FNintendo's Scores

  • Games
For 407 reviews, this publication has graded:
  • 28% higher than the average critic
  • 8% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Suspension Railroad Simulator
Score distribution:
  1. Negative: 60 out of 407
407 game reviews
    • 65 Metascore
    • 40 Critic Score
    Petit Novel Series: Harvest December may be aiming towards the Visual Novel genre but its lack of interactivity and consequent zero input from the player makes it not much more than an ebook. Its design is not compelling either, with a scarce amount of images that would keep the player interested and other than a long plot, it has no other assets that could captivate any player expecting a minimum amount of gameplay.
    • 53 Metascore
    • 40 Critic Score
    Without anything remarkable to offer in the four fields that it touches upon - action, adventure, puzzle and arcade - this is best used as a basis to learn about how to make videogames, as the insights on game design found along the way are more entertaining than any other component the game offers.
    • tbd Metascore
    • 40 Critic Score
    Fishdom H2O: Hidden Odyssey ends up not rising above the waterline, as its fun factor is too short-lived and its gameplay quickly becomes too repetitive. The proliferation of similar titles on the World Wide Web, where games about looking for objects are very common, makes Hidden Odyssey a passable title, only recommended to those who are enthusiastic about staring at aquaria.
    • tbd Metascore
    • 40 Critic Score
    Sweetest Thing is clearly a game designed for the mobile market which unfortunately did not receive a proper conversion treatment when ported to the Wii U. As such, there are several gameplay aspects which, as adequate as they may be for a mobile system, just do not fit in with the Wii U, beyond its short lifespan and repetitive nature.
    • tbd Metascore
    • 40 Critic Score
    Castle Conqueror Defender quickly falls into a repetitive process which will appeal to very few players out there.
    • tbd Metascore
    • 40 Critic Score
    Star Sky 2 follows the footsteps of its predecessor and while it improves on some elements and provides for a rather appealing experiment in relaxation, it sorely needs a more involving overarching structure.
    • 40 Metascore
    • 40 Critic Score
    My Style Studio: Notebook takes its attempt to recreate a school notebook a bit too far, so far that it ends up with an unpractical experience which does not feel intuitive at all for the player.
    • 55 Metascore
    • 40 Critic Score
    The Grumpy Reaper is based on an interesting and original concept which is severely ruined by the way the game was executed.
    • 42 Metascore
    • 40 Critic Score
    There are few reasons why a game that is available on the mobile market and also available for free on a Flash format should be released as a paying game for the 3DS. Other than players with a very keen interest in poker and who are not familiar with the other versions of this game, very few will find it appealing.
    • 54 Metascore
    • 40 Critic Score
    Tangram Style has no ambition and it shows. An overall dull and technically flawed experience, which will wear out the players’ patience and which does not in any way maximize the game’s potential lifespan derived from its very high number of puzzles, Tangram Style is only to be considered by those specifically looking for something like this.
    • tbd Metascore
    • 40 Critic Score
    A strategy game without much strategy to speak of cannot make it far. This is the case of European Conqueror 3D, which intends to bring the player to the war theatres of World War II, but rather ends up becoming an extremely dull war of its own between the players and their patience to put up with the extremely slow pace of play and stale audiovisual environments.
    • tbd Metascore
    • 40 Critic Score
    A short, uninspired effort, hampered by serious obstacles which prevent it from being fully completed, this downloadable title is not worthy of more than a few minutes’ attention.
    • tbd Metascore
    • 40 Critic Score
    Glory of Generals: The Pacific tries to go as far as possible to recreate a boardgame environment in a turn-based strategy game but the battles quickly become uninspired, extremely long, incoherent and unappealing to any but the most hardcore fan of strategy games. While there is a lot of content, it lacks depth and does not compel the player to go further.
    • tbd Metascore
    • 40 Critic Score
    Sssnakes tries to bring back the experience of the game that was popularized sixteen years ago in Nokia mobile phones and while the intention is laudable, its execution and implementation end up falling very short of what's expected. Unresponsive controls and an exaggerated difficulty level, along with a sub-par presentation and a lack of content trump over a low price tag and the good ideas introduced in some of the levels.
    • 50 Metascore
    • 40 Critic Score
    A beat’em up in the style of what was done in the early 90s but which is not fluid at all, has a faulty and dull gameplay and overall is simply not fun does not carve its own space in the Wii U’s online lineup.
