G4 TV's Scores

  • Games
For 2,714 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Max Payne 3
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2714 game reviews
    • 63 Metascore
    • 40 Critic Score
    NBA 08’s small improvements do not cater to the hardcore NBA fans that drop hefty amounts of cash every year for a great basketball sim. The game lacks a solid TV presentation and feels very rushed.
    • 63 Metascore
    • 40 Critic Score
    For a budget title, Will Rock will paralyze you with excitement and is a true test for the first-person shooter hard core. No thinking allowed.
    • 63 Metascore
    • 40 Critic Score
    The team-building aspect and gambling mechanics are great, and give the game a bit of a role-play feel, which serves to nearly offset the horrible load times and mediocre fighting action—but not quite.
    • 63 Metascore
    • 40 Critic Score
    Despite lots of shooting action, the unresponsive controls and below-average mission design lead to a distinctly dull experience.
    • 63 Metascore
    • 40 Critic Score
    Van Helsing really isn’t a good game. Which means, in the context of flick-based titles, it's about average. If you’re tired of the "Devil May Cry" clones, then Van Helsing is definitely not for you.
    • 63 Metascore
    • 40 Critic Score
    Console-style role-playing badly needs to move forward, and games like this are just keeping it stuck in the last century.
    • 63 Metascore
    • 40 Critic Score
    Sure, it's a bit disappointing to have another traditional game on such a non-traditional system, but it's still a fun experience. In trying so hard to make Snowboard Kids a true DS game, though, it feels like Atlus went too far in the other direction.
    • 63 Metascore
    • 40 Critic Score
    Sadly, I don’t review games based on what they might eventually become. This is the game the developers put out (and already patched twice), and this is the game that was reviewed. It still feels unfinished, it has tons of technical problems, it takes forever to get into games, and given the number of high-profile titles coming out over the coming months, there just isn’t any room for eventual quality.
    • 63 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 63 Metascore
    • 40 Critic Score
    Even as a generic 3D platformer Pac-Man World 3 fails to satisfy.
    • 63 Metascore
    • 40 Critic Score
    The textures are model, character models are laughable up-close, and the game has a toylike look that doesn't really pay homage to the historical backdrop.
    • 63 Metascore
    • 40 Critic Score
    The core idea is worth further development, but leave this import in the garage while repairs are being made.
    • 63 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 63 Metascore
    • 40 Critic Score
    But all of this good stuff is marred by the technical issues. This is especially true concerning the AI, which doesn’t offer up a convincing challenge.
    • 63 Metascore
    • 40 Critic Score
    Has its moments, but it doesn't offer enough reward for braving the flames.
    • 63 Metascore
    • 40 Critic Score
    There's no sense of continuity since you have to keep stopping and starting. And where are the puzzles or something other to do besides shooting at hard-to-see robots?
    • 63 Metascore
    • 20 Critic Score
    Introduces far more gameplay problems than solutions.
    • 63 Metascore
    • 40 Critic Score
    The greatest crime depicted in the game isn't Syndrome's machinations, but the speed with which the lame design renders dull action out of such cool characters.
    • 63 Metascore
    • 40 Critic Score
    Its poor replayability and lackluster production values ultimately make this game a curiosity rental and nothing more.
    • 62 Metascore
    • 40 Critic Score
    Many faults in control, AI, and presentation, all of which should be at a higher level considering this is the fourth game in the squad-based series.
    • 62 Metascore
    • 40 Critic Score
    Amusing enough for an Old West-themed shooter, but the so-called new features are either gimmicks, or, as in the case of the auto-aiming, outright annoying. The game is decent for the most part, but doesn't do the great subject matter justice.
    • 62 Metascore
    • 40 Critic Score
    Even the bosses are cliché. They're all pattern-based, take three hits to defeat, and are unlikely to pose a challenge for anyone but the younger set who will find some of the platform action too hard.
    • 62 Metascore
    • 40 Critic Score
    If you still own an Xbox or PlayStation 2, there's absolutely no reason to purchase this game. Especially since it'll cost you $10 more and offers about 25 percent of the content.
    • 62 Metascore
    • 40 Critic Score
    Nothing in it really drives you to play. The RPG elements are watered down, the dungeon and monster designs are boring, and even with all the different weapons and combat options, the fighting is just too simplistic.
    • 62 Metascore
    • 40 Critic Score
    The real lesson here is that there's a place for a run-of-the mill shooter. Just keep those aspirations modest. Throw in teammates and base defense, and you can throw your entire project into turmoil.
    • 62 Metascore
    • 40 Critic Score
    What frustrated us most about Republic is that we can see a hint of greatness. We saw many ways to influence the game, but they're all reigned in by the mission design. In its current state Republic: The Revolution plays more like a failed coup.
    • 62 Metascore
    • 40 Critic Score
    Though you can certainly do worse than Wings of War at its budget price point, the gameplay ultimately has more holes than the Red Baron’s adversaries.
    • 62 Metascore
    • 40 Critic Score
    Lacking in virtually every area. The graphics are terrible, the controls are clunky, and the gameplay is uninspired.
    • 62 Metascore
    • 40 Critic Score
    Fix the navigation system, ease back on the creature auto-leveling, patch the game, and you’d be closer to something that rated three or even four stars than this unfortunate mess of a "Diablo" wannabe.
    • 62 Metascore
    • 40 Critic Score
    There might be a competent game hidden somewhere in Aedis Eclipse. But between the byzantine interface, frequent load times, dull battles, and boring story, why bother?

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