Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 7.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 The Last Express
Lowest review score: 25 Mystery of the Druids
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 79 Metascore
    • 80 Critic Score
    It is a sweet little game that would likely please any adventure gamer, especially those who play their games more than once.
    • 60 Metascore
    • 80 Critic Score
    ER is not a terribly complicated game, with a setting and tasks that are limited in scope. Yet fans of the show, and those desiring a bit different sim experience, will undoubtedly find laughs and enjoyment in this light-hearted depiction of an intern's first days.
    • 75 Metascore
    • 80 Critic Score
    Generally speaking, though, the gameplay of Battle out of Hell has the same adrenaline-soaked excitement of the original. Wild firefights, huge minibosses and the occasional challenging puzzle are rolled up into the same tight, clean, delicious package.
    • tbd Metascore
    • 80 Critic Score
    The depth of the options menus puts many bigger-budget games to shame. Virtually everything about Mob Enforcer can be tweaked.
    • 68 Metascore
    • 80 Critic Score
    It's hard to envision a better first adventure game for a preteen person—girl or boy. The story is "safe," interesting, and in a wide-open western setting replete with legends, romance and novel characters.
    • 81 Metascore
    • 80 Critic Score
    The puzzles were challenging, the various ways to end my visit were hilarious, and the minigames added an extra bit of diversion and fun to the game. While the game may be a little difficult and scary for those at the low end of the age requirement, I think the 12+ group will have fun with it. I know that I did.
    • 78 Metascore
    • 80 Critic Score
    If you didn't like DOOM 3, well, you won't like Resurrection. The Grabber is fun, but there's one in "Half Life 2." But it still looks amazing, and it's still an enormously gory, satisfying experience for those who just want to blow off some steam.
    • 74 Metascore
    • 80 Critic Score
    Its story made me want to find out more about Randolph's search, the puzzles kept me entertained and the hunt for Easter eggs had me clicking like a madwoman.
    • tbd Metascore
    • 80 Critic Score
    Gameplay is fun fun fun, with the two caveats that there is too much too-tiresome combat near the end of the game and there are two or three unfair puzzles in the adventuring part, unfair meaning nigh unbeatable by anyone at all without outside help.
    • 68 Metascore
    • 80 Critic Score
    And Then There Were None is, as the developers hoped, a "loving tribute" to the classic Agatha Christie novel on which it is based. With a sterling script, fascinating characters, superb voice acting, beautifully detailed graphics, and sensibly practical puzzles, it ranks among the best adventure games of the last couple of years.
    • 80 Metascore
    • 80 Critic Score
    Clock, with its sunny exteriors and perpetual daylight, feels like the adventure game equivalent of a beach book. It's light, bright, and fun.
    • 72 Metascore
    • 80 Critic Score
    Arkane's previous offering, Arx Fatalis, shares many general similarities but lacks Dark Messiah's energetic, if somewhat ill-fated, attempts to bring physics, stealth and a variety of combat options into the mix of a game that may not live up to all of its potential but still delivers the goods where they count.
    • 77 Metascore
    • 80 Critic Score
    As it is, my enjoyment was tempered by a concern that the production crew is losing focus on what makes the games work. Though I remain a fan of the series, and am giving Train a Thumb Up, I am hopeful that Her Interactive will proceed with care in tampering with a formula that has, so far, served them well.
    • 73 Metascore
    • 80 Critic Score
    Fritz 9 expands upon the excellent versions of the past two years with updated graphics, broader tutorials, helping tools and an expanded database. If you're going to buy one program, this is the one, especially since it includes a $35 value PlayChess.com membership.
    • 67 Metascore
    • 80 Critic Score
    With an original concept and less cliché-mongering, we could be bearing witness to a rising star. For now, though, it flickers with dim promise on the horizon, catching our eye but not holding us long enough to do much more than raise a finger and point.
