style.
    • 89 Metascore
    • 90 Critic Score
    Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
    • 84 Metascore
    • 90 Critic Score
    Intelligent, macabre, scary, superbly directed and perfectly pitched for casual players and more hardcore gamers alike, this game does for survival horror what the influx of Japanese and Korean movies has done for horror cinema in recent years.
    • 85 Metascore
    • 90 Critic Score
    PGR4 wrings the best yet out of an already scintillating arcade racing game. As a swansong for Activision-bound Bizarre Creations, it's more than we could have wished for, and a daunting prospect for whichever developer Microsoft asks to follow it.
    • 79 Metascore
    • 90 Critic Score
    Before you know it, you're navigating the winding maze-like 3D structures with aplomb, unpicking their devious secrets.
    • 77 Metascore
    • 90 Critic Score
    For your 400 points you get an absolute nailed-down classic that is, in many respects, just as much fun today as it was back when it was released.
    • 92 Metascore
    • 90 Critic Score
    The gameplay is just as well-balanced and finely tuned as it is in the PC version. The presentation is up to the same high standards, while the control system is perhaps even improved. Like so many PopCap titles, PvZ is slick, pretty, charming and funny.
    • 87 Metascore
    • 90 Critic Score
    Of course there's a lot that's the same. Of course there is. But with a great many small and well-placed innovations, a vivacious, inventive new cast and the biggest cosmetic makeover the series has ever seen, Pokémon Black and White makes it all feel new again. It reminds you what there was to love about Pokémon in the first place – and perhaps we all needed reminding.
    • 86 Metascore
    • 90 Critic Score
    The truth is that Third Strike is an elitist's game in the truest sense of the phrase. History has shown that, through its demands on player execution, this is a game that shrunk the audience of active Street Fighter players. But few would argue that it's anything but the pinnacle of 2D competitive Street Fighter design.
    • 89 Metascore
    • 90 Critic Score
    Another deeply professional, personality-filled and progressive take on the shooter from Valve. In a cultural landscape that has as many zombie touchstones as ours, it takes something special to make them shamble appealingly, and Left 4 Dead, both literally and metaphorically, makes them run.
    • 95 Metascore
    • 90 Critic Score
    The truth is, for every hour our blood was pumping like a turbo charged locomotive through our adrenaline scored veins, there were an equal number of hours where we were bored with the unimaginative repetition of formulaic corridor based FPS trawls. [Single-Player review; Multiplayer also rated 90]
    • 87 Metascore
    • 90 Critic Score
    Of course there's a lot that's the same. Of course there is. But with a great many small and well-placed innovations, a vivacious, inventive new cast and the biggest cosmetic makeover the series has ever seen, Pokémon Black and White makes it all feel new again. It reminds you what there was to love about Pokémon in the first place – and perhaps we all needed reminding.
    • 86 Metascore
    • 90 Critic Score
    It sparkles with polish, detail and originality.
    • 83 Metascore
    • 90 Critic Score
    It takes a tried, tested, and thoroughly flogged old genre and injects some more speed and ingenuity into it, and there's a heck of lot of replay value here, even if the game's levels can probably be beaten in a few hours.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 73 Metascore
    • Critic Score
    It's sure to find a decent following among the Souls hardcore as there's a lot here that's familiar for them to enjoy, but really these players have two fights on their hands - that against the enemies of The Surge, and that against the feeling The Surge isn't all it could have been. And that bloody, incessant song, of course.
    • 82 Metascore
    • Critic Score
    Ninja Theory crafts a highly competent action game and a nuanced, powerful exploration of mental health. [Essential]
    • 86 Metascore
    • Critic Score
    Final Fantasy's weirdest, most wonderful curio is a bright reminder of the power of crisp invention in high-risk blockbuster development. [Recommended]
    • 81 Metascore
    • Critic Score
    NetherRealm has shown what can be done to make the genre appeal to those who don't fancy getting torn to shreds online. Unfortunately the developers at Bandai Namco's Tekken team seemingly failed to notice.
    • 81 Metascore
    • Critic Score
    Media Molecule protégé Tarsier turns in a masterpiece of meat and malice, swiftly consumed but with a lingering aftertaste.
    • 73 Metascore
    • Critic Score
    Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius.
