Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 7.1 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Dragon's Lair 3D
Lowest review score: 25 Mystery of the Druids
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 77 Metascore
    • 80 Critic Score
    As it is, my enjoyment was tempered by a concern that the production crew is losing focus on what makes the games work. Though I remain a fan of the series, and am giving Train a Thumb Up, I am hopeful that Her Interactive will proceed with care in tampering with a formula that has, so far, served them well.
    • 77 Metascore
    • 80 Critic Score
    The overall quality of the game far outweighs every one of its shortcomings. In my humble opinion, this game represents a labor of love from people who wanted to pay homage to Lovecraft.
    • 81 Metascore
    • 80 Critic Score
    The puzzles were challenging, the various ways to end my visit were hilarious, and the minigames added an extra bit of diversion and fun to the game. While the game may be a little difficult and scary for those at the low end of the age requirement, I think the 12+ group will have fun with it. I know that I did.
    • 81 Metascore
    • 80 Critic Score
    A varied and entertaining romp through an involving storyline in the X-Men universe. Fans of the comics and films will find this well-done game a must-have.
    • 79 Metascore
    • 80 Critic Score
    It is a sweet little game that would likely please any adventure gamer, especially those who play their games more than once.
    • 85 Metascore
    • 80 Critic Score
    Tactical enough that your play style will be drastically different from a normal shooter, but it's not so ridiculously tactical that they forgot to include a game with the game. In many ways, SWAT 4 strikes the perfect balance between action, tactics, and challenge
    • 81 Metascore
    • 80 Critic Score
    Moving to the highest rank of film-game complements (it's more than a "spin-off"), King Kong comes highly recommended. It's best to see the film first, but the game also stands alone in its own right as a fantastic experience. It's gorgeous, wonderfully scripted and acted, extremely tense and involving.
    • 70 Metascore
    • 80 Critic Score
    For the moment, Nosferatu is a terrific idea, beautifully realized, that is a just a patch or two away from greatness.
    • 65 Metascore
    • 80 Critic Score
    An excellent sequel—with better graphics, twice the length, a greater degree of difficulty. It has a few bugs (get patch 1.01) but should run fine on even minimum-specification systems.
    • 74 Metascore
    • 80 Critic Score
    If you can get past the horrible voice acting and the tedious backtracking, you're in for a good scare. If you dare.
    • 77 Metascore
    • 80 Critic Score
    Second Sight brings us one of the best console game stories of the year. It's beautifully scripted and acted, with twists and turns that will leave you guessing, surprised, and desirous of playing to the next step.
    • 89 Metascore
    • 80 Critic Score
    It is vastly enjoyable. It consistently seduces with its vitality, its muscular flex, its postapocalyptic élan, its vivid, hyperreal environment.
    • 84 Metascore
    • 80 Critic Score
    Old or young, if you're looking for a beautiful, goofy, moderately disturbing game that encourages experimentation and guarantees many hours of fun, Viva Pinata is a safe bet. It absolutely could have been better, but it's still a triumph in its own little way, and it's proof that for all the recent five-out-of-tens, Rare still has it where it counts.
    • 68 Metascore
    • 80 Critic Score
    It's hard to envision a better first adventure game for a preteen person—girl or boy. The story is "safe," interesting, and in a wide-open western setting replete with legends, romance and novel characters.
    • 78 Metascore
    • 80 Critic Score
    It sports superb writing and voice acting, is laugh-out-loud funny, and brings enough originality to the table that it's worth more than a passing glance by action game fans.
    • 69 Metascore
    • 80 Critic Score
    As breathtaking as Clock Tower 3 is to look at, the gameplay is somewhat ... blah. I think it was the sameness of it all—find an item, return said item to its owner, watch incredibly gorgeous cutscene, meet up with mentally unbalanced mini-boss, destroy him/her ... lather, rinse, repeat.
    • 73 Metascore
    • 80 Critic Score
    Fritz 9 expands upon the excellent versions of the past two years with updated graphics, broader tutorials, helping tools and an expanded database. If you're going to buy one program, this is the one, especially since it includes a $35 value PlayChess.com membership.
    • 76 Metascore
    • 80 Critic Score
    While the repetitive combat and dated graphics keep me from awarding it the FFC Gold Star, I got a lot of mileage out of it on my own personal Fun-O-Meter.
    • 50 Metascore
    • 80 Critic Score
    Magical Mirror is light and lively fare for those Gamecube owners tired of hacking and slashing through piles of demons but wanting to have a gaming good time while relaxing on their sofas in front of their TV sets.
    • 76 Metascore
    • 80 Critic Score
    These won't quite fulfill your old-school needs, but they are about as close as you can get in these times when cookie-cutter games reign supreme in the adventure world.
    • 67 Metascore
    • 80 Critic Score
    Runaway 2 improves on its predecessor in every way. It's bigger, more colorful, even more wacky. Locations and characters are outlandish, as is the storyline. Obscure puzzles and hot spots, as well as occasional repetitiveness, still plague this release. But I would still give The Dream of the Turtle a hearty recommendation, especially if you enjoyed "Runaway 1."
    • 82 Metascore
    • 80 Critic Score
    Is this the future of adventure games? If the development community uses this as a launching pad, and what we see here is just the infancy of incorporating interactivity into cutscenes, then we could be witnessing the birth of something truly extraordinary.
    • 75 Metascore
    • 80 Critic Score
    How much do you enjoy puzzles in your adventure games? Do you really, really love them? You had better if you're going to play Rhem 2, because your answer to that question is critical to your enjoyment of this game. Rhem 2 is a game geared toward a very specific audience: adventure gamers who love puzzles and don't need a story.
    • 60 Metascore
    • 80 Critic Score
    Looking back at MOTOE, I had mixed reactions. On the one hand, the game is unusual in its setting, very well-produced, full of rich and enticing atmosphere. Yet, on the other hand, it's very linear, full of repetitive busy work, and really seems more like an interactive novel than a game where your actions can impact the game world and possible outcome.
    • 71 Metascore
    • 80 Critic Score
    Atmosphere. Jonathan Boakes is a master at creating atmosphere. With lovely yet creepy visual settings, a story with secrets and ghosts, spine-tingling ambient sounds, The Lost Crown presents a tale sure to attract and basically please most adventure game players. But is a spooky atmosphere enough?
    • 73 Metascore
    • 80 Critic Score
    I'm pleased to award East Side Story a solid Thumb Up, highly recommending it to any fan of a good story with interesting characters in an attractive and unusual locale.
    • 68 Metascore
    • 80 Critic Score
    So often during the game, I wished for direct control of Lea instead of being saddled with this novel but frequently frustrating secondary approach. Instead of cluttering the monitor with multiple screens, let Lea do it herself!
    • 79 Metascore
    • 80 Critic Score
    There are more of these little games on the way. So how long will the gaming public tolerate the same dish time and time again? Quite a while, I'm guessing. If the quality holds and the ingredients remain fresh, probably for as long as Telltale wants to keep cooking them up.
    • 91 Metascore
    • 80 Critic Score
    There is not much to say. Neverwinter Nights is fun, a lot of fun. It is also bland. Despite its figurative colorlessness, it has an addictive quality to it.
    • 72 Metascore
    • 80 Critic Score
    Arkane's previous offering, Arx Fatalis, shares many general similarities but lacks Dark Messiah's energetic, if somewhat ill-fated, attempts to bring physics, stealth and a variety of combat options into the mix of a game that may not live up to all of its potential but still delivers the goods where they count.