    • 84 Metascore
    • 80 Critic Score
    Old or young, if you're looking for a beautiful, goofy, moderately disturbing game that encourages experimentation and guarantees many hours of fun, Viva Pinata is a safe bet. It absolutely could have been better, but it's still a triumph in its own little way, and it's proof that for all the recent five-out-of-tens, Rare still has it where it counts.
    • 76 Metascore
    • 80 Critic Score
    These won't quite fulfill your old-school needs, but they are about as close as you can get in these times when cookie-cutter games reign supreme in the adventure world.
    • 85 Metascore
    • 80 Critic Score
    Part platformer, part pure action, part open-world adventure, there are a number of ways to enjoy Dead Rising.
    • 67 Metascore
    • 80 Critic Score
    Runaway 2 improves on its predecessor in every way. It's bigger, more colorful, even more wacky. Locations and characters are outlandish, as is the storyline. Obscure puzzles and hot spots, as well as occasional repetitiveness, still plague this release. But I would still give The Dream of the Turtle a hearty recommendation, especially if you enjoyed "Runaway 1."
    • 54 Metascore
    • 80 Critic Score
    And I did have fun playing Gods: Lands of Infinity - no question about that at all.
    • 60 Metascore
    • 80 Critic Score
    Looking back at MOTOE, I had mixed reactions. On the one hand, the game is unusual in its setting, very well-produced, full of rich and enticing atmosphere. Yet, on the other hand, it's very linear, full of repetitive busy work, and really seems more like an interactive novel than a game where your actions can impact the game world and possible outcome.
    • 84 Metascore
    • 80 Critic Score
    DNA
    I am a big fan of casual games. It takes a special type of genius to come up with an easy-to-learn game that rewards hours of play. Given how much fun I've had playing D.N.A., I would have to say that the folks at 5th Cell Media are geniuses of that special type.
    • 79 Metascore
    • 80 Critic Score
    There are more of these little games on the way. So how long will the gaming public tolerate the same dish time and time again? Quite a while, I'm guessing. If the quality holds and the ingredients remain fresh, probably for as long as Telltale wants to keep cooking them up.
    • 80 Metascore
    • 80 Critic Score
    The Blackwell Legacy is an outstandingly written and acted adventure game, only held back by limitations of the fairly primitive game engine and, perhaps, some design decisions. It readily gets a "Thumb Up" from this reviewer. As one who particularly enjoys story and narrative, I found The Blackwell Legacy to be compelling, involving, memorable.
    • 66 Metascore
    • 80 Critic Score
    Culpa Innata is one of the finest adventure games of 2007. Although not without flaws (graphics, pathfinding, wordiness), it offers a solid police procedural within an engrossing futuristic setting.
    • 90 Metascore
    • 80 Critic Score
    For the first time in its history, Valve has produced other than a superlative product. That's more disorienting than disappointing, as though the sky had suddenly changed color or cats started speaking. I don't dislike Episode Two. I just wish I liked it more.
    • 68 Metascore
    • 80 Critic Score
    So often during the game, I wished for direct control of Lea instead of being saddled with this novel but frequently frustrating secondary approach. Instead of cluttering the monitor with multiple screens, let Lea do it herself!
    • 71 Metascore
    • 80 Critic Score
    Atmosphere. Jonathan Boakes is a master at creating atmosphere. With lovely yet creepy visual settings, a story with secrets and ghosts, spine-tingling ambient sounds, The Lost Crown presents a tale sure to attract and basically please most adventure game players. But is a spooky atmosphere enough?
    • 73 Metascore
    • 80 Critic Score
    I'm pleased to award East Side Story a solid Thumb Up, highly recommending it to any fan of a good story with interesting characters in an attractive and unusual locale.
    • 77 Metascore
    • 80 Critic Score
    The overall quality of the game far outweighs every one of its shortcomings. In my humble opinion, this game represents a labor of love from people who wanted to pay homage to Lovecraft.