    • 80 Metascore
    • Critic Score
    Rime doesn't rely on a twist ending anyway. Rather, this is the twist ending's older and more appealing sibling: the sense of dawning realisation. This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing. [Recommended]
    • 75 Metascore
    • Critic Score
    LawBreakers is an inventive, electric and expertly engineered classic competitive shooter that deserves your time. [Recommended]
    • 78 Metascore
    • Critic Score
    TumbleSeed is challenging in all the right ways. It never feels mean-spirited, yet it requires patience, perseverance, and experimentation to unlearn everything you know about how to manipulate a video game character. [Recommended]
    • 66 Metascore
    • Critic Score
    Rain World, for all its stark beauty, feels overly punitive. As such, the audience who will view its impositions as a welcome challenge rather than a grim deterrent will be small.
    • 84 Metascore
    • Critic Score
    Dirt 4 is an authentic and innovative off-road racer, though it lacks the focus and finesse of its exceptional predecessor.
    • 75 Metascore
    • Critic Score
    People Can Fly's cult sci-fi shooter - and booter, and whipper, and blower-upper - returns in an impressively lavish package.
    • 71 Metascore
    • Critic Score
    Like Police Quest meets Papers, Please on a grim day.
    • 65 Metascore
    • Critic Score
    There is unique and unusual pleasure to balancing this world just so, but without a straightforward way to restart chapters, or way to wind the clock back to undo decisions, the troughs of frustration eventually come to overwhelm the peaks of delight.
    • 79 Metascore
    • Critic Score
    The Dragon's Trap's HD sheen belies the simplistic gameplay of its era, but there's undeniable charm in that simplicity. [Recommended]
    • 86 Metascore
    • Critic Score
    What's old has become new, and Sonic is once again the star he was supposed to be. [Essential]
    • 84 Metascore
    • Critic Score
    If this Hitman has a design limitation, it's that maps don't evolve as much in response to assassinations as they could - it strains credibility that you can bump off three of four targets in Colorado without plunging the fourth into a panic. That aside, this is among the most expertly-made, engrossing stealth simulations of recent years, and a tale of A-listers meeting their comeuppance to give any Fortune 500 member the shivers. Agent 47 is back with a vengeance, and vengeance has seldom tasted sweeter. [Recommended]
    • 86 Metascore
    • Critic Score
    Perhaps Resident Evil 7's most intriguing quality is how it plays around with the idea of retracing your steps.
    • 85 Metascore
    • Critic Score
    Though a return to Kamurocho isn't far away, Yakuza 0 is, in many respects, the end of an era - and a heck of a finish it is, too. [Recommended]
    • 80 Metascore
    • Critic Score
    Gravity Rush seemed like an oddity on Vita, but then, the entire Vita was an oddity, wasn't it? On the radio friendly unit shifter that is the PS4, however, Gravity Rush 2 still seems wonderfully unlikely and out of place. What a strange delight. [Recommended]
    • 80 Metascore
    • Critic Score
    Ultimately though, while it's not quite perfect, Vicarious has a beautifully crafted remake let down only by its 30fps target. If you've been looking to revisit Crash, it's difficult to go wrong with this package. It's clear that the developers have poured a lot of love into re-creating these games, and if the aim has been to re-introduce this neglected mascot to modern audiences, it's a job well done. Our hope is that this paves the way for an all-new Crash title - one that pairs the beautiful visuals of the N.Sane Trilogy with a fresh batch of gameplay ideas. [Digital Foundry]
    • 85 Metascore
    • Critic Score
    This is a joyous fairy-tale that, like the best fairy tales, transcends the fashions of the day. [Recommended]
    • 56 Metascore
    • Critic Score
    David Jaffe returns with an obnoxious, sketchy shooter that packs a surprising - if not entirely pleasant - punch.
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.
    • 85 Metascore
    • Critic Score
    The Omega Collection is a wonderful reminder of those heady times, as well as a reminder of the potency of the formula concocted by a small team in Liverpool. When WipEout clicks - when the track falls away in perfect tandem with the bassline, sending your stomach turning as if a Mitsubishi Turbo has just spun into action as you take your first step onto the dance floor - there's nothing else like it, and given the premature demise of Studio Liverpool it's quite likely there'll never be anything like it again. There may well be other, better futuristic racers out there - but there are none that can boast this much style. [Recommended]
    • 58 Metascore
    • Critic Score
    Clearly not a wholehearted recommendation for shooter aficionados then, but as a lifelong fan of Space Hulk who's been eagerly awaiting a 40k shooter that plays to the strengths of the lore rather than tries to fit the lore into the standard shooter template, I'd probably ignore my own advice and buy the game anyway.
    • 76 Metascore
    • Critic Score
    Super Mario Run? This is Mario, for the first time in an age, running on hardware that was not designed by Mario's people. And you know what's frightening? When Mario's people are involved, they make the hardware feel like they designed it anyway. Super Mario Run's not just ingenious and demanding and infuriating and delightful. It's a game born of a deep understanding of its platform.
