G4 TV's Scores

  • Games
For 2,721 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Fight Night Round 2
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2,721 game reviews
    • 56 Metascore
    • 40 Critic Score
    The overall speed of the game slows down substantially when there's too much activity on screen.
    • 44 Metascore
    • 40 Critic Score
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • 55 Metascore
    • 40 Critic Score
    The emptiness of the world, the poor quality of the graphics, and the decidedly easy-to-use interface and instructions cripple what otherwise could have been a fun little RPG.
    • 85 Metascore
    • 40 Critic Score
    Given that all you're doing is shooting everything around you, it's almost essential to give the player a continual sense of progress and achievement by opening up new locales frequently. Otherwise the whole exercise collapses under its own redundancy.
    • 63 Metascore
    • 40 Critic Score
    The textures are model, character models are laughable up-close, and the game has a toylike look that doesn't really pay homage to the historical backdrop.
    • 89 Metascore
    • 40 Critic Score
    The game is flawed on so many levels (and in so many ways), that its occasional glimpses of greatness almost get lost in the Bespin Clouds.
    • 78 Metascore
    • 40 Critic Score
    Despite a solid concept behind it, NHL Hitz 2002 has neither the gameplay nor the presentation level to deliver.
    • 67 Metascore
    • 40 Critic Score
    Survival horror veterans will be drawn to Extermination right up to the very end, but casual gamers might find this title hard to swallow because of its inconsistent presentation, low replay value and mediocre story.
    • 49 Metascore
    • 40 Critic Score
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • 49 Metascore
    • 40 Critic Score
    The developers' attempts to create a zany story, the game leaves you without a sense of purpose.
    • 55 Metascore
    • 40 Critic Score
    Textured well enough, suitably brutal, and sporting fairly evolved team-management options, it's too bad the gameplay experience weakens the overall score.
    • 49 Metascore
    • 40 Critic Score
    Enemies in Blade II display some of the worst AI to date. They tend to attack only when you get close to them. There are no variations in enemy attacks.
    • 50 Metascore
    • 40 Critic Score
    Hampered by average gameplay and lacking any exceptionally cool features, the end result is a game that fails to hold your interest past the first few races.
    • 58 Metascore
    • 40 Critic Score
    Suffers from outdated technology being applied to a game design that doesn't really know what it wants to be.
    • 49 Metascore
    • 40 Critic Score
    Tedious and frustrating. The emphasis on repeating each mission until you figure out the puzzle is exactly what strategy gamers don't want.
    • 59 Metascore
    • 40 Critic Score
    Hard-core GT fans who love the intricate, inchworm tactics that can make racing a science will find some budget fun here, but others run a serious risk of falling asleep at the wheel.
    • 62 Metascore
    • 40 Critic Score
    The real lesson here is that there's a place for a run-of-the mill shooter. Just keep those aspirations modest. Throw in teammates and base defense, and you can throw your entire project into turmoil.
    • 61 Metascore
    • 40 Critic Score
    Beam Breakers could have been a fun, arcade-styled racing game, but the stop and start mission structure coupled with a distinct lack of depth really pulls its score down.
    • 60 Metascore
    • 40 Critic Score
    In a world where light-gun games need to change or die, Ninja Assault is an evolutionary dead-end for the genre.
    • 66 Metascore
    • 40 Critic Score
    Certainly the higher-level player vs. player content has potential, but it should be a crime to require a player to wade through hours of mind-numbing gameplay to get there.
    • tbd Metascore
    • 40 Critic Score
    Its erratic jumping controls and annoying camera issues will ensure that even the little ones will become frustrated.
    • 70 Metascore
    • 40 Critic Score
    Although it's an excellent representation of "Law & Order" in playable form, there just isn't much to play.
    • 66 Metascore
    • 40 Critic Score
    FPS fanatics looking for a fix before the big guns are released might try Chaser, but all other gamers beware. You'll probably want a chaser of a different kind to wash down this title.
    • 52 Metascore
    • 40 Critic Score
    An unfinished, bug-ridden game. Blame Core for being too ambitious. Blame Eidos for shipping it too soon. But don't blame us if you buy it.
    • 62 Metascore
    • 40 Critic Score
    What frustrated us most about Republic is that we can see a hint of greatness. We saw many ways to influence the game, but they're all reigned in by the mission design. In its current state Republic: The Revolution plays more like a failed coup.
    • 64 Metascore
    • 40 Critic Score
    There's a peculiar lack of in-game music that, when paired with the spartan sound effects, makes the game feel lifeless.
    • 65 Metascore
    • 40 Critic Score
    The highs of the added features are sacked by the lows in basic gameplay.
    • 67 Metascore
    • 40 Critic Score
    It's too bad more attention wasn't paid to crafting a more compelling gameplay engine, but this is one case where style over substance isn't such a bad thing.
    • 71 Metascore
    • 40 Critic Score
    It still plays too much like one of the old games to feel like a real online title, but the one thing that could have been done to make it better -- namely, a workable communication system for players -- was skimped on.
    • 45 Metascore
    • 40 Critic Score
    There are some good ideas in Heaven & Hell, but they rarely end up making for a fun game. Completing a mission feels more like work. Add a number of interface issues and plain old bugs, and you've got a pretty solid disappointment.