FiringSquad's Scores

  • Games
For 245 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 7.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Law & Order: Dead on the Money
Lowest review score: 35 Stronghold 3
Score distribution:
  1. Negative: 6 out of 245
245 game reviews
    • 80 Metascore
    • 74 Critic Score
    The game artificially creates work for the player - ie, having to switch a sniper to shooting mode is patently ridiculous.
    • 80 Metascore
    • 88 Critic Score
    Most of the challenge may be in timing the super combos correctly, but there’s an elegant simplicity to the gameplay which endures throughout.
    • 80 Metascore
    • 74 Critic Score
    Yes, yes, no doubt Valve will release more maps soon and the community is already churning new content out, but are we expected to pay for an updated mod that was free which offers less content than the original but that’s supposed to be ok because the community will fix it? Huh? That’s logic I can't wrap my head around.
    • 80 Metascore
    • 73 Critic Score
    To be truthful, Titan mode is really the only significant addition to the game. This could just as easily have been an expansion pack for Battlefield 2, featuring Titan.
    • 80 Metascore
    • 75 Critic Score
    Where the developers chose to, they pulled off a great first-person RPG complete with sneaking, combat, dialogue, an interesting story and of course role-playing elements... On the other hand, its combat is not that strong and yet for some reason someone at Troika or Activision saw fit to include multiple prolonged sequences of it. Furthermore, the balance of the game is really thrown off by those fights.
    • 80 Metascore
    • 82 Critic Score
    With only minor flaws like somewhat poor AI and brevity, and only one major missing feature in multiplayer, it’s hard not to like this game.
    • 80 Metascore
    • 90 Critic Score
    The game is much more accessible and deeper at the same time, but doesn’t force too much simplicity or complexity on anyone. In those regards, it’s perfect.
    • 79 Metascore
    • 83 Critic Score
    A surprisingly charming title. It’s simple enough to be liked by casual gamers and deep enough to have some appeal for the hardcore player.
    • 79 Metascore
    • 81 Critic Score
    A good game and graphically far superior to Silent Hunter III, but a couple of weeks more in beta, and some outside testing to tell the designers to stuff their interface where the sun doesn't shine would have done wonders for the game.
    • 79 Metascore
    • 71 Critic Score
    Assassin's Creed was scheduled to be a trilogy from the outset, so hopefully Ubisoft will take a fresh look at some of the problems here and correct them in the future. Right now, though, this is more of an almost-there concept than a fully realized game.
    • 79 Metascore
    • 71 Critic Score
    The adventure is too buried under the business sim, which is a bit too inelegant for its own good, and the strategy is hobbled by a really lame combat system. At least it's better than Bethesda's recent "Pirates of the Caribbean."
    • 79 Metascore
    • 80 Critic Score
    Monolith could’ve done so much more with the nuked city in regard to level design, instead you find yourself still exploring generic offices and buildings like you did in F.E.A.R. And come on now, no mouse side button binds? Seriously? How hard could that have been to implement.
    • 78 Metascore
    • 74 Critic Score
    Just keep in mind that this isn’t "Baldur’s Gate," that the focus of play is far removed from the tactical combat mechanics of yore, and that you’re mostly adventuring solo.
    • 78 Metascore
    • 80 Critic Score
    Hopefully Ubi shakes things up for a third instalment however, because the current trend is going to result in something downright style and mediocre for Vegas 3.
    • 78 Metascore
    • 83 Critic Score
    In the area of goofy fun, this game lives for eternity.
    • 78 Metascore
    • 75 Critic Score
    If you can get past the brick-handed interface and get into the game itself, odds are you'll enjoy it.
    • 78 Metascore
    • 85 Critic Score
    Complete with in-game cinematics, amazing cut-scenes and great speech-conveyed plot (moments), this is as close to an interactive movie as the Roberts boys have ever been.
    • 78 Metascore
    • 63 Critic Score
    There certainly is potential in the game, but too many things about the game make it feel unfinished: the lack of distinct monsters, the degeneration of the level design as the game progressed, and the small amount of gameplay in the box.
    • 78 Metascore
    • 68 Critic Score
    A lot of great ideas with poor execution. The premise for the story is good - a lone gunman rebelling against an oppressive corporation - but the storytelling and characters are so thin that you're never drawn in.
    • 77 Metascore
    • 75 Critic Score
    Bottom line, if you're looking to get sucked into a game and feel like you are a part of its world, this one is not going to cut it.
    • 77 Metascore
    • 84 Critic Score
    It's got almost enough gameplay to rival "Battlefield 1942" as the definitive team-based action game, but with a much smoother, more ambitious, and ultimately more effective engine.
    • 77 Metascore
    • 89 Critic Score
    Zeno Clash is a welcome game from the veteran mod team of ACE. We honestly can’t wait to see what this team can accomplish in the future, especially with their focus on creativity in design and game play.
    • 77 Metascore
    • 79 Critic Score
    This is definitely a faster-paced and more action-oriented SupCom, and while some people will like that, I would count myself with those that were hoping for more substance in the sequel to one of the deepest strategy games out there. As such, color me unimpressed.
    • 77 Metascore
    • 77 Critic Score
    There is an abundance of strategic options, so there is depth in that way, but not all of them work as well as they should.
    • 77 Metascore
    • 66 Critic Score
    A game with so much potential and so many great ideas, but, despite being a sequel, it doesn't have the polish necessary to deliver a compelling game.
    • 77 Metascore
    • 76 Critic Score
    X-Men Origins: Wolverine is probably one of the best examples of how Wolverine was meant to be portrayed beyond the comics: brutal, bloody, and violent as hell. But that doesn’t mean it’s perfect. The game plays it safe too much in terms of gameplay, afraid to stray from the tried and true action formula that has sustained other series’ like God of War and Devil May Cry.
    • 76 Metascore
    • 78 Critic Score
    On the one hand, I love the flight models, the graphics and the challenge of multiplayer. On the other hand, there's no escaping the conclusion that this is really just a spruced up "Forgotten Battles" with carriers and more American-Japanese planes.
    • 76 Metascore
    • 62 Critic Score
    There is a lot of work that needs to be done with patching, and an SDK wouldn’t hurt. Hell, players might go ahead and fix everything themselves, a la Oblivion and Fallout 3. Right now, it’s certainly not worth full price, even if it is $10 less than usual.
    • 76 Metascore
    • 90 Critic Score
    The level design is fantastic with an eye not just on good looks, but good gameplay as well.
    • 76 Metascore
    • 76 Critic Score
    If you value a good story, engaging combat, and convincing vocal performances in an RPG, you will most certainly find Two Worlds II to be lacking. However, if you appreciate the journey itself and don't mind a game that's rough around the edges, you might want to give it a try.