Eurogamer's Scores

  • Games
For 4,591 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 New World Order
Score distribution:
4,591 game reviews
    • 89 Metascore
    • 90 Critic Score
    It'll still have the piss ripped out of it for being a spreadsheet number crunching exercise, a game that reduces passion into numbers, but take no notice. It's an abstract extrapolation of emotions. A beautiful game of the beautiful game. Chaotically absorbing.
    • 82 Metascore
    • 90 Critic Score
    Compared to its predecessor, it looks better, moves faster, throws you further and loves you more. The track design is more extraordinary than ever and full of flourishes that I can barely begin to emulate with my own creations, the new gameplay modes fit right in, and indeed Platform is arguably more addictive than anything in the first game all by itself.
    • 85 Metascore
    • 90 Critic Score
    Even pointlessly simple card matching games like Luigi's "Pair-A-Gone" and "Memory Match" had us playing relentlessly, whiling away Tube journeys and whiling away stolen moments at all manner of the day and night.
    • 88 Metascore
    • 90 Critic Score
    Counter-Strike: Source is, once you've gained a knack for it, the most consistently rewarding and surprising team-based shoot-'em-up available on the PC today. It's been dressed up nicely for its relaunch in 2004, but it wasn't broken, and Valve hasn't fixed it.
    • 96 Metascore
    • 90 Critic Score
    If the idea of 20 hours of palpitating living nightmares sounds like your idea of fun, then you have no choice but to part with your cash immediately. If only all videogames were this brilliant.
    • 88 Metascore
    • 90 Critic Score
    If I had to put a score on it, it would very likely be an eight edging towards a nine, and, in this hypothetical scenario, I'd probably also spend tonight lying awake - not excited about tomorrow (Merry Christmas, by the way), but haunted by the suspicion that I was being too harsh. [JPN Import]
    • 89 Metascore
    • 90 Critic Score
    It's not that it relies on a healthy suspension of disbelief to overcome its contrived elements; it's about bringing order to foggy chaos. This, it does with aplomb.
    • 89 Metascore
    • 90 Critic Score
    This is a genre that demands brilliance of concept and execution, variation in play conditions, subtlety of design and careful management of the endgame, and while most of the best-rated puzzle games come close in a few areas, Lumines sweeps across the lot.
    • 89 Metascore
    • 90 Critic Score
    So, the most beautiful world in a game? Perhaps. To look at it’s cohesive, well-formed, has some of the best, most inventive enemy designs ever conceived, and the shimmering draw distance constantly beckons you into it’s hazy good-looking promise.
    • 88 Metascore
    • 90 Critic Score
    Studio Liverpool has come up with a near-perfect equation for this sort of game, layering everything up in a manner that keeps you coming back hour after hour, with enough tracks to beat under subtly but crucially different circumstances that you never find yourself tiring of a well-beaten track.
    • 84 Metascore
    • 90 Critic Score
    Forget games with real-time physics. This is one has real-time metaphysics. It's this year's underground classic, this year's "Rez," this year's "Ico," this year's... well, this year's Darwinia. It's a game that justifies your sense of your brilliance and gaming' sense of brilliance.
    • 88 Metascore
    • 90 Critic Score
    It turns out that randomly scrubbing the screen with your stylus in moments of panic may inadvertently link things up and get you out of a tight spot. It's divided opinion of the game, with a lot of people holding off giving it top marks because they see scrubbing as a fundamental flaw.
    • 86 Metascore
    • 90 Critic Score
    Consistently surprising and full of unexpected delights even for players who squeezed the last drops out of the first game; it takes the concept that we loved so much and asks "I wonder what else we can do with this" with a huge cheeky grin on its face and a pocket full of Class-A drugs, Party Rings and bathroom cleaning products. [JPN Import]
    • 86 Metascore
    • 90 Critic Score
    It’s a rare treat, and very appreciated. Kirby: Cursed Canvas comes from nowhere, but deserves to go everywhere. It’s another absolute proof of the validity of the DS as a unique gaming platform, and sets a new challenge bar for relaxing platform gaming.
    • 86 Metascore
    • 90 Critic Score
    Fact is, we like Burnout games because they're big and shiny and fast and loud and fundamentally ridiculous. Burnout Legends is all of these things, in portable form, and so we like it an awful lot.
    • 87 Metascore
    • 90 Critic Score
    And upon that base of competency, Bully builds an empire of fun, and hits some really high notes - with now perhaps a good time to mention the orchestral soundtrack, which is memorable from beginning to end.
    • 89 Metascore
    • 90 Critic Score
    The best version of the best football management game ever made... The best just got better. Again.
    • 84 Metascore
    • 90 Critic Score
    Minor quibbles aside, Virtua Tennis World Tour is close to a ten-out-of-ten game on the PSP, and in many respects it deserves top marks for being the best game on the system, and one of our most played games in 25 years of repetitive straining.
    • 88 Metascore
    • 90 Critic Score
    Not a truly outstanding new Grand Theft Auto game then, but an excellent PSP game.
    • 84 Metascore
    • 90 Critic Score
    We're all familiar with the innovative, web-aware customisation cloud that underpins Spore, but nobody's done it better (even though many now do it - apparently years after Maxis thought of doing it here) and the final game is proof that it was all worth it: you're all one big Designer, and Spore succeeds as much because of you and me as the many worlds scattered across the stars and the many ways we've been given to explore them.
    • 90 Metascore
    • 90 Critic Score
    Whether you've played it before or you're a newcomer wondering what the fuss is about, it stands out as one of the finest handheld games ever. Resistance is futile. Buy it, play it, love it.
    • 82 Metascore
    • 90 Critic Score
    Everything that an excellent sequel should be. It takes on board criticisms levelled at the former game and addresses them all in a way which should delight any fan of the series; not only that, it picks up the story and characters of the original title and develops them in such a fascinating way that it actually throws fresh light on the original, which now seems like a much better piece of storytelling in the context of its part in the series as a whole.
    • 91 Metascore
    • 90 Critic Score
    It's a king among peripheral games, using most people's underlying fascination with the hidden art of axe-wielding as a foil for delivering one of the best beatmatching games I've seen.
    • 94 Metascore
    • 90 Critic Score
    It’s good. Damn good. In fact, I’ll certainly go as far as saying it’s the best pure strategy game I’ve played this year, and that’s good enough for me.
    • 91 Metascore
    • 90 Critic Score
    The beauty of Mario Kart DS is that it's really, genuinely practical to play with other people, wirelessly or online.
    • 86 Metascore
    • 90 Critic Score
    It's gorgeous. It's cute. It's surprisingly deep. It's deeply satisfying. And it's oh so hilariously funny.
    • 85 Metascore
    • 90 Critic Score
    By giving players a real incentive to be the stealthy super-spy, it's opening the game up to being what it should have been. And by wrapping it in a memorable narrative and giving Sam Fisher the ability to be evil, you actually start to care not only about your actions, but the characters in the game too.
    • 85 Metascore
    • 90 Critic Score
    In short, Daxter is a highly polished game that, for once, really does set a new standard in terms of what we can expect from future PSP titles.
    • 81 Metascore
    • 90 Critic Score
    By simply making sure that absolutely everything in the game is designed to remove the usual restrictions on fun, Sumo's created something that practically transcends rivals like PGR3 and Burnout before you even done anything.
    • 82 Metascore
    • 90 Critic Score
    By simply making sure that absolutely everything in the game is designed to remove the usual restrictions on fun, Sumo's created something that practically transcends rivals like PGR3 and Burnout before you even done anything.