    • 53 Metascore
    • 40 Critic Score
    While its gameplay is obviously based on the games that inspired it, Alphadia does not provide anything groundbreaking which could set it apart from other games of the genre and the lack of development of the characters or of any other of its elements condemn it to being a rather shallow effort which would greatly benefit from one or two new gameplay mechanics.
    • 49 Metascore
    • 40 Critic Score
    Canvaleon could be an example of a fine idea and concept which suffer from its implementation. Its platforming mechanics and controls are very well executed but the cumbersome details which impose endless grinding and the need for drawing skills beyond what is expected in the videogaming medium make this a work that is very difficult to enjoy, not to mention redundant.
    • 57 Metascore
    • 40 Critic Score
    Epic Dumpster Bear is competent at providing a hilarious, long-lasting and varied platforming experience that doesn't take itself too seriously. Beyond that, it's a rather standard game that doesn't rely on anything else, certainly not on its simple visual and audio atmosphere. While players looking for a funny platformer will be entertained, those who crave a more in depth and technically gratifying experience will look elsewhere.
    • 48 Metascore
    • 40 Critic Score
    Gravity Badgers is full of good intentions. Its plentiful contents and interest mechanics have everything that would amount to a fun and compelling challenge…but its repetitiveness and exaggerated resource to those very same mechanics end up leaving the player weary and tired.
    • 58 Metascore
    • 40 Critic Score
    All the potential of Pac-Man and the Ghostly Adventures gets lost in an uninteresting mix of frustrating gameplay mechanics, camera failures and a short lifespan. Pity the iconic Namco character, who finds himself in an uninspired experience, surrounded by more captivating offers in the platforms genre.
    • 67 Metascore
    • 40 Critic Score
    While its platforming mechanics are overall competent, there's virtually no improvement whatsoever over the original and the visible result is that of something which stopped in time one decade ago, even in the visual component. Having some new elements would be welcome too, but that has also been left out of this anniversary edition.
    • 46 Metascore
    • 40 Critic Score
    Riddled with technical issues that need improvement and with too long loading times, Paranautical Activity ends up being a difficult experience to play and it requires a revision from top to bottom until it can be considered as a competent game.
    • 48 Metascore
    • 40 Critic Score
    Star Sky manages to set up a soothing and relaxing atmosphere thanks to its soundscapes and visual environment but its interactive dimension is too absent and the lack of a proper narrative make this a very difficult title to captivate the players.
    • tbd Metascore
    • 40 Critic Score
    Shiny the Firefly may have an excellent artwork but it immediately becomes a dull and repetitive experience that fails to captivate or pose a significant challenge. Based on the game's art, this could be taken further and into more promising fields but faced with a gameplay that is all but compelling and interesting, there is little choice left other than leave Shine the Firefly in the (digital) shelf.
    • 62 Metascore
    • 40 Critic Score
    Wooden Sen'SeY shows some ambition but unfortunately, its badly implemented control schemes and physics make it extremely difficult and frustrating to play. Sadly, if these problems were addressed, this would be a much more attractive game but it's impossible going around such pressing control issues when the controls are so difficult to use.
    • 48 Metascore
    • 40 Critic Score
    Cubit The Hardcore Platformer Robot can be best described as having a well intended and well thought concept but whose implementation does not let it live up to its potential. A merciless jumping mechanic and controls which should have been fine-tuned contribute to an extremely demanding experience which will frustrate the majority of players.
    • 44 Metascore
    • 40 Critic Score
    Funk of Titans brings forth a very simple control system and some elements which if explored better, could make a more interesting experience. Unfortunately, the overall impression is that its mechanics are far too repetitive and its level design is flawed, which alongside an irregular frame rate contribute to make this a frustrating and unappealing work.
    • tbd Metascore
    • 40 Critic Score
    My Exotic Farm does not stand out in any of the fields it tries to follow: farm managing and animal care. Had it followed one of these, it could perhaps stand on its own legs but as it is, My Exotic Farm isn’t more than a tedious and repetitive piece of work with very little content to speak of.
    • 40 Metascore
    • 40 Critic Score
    The overall difficulty level is low and will not pose any problem for players with a bit of experience, which inadvertently ends up throwing the game against the expectations of its target audience of players longing for RPGs from the early 1990s. Chronus Arc ends up falling significantly below its potential in several fields.
    • tbd Metascore
    • 40 Critic Score
    Jones of Fire could have pushed the bar further if it had been more ambitious but the limitations of converting a mobile game to a home console format quickly become all too obvious. While there's some fun to be had in short, quick sessions, Jones of Fire doesn't take long until it becomes too repetitive and its overall components are clearly sub par compared to what is expected from a platform game.