Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Rock 'N' Roll Adventures
Score distribution:
4,687 game reviews
    • 81 Metascore
    • 90 Critic Score
    Virtua Fighter may no longer be at the cutting edge, but Final Showdown proves that it still runs deeper than any of its peers.
    • 96 Metascore
    • 90 Critic Score
    A relentlessly compelling title that feels so rich with atmosphere, breathless excitement and palpable tension that virtually all our minor quibbles go out of the window.
    • 92 Metascore
    • 90 Critic Score
    Don't let the muted disappointment of the multiplayer discolour what is among the best single-player experiences we've ever experienced. Certainly up there with literally anything else, including "Half-Life 2," "San Andreas," and as far as enjoyment, intrigue, reward and challenge, far surpasses the likes of "Halo 2" and "Killzone," and shows up the competition in more ways than we could care to mention.
    • 75 Metascore
    • 90 Critic Score
    The translators and proofreaders have done an excellent job conveying both meaning and emotion through text. The music is cute, and the art is simple and beautiful. This game is so worth its eShop price.
    • 90 Metascore
    • 90 Critic Score
    A decent length for a videogame at roughly ten hours, and it boasts an enormous number of hugely varied tasks to complete and beautiful sights to see. Capped off with an elegant control system and intelligent game design, this is the platformer to bury both mediocre rivals like "Banjo Kazooie" and old classics like "Mario 64."
    • 82 Metascore
    • 90 Critic Score
    When the game starts giving you the opportunity to play as Kong, it's like Spinal Tap dropped by Ubisoft's studios and cranked it up to eleven.
    • 86 Metascore
    • 90 Critic Score
    Consistently surprising and full of unexpected delights even for players who squeezed the last drops out of the first game; it takes the concept that we loved so much and asks "I wonder what else we can do with this" with a huge cheeky grin on its face and a pocket full of Class-A drugs, Party Rings and bathroom cleaning products. [JPN Import]
    • 88 Metascore
    • 90 Critic Score
    Though familiar, MTWII is breathtaking in its depth, fiendishly challenging in all the right ways and a big old phlegmy spit right in the eye of anything else foolish enough to claim ownership of the strategy crown.
    • 77 Metascore
    • 90 Critic Score
    If you'd like to know how easy it can be to ruin an excellent work, you can cry yourself to sleep thinking of all the squandered potential in Dawn of the New World. But if you can bring yourself to ignore it, this is still a fine reissue of a great game.
    • 90 Metascore
    • 90 Critic Score
    FIFA 13 is also the most broadly appealing game EA Canada has ever produced in other ways. It's absolutely rammed with different ways into it, and it takes unprecedented advantage of its intimacy with the people who run the big leagues and own all the broadcast rights.
    • 94 Metascore
    • 90 Critic Score
    Stands out as an absolute colossus that towers over the competition - on any format.
    • 86 Metascore
    • 90 Critic Score
    If there's a single competitive bone in your body, you really need to play Heart of the Swarm. If you're only interested in the tactical tasting menu of the campaign - you still need to play it.
    • 84 Metascore
    • 90 Critic Score
    Sure, SpaceChem is just pseudo-science, but it does capture that mystique of toying with nature's fundamental ingredients.
    • 88 Metascore
    • 90 Critic Score
    Diablo 3 is more than slick, and more than deep. It's a turbo-charged romp through the conventions of action, role-playing and online games that plays to the gallery but tears up the rulebook on the sly. It has been awfully compromised by its launch and by the lack of an offline mode, but it deserves better than to be remembered for that. And I'm certain it won't be.
    • 91 Metascore
    • 90 Critic Score
    Ubisoft Montreal has never been afraid to try new things, but after a few missteps with games like last year's Prince of Persia, perhaps the bravest thing it could have done with Assassin's Creed II was simply to make a classic open-world adventure, filled to the brim with things you want to do and the narrative motivation to continue doing them. The fact it's done so suggests we really should trust the studio when it says it's taken its lesson, and fills me with hope for the third game in the trilogy. In the meantime, we not only have the Assassin's Creed game we'd hoped for in the first place to play with, but one of the best open-world games of the year.
