FNintendo's Scores

  • Games
For 90 reviews, this publication has graded:
  • 27% higher than the average critic
  • 10% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 11.6 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 Mario Kart 8
Lowest review score: 20 Skater Cat
Score distribution:
  1. Positive: 18 out of 90
  2. Negative: 13 out of 90
90 game reviews
    • 65 Metascore
    • 50 Critic Score
    Kung Fu Rabbit draws its inspiration from very appreciated titles but doesn't go beyond that. While being a competent platformer, the overall experience is not captivating and can easily become repetitive. As far as platforms go, there are more interesting offers in the market.
    • 63 Metascore
    • 50 Critic Score
    Weapon Shop de Omasse may start off in a funny and compelling way, but it quickly gets overrun by an overall feeling of repetitiveness. After getting immersed into the mechanics, it becomes apparent that this game has little to offer and will disappoint the fans of both rhythm and management games.
    • 59 Metascore
    • 50 Critic Score
    AeternoBlade gets several points of the videogames textbook right but it doesn't go beyond that, almost as if the skeleton was enough to give a soul to a body. While technically competent, though far from impressive, this game offers very little to those already familiar with both action games and RPGs. Add to that a painstaking navigation through the off-play menus, and here's the formula for an overwhelmingly disappointing and frustrating experience.
    • 65 Metascore
    • 50 Critic Score
    Cube Tactics is a minimally competent strategy game based on disposing cubes in order to attack and defend. Its missions offer a good package and its visual environment is overall satisfactory, without impressing too much. Yet, its gameplay can reach dull moments and the lack of a local multiplayer mode is not easy to understand.
    • 54 Metascore
    • 50 Critic Score
    As a remake of a game that did not leave its mark, Putty Squad does not stand out. Its glitches and flaws, which include a serious lack of fluidity in some areas, make it a less-than-enjoyable platformer, which should only be considered by those who truly wish to try every title in the genre.
    • 46 Metascore
    • 50 Critic Score
    There is nothing to say about a game that promises very little and aims very low. This is a low-cost, low-ambition, low-achievement title - there are no significant problems, but its margin is so narrow that there's no space to do anything else other having a short-lived entertaining run that won't take long to finish.
    • 47 Metascore
    • 50 Critic Score
    Hometown Story’s attempts at setting up an involving store management game end up falling in a tiresome, repetitive and often difficult to understand challenge, where the rules are not clear and where aspects which are logic in everyday life gain a completely illogical dimension in the game. While the beginning may be alluring enough to bring some players in, the game will quickly wear out those with higher expectations.
    • 54 Metascore
    • 50 Critic Score
    Yet another zombie title in a saturated market segment, How To Survive needs to learn what it title says. While it lures players in a fun way, the game quickly falls into a succession of unchallenging and repetitive assignments. The lack of an online cooperative mode only aggravates the case and its overall lifespan is too short for even the most enthusiastic zombie fans.
    • 66 Metascore
    • 50 Critic Score
    The JRPG style is not going through its finest hour and it’s not Conception II: Children of the Seven Stars that will lift it upwards. While the battle system is very well implemented and the breeding function is a welcome detail, nearly everything else is missing: an involving narrative, a captivating exploration, charismatic characters and appealing graphics are all absent from this lacklustre and overall tedious production.
    • 57 Metascore
    • 50 Critic Score
    Color Zen Kids is not much more than a downsized version of the original Color Zen, with a lower difficulty setting and a much shorter lifespan.
    • 62 Metascore
    • 50 Critic Score
    While Monkey Pirates does make an effort to become a fun and involving multiplayer game, its chaotic structure and strange construction are more bound to leave the players confused and uninterested beyond the first tries. Its lack of an online multiplayer mode and bizarre organization are impediments to what would otherwise be a rather entertaining title.
    • 53 Metascore
    • 50 Critic Score
    Puzzle games need to be easy to learn and difficult to master but Blok Drop U doesn't leave much space for that, as its short amount of levels and lack of a scoring system don't leave much room for the players to appreciate it. While its gameplay mechanics and physics are well implemented, there's still a lot that Blok Drop U needs to be more of an acceptable piece of gaming.
    • 58 Metascore
    • 40 Critic Score
    All the potential of Pac-Man and the Ghostly Adventures gets lost in an uninteresting mix of frustrating gameplay mechanics, camera failures and a short lifespan. Pity the iconic Namco character, who finds himself in an uninspired experience, surrounded by more captivating offers in the platforms genre.
    • 48 Metascore
    • 40 Critic Score
    Cubit The Hardcore Platformer Robot can be best described as having a well intended and well thought concept but whose implementation does not let it live up to its potential. A merciless jumping mechanic and controls which should have been fine-tuned contribute to an extremely demanding experience which will frustrate the majority of players.
    • 42 Metascore
    • 40 Critic Score
    There are few reasons why a game that is available on the mobile market and also available for free on a Flash format should be released as a paying game for the 3DS. Other than players with a very keen interest in poker and who are not familiar with the other versions of this game, very few will find it appealing.
    • 52 Metascore
    • 40 Critic Score
    Without anything remarkable to offer in the four fields that it touches upon - action, adventure, puzzle and arcade - this is best used as a basis to learn about how to make videogames, as the insights on game design found along the way are more entertaining than any other component the game offers.
    • 54 Metascore
    • 40 Critic Score
    Tangram Style has no ambition and it shows. An overall dull and technically flawed experience, which will wear out the players’ patience and which does not in any way maximize the game’s potential lifespan derived from its very high number of puzzles, Tangram Style is only to be considered by those specifically looking for something like this.
    • 33 Metascore
    • 30 Critic Score
    It’s hard to understand why such a flawed piece of work would be released without at least a major revision. Explore the Dungeon Because I DON'T KNOW! tries and fails not only at being a decent playable effort, but even at portraying a popular animation series for its fans. If anything, it provides an example of what not to do in a game.
    • 51 Metascore
    • 20 Critic Score
    Skater Cat's catchy tune (yes, there's only one) and acceptable graphical environments are not nearly enough to redeem what is an overwhelming exercise of repeating the same formula, the same mechanics and the exact same pattern again and again...Many aspects of this game need to be revised if it is ever aiming at becoming something worth considering.