Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Grand Theft Auto: Chinatown Wars
Lowest review score: 10 SNK vs. Capcom Card Fighters DS
Score distribution:
4,687 game reviews
    • 82 Metascore
    • 70 Critic Score
    Simply put it borrows a hatful of ideas, implements them well but never truly wows you as a landmark gaming experience.
    • 82 Metascore
    • 70 Critic Score
    It's just a shame that that success had to be tempered by a somewhat overenthusiastic approach to the unpredictability inherent in the genre.
    • 82 Metascore
    • 70 Critic Score
    The inconsistent quality of Pacific Rift's tracks and vehicles ultimately gets the better of it
    • 82 Metascore
    • 70 Critic Score
    It’s fun while it lasts, but requires relatively little skill – just an iron will and determination to progress through 16 lavish, on rails, scripted levels.
    • 82 Metascore
    • 70 Critic Score
    Metro: Last Light is not a bad game, but nor is it a good one in quite the same sense as its predecessor. Metro 2033 was flawed but trying to do its own thing. If anything, Last Light feels like a regression. Similarities abound, but this is a more conservative FPS, one looking at the competition rather than itself, and one with some terrible missteps. So go in with low expectations, and you might be pleasantly surprised.
    • 82 Metascore
    • 70 Critic Score
    Another one of those weird little offerings that is as much a place as it is a game: an old tree filled with strange life, in which dazzling secrets lurk under every stone. Click!
    • 82 Metascore
    • 70 Critic Score
    The game 999 most reminded me of was the similarly dark – and bafflingly underrated – Lux-Pain, which was equally inconsistent and suffered from a significantly weaker translation, but arguably blended shocks and laughs a little more skilfully than this does.
    • 82 Metascore
    • 70 Critic Score
    EA can quite fairly claim to have again delivered the best football game ever made. But every year the developers seem to have less of an idea what that means.
    • 82 Metascore
    • 70 Critic Score
    There aren't enough two-player tablet action games knocking around; this one is clever and even-handed and, like its courtly leads, unlikely to outstay its welcome.
    • 82 Metascore
    • 70 Critic Score
    Pleasant but undemanding, gorgeous but lacking in depth - fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down. Here's hoping Act 2 builds some gameplay muscle to go with the supermodel looks.
    • 82 Metascore
    • 70 Critic Score
    For those burnt out on WOW's content, WildStar is easy to endorse. Immediately familiar to anyone who's visited Azeroth and with enough new twists on the tried-and-tested theme park formula, Carbine's game is so overflowing with stuff to do that it's certainly justified in asking for a subscription - even if less people seem prepared to sign up to one.
    • 81 Metascore
    • 70 Critic Score
    Feels like an uninspired, by-the-numbers sci-fi B-movie of a game with high production values. It's 'fun', for the nine, ten hours it lasts, but only in the same brainless sense that allows us to enjoy dumb popcorn action movies.
    • 81 Metascore
    • 60 Critic Score
    Mega Man 10 doesn't quite perhaps have the sparkling feel of reinvention that its predecessor enjoyed, but if you were one of the many who considered MM9 a welcome return to form, then this is another must-buy. Everyone else is perfectly entitled to look confused.
    • 81 Metascore
    • 70 Critic Score
    It's a sign that next generation gaming may offer a wonderful audio visual experience, but it needs to be a tad more ambitious in the game design stakes.
    • 81 Metascore
    • 70 Critic Score
    If you're prepared to expend the requisite effort, there's a decent game of golf to be had here, but there's substantial room for improvement.
    • 81 Metascore
    • 70 Critic Score
    Without a doubt, EA isn't treating the expansion of The Sims 3 lightly - World Adventures might be a bit of a thematic stumble, but it makes for a significantly bigger and more varied game, far more so than any prior Sims 1 or 2 expansion has achieved. It's impossible not to recommend it to avid Sims players, but anti-Sims snobs will inevitably find it to be an annoying side-order of collectormania and repetitive puzzles.
    • 81 Metascore
    • 70 Critic Score
    Bugs aside - and indeed notwithstanding the bugs in our case - it's relentlessly entertaining and commands your attention as well as anything else on the handheld to date. We only wish it put up a bit more of a fight, and did more to take advantage of a system that once seemed purpose-built for it. [Import]
    • 81 Metascore
    • 70 Critic Score
    Sure, it's probably the most morally bankrupt game we've ever come across, but if you delight in extreme violence, language that would make Tarantino blush and a more forgiving take on the GTA theme then you've come to the right game.
    • 81 Metascore
    • 60 Critic Score
    The problem with moving a lot of the skins over to songs familiar to a Western audience, though, is that it's harder to maintain that illusion of interaction when the player already knows the song intimately.
    • 81 Metascore
    • 70 Critic Score
    It's still a fun game, and an incredibly slick one at that, but the law of diminishing returns has well and truly kicked in. It's time Insomniac got some rest and put Ratchet and Clank out to pasture - goodness knows they deserve it.
    • 81 Metascore
    • 70 Critic Score
    A fairly unremarkable Sims expansion pack on the same disc as a new cut of the original game.
    • 81 Metascore
    • 70 Critic Score
    It's certainly not a bad game, at least in terms of core mechanics and functionality, but in terms of praise it only ever feels "good enough" rather than just "good".
    • 81 Metascore
    • 70 Critic Score
    One for those who value story and character over technical innovation then, but definitely a game worth trying if the concept has tickled your fancy.
    • 81 Metascore
    • 70 Critic Score
    Not only are there better looking, more advanced games on the shelves now, there are also simply better games out there; this genre hasn't stood still since Jade Empire came out.
    • 81 Metascore
    • 70 Critic Score
    The further you go, the more hazards await, and the more colourful your language gets. One day they'll be forced to put blood pressure warnings on these things.
    • 81 Metascore
    • 70 Critic Score
    It's a good idea, well measured and put together. Its problems are spiking difficulty and mechanical obstinacy.
    • 81 Metascore
    • 70 Critic Score
    The big issue, for us, is that Mario Golf hasn't really grown much since its time on the N64 - and when you consider the sorts of things that other golf games are doing at the moment, that's much less forgivable than it is in the case of some of Nintendo's genre-leading franchises.
    • 81 Metascore
    • 70 Critic Score
    Even with the new home cities, gameplay feels tired and characterless. Bombarding players with shiny baubles and inconsequential gifts can’t hide that.
    • 81 Metascore
    • 70 Critic Score
    Stuck awkwardly between action game and top-down strategy, Cold War is an affectionate and exhilarating blast in the short term - but much like the cheap action figures it pay loving homage to, it can't survive more than a few days of intense play.
    • 81 Metascore
    • 70 Critic Score
    It's a fitting end to a game that starts off brightly, wriggling elusively as you try and grasp what's going on, delighting in the mechanics and beautiful visuals, before sinking into a pattern that, while fairly gratifying, never evolves and ultimately becomes a bit boring, and quite amazingly repetitive.