FiringSquad's Scores

  • Games
For 245 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 6.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Law & Order: Dead on the Money
Lowest review score: 35 Stronghold 3
Score distribution:
  1. Negative: 6 out of 245
245 game reviews
    • 68 Metascore
    • 66 Critic Score
    I was playing a ten-year-old game that just received a fresh coat of paint.
    • 77 Metascore
    • 66 Critic Score
    A game with so much potential and so many great ideas, but, despite being a sequel, it doesn't have the polish necessary to deliver a compelling game.
    • 73 Metascore
    • 66 Critic Score
    One of the key features, the Crusades, are utterly broken in this reviewer's opinion and the game would be much better without them enabled.
    • 61 Metascore
    • 65 Critic Score
    This single campaign just isn’t worth 30 bucks. It would make for a fantastic mod, or even an official mini add-on for Paradox to shill online for a few bucks a download, but it isn’t enough to be the centerpiece of a full-fledged, standalone expansion.
    • 70 Metascore
    • 65 Critic Score
    Tom Clancy’s H.A.W.X. could be better in almost every way, with the exception of graphics, where it features some pretty impressive vistas. It’s just a shame the view’s horrible.
    • 72 Metascore
    • 65 Critic Score
    Very few games had the perfect soundtrack (and yes I love "Doom's" original soundtrack as well); Blood II does. Its eerie tunes add to gameplay by "epic proportions."
    • 57 Metascore
    • 65 Critic Score
    Most gamers do not have a GHz+ machine, and the ones that do didn't get it so they could put up with agonizing framerates, minute-long loads, and poor graphics. Significant promises were made pertaining to the featureset of the game, and many of these have not yet been delivered.
    • 78 Metascore
    • 63 Critic Score
    There certainly is potential in the game, but too many things about the game make it feel unfinished: the lack of distinct monsters, the degeneration of the level design as the game progressed, and the small amount of gameplay in the box.
    • 61 Metascore
    • 63 Critic Score
    This isn't so much a revolution in destructible environments as it is an over-the-top and unrealistic new spin on what we've seen before, which is disappointing considering its marketing.
    • 68 Metascore
    • 62 Critic Score
    There are plenty of great, free mods out there. Paying money for a sub-par mod like Mobile Forces isn't fair.
    • 69 Metascore
    • 62 Critic Score
    From the interface, through performance to the actual gameplay, it fails someone, somewhere, at every level. The missions are too simple, the campaign usually ends up looking strategically dubious, and there aren’t enough rewards for the prestige the player earns.
    • 76 Metascore
    • 62 Critic Score
    There is a lot of work that needs to be done with patching, and an SDK wouldn’t hurt. Hell, players might go ahead and fix everything themselves, a la Oblivion and Fallout 3. Right now, it’s certainly not worth full price, even if it is $10 less than usual.
    • 72 Metascore
    • 61 Critic Score
    It's not that there's all that much terribly wrong with Breakthrough, it's more that there’s nothing all-that-right right about it.
    • 56 Metascore
    • 61 Critic Score
    Inconsistency in the sound, story, and graphics presentation can be jarring and distracting.
    • 59 Metascore
    • 60 Critic Score
    Although fun for a few levels, the problems in this game quickly build up to the point where they bury any fun you might have been having with a mountain of frustration.
    • 74 Metascore
    • 60 Critic Score
    Unfortunately, all of this is marred by a buggy game (even after the v1.1 update) and incredibly stupid computer AI (which controls your teammates).
    • 64 Metascore
    • 59 Critic Score
    For all the attempts to make the world lively, the world map has shown what a dreadfully static place the archipelago is. AI ships float around randomly, making no attempt to even look like they’re even trying to run trade routes.
    • 70 Metascore
    • 59 Critic Score
    The chat interface is a poorly organized mess. Guiding your sim through necessary activities requires too much real time hand-holding and should have been better automated.
    • 68 Metascore
    • 58 Critic Score
    The end result is a jigsaw puzzle where many of the pieces don’t fit with the others, and a substantial chunk of the picture seems to be missing.
    • 58 Metascore
    • 57 Critic Score
    It’s strange to admit that I do personally enjoy Victoria – and wouldn’t recommend it to a soul I know. Nobody should have to go through the frustrations of the first few games, especially with the newest patch, in order to see if they’ll actually grow to like it once they learn it.
    • 64 Metascore
    • 55 Critic Score
    Part of the problem is the glitchy tech and part of the problem is the inconsistent and frustrating gameplay. But the biggest problem is that there are so many better games with more personality, better level design, better weapons, better spying, and better shooting.
    • 61 Metascore
    • 55 Critic Score
    Too much corridor creeping, in too-narrow corridors.
    • 75 Metascore
    • 51 Critic Score
    The bottom line is that Unreal 2 is saddled with unmemorable weapons and enemies, disappointing AI, a dull lead character, underdone level design, and a lack of technical polish, all wrapped around the same old stuff you’ve seen in so many first person shooters, most of which are better than this game.

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