    • 85 Metascore
    • Critic Score
    A brisk running time and lower stakes do the Uncharted formula no harm at all - even if this spin-off sticks a bit too close to the script. [Recommended]
    • 83 Metascore
    • Critic Score
    A perfectly horrid, wonderfully thought-out mixture of Majora's Mask-style time rewinding and Metroidvania exploration. [Recommended]
    • 77 Metascore
    • Critic Score
    Arms does for fighting games what Mario Kart did for driving games, and the results are absolutely splendid. [Recommended]
    • 81 Metascore
    • Critic Score
    An already sterling fighter gets a new coat of paint and a few new tricks. It's not revolutionary, but it's the best Nidhogg has ever been. [Recommended]
    • 71 Metascore
    • Critic Score
    A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.
    • 81 Metascore
    • Critic Score
    Sega's brilliant puzzler Puyo Puyo makes a long overdue return to the west as part of this outstanding package. [Recommended]
    • 63 Metascore
    • Critic Score
    A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
    • 84 Metascore
    • Critic Score
    Housemarque has just made the game of its career. [Essential]
    • 69 Metascore
    • Critic Score
    This basic puzzle-platformer captures none of the depth and panic of Miyamoto's surreal strategy games, but a good deal of the charm.
    • 88 Metascore
    • Critic Score
    An elegiac, memorable and affecting tale of the misfortunes suffered by the members of a deeply eccentric family. [Recommended]
    • 80 Metascore
    • Critic Score
    The FMV thriller is fully exhumed in this splicing of game and cinema, where high production values fail to obscure the creative fissures.
    • 81 Metascore
    • Critic Score
    This isn't even the 3DS' best Fire Emblem, ultimately, but it's certainly one of the most interesting entries in the series' long history, an eccentric offshoot with an identity all of its own. It forgoes the soap opera of recent games and delivers a different brand of strategy that's remarkably refreshing - and it's a chance to spin back the turnwheel and see what might have been. [Recommended]
    • 69 Metascore
    • Critic Score
    A wasteland you'll love to wander, but not a game you'll necessarily relish, The Signal from Tölva is a dark, frustrating work.
    • 74 Metascore
    • Critic Score
    Housemarque widens its lens with a take on 90s run and gunners, resulting in an enjoyably chaotic if overly slight adventure.
    • 79 Metascore
    • Critic Score
    An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting. [Recommended]
    • 67 Metascore
    • Critic Score
    There's a slight disappointment that the tale it tells isn't as smart as the idea that powers it, a blot on an otherwise wonderful game. Scanner Sombre is a remarkable experiment, its only downfall being that once you've shed some light on your surroundings you realise there's not really that much to it at all.
    • 63 Metascore
    • Critic Score
    Despite several shortcomings It is more than a cheap knock-off, though, and thanks to some smart ideas and novel twists there's an enjoyable tribute to be found here. Just be warned that NBA Playgrounds is a few steps away from being much more than an overly fuzzy dose of nostalgia.
    • 93 Metascore
    • Critic Score
    Persona 5 is unconscionably sublime. Every beat, every subtlety, every movement of the camera - it all translates into a kinetic masterpiece, strung together with the best visuals this side of Atlus. Persona 5 won't change your mind on JRPGs if you lack a taste for the genre, but if you're in any way a fan, well -Why the hell are you still reading this? Go forth and damn well purchase. [Essential]
    • 71 Metascore
    • Critic Score
    Where the original Mass Effect games kept you moving through the story, Andromeda relegates its critical path to second place, offering up a spread of loosely associated scenarios that just happens to include a fairly uninspired tussle with a genocidal tyrant. It's a game that is more interested in keeping you busy than keeping you in suspense about what happens next, or making you feel the consequences of your actions.
    • 77 Metascore
    • Critic Score
    A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction. [Recommended]
    • 83 Metascore
    • Critic Score
    An improvement in nearly every way on one of Nintendo's finest games in years, Splatoon 2 is only let down by a lack of big new ideas. [Recommended]
    • tbd Metascore
    • Critic Score
    Clickers meet twin-sticks in a game that will eat your time like no other. [Recommended]
    • 59 Metascore
    • Critic Score
    Playing World Series is like going to see your favourite band live and finding out most of their setlist is made up of new songs. It's nice to see something new, but that's not why you bought your tickets. You bought them so you could mosh along to the oldies.
    • 85 Metascore
    • Critic Score
    Dazzling and mysterious, this ambitious party-based RPG is a masterpiece. [Essential]
    • 77 Metascore
    • Critic Score
    This ruminative travel game is beautiful, poised, and a little predictable.
