G4 TV's Scores

  • Games
For 2,714 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Grand Theft Auto III
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2714 game reviews
    • 61 Metascore
    • 40 Critic Score
    It's novel for sure, and most won't regret playing it at all. It's just that, when it gets frustrating, it gets incredibly frustrating. If you have a high tolerance for frustration, and want to check out something completely out of left field, give this one a rental.
    • 61 Metascore
    • 40 Critic Score
    Maybe if the characters were more iconic. Maybe if this would’ve been a true sequel instead of a party game. Maybe if the game were fun. Maybe if monkeys could tango.
    • 60 Metascore
    • 40 Critic Score
    If the colors were more vibrant, the tilting felt more responsive, and some of the stages weren't such an outright pain in the saddle, this game would easily get the X-Play stamp of approval. Not this time.
    • 60 Metascore
    • 40 Critic Score
    When the most challenging part of a game is remembering to wash your hands, and when the most compelling part is collecting chocolate bars, there’s very little incentive to play.
    • 60 Metascore
    • 40 Critic Score
    Trapt would be a decent budget title, with its extremely limited, repetitive gameplay and generally low production values. As it is, this game isn't worth a $50 purchase.
    • 60 Metascore
    • 40 Critic Score
    It's unfortunate that the gameplay of Mojo Jojo-A-Go-Go is unbalanced, the graphics are subpar, and the audio fails to impress. With a classic gameplay setup such as the side-scrolling shooter, this GBA title had potential to be an above-average cartoon tie-in.
    • 60 Metascore
    • 40 Critic Score
    If you have a burning urge to spend $20 and have already gone through the other puzzlers on the PSP, Luxor the Wrath of Set isn’t the worst puzzle game out there. It’s just really uninspired.
    • 60 Metascore
    • 40 Critic Score
    Just an all-around disappointment. It has its moments of giving you the thrill of hurtling your body through the air at dizzying heights and performing ridiculous sets of over-the-top tricks, but for every one of those moments, there are dozens more that will leave you in a speechless rage.
    • 60 Metascore
    • 40 Critic Score
    A Bond game without Bond just doesn't make sense, especially when the bad-guy gimmick fails miserably.
    • 60 Metascore
    • 40 Critic Score
    And urgency is desperately what this game needs, but sadly doesn't have. Boredom is sure to set in during the very first level.
    • 60 Metascore
    • 40 Critic Score
    A Bond game without Bond just doesn't make sense, especially when the bad-guy gimmick fails miserably.
    • 60 Metascore
    • 40 Critic Score
    Replay is a non-factor with no Xbox Live support, and the only way to enjoy it is to get your mates to enlist with you. But in the end, this one’s as much of a mess as the real Vietnam. Aim to avoid it.
    • 60 Metascore
    • 40 Critic Score
    Lag is a constant problem, with characters and enemies often freezing in their tracks for a few moments before warping ahead to make up for time lost. The in-game visuals don’t impress at all.
    • 60 Metascore
    • 40 Critic Score
    Oh Sonic, you’ve raced so far to only find yourself where you started. While Sega inches ever closer to finding that magical combination to create their Sonic empire once again, the rest of the game drags down whatever hope gamers had for reliving the better parts of their childhood instead of the parts where they were sorely disappointed.
    • 60 Metascore
    • 40 Critic Score
    The game feels like it was made a few years ago, took few risks, and was just now released. Now it feels dated.
    • 60 Metascore
    • 40 Critic Score
    Each positive aspect is saddled with a few misfires, from the limited customization options to the frequent, boring cut-scenes to the rather basic play modes.
    • 60 Metascore
    • 40 Critic Score
    In a world where light-gun games need to change or die, Ninja Assault is an evolutionary dead-end for the genre.
    • 60 Metascore
    • 40 Critic Score
    Larry's longevity will be directly proportionate to the amount of laughs you derive from bodily functions great and small.
    • 60 Metascore
    • 40 Critic Score
    None of the quirks and flaws in the game would have been quite so damning if it weren’t for UbiSoft’s insane decision to release WarTech at the full $60 price tag.
    • 60 Metascore
    • 40 Critic Score
    Interestingly, the saddest part of The Bible Game is how it manages to completely ignore the core messages of religion in favor of trite Nouveau Christian catchphrases. It's all content without meaning or context.
    • 60 Metascore
    • 40 Critic Score
    Dynasty Warriors has a rabid fan base, and so it stands to reason that Koei doesn’t want to mess with the formula too much. It’s disappointing that seven years and endless games later, this latest iteration feels like such a miniscule step forward in the series.
    • 60 Metascore
    • 40 Critic Score
    Forcing the player to endure 100 repetitive missions just to unlock the meat of the game is an insult, as is the imbalanced fighting engine.
    • 60 Metascore
    • 40 Critic Score
    By no means a completely wasted effort, just one that fails to live up to its alluring potential.
    • 60 Metascore
    • 40 Critic Score
    It's technically flawed in some key ways, but the biggest sin that Resistance: Burning Skies commits is its top-to-bottom lack of ambition.
    • 60 Metascore
    • 40 Critic Score
    Its attempts to stand out are partially successful at best, but solid production values and a lower than average price tag could be agreeable to people predisposed to this type of gameplay.
    • 60 Metascore
    • 40 Critic Score
    Even the bosses are cliché. They’re all pattern-based, take three hits to defeat, and are unlikely to pose a challenge for anyone but the younger set who will find some of the platform action too hard.
    • 60 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 60 Metascore
    • 20 Critic Score
    A short diversion at best -- not something you should spend your hard-earned cash on.
    • 59 Metascore
    • 40 Critic Score
    Even factoring in the many heart-pounding battles with gangs of bloodthirsty zombies, there's no denying that most of the game is spent walking around hallways trying to find a key or some other random object.
    • 59 Metascore
    • 40 Critic Score
    The humdrum gameplay won't convert anyone. Clumsy combat with fists or firearms makes up the majority, and the rest of the game is usually a glorified switch and key hunt... and not a particularly complicated one, either.