Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 6.9 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Grim Fandango
Lowest review score: 25 The Lord of the Rings: The Fellowship of the Ring
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 50 Metascore
    • 40 Critic Score
    Playing The Final Cut was a similar experience to eating my Aunt Thelma's meatloaf. It's palatable but nothing to rave over.
    • 71 Metascore
    • 40 Critic Score
    Gamers the world over would thrill to play a soup-to-nuts remake of X-COM, updated with modern tech but otherwise essentially the same. In trying to mimic X-COM but also leverage original ideas, Altar's UFO series has succeeded only in highlighting its shortcomings - shortcomings particularly egregious in this disappointing installment.
    • 31 Metascore
    • 40 Critic Score
    Though the game world visuals are sumptuous and the animation in the cutscenes first-rate, the dialogue doesn't play and the puzzles have none of the physical intelligence of the developer's earlier work. Forever Worlds is a huge, huge disappointment.
    • 60 Metascore
    • 40 Critic Score
    If a rogue is one who doesn't fit, doesn't mesh, doesn't belong, than GoldenEye: Rogue Agent is aptly named. It's shallow, empty, tedious, rarely involving or interesting. The Bond license, gimmicky shooters, even hitmen are all shown to much better form in many other games.
    • 58 Metascore
    • 40 Critic Score
    And like a boring dinner party, as the game wrapped up I found myself relieved that it was finally ending. Except ... well, the game did indeed stop, but as for a satisfactory ending ... you can decide for yourself.
    • Four Fat Chicks
    • 69 Metascore
    • 40 Critic Score
    The simulation, viewed on its own, is quite compelling. Offered in a different context, its analytical depth would reward hours of study. Unfortunately, Traffic has framed it with all of the taste and restraint of a tatty traveling shooting gallery.
    • 39 Metascore
    • 40 Critic Score
    It is, to the best of my knowledge, the biggest point-and-click, real-world-image game ever created. Sadly, in all other respects, it gives even the least of its peers nothing to aspire to. It doesn't take long to realize that the full screen images of Anacapri (the place) are the only good thing about the game.
    • 59 Metascore
    • 25 Critic Score
    Even though the graphics and sound are splendid, the almost across-the-boards flat acting and boring enemies along with the used and abused game play elements combine for one lame game touting more of the same.
    • 49 Metascore
    • 25 Critic Score
    As a game, I'm afraid, it simply doesn't succeed. Conversational trees are confounding, puzzles are often absurdly illogical, needed inventory items are sometime impossible to locate, and crashes become numbingly disheartening.

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