    • 66 Metascore
    • Critic Score
    Mr. Shifty's action-packed adventure about a teleporting hero offers a similar adrenaline high as Hotline Miami and Superhot. [Recommended]
    • 56 Metascore
    • Critic Score
    Sniper Ghost Warrior 3 is a great sniping game let down by a mediocre open world, poor voice acting, technical hitches and terrible writing.
    • 67 Metascore
    • Critic Score
    A bizarrely hollow yet mechanically competent open world action RPG that struggles to justify its own existence.
    • 72 Metascore
    • Critic Score
    Sumo Digital makes its solo debut with an old school platformer that's inventive, charming and a little too frequently infuriating.
    • 84 Metascore
    • Critic Score
    Thimbleweed Park is what would happen if you moved Nightvale into Monkey Island, and gave everyone too much rum. [Recommended]
    • 83 Metascore
    • Critic Score
    Polybius, for all its ranginess, its generosity, is a game about tight confines. And it is magical. [Recommended]
    • 97 Metascore
    • Critic Score
    It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. [Essential]
    • 58 Metascore
    • Critic Score
    The diminutive size of the controllers, combined with their tactile precision, makes the games feel fresh and contemporary. Switching between a specific game and the selection screen is quick and responsive, minimising the load-time lulls that can scupper any game-party.
    • 88 Metascore
    • Critic Score
    Nier: Automata isn't the most elegant title on the market, but it's the most captivating game I've played in ages. You don't need to look far to find its glaring flaws, but those searching for an endlessly imaginative dreamlike journey will find Nier: Automata too mesmerising to look away from. There's nothing else quite like it - and that includes the original Nier. [Recommended]
    • 92 Metascore
    • Critic Score
    The detail, the care and the craft on show amount to a package that feels luxurious, a feeling only emboldened by this deluxe edition, and the few tweaks made here underline its brilliance. There was some debate when it originally came out about whether Mario Kart 8 was the best in the series - with Deluxe, that's now no longer in doubt. [Essential]
    • 81 Metascore
    • Critic Score
    As fanciful as the game can be, the technology feels unnervingly true to its period - right down to the inherent awkwardness of microfilm readers. [Recommended]
    • 76 Metascore
    • Critic Score
    An occasionally unwieldy but likeable adventure with a timely and resonant message.
    • 88 Metascore
    • Critic Score
    For the most part, though, Night in the Woods is a triumph, comparable to Gone Home in mood and thrust, but with a delicacy and a humour that is all its own. [Recommended]
    • 71 Metascore
    • Critic Score
    Again and again, it's quietly thrilling to leap from the mountainside and the board beneath my feet, up to the overhead view of the entire mountain range, in which my rider is suddenly a dot, lost amongst the rumpled whiteness, and then instantly warp to a distant drop zone. As an extreme sports game, Steep is fine. As a place, it's frequently amazing. [Recommended]
    • 81 Metascore
    • Critic Score
    Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain. [Recommended]
    • 82 Metascore
    • Critic Score
    A wonder of animation and AI smoke-and-mirrors, the beast in The Last Guardian is primarily a masterpiece of observation. [Essential]
    • 62 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • 79 Metascore
    • Critic Score
    Halo Wars 2 does an incredible job of ensuring console players can enjoy the RTS genre and there's certainly a lot of content here, but it's difficult to get really excited about any of it. The campaign doesn't push any boundaries and the game's most exciting multiplayer mode, Blitz, is hampered by the feeling that players who spend more money are given an unfair advantage over their opponents. It's exciting to see another high-profile RTS game released, but this one doesn't do quite enough to move things forward.
    • 81 Metascore
    • Critic Score
    In chasing that scale the bigger picture can sometimes get a little obscured, but importantly Final Fantasy 15 retains that love of smaller stories, the ones that often prove to be so much more memorable.
    • 73 Metascore
    • Critic Score
    This puzzle-platformer lives in the shadow of Playdead's Inside, but its rage against Romanian Communism is authentic and raw.
    • 78 Metascore
    • Critic Score
    If For Honor occasionally feels like a game at war with itself, its edge blunted by some less arresting modes and design-by-committee add-ons, the heart of the game beats strongly enough to overcome these blemishes. [Recommended]
    • 89 Metascore
    • Critic Score
    Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 62 Metascore
    • Critic Score
    I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.
    • 76 Metascore
    • Critic Score
    A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares.
