Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Threes!
Lowest review score: 10 Mario Party Advance
Score distribution:
4,687 game reviews
    • 55 Metascore
    • 50 Critic Score
    The problem really is that, even online, the only incentive to carry on braving Circle of Doom's tedious environments and simplistic action is to obtain a high-powered character, or a monstrous weapon. Except once you've done that, it renders the game even more tedious and simplistic as you one-hit-kill your way around the same stultifying environments that you've been grinding through.
    • 74 Metascore
    • 50 Critic Score
    There are about five games out of the 20 that we'd ever want to spend time with again, and another half-dozen modern day fillers that have been usurped massively since, while the rest are just truly awful reminders of why things are better just the way they are.
    • 63 Metascore
    • 50 Critic Score
    Insipid character and course design married with inherently repetitive gameplay, obsessive collecting and an array of horrible touchscreen features make this feel like a waste of time. It's got plenty of content, and is a perfectly serviceable, occasionally competitive kart racer, but there's not much distinguishing about it.
    • 59 Metascore
    • 50 Critic Score
    Dark Void's extremely short campaign - with no motivation for replay and no multiplayer options - is more like a portfolio of half-baked concepts hurriedly crammed into an uninspired package for ease of presentation, more show-reel than show-stopper.
    • 71 Metascore
    • 50 Critic Score
    Anyone over a certain age is likely to be highly embarrassed if they get caught playing it though, and for flip's sake, don't actually buy the thing unless you wipe with ten pound notes.
    • 64 Metascore
    • 50 Critic Score
    Pop
    Get past the "popping bubbles?" incredulity and the game does offer a decent amount of depth and no-frills gameplay, but I can't quite bring myself to see it as 700 Points' worth of fun.
    • 67 Metascore
    • 50 Critic Score
    We'd like to apologise to Sid Meier - this game, while not terrible, has sullied your good name and brand. Our only suggestion is to never let someone else make a game for you and to make sure the inevitable next game in the franchise explores a less familiar environ and period.
    • 64 Metascore
    • 50 Critic Score
    Judged solely as a collection of such textbook tasks Hot Brain is passable enough, but it pales alongside the original Brain Training.
    • 65 Metascore
    • 50 Critic Score
    If you thought that Crash's first appearance on the next generation of platforms might enhance its appeal from a technical standpoint, forget it. This is very much a game designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development.
    • 55 Metascore
    • 50 Critic Score
    It's not NBA Live, it's not NBA Street and it's not NBA 2K. And playing Chosen One you'll be reminded of this every couple of minutes.
    • 62 Metascore
    • 50 Critic Score
    You could get away with this kind of guff in 1994 when we were all thrilled just to have justification for the £180 we'd shelled out for a CD-ROM add-on. Walking around a 3D tech demo was interactive! And immersive!
    • 55 Metascore
    • 50 Critic Score
    This is nineties videogame cliché; an unrelenting gangbang of tired mechanics presented in mostly derivative clothing. The script, dialogue and voice acting grasp for irony but only manage weak cliché.
    • 58 Metascore
    • 50 Critic Score
    LA Rush looks fine, sounds generic and plays irremediably. If you've ever played any of the other Rush games, this game will be a disappointment.
    • 58 Metascore
    • 50 Critic Score
    The camera never becomes comfortable and the graphical glitches are an embarrassment to the development team, the publisher and the player.
    • 62 Metascore
    • 50 Critic Score
    In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this.
    • 58 Metascore
    • 50 Critic Score
    The problem isn't that TiQal is a casual game, but that it's a lazy casual game. A game so mired in existing formula that it has nothing to offer beyond bland distraction.
    • 61 Metascore
    • 50 Critic Score
    It stops being fun alarmingly quickly.
    • 76 Metascore
    • 50 Critic Score
    While the game certainly has aspirations to action-RPG greatness, it falls far, far short of the mark by instead boiling down to a trudging mess of relentless combat, character statistics and more quests and side-quests than you could shake some kind of magic stick at.
    • 61 Metascore
    • 50 Critic Score
    An artefact. It's completely anachronistic in today's world.
    • 53 Metascore
    • 50 Critic Score
    The Collective appears to have over-egged the pudding a little, putting far too much needless emphasis on repetitive and increasingly tedious action elements to the detriment of the already unpolished adventuring.
    • 54 Metascore
    • 50 Critic Score
    The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should.
    • 67 Metascore
    • 50 Critic Score
    Although Harvest Moon DS possesses the same base addictiveness as its forebears, it has no charm, no originality and no ambition.
    • 49 Metascore
    • 40 Critic Score
    If you're in the market for a proper jet-fighter game, I'd recommend hunting down a proper PC simulation. I remember EF-2000 from about 1998 being about 1998 times better than this. And if you want an arcadey dogfighter, try "Crimson Skies" for Xbox 1 instead.
    • 46 Metascore
    • 40 Critic Score
    With about triple the number of mini-games, or a budget price launch, we'd probably recommend it as a quirky curiosity/novelty purchase, but if we have to hear another squeaky kid utter the word 'like', we'll probably self-combust.
    • 56 Metascore
    • 40 Critic Score
    There is nothing to set this apart from every other mediocre first-person shooter you've ever played, and nothing to make it worth recommending.
    • 58 Metascore
    • 40 Critic Score
    The trouble is, it's a little too easy, even for a game aimed at children.
    • 45 Metascore
    • 40 Critic Score
    But there are flashes of inspiration here, clues to the competence and ingenuity of the developer. Sadly these are drowned out by unnecessary bulk and repetition, resulting in an experience that's flabby and uninspiring regardless of your appreciation of its aims.
    • 63 Metascore
    • 40 Critic Score
    When you've got a quiz where players don't even need to understand the question to win, you've got a quiz that doesn't really work all that well.
    • 52 Metascore
    • 40 Critic Score
    You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be.
    • 57 Metascore
    • 40 Critic Score
    If you're very young and easily entertained, Boogie might keep you occupied for a bit. But if you're looking for a game you can enjoy playing with kids or with friends after the pub, this isn't it. Not even after a bucket of Cheeky Vimto.