    • 77 Metascore
    • 90 Critic Score
    By simply making sure that absolutely everything in the game is designed to remove the usual restrictions on fun, Sumo's created something that practically transcends rivals like PGR3 and Burnout before you even done anything.
    • 93 Metascore
    • 90 Critic Score
    Just buy the sodding game - it's one of the best of the year.
    • 90 Metascore
    • 90 Critic Score
    Having convincingly overtaken its main rival last year, FIFA 10 nevertheless consolidates its lead with great authority. Last year, I said FIFA feels like football, rewards football, and punishes football for football reasons. The difference between FIFA 09 and FIFA 10 is that the latter knows exactly where the former fell short of that, and makes up the distance in almost every case.
    • 80 Metascore
    • 90 Critic Score
    Charming and delightful, faithful to the source yet cheekily irreverent, and packed with features that feed into each other in satisfying ways, The Lord of the Rings marks yet another highpoint in the Lego series.
    • tbd Metascore
    • 90 Critic Score
    Above all though, I like the fact that it's kind of an art game take on stupid coconut-shy mobile sports rubbish while also being an extremely good example of the latter. It's the sort of game you could write a paper about but you will also see randoms playing and enjoying on the train.
    • 95 Metascore
    • 90 Critic Score
    We're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things. New ideas are great, great old ideas are better, and LittleBigPlanet has both: it's the future and the past of videogames, rolled into one.
    • 81 Metascore
    • 90 Critic Score
    While exaggerated and impossible, it's all executed properly. Every wobble, every turn, all motion-captured. The ragdoll on the bails is barking mad, even allowing you to augment its lunacy by extending the skeleton-destroying impacts, but that just makes the boring bit - falling off your skateboard - more fun.
    • 82 Metascore
    • 90 Critic Score
    Compared to its predecessor, it looks better, moves faster, throws you further and loves you more. The track design is more extraordinary than ever and full of flourishes that I can barely begin to emulate with my own creations, the new gameplay modes fit right in, and indeed Platform is arguably more addictive than anything in the first game all by itself.
    • 84 Metascore
    • 90 Critic Score
    With Binding, McMillen and Himsl created the rules of the world and then set it in motion. Yet this game is nearly as much fun as Super Meat Boy, and more profound. It proves that there's more than one way to make a masterpiece.
    • tbd Metascore
    • 90 Critic Score
    The fact that RedLynx then has the gall to put mountains of tracks, skill levels and modes into a technically impressive package is likely to mean you'll gorge on DrawRace 2 for so long you'll want to send the developer more money out of sheer embarrassment. 69 pence, for goodness' sake!
    • 81 Metascore
    • 90 Critic Score
    A wonderful piece of entertainment, and easily the best adventure game since the days of "Grim Fandango."
    • 90 Metascore
    • 90 Critic Score
    It's not the levelling, it's the taking part that counts. That's what makes Guild Wars 2 great. Almost every aspect of its design serves the individual player and whole community equally, and there's a breezy willingness to put the content ahead of the grind throughout. It's a little lightweight, perhaps; its fantasy world is more picturesque than truly enveloping, and its social and gameplay hooks offer instant gratification over ties that bind. But it's still the most coherent, seamless, social and fun MMO in a long time - and the only one that can call itself truly modern.
    • 89 Metascore
    • 90 Critic Score
    It's an instantly appealing refinement of smart ideas, served up with gorgeous production values and back-to-basics strategic muscle. It's intelligently structured, so you can lose yourself for hours or indulge in a quick twenty minute skirmish, while the multiplayer mode is an absolute monster if you're willing to submit to its co-operative style.
    • 85 Metascore
    • 90 Critic Score
    By giving players a real incentive to be the stealthy super-spy, it's opening the game up to being what it should have been. And by wrapping it in a memorable narrative and giving Sam Fisher the ability to be evil, you actually start to care not only about your actions, but the characters in the game too.
    • 82 Metascore
    • 90 Critic Score
    Wake up, everyone! With PES 2013, Konami has finally pulled off the excellent game it's been threatening to release for the last couple of years. On the scale of dramatic football comebacks it's not quite up there with That Night in Barcelona (© Clive Tyldesley) or The Miracle of Istanbul, but it surely comes close.