    • 83 Metascore
    • Critic Score
    A worthwhile, if familiar, successor to Super Meat Boy. [Recommended]
    • 88 Metascore
    • Critic Score
    Primarily single-player games are on the decline right now, but Nioh is a strong argument for the merits of this withering form. [Recommended]
    • tbd Metascore
    • Critic Score
    Undeniably Islands sits to the far left of the sliding scale that runs between digital art installation and Call of Duty. That only adds to its transgressive appeal. It expands the definition of what games can and might be. [Recommended]
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • tbd Metascore
    • Critic Score
    An odd combination of Dead Space and Dear Esther, ICARUS.1 isn't particularly challenging to play through or exciting to conclude, but it does offer a premise and a pace to enjoy it that never feels that it has to rely on the obvious survival/horror tropes, preferring instead to evoke the spirit of classic science fiction, from a time before all astronauts were armed and the mysteries of the universe could be solved with a blaster.
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    Despite annoyances with the gear system and the loot boxes, Injustice 2 is a huge amount of fun. There's tonnes of stuff to do, it looks the part and the new fighting mechanics serve a purpose while deftly avoiding adding complexity. Injustice 2 is also a game I thoroughly appreciate for the lovely little touches. [Recommended]
    • 43 Metascore
    • Critic Score
    Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.[Avoid]
    • 56 Metascore
    • Critic Score
    The only sane reason to invest in Valkyria Revolution is to send a message to Sega that this series should live on, and to hope that somehow it leads to the revival the originals deserve. Given the state it's left in after this turgid affair, though, that time may have already been and gone. [Avoid]
    • 84 Metascore
    • Critic Score
    It's not without its problems, but Planet Coaster is the finest park construction simulator yet. [Recommended]
    • 81 Metascore
    • Critic Score
    Motorsport Manager's a couple of tweaks away from greatness, then, but it's far from a disappointment.
    • tbd Metascore
    • Critic Score
    A winningly nasty turn-based cult sim with beautiful monochrome art and surgical orchestral audio. [Recommended]
    • 88 Metascore
    • Critic Score
    Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design. [Essential]
    • 77 Metascore
    • Critic Score
    A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition. [Recommended]
    • 82 Metascore
    • Critic Score
    Where Watch Dogs 2 leads the field is in closing the thematic gap between our world and the open world, and in offering players more ways to hit their targets than those delivered down the barrel of a gun. [Recommended]
    • 80 Metascore
    • Critic Score
    The dark cousin of Pillars of Eternity may not be as polished or comprehensive as Obsidian's standout RPG. But I think, in the end, Tyranny has far more of import to say, and it'll make you listen whether you like it or not. [Recommended]
    • 77 Metascore
    • Critic Score
    Relic has had the audacity to launch it into an unexpected frontflip, and what a glorious, inventive somersault of design Dawn of War 3 is, even if it doesn't completely stick the landing. [Recommended]
    • 85 Metascore
    • Critic Score
    A winning premise of cleverly combined genres let down by a series of irritating design issues.
    • 71 Metascore
    • Critic Score
    PlayStation VR gets some much-needed support from Sony, but unfortunately Farpoint is a hollow novelty.
    • 61 Metascore
    • Critic Score
    The fact that I've had a good time with it even on half-melted servers demonstrates the strength of its emergent horror. Like the towering killer himself, Friday the 13th has come out of nowhere, and while it isn't invulnerable, it's more than capable of stealing your heart.
    • 76 Metascore
    • Critic Score
    A glorious ride down a futuristic California that never was. [Recommended]
    • 80 Metascore
    • Critic Score
    It's a little insubstantial, and rather too limp as a solo endeavour, but there's real heart to its raucous, collaborative core. If Switch's underlying ethos inspires more games like this, then there'll be no complaints here.
    • 81 Metascore
    • Critic Score
    Emily is Away Too is a surprisingly poignant trip down memory lane. [Recommended]
    • 70 Metascore
    • Critic Score
    An open world adventure that does away with combat, Yonder's beauty is ultimately undone by its mundanity.
    • 63 Metascore
    • Critic Score
    Beautiful but bug-riddled, Impact Winter isn't the game it could be yet.
    • 64 Metascore
    • Critic Score
    Pared-back and wonderfully focused, this is a welcome blast of Burnout magic. [Recommended]
    • 66 Metascore
    • Critic Score
    Street Fighter 2 on Switch is a disappointing release made worse by the rip-off price. [Avoid]
    • 89 Metascore
    • Critic Score
    A rich and rewarding expansion to the Final Fantasy MMO, with a strong storyline, but a little inaccessible to less committed players. [Recommended]
    • 72 Metascore
    • Critic Score
    Beautiful, strange and sometimes a bit fiddly, Tokyo 42 offers a dazzling toybox to explore. [Recommended]
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.

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